@@mk20336 thank you! It was actually an impulse buy along with Almoravid and I hope it will prove to be as great an experience as the COIN games have been.
Thanks for another helpful video, I now have the confidence to begin a play of the copy that's been sitting on my game table for a couple of weeks now!
In your first play of Arezzo, he can not immediately storm. First he needs to besiege the walls, which finishes that command card. On the second card he can play the event surprise and add 2 more siege markers, then storm.
That does not play like this; let us analyse first turn of Arezzo. Arezzo has a Command rating of “2”, shown on the card, on its Lord mat, and on its cylinder. The Lord’s first action is to gather supply. Since the Active Lord here is present at that Stronghold, he does not need any Transport to get those 3 Provender. With his 2 Carts, he could have added yet another 2 Provender from his second Seat at the nearby Town of Montevarchi. I add “Prov” markers to the “Prov x2” that Arezzo started with on its Lord mat. Arezzo’s second action is a March from Arezzo to Castiglione. Importantly, the first March, if Unladen and on a Road, costs 0 Command actions. And you can take along up to 2 Provender with each Cart and, on Road, still not be Laden (unless you are also bringing Loot with you). This makes it easier to March with more than in earlier L&C volumes, reflecting the smaller distances on Inferno’s map and better infrastructure of Tuscany. Here, Arezzo discards Provender down to 4 Prov, twice its 2 Carts. The Lord then Marches to Castiglione, with 1 action from his 2 Command rating left to March again to Cortona. Important! Playing the SURPRISE Event given to the Guelphs at scenario setup, Arezzo is able to put 2 Siege markers there on arrival (instead of the usual 1 marker), and then must instantly Storm the Town of Cortona, with additional bonuses. PS. You can check more on that move in this session report: theboardgameschronicle.com/2022/12/15/inferno-replay-and-tutorial-by-christophe-correia-part-1/
@@mk20336 I am just commenting on the Storm action. In order to storm the local must be besieged [see 4.5.2, first line, it clearly says "any lord outside a besieged stronghold may use a command to launch an attack" ]. So it seems you can not move and storm a locale in the same command card. And the play of a card Surprise says play it when you besiege a local. Besieging a local stops all the card actions. On the next command card you can storm the locale. And by the way many thanks for your videos as they really are helping to kickstart this game.
Fantastic teach of new series features, using natural moves in play!
Great teaching video, thank you! Can't wait to get the game to my table.
Glad to be of help! And I am sure you will like the game!
@@mk20336 that's encouraging since it was an impulse buy along with Almoravid.
@@mk20336 thank you! It was actually an impulse buy along with Almoravid and I hope it will prove to be as great an experience as the COIN games have been.
Thanks for another helpful video, I now have the confidence to begin a play of the copy that's been sitting on my game table for a couple of weeks now!
Glad to be of help; I am going to create more stuff, this time focused on battle!
@@mk20336 ~ Can't wait to see what else you post here for us my friend! 😉
@@grimmnorsefury8062 Thanks!
This system looks so interesting! Hopefully there will be titles that cover historical periods that interest my gaming partners.
Very good point! The series really touches on various times and geographical locations so everybody can find something attractive for himself!
Omg, I love it! I was looking for a tutorial on this, and there it is. Thanks!
Enjoy! There will be more for other games in the system.
Great playthru
Thank you for doing this
My pleasure, more to come!
In your first play of Arezzo, he can not immediately storm. First he needs to besiege the walls, which finishes that command card. On the second card he can play the event surprise and add 2 more siege markers, then storm.
That does not play like this; let us analyse first turn of Arezzo. Arezzo has a Command rating of “2”, shown on the card, on its Lord mat, and on its cylinder. The Lord’s first action is to gather supply. Since the Active Lord here is present at that Stronghold, he does not need any Transport to get those 3 Provender. With his 2 Carts, he could have added yet another 2 Provender from his second Seat at the nearby Town of Montevarchi. I add “Prov” markers to the “Prov x2” that Arezzo started with on its Lord mat. Arezzo’s second action is a March from Arezzo to Castiglione. Importantly, the first March, if Unladen and on a Road, costs 0 Command actions. And you can take along up to 2 Provender with each Cart and, on Road, still not be Laden (unless you are also bringing Loot with you). This makes it easier to March with more than in earlier L&C volumes, reflecting the smaller distances on Inferno’s map and better infrastructure of Tuscany. Here, Arezzo discards Provender down to 4 Prov, twice its 2 Carts. The Lord then Marches to Castiglione, with 1 action from his 2 Command rating left to March again to Cortona. Important! Playing the SURPRISE Event given to the Guelphs at scenario setup, Arezzo is able to put 2 Siege markers there on arrival (instead of the usual 1 marker), and then must instantly Storm the Town of Cortona, with additional bonuses. PS. You can check more on that move in this session report: theboardgameschronicle.com/2022/12/15/inferno-replay-and-tutorial-by-christophe-correia-part-1/
@@mk20336 I am just commenting on the Storm action. In order to storm the local must be besieged [see 4.5.2, first line, it clearly says "any lord outside a besieged stronghold may use a command to launch an attack" ]. So it seems you can not move and storm a locale in the same command card. And the play of a card Surprise says play it when you besiege a local. Besieging a local stops all the card actions. On the next command card you can storm the locale. And by the way many thanks for your videos as they really are helping to kickstart this game.
I just see that the Surprise card is an exception and does allow you to march and immediately storm with 2 sieges. Powerfull.
@@Nnomadd Oh yes, it is! And I am still learning the game - discovering various tastes all the time!
How many walls for each size of the city? Cannot find it on the rulebook.
I believe you have it on the player aid, in strongholds section.