There was a fan remake of Castlevania II: Simon's Quest released recently. It plays similarly to Rondo and is a full on passion project that makes Simon's Quest actually coherent.
I'm enjoying it but there are a few things that could be polished a bit more. I'm at the Frankenstein fight and it seems like a bunch of the bosses are damage sponges. The enemies have way too many i-frames after you hit them and the subwespons could ve a but more balanced. But all in all, it looks like a TON of work went into this, I just wished there was a bit less jank.
@Matt Schmalfeldt It might be a bit jank, but its still 10x better than the original. Also, it's an indy fan project. You can't expect perfection without high dollar budget and equipment.
@GZ Loves AI This remake is definitely not an NES game. Alot of the assets are ripped from Rondo and the portable Castlevania games, but there's also a bunch of custom work. It could never be confused for an NES game. Look into it. It's definitely top shelf.
i loved hearing "Lets Go Away" from Daytona USA in 8 bit on that megaman 4 hack; definitely not something I would have thought of till watching this video.
I've been squinting at the thumbnail for a while now and I finally realized it's one of those magic eye posters. Once my eyes relaxed the background revealed itself to be...Bill Laimbeer's Combat Basketball. Sweet Easter Egg!
On a professional level, I like arcade archives, neogeo pocket color and s-tribute for quality of life. Tmnt cowabunga collection has a lot of value too.
I can't wait for companies to realize they could just pay these people to make ROM hacks of their old games so that the ROM hack people get paid and companies will make these games 100% more legal to own.
love your video but I'd like to make one correction: zelda ancient dungeon is more of a roguelike than a randomizer. randomizers take all the item locations, entrances, and other silly things like text, etc. to make a playthrough different every time -- the actual overworld & dungeons though, in terms of the layout, remain largely the same. there's actually a zelda 1 randomizer that has existed for quite a while now, with tons of crazy options for what to randomize. what ancient dungeon does, is it procedurally generates an infinite dungeon where once you die, you have to start all over again. essentially, a roguelike like hades or binding of isaac. that being said, it's a really really good romhack and I'm happy you're giving it more attention :) really fun and addictive, I'd even recommend it to people who don't like zelda 1 that much, mostly because it removes a lot of the more esoteric parts of the original.
Go look for the video he did when he trolled everyone complaining about how long the the SNNNNNNNNNNNNESDRUNK intros are by making a video that's entirely that. Pure gold.
I love how you do these deep cuts on NES ROM hacks, like the Layla hack. Also, great you give recognition to Zelda II - Resurrection of Ganon, that's a very well designed game!
6:58 Ok, was I the ONLY person to notice that the game has an 8-bit version of Sega's Daytona USA theme? And OMFG it sounds AWESOME!!! Fits perfectly well in a game where everything is accelerated to its maximum!
What's even weirder about Bayou Billy is that it was actually easier in the Japanese version. For some reason (probably a relic of renting games) the developers made nearly every enemy take way more hits to defeat.
I don’t think a lot of OG gamers realize just how helpful the smaller patches can be to bringing these titles to a modern audience. The actual game design of these games still holds up but save states aren’t nearly enough to make up for difficulty spikes and cryptic moments. I’ve also noticed that save states in general aren’t a fun way to alleviate the annoyance of lives. I wish Nintendo would start opting for these kind of tweaks to their roms instead of basically making the player invincible and letting them take a tour.
