Which is very possible. When you set up the AI to mix you up, you're actually guessing. It doesn't have a pattern, logic or read attempt on your defense, it's just random. In a real match it's different. You mix your opponent up based on several things, such as position on the stage, their ducking habits, crushing properties you're looking for in a particular situation, mind games, etc.
I wonder what all those characters with god like reactions would do when playing a fighting game, or how pros would play around that reaction(If that’s even possible).
The real strat is unlearning endless backdashing and instead learn when to just hold back so you're actually are ready to block lows and generally improve reactions, instead of having all your energy and focus on back dashing. :)
@@jareecousin4062 What I did to improve my defense is set every record function to dash in my face first then do a reactable low, a mid , a string that I can duck a high and punish it and two throws that need 1 break and 2 break. Edit : Basically the same as Anakin , but instead of setting the moves , I record the dummy to dash forward first then do a move so that its in range.
As soon as I realize that all my opponent is doing is backdashing. If I'm playing a reliable character, then I'm assaulting ur space. Kinda turns me into a bull and I see red.
I would reccomend to switch the timing of the recorded moves from short to random, to actually learn how to play again a human opponent that won't throw them out in a machine-like way.
I'd like to see them implement a way to save a set of recorded actions to quickly switch from training one aspect to another. Or to have sets of training from another player to exchange with others.
I think Themss Fightin' Herds has a combo import system, which is more or less just text on the screen, but I think that has pretty big implications elsewhere like what you mentioned. Especially helpful for a new player to just grab a string without having to decipher a character's movelist they don't know.
Nice! I thought to use the record function like this a couple weeks ago. Set Law up to practice against Dragon Tail, Junkyard, throws and a couple other strings. I'm a total novice, but good to see I'm on the right track.
Thanks for this video before I watched this video I played a couple of games and I noticed myself trying to up my defense game. This will only help me more in really loving the content on your channel
Always try to face people better than you in my opinion because they take advantage of what you commonly do or not do. It teaches you that maybe you need to learn more moves, discover hidden unlisted moves or tricks, learn to play better defensively, and you should learn to escape certain multi part grapples or grapple tricks. If you face people not as good as you on a regular basis it would get to your ego to the point that when you face a great player that is extremely skilled you will feel over confident and lose easily potentially not once but three or four times. Always learn from the most experienced players.
this kind of practice, was one of the first thing i did. but honestly, if you want to improve defence and punishment... take a rest from your main, and pick the character you have more problems, use a week, then lab it. works for me!
I usually run through the movelist and try to incorporate new moves I never use into my game plan. I'll practice some combos. I'll set counter hit to random so I can practice getting my combo out on reaction.
I use the record function in practice mode all the time for trying find out what's punishable, what direction to step something, what's interruptible, etc. The problem with "improving reactions" to certain things is that if I set the cpu to do a certain series things that I have trouble reacting to, I know the cpu is going to do it at some point. I don't know if a person is going to.
My practice ritual is to go through the entire move list of the character I’m gonna play and do combos if I remember. Do that for no more than 10 minutes. Then go through each sample combo and then review the last character I struggled fighting against.
It's absolutely reactable especially if it's a fresh bryan who does the tell-tale little back sway twitch from point-blank range I am bad at blocking lows but the hatchet kick never gets me. I still eat snake edges like its my favorite meal though because half the time they crushed an action I was doing (high or high hitting mid) and I kiss 50 to 60% of my health because tekken 7 damage is no joke.
So what I’ve been doing is going through the punishment training then after I get a feel for it on easy I switch it to hard and try to deal with that. But my problem is I’m not very familiar with the characters so I don’t know what moves I should be learning how to deal, which is why I use the punishment training. And it does cover some stuff but I know there’s more that I just am not familiar with.
A big problem with Tekken, too much time is spent labbing. Tekken needs to make labbing more efficient. Better tutorials would help and moves should have more information on the character move lists, making it easier to find their uses, properties and frame data (Soul Calibur's is a good example). This would speed up learning characters massively. I hope Tekken 8 improves in this department because I have spent too much time labbing in Tekken 7, if it doesn't I might find a fighter that isn't a chore to learn.
