That's awesome man. Never thought i'd see it full scale in an actual map and not the skybox. Makes me daydream about a Half-Life 2 remake where city 17 is, you know, an actual city, and not string of interconnected maps, with the game still being linear, but turning into a seamless experience without loading screens (not impossible since you just managed to make infinite map sizes), and when you get to the citadel you'd get to see the whole journey that you made instead of a jpeg of some city lights. Anyway, good work. Love the wizardry that you make in the source engine.
you know, if loadings are that long in normal half-life 2, imagine what it could have been if they were all connected into one map and you had to load THAT… well it's only one time, each time you start up the game, I don't think you need to reload the whole map to load a quicksave since they could just make it adjust entities' properties and not reload the entire map
@@kabanod1m True! And with some good optimization work and clever map rendering (as in, the whole map would exist, but only the part you're on would be rendered) they could probably make it happen. Plenty of open-world games manage to pull it off!
The big issue is that source has very tight limits on things that are pretty difficult to spoof. This does that using some serverside tomfuckery, which would not work for this since it would not even compile. Now I do think seamless loading is more possible... Just still incredibly difficult :)
@@Wheagg Right, that makes sense. It's cool to hear that seamless loading might be possible though, and I don't doubt it is. I'm not sure it's related, but I was surprised at how much well optimized Source 2 is in Half-Life Alyx, especially considering how beautiful it is. If it was a flatscreen game, it would probably run 60 fps, high settings in even the most mid tier of PCs. Maayybe it would make the game load faster? Either way, some engine code rewrites here and there could make it happen, but again, i'm just daydreaming lol.
@@elielc.8459 There are a few things to consider for seamless loading. Firstly, is the time taken loading greater than the time between completing loading and finding the stuff that got loaded? If so, it's possible you'll see stuff before it's properly loaded. So we'd have to trigger loading earlier. Plus some people might be on slower HDDs and will need even more time. But to answer the VR question, probably, since iirc source drops the FPS to minimum while loading, something that VR can't do, which would consume valuable CPU/GPU time.
At 1.15 trillion pounds, or 575 million tons, the citadel is 11.5 times heavier than the heaviest manmade object at present, which is the Great Wall of China at 50 million tons.
@john marston It is around 2 kilometers based on the game files and stuff, not 8. The dude that made this measure is basing it off a random satellite image that Valve just threw in there.
@@SirKolass Even then, if you don't walk along an overly straight line, the maps inside the Citadel are still gianormous. Basically any point throughout the levels. Take one look, and there's probably an area that's extremely far down or far away.
hey, mee have you ever tried making a physics based object(s) like wood? or metal and brick, or just plain concrete that can bend based on the gravity based on earth or slightly different settings? I wanna see wood that bends and breaks if it bends too much as gmod lacks in that department of physics. also too, we really would love to see solid objects that don’t usually bend, bend as I had mentioned before. maybe create a model based on joints and those joints consist of wood, concrete, brick and they only bend if one or more pieces are not supporting that spot *Quintessential pizza freak also mentioned this idea.*
There are barely any dedicated physics simulators that can run something like that in real time if at all, let alone trying to achieve that in a game with a 10 year old physics engine not built for that. And to have realistic fractures, splintering, cracking, and whatnot you'd need some pretty insanely dedicated software and models just for a single piece let alone a whole structure full of unique materials instead of the same copy and pasted fracture lines
@@leomadero562 The tear down game is one of many with physics and joint based structures that bend or break where the missing parts are, you should go check it out
even this isnt meant to be the real size of the citadel (just supposed to look real big), as the maps taking place inside are combined a lot larger horizontally than this model.
Bro, you know someone did the calculations of the Citadel compared to the skybox map you see at the top of it in Breens office? Like the one of the city? Well, when they did it, the Citadel turned out to be 27,580 whole-ass feet tall. Mount Everest is 29,000 feet tall.
and i though the citadel was more taller than that and longer like it's height would take you in up like untill end of the atmosphere that's how tall i thought.
So, in theory we could have maps that are way beyond the limits of the source map size, but also detailed... if you just made them props? I wish I could try porting something like the entirety of a Midtown Madness 2 city as a prop (without textures since that would be extremely difficult,) spawning it, resizing it if nessecary, then driving around in it, but I don't have the modeling knowledge. The collision would probably be too complicated for one prop though.
No, the guy just made a mod that defies the source map size limit by placing seemless portals on the chunck borders and then tricking the game into calculating it all as different chunks even tho the engine itself thinks that everything is in 1 small chunk. The guys is a mastermind, look at his videos
the interior maps of the citadel dont match up with the exterior. take the pod ride trough the citadel at the end of hl2 for example.... no way the citadel is only 250m wide... it always iffed me. but perhaps it works like a TARDIS.
