I know this is probably not going to get responded to, but im having trouble on 17:42 and getting the scene to overlay. I've redone the steps like 3 times & not sure what the problem is
Hey there! Sorry for this being so late! Life has drifted me from this channel. If you're still in need of help, reply with a link to blend file and I'd be happy to take a look. Have a great day and consider yourself responded to ;)
Quick tip, instead of clicking subdivide a few times, there is a slider(or variable) that says "Number of cuts"(in the bottom left corner). Increase it to the number of subdivisions you want to cut.
Hey man, I am so so sorry for the late reply, for some reason I missed your comment. It could be that your normals are inverted, so you could try selecting your object, going into edit mode and then mesh>normals>recalculate outside, also make sure it's not set to invisible under the physics tab. If you still have problems with it after trying these things just upload it to google Drive and share it with me and I'll take a look for you.
This would require a bit more complex code. Check out Blueprint Ransom's GLSL water shader, that will do what you need; ThaTimst3r has a tutorial on how to implement it.
a) Which of those guys in link made that script? b) How to make follows? - Starting and stopping the texture scrolling - Jumping to specific position in the texture - Make choppy movement
t- 146 what version of Blender are you using? what isn't working? make sure you switch on GLSL instead of multitexture. if that still doesn't work then just send me your blend file and I'll take a look at it for you.
I checked your blend file and found the problems; In your script on line 4 you need to change the '+' to '=' on line 7 make sure to spell it correctly: getVertexArrayLength(0) lastly: make sure that the always sensor that is connected to your script has True Level Triggering enabled (the first button on the sensor with 3 dots) Try to fix those and then let me know if you are still having problems :)
Is it Firefox.ico that should be credited for the script? The forum is pretty unclear on who wrote it, since it's quite old and the reference site seems to have removed some content. Please, i'd like to know who to credit for this.
I went back and looked around. I can't seem to find the script origin anywhere. I even checked the Internet Archive. If you're still looking for the author, it might be worth contacting the blog admin (fisicomolon@gmail.com) to see if they remember.
Yes thx, I found it. I just installed NoScript, so nothing happened when I clicked "show more", therefor I thought this post-process thing was the only thing in the description xD
It might be a python script error, if you're on Windows, run your game, then end it, then go to the menu bar and select window>toggle system console, tell me what error is being shown.
What do you mean by ripple, do you mean when you jump into it? I know ;) this water is designed to be easy to use and simple, if you'd like me to show how to create a ripple, then let me know and I can do that for you :D
adkinsy85 Ah, I see. if you are using windows then go to the menu bar and select window>toggle system console, tell me what error is being shown. in the console. if you can't find it then just copy paste what you see in the console and show it to me
I know this is probably not going to get responded to, but im having trouble on 17:42 and getting the scene to overlay. I've redone the steps like 3 times & not sure what the problem is
Hey there! Sorry for this being so late! Life has drifted me from this channel. If you're still in need of help, reply with a link to blend file and I'd be happy to take a look. Have a great day and consider yourself responded to ;)
Quick tip, instead of clicking subdivide a few times, there is a slider(or variable) that says "Number of cuts"(in the bottom left corner). Increase it to the number of subdivisions you want to cut.
You're quite right, thanks for the tip :)
the water was looking very beautiful
Why thank you :)
writing scripts is very complicated. Congratulations, this water looks real. :-)
It's not so bad when you get used to it :P Thanks man
Really good to watch this!
Great tutorial, but the underwater effects don't seem to work for me
Nice tutorial, I noticed that somewhere at 18:00 clip mark, when I hit play may water mesh disappears?
Hey man, I am so so sorry for the late reply, for some reason I missed your comment. It could be that your normals are inverted, so you could try selecting your object, going into edit mode and then mesh>normals>recalculate outside, also make sure it's not set to invisible under the physics tab. If you still have problems with it after trying these things just upload it to google Drive and share it with me and I'll take a look for you.
Thank you for the help. Recalculating normals helped
+Timothy Drew Games Dude this is by far the best youtube tutorial I have ever watched. KUDOS dude. Definately liked and subscribed.