The little bit slower online does make a difference. In some regions, for example, Alisa's SE is unreactible so you have to anticipate it like a hellsweep-_-
Alisa's D3+4? There is no region of online play where you cant react to that. It's incredibly slow. Her DB4 is a bit faster so i could umderstand that. But it doesnt give a combo, just knockdown with oki
@@jamesh2878 and I'm telling you there's a region where it unreactible ('_') That's how bad the connection generally is. We have a dude who was the Tekken 4 Pakistani champion eating them too
I love how Anakin never seems to use jack when he's streaming or chilling online! He just knows the character too well! I guess it's almost too easy for him. He never using anybody but jack when he's Actually playing
They should add a realistic AI. The one that doesn't read your inputs, rather it makes a decision whether it will try to poke, launch, or block. They made a very advanced AI in DOTA2... Why not implement it in Tekken or Fighting games in general
1 and 2 throw breaks look the same to me. 1+2 is easier but I have such a hard time in practice just trying to throw break lol. Have to keep practicing I guess.
@@Yanzakuza It was an update they made to the replay feature to include identifying duckable highs. My guess is that updating the punishment training in the same way will take a lot more work.
Is punishment training DLC? I thought that was just part of a free update... But yeah, you can do similar stuff in that mode. You just don't get to choose from all of your opponent's moves. And in particular, you can't select throws or moves that are safe on block.
I never practice but i cant do the Dlc Characters because I dont have them idk how I made it to Expert on Pc But I diid. Mighty Rulers I struggle to beat
Good video Anakin. But for people playing only 1 char, it would be even more helpful if you set the moves from the list, not recording. I have no idea of the inputs and won't find a "snake edge" named move in the list for example.
Yo does anyone have good tips for playing against Hworang in particular? I'm still fresh to the game and whenever I meet one online, they just constantly pressure me and I don't know how to break them. I feel like they just cheese the hell outta me every time I play him. Obviously I need to practice, but I would like to understand a little better. Thanks.
There is only one game plan with hwo. To mix you with three options: a grab a sweep or a launch. The only way to lab him is to get in his movelist and see what moves are in that list. Then you should patiently wait to punish his launchers and -14 spin punch. You must study his frames as it will tell you when to sidestep or backdash. Meaning any time you are minus 6 or lower on hit or on block you can try sidestepping or doing a backdash.
Watch what they like to do. Most Hwoarangs wait for you to close in and they use backlash (the powercrush that tailspins). If they start spamming dumb Hwoarang shit, either dick punch, powercrush, reversal, step to his stomach side or just block the mids and highs. He often has to end a string if he does a mid, so punish accordingly. Watch out though, because he has a LOT of plus moves. Don’t let him get away with B3, though it can be a bitch to punish online. Hwoarang doesn’t do too well against pressure, so depending on your character, you can get in his ass and all he can really do is that sidestep punch, which is punishable on block. A lot of it is match up knowledge, patience and just watching how your opponent plays. Tekken is a game where you have to lab if you’re struggling. Also, watch your replays. Replays are super helpful for seeing how you fucked up and the game can recommend you punishes and what strings to duck.
Usually in waiting mode I just wait to get connected to my opponent because there is no point in wasting energy before a match starts. In practice mode I try to learn and practice offensive and defensive stuff. Some times I discover unlisted stuff and try to figure it out or discover self generated combos then put it to the test on treasure battle to see if it works or not. Also if I have any defense questions I set my opponent on said move or grapple string to see how I can deal, parry, or escape it. Beyond that I hit practice mode for Q/A reasons while everything else is live fire testing via treasure battle or online/arcade parlors.
Would you consider making a video about how to actually use snake edges? These moves can punish a 1,2 string for 65% and have barely any whiff recovery
if you could say what move you're doing so us noobs can input it this would be an 11/10 video. thanks for the amazing content. I stopped playing ranked and just practice from your vids and I'm doing better against the local players. thanks!!
For me personally just playing the game and getting my ass whooped by low pokes and throws a lot taught me to quickly react and block/escape throws. Nothing helped more in my experience than practicing in a match where it's more realistic since your opponent is doing low pokes and throws at random.
Same, I've done the practice mode thing and it didn't help because I noticed it's much harder to apply it in a real match. Real matches also helped me more like how you said. Also, what if you come across someone that either never uses or hardly uses the moves you practiced against? That is another problem I ran into so then I forget what I practiced against because I fought someone who never used the moves I trained for.