Well, someone calculated the Citadel's height and width based off of data from the skybox you see at the end of the game in Breen's office. It ended up being 27,580 feet tall, and 860 meters wide. Mount everest is only 29,000 meters tall.
@@apieceoffabric294idk something about the metal the Citadel is made of glowing blue makes me think it's not any human material... Probably some super powerful alien metal that can support a tower this large.
@@samwhaleIV I know its probably not the case, but it would be kind of cool if it was some kind of interdimensional combine volume science or some shit
That's because not even this is the true scale either. Bro someone did the calculations and the Citadel amounted to 27,580 feet tall and 860 meters wide. They used the skybox you see at the end of the game to calculate it. To put that into perspective, mount everest is only 29,000 feet tall. And the Burj Khalifa is 828 meters tall.
a meteorite the size of a regular rock hitting earth wouldnt do much, but one as big as your mom would destroy our entire solar system with its gravitational pull
Imagine a 2.4 km tall tower powered by 2 literally black holes and a lot of powerful machines unknown to man inside it. I wish I had one
Heard target is selling them
hola rodri
It's 8.4 km.
@Cleminite nah bro targets where it’s at
would be nice for home decor
hilarious when he turns around and starts running towards it and it stays the same size on the horizon
Comical, even.
XD, if you will
Maybe even haha, if you will.
Perhaps a bit of lmao, anyone?
In my humble opinion, I’d say it caused me to engage in a tad bit of rambunctious snickering, anyone agree?
The effect is even better in VR with the Half-Life Alyx one.
Yeah and the alarm it gives off a very bone chilling feeling
half life 2 vr aswell
@@Slicetheidiot no
the half life alyx citadel is actually even bigger and thicker (nice) than the hl2 citadel model
@@CourierSiix ??
1:35 The timing of this cymbal crash.
...is legendary
👏
💀
That's awesome man. Never thought i'd see it full scale in an actual map and not the skybox.
Makes me daydream about a Half-Life 2 remake where city 17 is, you know, an actual city, and not string of interconnected maps, with the game still being linear, but turning into a seamless experience without loading screens (not impossible since you just managed to make infinite map sizes), and when you get to the citadel you'd get to see the whole journey that you made instead of a jpeg of some city lights.
Anyway, good work. Love the wizardry that you make in the source engine.
you know, if loadings are that long in normal half-life 2, imagine what it could have been if they were all connected into one map and you had to load THAT… well it's only one time, each time you start up the game, I don't think you need to reload the whole map to load a quicksave since they could just make it adjust entities' properties and not reload the entire map
@@kabanod1m True! And with some good optimization work and clever map rendering (as in, the whole map would exist, but only the part you're on would be rendered) they could probably make it happen. Plenty of open-world games manage to pull it off!
The big issue is that source has very tight limits on things that are pretty difficult to spoof. This does that using some serverside tomfuckery, which would not work for this since it would not even compile. Now I do think seamless loading is more possible... Just still incredibly difficult :)
@@Wheagg Right, that makes sense. It's cool to hear that seamless loading might be possible though, and I don't doubt it is. I'm not sure it's related, but I was surprised at how much well optimized Source 2 is in Half-Life Alyx, especially considering how beautiful it is. If it was a flatscreen game, it would probably run 60 fps, high settings in even the most mid tier of PCs. Maayybe it would make the game load faster? Either way, some engine code rewrites here and there could make it happen, but again, i'm just daydreaming lol.
@@elielc.8459 There are a few things to consider for seamless loading. Firstly, is the time taken loading greater than the time between completing loading and finding the stuff that got loaded? If so, it's possible you'll see stuff before it's properly loaded. So we'd have to trigger loading earlier. Plus some people might be on slower HDDs and will need even more time. But to answer the VR question, probably, since iirc source drops the FPS to minimum while loading, something that VR can't do, which would consume valuable CPU/GPU time.
The fact you didn't jump off and time it enrages me
It took a pretty long time, I think around 30 seconds
2:11 A Bucket of water will do the trick
It's three feet tall
Final answer.
I say it's at leat 4 feet tall!
Cat
@@ShHor 😺
5. Has to be five feet tall.
27 football fields in the American Football Field Measurement System.
The citadel's so tall that a drop from the top of the skybox model to the bottom is _still lethal_
At 1.15 trillion pounds, or 575 million tons, the citadel is 11.5 times heavier than the heaviest manmade object at present, which is the Great Wall of China at 50 million tons.
And nearly 3x taller than the Burj Khalifa, the worlds current tallest building”
you just hurt my brain 😭
How do you know it's weight?
