LINK TO DESMOS PLANE: www.desmos.com/calculator/l7nehb64nz (also first) Try and speedrun the game if you can! If you make a speedrun attempt, post a link to it in the comments! :)
I'm sorry, what? You know what Desmos is right? What makes you think you have the right to make a fucking 3D flight simulator in a god damn graphing calculator? In my day we had Block Dude on the TI-84 and you come out here with this shit? For real though this is awesome. I didn't even know about this competition but clearly you deserve to win (if you haven't already)
found an interesting way to beat level one. That aside, words honestly fail to describe how well-made and amazing this is. The fact that it exists is pretty unreal.
Fun fact: on the mobile Desmos app, the game does not check for collisions if you exit, but the plane still moves, so you can use that as a way to easily noclip out of the map
i legitimately tried to do level 2 backwards while upside down you know you can do that, right? right at the start fly up until you're facing in the opposite direction; the tunnel will render once you get close enough
I don't know if this is the appropriate place to say this, but there seems to be a bug. I've noticed it so far only at the descent in level 7 (although I haven't gotten to level 8 yet, mostly for this reason). When you're going straight down, left and right get swapped. I would guess it's a gimbal lock sort of thing, but I haven't looked through the code deeply enough. The fact that I can even give your graph a bug report should speak to how amazing this is. Great job and good luck.
No need to worry about whether this is the appropriate place- I always welcome bug reports and feedback! First of all, thank you for the kind words! As for the bug itself, I was aware of that while making and playtesting Level 7- I ultimately decided to leave it in, in order to give players a challenge (though in hindsight I'm beginning to wonder if I should have avoided this). I think you're correct in saying that it's related to gimbal lock- the rotation system is based on two Euler angles so the yaw gets "reversed" if the pitch ever gets too high or too low. Ideally, my aerodynamic model would have been realistic, simulating normal forces that act on simulated "control surfaces" that produce torque to affect the plane's rotation, but I ultimately went with this simplified model due to a combination of need for performance optimization, ease of control, and my own laziness.
@@Radian628 technically not a bug (probably) but I have got no clue as to how to preserve or build momentum. it feels like my plane just randomly slows down and i drop straight towards the ground like a rock or start moving backwards, which I can't seem to recover from. what's worse is that i'm on a cheap laptop and if I hold down the cursor for too long, it'll suddenly start jittering, stuttering, and teleporting across the screen, causing sharp turns that instantly kill all momentum and make me start flying backwards into the ground. are there any tips or gameplay elements i'm missing, is this a bug of some sort, or do I just suck at the game? I genuinely have no idea.
It should be a crime against humanity that you didn't place among the top 4 (the trailblazer was pretty cool tho) This is clearly a major technical marvel, even if there are significant bugs and an unrealistic difficulty spike
haha I had actually originally planned to have lakes of dynamic water waving up and down, but scrapped that idea early in development because dynamic geometry tended to slow it down quite a bit
@@Radian628 oh, why is that a peculiar issue? From my (limited) works with graphics (albeit, on more "sophisticated" systems than Desmos, lol) I've only ever had trouble with the layering of transparency, so I guess I'm just stumped by your reply. Do you mean that the water itself has to move?
@@BRORIGIN I guess it doesn't necessarily have to move. In fact now that I've thought about it some more, I probably could've actually added water lol. I guess it just didn't occur to me back then. As for the "layering transparency" issue, that is a problem in regular graphics pipelines, but isn't as much of an issue in Desmos because I don't do any depth test that would overwrite objects behind a transparent object.
LINK TO DESMOS PLANE: www.desmos.com/calculator/l7nehb64nz
(also first)
Try and speedrun the game if you can! If you make a speedrun attempt, post a link to it in the comments! :)
how do i play on phone
This one is probably going to win. It's got visual-fidelity in spades, high performance, playability, and is a technical marvel in terms of math.
Thank you! Means a lot coming from the previous winner and probably therefore my biggest competition! :)
I look forward to seeing your graph!
absolutely insane, i hope this wins you definitely deserve it!
Thank you! I saw your submission too- I expect that that one will be a winner as well!
It's cool to see there's an interconnected community around all this
I'm sorry, what? You know what Desmos is right? What makes you think you have the right to make a fucking 3D flight simulator in a god damn graphing calculator? In my day we had Block Dude on the TI-84 and you come out here with this shit?
For real though this is awesome. I didn't even know about this competition but clearly you deserve to win (if you haven't already)
10 the most racist comments!1!1!11!1!
@@Foxsen ... racist?