@@digestedbiscuitps4841 Not in ranked match. People in rank play like absolute scumbags and will do anything just to get points. That's why I stopped caring and just play player match now. Because the rank I'm at you don't learn anything from playing rank anymore because you just encounter scumbags and it just turns into who can out spam the other better. Player match is better if you want to actually learn how to play.
@@Lbdataz1469 In my time I had as a usurper rank player people weren't spamming and I learned from my matches. You either grind hard to get out of the ranks full of those players or remain stuck with them forever.
Love the content, but I can never implement my training into matches lmao. No matter how many times I block that snake edge or hellsweep in training or break those throws, that shit is straight out the window in actual matches.
Stop playing to win and play to improve. You may go down some ranks once you start but the knowledge you get from focusing in-match will make you recover!
I can imagine getting really good at blocking mixups in practice mode, only to get blown up by those same mixups in a real match.
Which is very possible.
When you set up the AI to mix you up, you're actually guessing. It doesn't have a pattern, logic or read attempt on your defense, it's just random.
In a real match it's different. You mix your opponent up based on several things, such as position on the stage, their ducking habits, crushing properties you're looking for in a particular situation, mind games, etc.
I wonder what all those characters with god like reactions would do when playing a fighting game, or how pros would play around that reaction(If that’s even possible).
In your defense, lag plays a big ass part lol
i practice setups for 30 mins straight to make my opponent whiff and do mind games, but my doo doo brain goes online is like ELECTRIC F4
The real strat is unlearning endless backdashing and instead learn when to just hold back so you're actually are ready to block lows and generally improve reactions, instead of having all your energy and focus on back dashing. :)
This is my problem. Do you have any tips?
@@jareecousin4062 What I did to improve my defense is set every record function to dash in my face first then do a reactable low, a mid , a string that I can duck a high and punish it and two throws that need 1 break and 2 break.
Edit : Basically the same as Anakin , but instead of setting the moves , I record the dummy to dash forward first then do a move so that its in range.
@@saltyg1320 thanks man i think im gonna do that because my reactions suck ass
As soon as I realize that all my opponent is doing is backdashing. If I'm playing a reliable character, then I'm assaulting ur space. Kinda turns me into a bull and I see red.
So true
I would reccomend to switch the timing of the recorded moves from short to random, to actually learn how to play again a human opponent that won't throw them out in a machine-like way.
or make it all really quick so u can improve reflex too lol
You literally give the best advice out of all the pros, I love the content.
Practice mode? What is that? Some sort of DLC? never heard of it.
It technically is with the frame data being DLC.
@jack nan yah that's kinda fkt up
@jack nan there us a setting that shows you recovery animation which is like a frame data
@@ホヤの無料 have to buy that too why Harada couldn't give it to us free
@@FireantzBlaze cause he is literally the troll
I'd like to see them implement a way to save a set of recorded actions to quickly switch from training one aspect to another. Or to have sets of training from another player to exchange with others.
I think Themss Fightin' Herds has a combo import system, which is more or less just text on the screen, but I think that has pretty big implications elsewhere like what you mentioned. Especially helpful for a new player to just grab a string without having to decipher a character's movelist they don't know.
I’m convinced the devs saw this comment
BRO THANK YOU I HAD NO IDEA HOW THE RECORD FUNCTION WORKS NOW I CAN PRACTICE PUNISHING AGAINST 5 DIFFERENT MOVES THATS CRAZY
Been watching Anakin's vids and the simple approach he takes is awesome. Defense is so much harder.
Nice! I thought to use the record function like this a couple weeks ago. Set Law up to practice against Dragon Tail, Junkyard, throws and a couple other strings. I'm a total novice, but good to see I'm on the right track.
Thanks Anakin! im one of those new players who has a really hard time blocking low attacks and grabs, gets me all the time! This vid helps alot! 👍
Thanks for this video before I watched this video I played a couple of games and I noticed myself trying to up my defense game. This will only help me more in really loving the content on your channel
The problem with this for beginners is that it requires you to know the move input to record :((
Go back to replays and watch from the opponents side and enable command history = :)
can't you select a move from the movelist? i haven't used that myself but I'm pretty sure you can
Doesn't that encourage you to try out the cast and maybe picking up a secondary or even more knowledge?
You can...go try it out pls
@@OwlsNeck I usually use that, but now I'm realizing that's not a good idea because the opponent won't block after using the selected moves
Really would like to fight some of these insane players, plenty to learn when fighting someone better than you.