I dunno about that, I've got it set up so that pressing the left analog stick saves the state and pressing the right analog stick loads the state, instead of having to go into menus every time. It's extremely intuitive and fluid when you do it like that, it doesn't interfere in the gameplay that way. On difficult games I end up save stating pretty much every few feet of distance, or on boss fights I'll save the state after every time I manage to damage them without getting hit myself, which is extremely useful in games like the castlevanias. I'm terrible at retro games. I was terrible at them back in the day in the 80s and 90s when I played them then, and I'm terrible at them now. So save states are a god send. Modern games don't really punish you if you die, generally, and so I get along with them a lot better. Games I owned back in the day just gave me frustration and nothing else. Like I had Strider for the mega drive, and never got past the 3rd level. But nowadays I've "beaten" the game and seen everything, because of save states. Even on actual hardware I use save states. Like I've got a gameboy pocket and an everdrive for it with every single game boy game loaded onto it (plus every homebrew original game from the website hh.gbdev.io/ which is a really fantastic resource, and it's fun playing these original new games on the actual hardware) and the everdrive cartridge has a physical save state button on it. So it works really well. The only problem is trying to see the screen of the gameboy... I honestly don't know how I managed to cope with that back in the day, you need so much light to be able to see the screen. Back then it just felt natural and normal. These days though, nah, it's too much. So I wanna get an original DMG gameboy with a bivert mod done on it, which seems to retain the original screen which I love (I love how the pixels sort of seem to float in mid air on them, and so I wanna retain the original screen instead of getting a modern LED screen installed) but it has a backlight built in to it so you can actually see it. I wouldn't have got any of this stuff if it weren't for save states. I have no desire to play these games like I used to back in the day, most of them I can't even get past the first level in, like Gradius for gameboy (albeit that was because I didn't know at the time that when you collect the things you can upgrade your ship's speed an weapons and add an "option", a little extra buddy that also shoots for you, makes the game much easier, I was only like 7 so I didn't know that's how Gradius games worked). Save states made all these games finally accessible to terrible gamers like me. It's a wonderful invention. And yeah if you assign save state and load state to buttons on the controller or the device (I use a GPD XD+ to emulate games, wonderful little thing, looks like a DS cos it folds closed, but is actually a kind of android tablet meaning you can choose whatever emulators you wanna use, and use Chrome of Firefox to simply download game roms straight to the device instead of having to put the sd card in a computer and transfer games over and then put it back in the device) then it makes the whole thing much much smoother and far far less intrusive. It becomes as natural as pressing the jump button. You don't even notice it after a while.
@@duffman18 I'm not saying they aren't effective just not comfortable enough to make the game playable for most. There's a reason modern games still have checkpoints and even save points but nearly made lives extinct. And there's a reason people still want auto saves in games that offer the ability to save anywhere.
Thank always for these ROMHack highlights. I had seen that Rockman mod but didn't know what the acronym stood for so I am very appreciative that you explained. Your videos are great and I love shuffling your entire review playlist for background noise!!
Think of the most difficult NES games you played as a kid and realize you can do a search on RUclips and find someone out there who can cakewalk their way through it. I actually watched someone do this with Bayou Billy and it's insane how easy they make it look.
Oh man, I remember seeing Resurrection of Ganon quite a while back! It was the first time I was aware of Zelda II ROMhacks. Not that it surprised me that people were making hacks of the game, but it was the first one I'd seen and it looked really cool. I watched someone who had normally played SMW hacks play it, and I really liked the amount of care that went into it.
man, people making romhacks really make me personally very happy. just knowing people out there with the proper knowledge keep giving outdated generation of consoles and games new life. i'm more of a 16bit guy myself but love that even the 8bit community is this strong. just great stuff!
Love the rom hack videos. I'm pretty into rom hacks so I've usually heard of most of these, but there is always one or two interesting ones that seem to have got past me. Keep them coming.
My favorite channel delivers another one of my favourite type of videos!!! Love love love the romhacks videos! There has been a lot of master system/megadrive /32x great rom hacks lately too if you want to dive a bit on the Sega pool for a next video!
I've been waiting a long time for you to cover Shadows of Gotham. Glad to see it finally happen. I haven't played Battle for Olympus yet, but It looks like I need to use this patch; glad I waited. The Duck Tales + Darkwing Duck mod sounds interesting especially when I'm looking for more 2 player games. Also, I had never heard of Layla before; I'll have to check that one out.
There is a ROMhack/reskin of Zelda 2 that I really enjoyed that made it an Evil Dead game. You play as Ash instead of Link and the enemies are replaced with deadites. No major differences other than the new sprites that I've noticed but I'm a huge fan of both franchises so it was a lot of fun for me.
thanks for the video, loved the coop recommendations, my sister loves to play with me but hates things like beat em up or just ___ kart so having coop platforms and shooters is great for us both
A while back I released some "easy mode" ROMs which were just ROMs with Game Genie codes permanently loaded in. Games included MegaMan (inf.health), Double Dragon (inf.health) and Mario 3 (inf.P-wings).
