Blender-Godot Pipeline: Navigation Mesh Support

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  • Опубликовано: 6 ноя 2024

Комментарии • 8

  • @MistralFlacon
    @MistralFlacon 3 месяца назад

    Dude amazing addon, only just heard about it from the humble bundle, wish I'd known sooner!

  • @TrifectShow
    @TrifectShow 6 месяцев назад

    What is Navigation Meshes used for? Is it for path finding(?)
    I have a basic node setup for my game, as my approach is to try to be as resourceful as I can when developing my game.

    • @michaeljburt
      @michaeljburt  6 месяцев назад +1

      Yeah exactly, path finding. If you have AIs you want to wonder around you basically just need a mesh that avoids static collisions and then the engine figured out the pathing

    • @TrifectShow
      @TrifectShow 6 месяцев назад

      @@michaeljburt Ah, I see, thanks!

  • @Rezag888
    @Rezag888 6 месяцев назад

    This looks nice, but not very useful if you want to rebake in runtime, i assume

    • @michaeljburt
      @michaeljburt  6 месяцев назад +1

      Yeah it's not for dynamic objects. Like you said, you'd either need to rebake at runtime (which can give really poor results), or do dynamic object avoidance. There's some built in stuff for that with Godot, but I plan on doing a video soon showing how I accomplish it with some basic vector math