Always try to face people better than you in my opinion because they take advantage of what you commonly do or not do. It teaches you that maybe you need to learn more moves, discover hidden unlisted moves or tricks, learn to play better defensively, and you should learn to escape certain multi part grapples or grapple tricks. If you face people not as good as you on a regular basis it would get to your ego to the point that when you face a great player that is extremely skilled you will feel over confident and lose easily potentially not once but three or four times. Always learn from the most experienced players.
this kind of practice, was one of the first thing i did. but honestly, if you want to improve defence and punishment... take a rest from your main, and pick the character you have more problems, use a week, then lab it. works for me!
Not gonna lie pro players that are helping the Community are the best ones
I usually run through the movelist and try to incorporate new moves I never use into my game plan. I'll practice some combos. I'll set counter hit to random so I can practice getting my combo out on reaction.
I use the record function in practice mode all the time for trying find out what's punishable, what direction to step something, what's interruptible, etc. The problem with "improving reactions" to certain things is that if I set the cpu to do a certain series things that I have trouble reacting to, I know the cpu is going to do it at some point. I don't know if a person is going to.
The more you expose yourself to it, the more your eyes will begin to recognize it and thus will help with your reactions.
Keep at it!
King’s Stagger kicks are the worst lows I’ve experienced in game. But finally I’ve learned to parry and punish them.
this title looks like a scam ad you'd get while browsing a "legal" anime streaming site
this is a great video demonstrating the record function and how to use practice to improve your D. Thanks man. Good stuff.
This really helped me , please keep it coming because i need all the help i can get lmao
I'm looking forward to that in depth and updated Jack 7 guide
Wow this vid is actually really helpful good vid anakin
My practice ritual is to go through the entire move list of the character I’m gonna play and do combos if I remember. Do that for no more than 10 minutes. Then go through each sample combo and then review the last character I struggled fighting against.
"Parry the hatchet" nice play on words
Awais Honey hosting Anakin!🙌🏿🙌🏿🙌🏿
Practise mode is the freedom to improve
i love how u bought every dlc but eliza
Tekken Crossfit workout, ftw. This is exactly what I've been looking for.
This video is still bad ass. Good shit Anakin!
I didn't know hatchet kick was reactable.
The difference between offline and online is tremendous.
It's absolutely reactable especially if it's a fresh bryan who does the tell-tale little back sway twitch from point-blank range I am bad at blocking lows but the hatchet kick never gets me. I still eat snake edges like its my favorite meal though because half the time they crushed an action I was doing (high or high hitting mid) and I kiss 50 to 60% of my health because tekken 7 damage is no joke.
a lot of lows you wouldn’t think are actually reactable. i can reliably react block and twin piston dragunov’s d2
It helps if you have a read on your opponent's habits.
AMIRCAT 100 reacting to the big height change of d2 right?
we need statistics of which moves are being used online.That would be helpful. Than you can go to training mode and train against those moves.
THNX ANAKIN FOR THE PRO TIPS RESPECTED & APPRECIATED !
A lot of people don’t even know of the built in punishment training in training
I’ve been practicing wrong this whole time. this is essentially focused punishment training with throws too
So what I’ve been doing is going through the punishment training then after I get a feel for it on easy I switch it to hard and try to deal with that. But my problem is I’m not very familiar with the characters so I don’t know what moves I should be learning how to deal, which is why I use the punishment training. And it does cover some stuff but I know there’s more that I just am not familiar with.
Using this trick.
The trick: honest training.
It's a skill itself to set up the menus really fast like that.
I see you have stepped up your content creating. VR VR good
1:11 Bingo you nailed it bro lol
A big problem with Tekken, too much time is spent labbing. Tekken needs to make labbing more efficient. Better tutorials would help and moves should have more information on the character move lists, making it easier to find their uses, properties and frame data (Soul Calibur's is a good example). This would speed up learning characters massively. I hope Tekken 8 improves in this department because I have spent too much time labbing in Tekken 7, if it doesn't I might find a fighter that isn't a chore to learn.
It being a chore makes it hype imo nothing like tekken started playing just after Christmas and man it’s so dif to anythungnelse
I’ve been learning so much ♥️
I train against a character's moveset to counter, sidestep, punish, throw break and combos while punishing.
Thank you Anakin-Sensei🙏
The little bit slower online does make a difference.