The Pitfall game made me realize how amazing it is that future generations can literally take something from the past and modify it from the inside out to make it amazing
I somehow knew you're gonna mention The Iris Missions in this particular video. You forgot to mention the mega-awesome soundtrack SupperTails managed to compose using the rather awful sound driver of the original game. It's a real banger for a UNROM game, really. Also the gameplay is rather straightforward with no maze-y level design (you can't get stuck in a level either), you don't have to collect disks before facing the final boss and there's a little bit of backtracking. Oh, and the tornado was thankfully removed :D Unfortunately the final stage is brutally difficult, rife with enemies that are hard to kill and very tricky jumps - even with unlimited continues it's Ninja Gaiden level of frustration. And the hidden extra stage is both hilarious and technically impressive, I haven't seen a game that glitches out on purpose, that's something unusual.
PART 1: ruclips.net/video/LsV4koZgOYY/видео.html
PART 2: ruclips.net/video/j-OjB8BNGI8/видео.html
There was a fan remake of Castlevania II: Simon's Quest released recently. It plays similarly to Rondo and is a full on passion project that makes Simon's Quest actually coherent.
Quiet you
Downloading right now, thanks for reminding!
I'm enjoying it but there are a few things that could be polished a bit more. I'm at the Frankenstein fight and it seems like a bunch of the bosses are damage sponges. The enemies have way too many i-frames after you hit them and the subwespons could ve a but more balanced. But all in all, it looks like a TON of work went into this, I just wished there was a bit less jank.
@Matt Schmalfeldt It might be a bit jank, but its still 10x better than the original. Also, it's an indy fan project. You can't expect perfection without high dollar budget and equipment.
@GZ Loves AI This remake is definitely not an NES game. Alot of the assets are ripped from Rondo and the portable Castlevania games, but there's also a bunch of custom work. It could never be confused for an NES game. Look into it. It's definitely top shelf.
"If you're looking for an extra challenge when playing Contra"
No, sir. Good day, sir.
i loved hearing "Lets Go Away" from Daytona USA in 8 bit on that megaman 4 hack; definitely not something I would have thought of till watching this video.
Loved the 8bit DAYTONAAAAA theme used in that megaman 4 romhack xD
I've been squinting at the thumbnail for a while now and I finally realized it's one of those magic eye posters. Once my eyes relaxed the background revealed itself to be...Bill Laimbeer's Combat Basketball. Sweet Easter Egg!
Always my favorite series. The romhack community is just amazing for helping put a new spin on old games.
On a professional level, I like arcade archives, neogeo pocket color and s-tribute for quality of life. Tmnt cowabunga collection has a lot of value too.
I can't wait for companies to realize they could just pay these people to make ROM hacks of their old games so that the ROM hack people get paid and companies will make these games 100% more legal to own.
The Daytona USA "Let's Go Away" cover playing for the Mega Man IV rom hack segment really sets the mood for speed running.
So much awesome stuff that we don't have any idea it exists. Duck Tales + DW and Shadows of Gotham impressed me the most!
Battle of Olympus is an underappreciated gem
Daytona USA music for Rockman 4 Romhack is so nice!
love your video but I'd like to make one correction: zelda ancient dungeon is more of a roguelike than a randomizer. randomizers take all the item locations, entrances, and other silly things like text, etc. to make a playthrough different every time -- the actual overworld & dungeons though, in terms of the layout, remain largely the same. there's actually a zelda 1 randomizer that has existed for quite a while now, with tons of crazy options for what to randomize. what ancient dungeon does, is it procedurally generates an infinite dungeon where once you die, you have to start all over again. essentially, a roguelike like hades or binding of isaac.
that being said, it's a really really good romhack and I'm happy you're giving it more attention :) really fun and addictive, I'd even recommend it to people who don't like zelda 1 that much, mostly because it removes a lot of the more esoteric parts of the original.