@@LineOfThy … racist?
found an interesting way to beat level one. That aside, words honestly fail to describe how well-made and amazing this is. The fact that it exists is pretty unreal.
does RUclips not support links or something? my comment keeps disappearing, I'll dm you my run in discord
Fun fact: on the mobile Desmos app, the game does not check for collisions if you exit, but the plane still moves, so you can use that as a way to easily noclip out of the map
This is mind blowing. Keep up the awesome work.
this reminds me of these old 2007 Mobile Java games
it'll be an honor to lose to you lol, the performance is incredible
wow thats a detailed plane
imagine some 7 year old that typed “x” and submitted it gets placed higher
LOL true
TRURLY INCREDIBLE
i legitimately tried to do level 2 backwards while upside down
you know you can do that, right?
right at the start fly up until you're facing in the opposite direction; the tunnel will render once you get close enough
AMAZING WORK DUDE
this was awesome bro i loved it
cool bro! you inspire me to code! was checking your github.
I don't know if this is the appropriate place to say this, but there seems to be a bug. I've noticed it so far only at the descent in level 7 (although I haven't gotten to level 8 yet, mostly for this reason). When you're going straight down, left and right get swapped. I would guess it's a gimbal lock sort of thing, but I haven't looked through the code deeply enough.
The fact that I can even give your graph a bug report should speak to how amazing this is. Great job and good luck.
No need to worry about whether this is the appropriate place- I always welcome bug reports and feedback! First of all, thank you for the kind words! As for the bug itself, I was aware of that while making and playtesting Level 7- I ultimately decided to leave it in, in order to give players a challenge (though in hindsight I'm beginning to wonder if I should have avoided this). I think you're correct in saying that it's related to gimbal lock- the rotation system is based on two Euler angles so the yaw gets "reversed" if the pitch ever gets too high or too low. Ideally, my aerodynamic model would have been realistic, simulating normal forces that act on simulated "control surfaces" that produce torque to affect the plane's rotation, but I ultimately went with this simplified model due to a combination of need for performance optimization, ease of control, and my own laziness.
@@Radian628 technically not a bug (probably) but I have got no clue as to how to preserve or build momentum. it feels like my plane just randomly slows down and i drop straight towards the ground like a rock or start moving backwards, which I can't seem to recover from. what's worse is that i'm on a cheap laptop and if I hold down the cursor for too long, it'll suddenly start jittering, stuttering, and teleporting across the screen, causing sharp turns that instantly kill all momentum and make me start flying backwards into the ground. are there any tips or gameplay elements i'm missing, is this a bug of some sort, or do I just suck at the game? I genuinely have no idea.
I love making games in a calculator
holy shit, this is awesome.
This is really cool! Level 8 is basically impossible.
seeing this made me realize that we are this close to having doom on desmos lol
aye bro this so hard he really did this shit good work bru
comenting for algorithm. just amazing work man. and my best on first level is 40.8. couldnt beat 7 or 8 after 20 min effort.
its got a sortof flapy bird flavor that makes it hard but fun.
Holy cow
how
nice game dude
every time i look down it kills all of my momentum and i fall unceremoniously to the ground
i accidentally flipped the camera around
oops
It should be a crime against humanity that you didn't place among the top 4 (the trailblazer was pretty cool tho)
This is clearly a major technical marvel, even if there are significant bugs and an unrealistic difficulty spike
So did you win??????????!!!!!!!!!!!?????????
the link doesnt work
awww
now my red dot wont win :(
you should do an anime battle with JohnDoesStuff.
This run at amazing framerates on my fucking phone, tf
in before 10,000 views
in before 1000 views
the funny way to cheat is to fly over the side and outside along the path
5/7 not enough water
haha I had actually originally planned to have lakes of dynamic water waving up and down, but scrapped that idea early in development because dynamic geometry tended to slow it down quite a bit
@@Radian628 yeah, I could imagine transparent graphics being a hell to implement
@@BRORIGIN Funny thing is the transparency wouldn't actually be that much of an issue for performance- it's more the fact that it needs to move.
@@Radian628 oh, why is that a peculiar issue? From my (limited) works with graphics (albeit, on more "sophisticated" systems than Desmos, lol) I've only ever had trouble with the layering of transparency, so I guess I'm just stumped by your reply. Do you mean that the water itself has to move?
@@BRORIGIN I guess it doesn't necessarily have to move. In fact now that I've thought about it some more, I probably could've actually added water lol. I guess it just didn't occur to me back then.
As for the "layering transparency" issue, that is a problem in regular graphics pipelines, but isn't as much of an issue in Desmos because I don't do any depth test that would overwrite objects behind a transparent object.
spu7nix of desmos
My school banned many game sites so sometimes when I did not have a unblocked site I would play this
shitting my pants..... How dude
You WHAT
@radian628 doom when
You WHAT