In some regions, for example, Alisa's SE is unreactible so you have to anticipate it like a hellsweep-_-
It gets real discouraging when you know you can react to it 9/10 offline but have to guess online
Quiet a lot of dudes have moved on to other games
Alisa's D3+4? There is no region of online play where you cant react to that. It's incredibly slow.
Her DB4 is a bit faster so i could umderstand that. But it doesnt give a combo, just knockdown with oki
@@jamesh2878 and I'm telling you there's a region where it unreactible ('_')
That's how bad the connection generally is.
We have a dude who was the Tekken 4 Pakistani champion eating them too
Now THIS is essential. Good shit.
16:05 the comeback lol
Massively helpful thank you 🙏🏼
My biggest problem is I have trouble when they go high and when they go low
I love how Anakin never seems to use jack when he's streaming or chilling online! He just knows the character too well! I guess it's almost too easy for him.
He never using anybody but jack when he's Actually playing
Damn that’s actually really helpful big thanks
If you had to pick 5 moves from Leroy, Master Raven, Claudio, and Marduk to practice defense on which would they be?
Anakin, thank you for all the good content. I’ve learned a lot from it.
thanks for this video, im not sure how to use this functions,
They should add a realistic AI. The one that doesn't read your inputs, rather it makes a decision whether it will try to poke, launch, or block. They made a very advanced AI in DOTA2... Why not implement it in Tekken or Fighting games in general
Dude THIS. Game would be so much better if I could play against AI 1v1 in a mode that's not fucking treasure battle
I'm glad you used Bryan. He's my main. Lolololol
I remember practicing this on law’s junkyard. Shit got mad ez after
You da man anakin
I open practice mode and just trying to do as much moves as I remember and some simple combos. lol
I have a question, when I start the game, should I focus on the enemy or the hero I control?
I try this but the moment match pressure hits it becomes a issue
I have a question how do I regular block do I automatically do that or do I press the back buttons when I get hit
1 and 2 throw breaks look the same to me. 1+2 is easier but I have such a hard time in practice just trying to throw break lol. Have to keep practicing I guess.
Pick jack7 as your opponent and practice throws on him. He has 1 and 2 special throws and his arms are huge.
I Like to use the punishment training feature personally. i mean they went to all that trouble to make it for dumb ppl like me lmao
it's a great jumpoff point. it doesn't teach you other super important punishes like duckable highs
jaayro No idea why that’s not in the punishment training, but replays will tell you if there’s a duckable high in a string.
@@Yanzakuza It was an update they made to the replay feature to include identifying duckable highs. My guess is that updating the punishment training in the same way will take a lot more work.
I fight the computer on ultra hard ..lol. A NEVER ENDING BATTLE
Sir anakin would you be able to accomplish the same thing with the punishment training mode assuming you have the dlc?
Is punishment training DLC? I thought that was just part of a free update...
But yeah, you can do similar stuff in that mode. You just don't get to choose from all of your opponent's moves. And in particular, you can't select throws or moves that are safe on block.
You switched to jack and instantly lost focus. Bro its hard, i know. You just GOTTA do stuff! Im definitely the same. "What was i trying to do again?"
What is your controller setup for Bryan's taunt on pad?
Thank you for this !
When you practice the low blocks and parries do you also practice the combo?
Yah might as well, so that way it's second nature, on low parry especially.
namcops hate him
improve your defense with this one simple trick
Some of Steve fox tutorial for his combos? and thank you bro
I appreciated a lot if you will do it
Thanks for your advice
I never practice but i cant do the Dlc Characters because I dont have them idk how I made it to Expert on Pc But I diid. Mighty Rulers I struggle to beat
Great advice
I need pro advice. I don’t handle hatemail well. How do you deal with it when someone says you suck?
You do suck . If you’re not the best you suck. If you care too much than you have a ego problem
Don’t take the game too seriously. Doesn’t matter if you’re good or not
Good video Anakin. But for people playing only 1 char, it would be even more helpful if you set the moves from the list, not recording. I have no idea of the inputs and won't find a "snake edge" named move in the list for example.
This is pretty helpful
How to react to 3 bar snakeedge doe?
Yo does anyone have good tips for playing against Hworang in particular? I'm still fresh to the game and whenever I meet one online, they just constantly pressure me and I don't know how to break them. I feel like they just cheese the hell outta me every time I play him. Obviously I need to practice, but I would like to understand a little better. Thanks.