I love this channel. This and Game Sack are the best retro gaming channels
Gonna try that channel
@@gramajomd by all means, the humor on that show is kinda dry, but they are good for talking about games and even the specs of the consoles.
Daytona USA theme song in Mega Man is amazing!
Total length of video: 585 secs
Total length of "SNES Drunk": 2.5 secs.
.43% of the video was spent listening to "SNES Drunk".
Go look for the video he did when he trolled everyone complaining about how long the the SNNNNNNNNNNNNESDRUNK intros are by making a video that's entirely that. Pure gold.
Important science facts.
Best theme song ever.
Ninja Gaiden as deadpool is such a great idea!
I love how you do these deep cuts on NES ROM hacks, like the Layla hack. Also, great you give recognition to Zelda II - Resurrection of Ganon, that's a very well designed game!
That Rockman hack with the 8-bit remix of the Daytona USA Advanced track song, I guess that adds to the "sped up" feeling :P
Absolutely nice touch with that Kage stage 04 theme. God I played that game ad-nauseum, both as a child and an adult.
Love your podcast man
Very cool list, also that 8 bit daytona theme was a funny surprise to hear
6:58 Ok, was I the ONLY person to notice that the game has an 8-bit version of Sega's Daytona USA theme? And OMFG it sounds AWESOME!!! Fits perfectly well in a game where everything is accelerated to its maximum!
@@GretchZ Gotta luv that song! XD
Just scrolled down to see if anyone else noticed. Looks like there were a few folks.
@@nescumzwei yeahhhhh DAY-TOH-NAHHHHH XD
Good selection of NES romhacks! 6:59 Was that an 8-bit rendition of the Daytona USA music using the Mega Man soundfont!? 😅
Your romhack videos are great. Keep them coming!
There are some really great hacks for Zelda 1 and 2 that tone down the difficulty juuuuust enough for my liking.
Love it when you cover these games! The community that works on them are truly dedicated to taking these games to different places!
What's even weirder about Bayou Billy is that it was actually easier in the Japanese version. For some reason (probably a relic of renting games) the developers made nearly every enemy take way more hits to defeat.
I don’t think a lot of OG gamers realize just how helpful the smaller patches can be to bringing these titles to a modern audience. The actual game design of these games still holds up but save states aren’t nearly enough to make up for difficulty spikes and cryptic moments. I’ve also noticed that save states in general aren’t a fun way to alleviate the annoyance of lives. I wish Nintendo would start opting for these kind of tweaks to their roms instead of basically making the player invincible and letting them take a tour.
I dunno about that, I've got it set up so that pressing the left analog stick saves the state and pressing the right analog stick loads the state, instead of having to go into menus every time. It's extremely intuitive and fluid when you do it like that, it doesn't interfere in the gameplay that way. On difficult games I end up save stating pretty much every few feet of distance, or on boss fights I'll save the state after every time I manage to damage them without getting hit myself, which is extremely useful in games like the castlevanias. I'm terrible at retro games. I was terrible at them back in the day in the 80s and 90s when I played them then, and I'm terrible at them now. So save states are a god send. Modern games don't really punish you if you die, generally, and so I get along with them a lot better. Games I owned back in the day just gave me frustration and nothing else. Like I had Strider for the mega drive, and never got past the 3rd level. But nowadays I've "beaten" the game and seen everything, because of save states.
Even on actual hardware I use save states. Like I've got a gameboy pocket and an everdrive for it with every single game boy game loaded onto it (plus every homebrew original game from the website hh.gbdev.io/ which is a really fantastic resource, and it's fun playing these original new games on the actual hardware) and the everdrive cartridge has a physical save state button on it. So it works really well. The only problem is trying to see the screen of the gameboy... I honestly don't know how I managed to cope with that back in the day, you need so much light to be able to see the screen. Back then it just felt natural and normal. These days though, nah, it's too much. So I wanna get an original DMG gameboy with a bivert mod done on it, which seems to retain the original screen which I love (I love how the pixels sort of seem to float in mid air on them, and so I wanna retain the original screen instead of getting a modern LED screen installed) but it has a backlight built in to it so you can actually see it.