Cool man, I'm happy to help!
how can i download it with all of its settings so that i can use that in game engine
How can we make the water on the banks/sides of the river more transparent
This would require a bit more complex code. Check out Blueprint Ransom's GLSL water shader, that will do what you need; ThaTimst3r has a tutorial on how to implement it.
Thank you Sir. Could you tell me the name of the tutorial video.
ruclips.net/video/9EnbaOUB67c/видео.html
Thank you sir
Does anybody know if this can be done in cycles?
a) Which of those guys in link made that script?
b) How to make follows?
- Starting and stopping the texture scrolling
- Jumping to specific position in the texture
- Make choppy movement
this was a great video loved it worked for me
Danger Films glad you enjoyed it ;)
how can I get a specific UV inside the same mesh?
Do you mean a specific UV co ordinate on the water mesh? What do you want to do with that?
I did all the sequences, but nothing works,how fix this?
t- 146 what version of Blender are you using? what isn't working? make sure you switch on GLSL instead of multitexture. if that still doesn't work then just send me your blend file and I'll take a look at it for you.
i'm using last version and water moving is not working,yadi.sk/d/Zl_8eaRA3KJfHt (file name is Su cave help),and thanks for help
I checked your blend file and found the problems;
In your script on line 4 you need to change the '+' to '='
on line 7 make sure to spell it correctly: getVertexArrayLength(0)
lastly: make sure that the always sensor that is connected to your script has True Level Triggering enabled (the first button on the sensor with 3 dots)
Try to fix those and then let me know if you are still having problems :)
NOOOOOO!!!! Go to image sampling in textures panel and select normap! WTF TIM!!??? NOOO
;)
-_- you knew about it didn't you
disowned
Never crossed my mind to be honest.
Is it Firefox.ico that should be credited for the script? The forum is pretty unclear on who wrote it, since it's quite old and the reference site seems to have removed some content. Please, i'd like to know who to credit for this.
I went back and looked around. I can't seem to find the script origin anywhere. I even checked the Internet Archive. If you're still looking for the author, it might be worth contacting the blog admin (fisicomolon@gmail.com) to see if they remember.
6:56 lol
Great tutorial but where's the ressource pack?
Check in the description, there's a link next to "Water Resource Pack" ;)
lol am I stupid? xD I only find a link to some "post-process addon" stuff which only contains a py script and some filters
Celtic Frost xD haha, I see. Have you found it now though?
Yes thx, I found it. I just installed NoScript, so nothing happened when I clicked "show more", therefor I thought this post-process thing was the only thing in the description xD
Can you give me the link to your theme? It's pretty good looking and I really like the dark kind of themes.
Yeah dude, for sure. drive.google.com/open?id=0B9SMh1EBaTriUlhSQlowVm1vS0k
Thanks a lot!
Thank you!
You're welcome!
Спасибо, чувак! Thank you!
I deselected color and turned on geometry but nothing happened
Interesting; did you make sure you did it on the right texture layer? You should have 1 for geometry and one for colour.
im subd now and loving it
doesnt work.
can you help the texture doesnt animate
It might be a python script error, if you're on Windows, run your game, then end it, then go to the menu bar and select window>toggle system console, tell me what error is being shown.
😊 you can do montains to like that in the adverse way
i managed to work it out in the end but thanx
Cool, sorry again for the late reply, glad it worked out.
your water doesnt ripple
why
What do you mean by ripple, do you mean when you jump into it? I know ;) this water is designed to be easy to use and simple, if you'd like me to show how to create a ripple, then let me know and I can do that for you :D
yes! please also make a tutorial on that.thank you
thats great
ou! dat sweet water!
;) oh so sweet
amazing tutorial..
:)
can you copy and paste the script python into comments plz
My apologies for the late reply. I'll put it in the description ;)
will it works with unity? and thank you
adkinsy85 I'm not too familiar with unity but these are not blender specific things, so if you apply the same concepts in unity it should work fine
Timothy Drew Games I copy the script but it said failed check consol,can you help what's wrong here?
adkinsy85 the script won't work directly as it is designed to work with Blender, you would need to translate it to the language that unity uses.
Timothy Drew Games thanks for quick reply but its not working in blender
adkinsy85 Ah, I see. if you are using windows then go to the menu bar and select window>toggle system console, tell me what error is being shown. in the console. if you can't find it then just copy paste what you see in the console and show it to me