@@SirKolass it is literally stated at the end of the video
I like that I'm watching this video nearly two decades after HL2 was released.
It still feels a bit too small, taking into account how much you move in hl2 inside of it
idk man 2.5 football fields on length and width sounds about right
Not really, if you pay attention, you're always taking turns, it never walks an overly long straight line.
@john marston It is around 2 kilometers based on the game files and stuff, not 8. The dude that made this measure is basing it off a random satellite image that Valve just threw in there.
@@SirKolass Even then, if you don't walk along an overly straight line, the maps inside the Citadel are still gianormous. Basically any point throughout the levels. Take one look, and there's probably an area that's extremely far down or far away.
@@SirKolass In short, the Citadel, even at this scale, is still nowhere near the right size to hold the maps inside of it.
hey, mee have you ever tried making a physics based object(s) like wood? or metal and brick, or just plain concrete that can bend based on the gravity based on earth or slightly different settings?
I wanna see wood that bends and breaks if it bends too much as gmod lacks in that department of physics.
also too, we really would love to see solid objects that don’t usually bend, bend as I had mentioned before.
maybe create a model based on joints and those joints consist of wood, concrete, brick and they only bend if one or more pieces are not supporting that spot
*Quintessential pizza freak also mentioned this idea.*
good idea
that sounds very ambitious
There are barely any dedicated physics simulators that can run something like that in real time if at all, let alone trying to achieve that in a game with a 10 year old physics engine not built for that. And to have realistic fractures, splintering, cracking, and whatnot you'd need some pretty insanely dedicated software and models just for a single piece let alone a whole structure full of unique materials instead of the same copy and pasted fracture lines
@@leomadero562 just make it out of gibs with separate rigidbody sims, close enough
@@leomadero562 The tear down game is one of many with physics and joint based structures that bend or break where the missing parts are, you should go check it out
It's still not big enough to hold the actual citadel level inside.
The level takes place underground for the most part i think, before you get shot up to the roof near the ending
@@Human-lx2hs no, its just citadel model in skybox was only for looks
I can't believe that all built up to a your mom joke. Great video!
is it possible to add view fog so it is easier to judge distance?
Does infinite map have a height limit? And, can you use your forest tool to make infinite forest? :D
its infinite, why a height limit? (there is none lol)
It's 8400 meters tall and 840 meters in diameter. That's not a mystery anymore
real huge tower.
1:36 perfect timing
Broke my sense of scale, thanks.
even this isnt meant to be the real size of the citadel (just supposed to look real big), as the maps taking place inside are combined a lot larger horizontally than this model.
wow this shit is huge, littrerally just under 3× the height of the Burj Khalifa. Insane
Bro, you know someone did the calculations of the Citadel compared to the skybox map you see at the top of it in Breens office? Like the one of the city? Well, when they did it, the Citadel turned out to be 27,580 whole-ass feet tall.
Mount Everest is 29,000 feet tall.
2:21 the joke got me off guard
fun fact: you can change your noclip speed using sv_noclipspeed
Yea
Oh, thanks! i didn't know that!
"Pretty sure you would die if you fell off this."
Yeah I think so too.
I would die by just standing near the edge.
this is still pretty thin for the interiors gordon sees in dark energy... odd
what do you think Breen's compensating for hmm...
The timing on 1:35
1:09 1:36 lol the timings with music
Nice.
1:21 ayo that's a leitmotif to my theme song
not for long
@@the10ofdiamondscard *Are you suggesting that you are going to steal **_Entrance of the Gladiators op. 68_** (1897) by Julius Fučík?*
@@ExtemTheHedgehogLol Music was made by Kevin Macleod, he's made thousands of songs so no surprise he accidentally did that
@@Todija That's the joke
wait....
The citadel is roughly 2.5 km in height... That is more than 2.5x the tallest building we have, which doesn't even reach 900m
2:11 pretty sure? 💀
hey i know you from the discord
i’d survive, just build different tbh
while falling stand on top of your shoes and then jump right before you hit the ground, ez
Summarization: Big. Over five miles tall.
its even larger if ou consider the underground psrt, although not b much
and i though the citadel was more taller than that and longer like it's height would take you in up like untill end of the atmosphere that's how tall i thought.
it is small because in the games it is placed in the skybox. and every model placed in the skybox is enlarged.
1:21 🤡
that citadel is very big ngl, thanks for the information
sorry, I didn't catch that. could you put a banana for scale?
banana gang
I hacked the Citadel, its now dancing like caramel
The subtitle at the end 💀
Now, grab this scaled up model. And try to fit the half life 2 citadel maps inside it.
Now I wanna know if it compares to the *map*
So, in theory we could have maps that are way beyond the limits of the source map size, but also detailed... if you just made them props?