I wouldn't have got any of this stuff if it weren't for save states. I have no desire to play these games like I used to back in the day, most of them I can't even get past the first level in, like Gradius for gameboy (albeit that was because I didn't know at the time that when you collect the things you can upgrade your ship's speed an weapons and add an "option", a little extra buddy that also shoots for you, makes the game much easier, I was only like 7 so I didn't know that's how Gradius games worked).
Save states made all these games finally accessible to terrible gamers like me. It's a wonderful invention. And yeah if you assign save state and load state to buttons on the controller or the device (I use a GPD XD+ to emulate games, wonderful little thing, looks like a DS cos it folds closed, but is actually a kind of android tablet meaning you can choose whatever emulators you wanna use, and use Chrome of Firefox to simply download game roms straight to the device instead of having to put the sd card in a computer and transfer games over and then put it back in the device) then it makes the whole thing much much smoother and far far less intrusive. It becomes as natural as pressing the jump button. You don't even notice it after a while.
The rewind feature on the Switch is Freakin amazing.
@@duffman18 I'm not saying they aren't effective just not comfortable enough to make the game playable for most. There's a reason modern games still have checkpoints and even save points but nearly made lives extinct. And there's a reason people still want auto saves in games that offer the ability to save anywhere.
Wow these are crazy good. I'm amazed at the amount of talented people romhacking and at the quality of their modifications.
Love new Snes drunk videos for my morning commute!
Love the romhack series
I love that how much time and effort they spent on doing these ROMhacks,and make better improvements over the original version of the game.
Thank always for these ROMHack highlights. I had seen that Rockman mod but didn't know what the acronym stood for so I am very appreciative that you explained. Your videos are great and I love shuffling your entire review playlist for background noise!!
Think of the most difficult NES games you played as a kid and realize you can do a search on RUclips and find someone out there who can cakewalk their way through it. I actually watched someone do this with Bayou Billy and it's insane how easy they make it look.
Death counter is a FANTASTIC IDEA
Oh man, I remember seeing Resurrection of Ganon quite a while back! It was the first time I was aware of Zelda II ROMhacks. Not that it surprised me that people were making hacks of the game, but it was the first one I'd seen and it looked really cool. I watched someone who had normally played SMW hacks play it, and I really liked the amount of care that went into it.
I'm surprised you've made three of these and Mother: 25th Anniversary Edition hasn't come up yet, it is definitely my favourite
Didnt he made a section for it literally in the last video of this series
Yeah he did. Have you missed it?
man, people making romhacks really make me personally very happy. just knowing people out there with the proper knowledge keep giving outdated generation of consoles and games new life. i'm more of a 16bit guy myself but love that even the 8bit community is this strong. just great stuff!
Love the rom hack videos. I'm pretty into rom hacks so I've usually heard of most of these, but there is always one or two interesting ones that seem to have got past me.
Keep them coming.
BABE WAKE UP NESDRUNK ROMHACKS #3 JUST DROPPED
Oh snap, great 8-bit rendition of the Daytona USA theme in there.
My favorite channel delivers another one of my favourite type of videos!!! Love love love the romhacks videos! There has been a lot of master system/megadrive /32x great rom hacks lately too if you want to dive a bit on the Sega pool for a next video!
These are some of my favorite series of yours. I've seen every video you put out, but these are always the best. Keep treasure hunting, you legend.
More built in randomizers! Awesome stuff.
Great work as usual!
That Daytona USA music for the Mega Man 4 hack is hilarious
No Zelda 2 Amida's Curse? It's a bar above all the other rom hacks for Zelda 2, the reviews on romhacking alone say it all.
Love the into track, Kage/blue shadow, one of the greatest NES games of all time.
Thank you! These videos are great, and I'm loving the inclusion of improvement hacks as well.
Omg! How nobody have thought about a Roguelike Zelda before? Hahaha
Very nice idea!
these showcases are really great, commentary, algorithm, go!
Wow, I haven’t heard of any of these hacks, and they all look awesome-thank you!