There is only one game plan with hwo. To mix you with three options: a grab a sweep or a launch. The only way to lab him is to get in his movelist and see what moves are in that list. Then you should patiently wait to punish his launchers and -14 spin punch. You must study his frames as it will tell you when to sidestep or backdash. Meaning any time you are minus 6 or lower on hit or on block you can try sidestepping or doing a backdash.
They typically use a lot of a lot of highs you can duck and punish or dick jab. Idk there’s a lot more but that’s the big one is don’t just sit there
Watch what they like to do. Most Hwoarangs wait for you to close in and they use backlash (the powercrush that tailspins). If they start spamming dumb Hwoarang shit, either dick punch, powercrush, reversal, step to his stomach side or just block the mids and highs. He often has to end a string if he does a mid, so punish accordingly. Watch out though, because he has a LOT of plus moves. Don’t let him get away with B3, though it can be a bitch to punish online. Hwoarang doesn’t do too well against pressure, so depending on your character, you can get in his ass and all he can really do is that sidestep punch, which is punishable on block. A lot of it is match up knowledge, patience and just watching how your opponent plays. Tekken is a game where you have to lab if you’re struggling. Also, watch your replays. Replays are super helpful for seeing how you fucked up and the game can recommend you punishes and what strings to duck.
Doing this consistently is harder than it seems
Awesome!!
Usually in waiting mode I just wait to get connected to my opponent because there is no point in wasting energy before a match starts. In practice mode I try to learn and practice offensive and defensive stuff. Some times I discover unlisted stuff and try to figure it out or discover self generated combos then put it to the test on treasure battle to see if it works or not. Also if I have any defense questions I set my opponent on said move or grapple string to see how I can deal, parry, or escape it. Beyond that I hit practice mode for Q/A reasons while everything else is live fire testing via treasure battle or online/arcade parlors.
Good shit right here!
The music is a little bit 2 loud.
i play tekken 6, i cant do the nightmare train with devil jin
I beat it on normal and hard. Just have to concentrate
@@ldking5132 thank you!
If I remember, save the little gattlin gun for DJ
This is gold
Would you consider making a video about how to actually use snake edges?
These moves can punish a 1,2 string for 65% and have barely any whiff recovery
If you have a read on the opponent then you could use it, it's all about risk-reward.
Snake edge on 3 bar.
if you could say what move you're doing so us noobs can input it this would be an 11/10 video. thanks for the amazing content. I stopped playing ranked and just practice from your vids and I'm doing better against the local players. thanks!!
For me personally just playing the game and getting my ass whooped by low pokes and throws a lot taught me to quickly react and block/escape throws.
Nothing helped more in my experience than practicing in a match where it's more realistic since your opponent is doing low pokes and throws at random.
Same, I've done the practice mode thing and it didn't help because I noticed it's much harder to apply it in a real match. Real matches also helped me more like how you said. Also, what if you come across someone that either never uses or hardly uses the moves you practiced against? That is another problem I ran into so then I forget what I practiced against because I fought someone who never used the moves I trained for.
@@Lbdataz1469 That is exactly why you only focus on a characters top 10 moves because you know they'll be used in matches.
@@digestedbiscuitps4841 Not in ranked match. People in rank play like absolute scumbags and will do anything just to get points. That's why I stopped caring and just play player match now. Because the rank I'm at you don't learn anything from playing rank anymore because you just encounter scumbags and it just turns into who can out spam the other better. Player match is better if you want to actually learn how to play.
@@Lbdataz1469 In my time I had as a usurper rank player people weren't spamming and I learned from my matches. You either grind hard to get out of the ranks full of those players or remain stuck with them forever.
Thanks man
Love the content, but I can never implement my training into matches lmao. No matter how many times I block that snake edge or hellsweep in training or break those throws, that shit is straight out the window in actual matches.
Stop playing to win and play to improve. You may go down some ranks once you start but the knowledge you get from focusing in-match will make you recover!
I practice my combos
i didnt know that...
Practice mode? I try to improve my combos. Lol
Me back then lol.
Where is arslan ash,, plz come here ,someone(anakin,) calling you😂🤣😂🤣😂🤣😂🤣
❤
Anakin I want a prize too
That prize is for first only, sorry. I'd share, but I only got one. ☹
Hi
lower the music next time^^