I wish I could try porting something like the entirety of a Midtown Madness 2 city as a prop (without textures since that would be extremely difficult,) spawning it, resizing it if nessecary, then driving around in it, but I don't have the modeling knowledge. The collision would probably be too complicated for one prop though.
No, the guy just made a mod that defies the source map size limit by placing seemless portals on the chunck borders and then tricking the game into calculating it all as different chunks even tho the engine itself thinks that everything is in 1 small chunk. The guys is a mastermind, look at his videos
There is a mod for changing player speed, I can find it later and link it here if you want.
I'm pretty sure he already has it on
Is not the real scale
perfect cinematography
and then the amount of it that is underground...
the interior maps of the citadel dont match up with the exterior. take the pod ride trough the citadel at the end of hl2 for example.... no way the citadel is only 250m wide... it always iffed me. but perhaps it works like a TARDIS.
Well, someone calculated the Citadel's height and width based off of data from the skybox you see at the end of the game in Breen's office. It ended up being 27,580 feet tall, and 860 meters wide. Mount everest is only 29,000 meters tall.
@@apieceoffabric294 mount everest is 29,000 feet not meters tall, it would be roughly 8,800 meters tall
and its not even the completed model,just think about that ,gabe newell said that the citadel is wildy 8.43 kilometers tall,DAM
yeah man that is great question.
WOW THAT REALLY IS HEAVY 521759017.4 TONNES?
like there is no way gordon freeman survived that fall with 47 hp
im just stunned on how the combine even made this.
Probably just dig earth and use it as building material.
That music
Turn it into a map and let us ragdoll ourselves off of it
YES
Could the earth in real life support the citadel? i’m curious
Probably, since it can support a structure like mount everest. The problem would be having the citadel support itself.
@@apieceoffabric294idk something about the metal the Citadel is made of glowing blue makes me think it's not any human material... Probably some super powerful alien metal that can support a tower this large.
Should've jumped.
Otherwise don't worry about the editing, this simple style gets VIEWS.
i think its still smaller than what it should be
because walking from one side of it to another shouldnt take that less time
AND THE INTERIOR MAPS MAKE IT FEEL EVEN BIGGER LOL
Mee the Witch !
Wizard!
You can increase your noclip speed with a command btw
That things taller than an island.
Where is banana for scale?
I don't understand how big it is!
fucking awesome, honestly.
whats the map
As big as it is, its not even large enough to fit a sliver of the actual citadel levels
It's bigger on the inside
@@samwhaleIV I know its probably not the case, but it would be kind of cool if it was some kind of interdimensional combine volume science or some shit
That's because not even this is the true scale either. Bro someone did the calculations and the Citadel amounted to 27,580 feet tall and 860 meters wide. They used the skybox you see at the end of the game to calculate it. To put that into perspective, mount everest is only 29,000 feet tall. And the Burj Khalifa is 828 meters tall.
shout out to Six
that is like super cool
big
Awesome, I've always wanted to see this
All of that for a your mom joke
Very based
razor trains run inside the citadel so i'm sure it's even bigger that THAT
that that
@@jajoothecoolman lolol
Jesus christ! Thats at least 7 meters tall!!
cool video! btw how did you resized it
prop resizer addon, probably (unless he did it himself with console commands)
it starts with
Proof that size matters.
lol :P
a meteorite the size of a regular rock hitting earth wouldnt do much, but one as big as your mom would destroy our entire solar system with its gravitational pull
What’s the music? It sounds really good
holy crap
first one... first one is big enugh...
still not an accurate size, the scaled up model is supposed to befrom a distance, this is probably only like a quarter of the actuqall size.
how many eli vances does it take to match its height tho?
Dzam not bad tho
This still looks way smaller than it should be
It is smaller than it should be!
what prop did you use?
It comes with the game
@@npc_citizen9276 i know that but im asking the model of the prop because I cant find it anywhere
Very interesting.
A bit more than half a trillion tonnes.. Not much. :)
Bro what map is this that shit looks huge 💀💀
wow
The Obama Monument
@mee song?
i highly doubt the actual citidel is that small its much bigger than that
what map? and what size mod
and still not really accurate according to hl 2 inside citadel levels
Just imagine how really BIG THIS DAMN THING IS, OH MY GOD
I had an idea can you make a physics breakable plank mod ???
Ps: also love your stuff keep it up
Fairly certain a model of one already exists in the spawnmenu by default
phx has had them since the beginning lmao
Yeah
If you somehow don't know how to find the phx plank, you can install the entire vj base addon for the plank entity
area in meters^3... lol
the inside doesn't feel very big..
I thought the original prop was big but this?
you.. did..?
what map dis?