I love the 8 bit Daytona song in the Rockman 4 hack
greetings from Chile
That's really the Daytona theme playing in that Megaman Hack. 😆
I need to get into RomHacks. I’m mainly a retro only gamer, and I need to spice things up
he's back! hope you're feeling better!
I've been waiting a long time for you to cover Shadows of Gotham. Glad to see it finally happen.
I haven't played Battle for Olympus yet, but It looks like I need to use this patch; glad I waited.
The Duck Tales + Darkwing Duck mod sounds interesting especially when I'm looking for more 2 player games.
Also, I had never heard of Layla before; I'll have to check that one out.
SNESHack...and wow Super Pitfall actually looks like a game with that hack.
Daytona USA music in a Megaman hack? I'm sold.
The music in the Rockman 4 hack is the theme from Daytona USA. DAYTONNNAAA LET'S GO AWAY!
Here's something I don't say as often as I should: (Love you) SNESdrunk 💙
I loved Battle Of Olympus as a kid so this rom hack will be fun to try out.
I wonder if it's too hard to make a game for the nes or genesis. Watching videos like this make me want to make my own adventures.
Amazing! Ninja gaiden is my fav from nes!
Hahaha that Daytona USA chiptune was sick :D
MegaMan sliding in mid air looks sick bro
Making improvements to Tuesday and Thursday mornings one week at a time
Awesome list of hacks. I'm personally gonna be getting a lot out of the Zelda Ancient Dungeon one.
There is a ROMhack/reskin of Zelda 2 that I really enjoyed that made it an Evil Dead game. You play as Ash instead of Link and the enemies are replaced with deadites. No major differences other than the new sprites that I've noticed but I'm a huge fan of both franchises so it was a lot of fun for me.
Another GREAT video. Need a lot more of these! ;p Thank you.
OMG the Zelda II soundtrack is so cool!
Gonna have to try several of these. Especially battle for Olympus
Alright, a reason to play Bayou Billy beyond that awesome first level theme! As that’s literally as far as I’ve ever gotten
I used to have that game and when I saw there was a gun level 30 years later, my mind was blown lol
I beat that nightmare. I’ve lost family members that made me less sad than this game!
"kicking you"
That first theme levels rocks so hard
Battle of Olympus patch sounds great!
Please more videos like this
👍👍
7:00 - DAYTOOOOONAAAAAAAAAAA
6:58
DAYTONAAAA!
Good stuff with the olive patch on Olympus!
my man
Cool! Layla is what I want to try, that game looks tight!
The original game might be quite cryptic and difficult though. And the soundtrack violates one's ears, let me tell you.
thanks for the video, loved the coop recommendations, my sister loves to play with me but hates things like beat em up or just ___ kart so having coop platforms and shooters is great for us both
One of the best rom hacks I’ve found for Z1 is Hellwalker. Probably good enough for it’s own video. MetalMachine is a genius.
I'm always happy whenever my drunken boy uploads, specially these type of lists
It's time to play Contra again
That Daytona USA music on mega man sounds great
I hit like on these videos specifically because of the friendly outros.
Some of those look really cool.
I still play Darkwing Duck! I'll always love that game!
I love how the megaman 4 hack had the Daytona theme song xD
Thank you for the time codes and links!!!
"...and I hope you have a great rest of your day"
Heh my man don't know its 3 am when I'm watching
It's RockMan! Let's Go Away!
When you upload I click no matter what I'm watching lol.
A while back I released some "easy mode" ROMs which were just ROMs with Game Genie codes permanently loaded in. Games included MegaMan (inf.health), Double Dragon (inf.health) and Mario 3 (inf.P-wings).
Nice
I swear the song playing during the MegaMan rom was the Daytona USA theme.
I know this is nes but one of the best rom hacks I’ve ever played was Super Metroid Subversion. Hope to see it on a list in the future.
The Pitfall game made me realize how amazing it is that future generations can literally take something from the past and modify it from the inside out to make it amazing
I somehow knew you're gonna mention The Iris Missions in this particular video. You forgot to mention the mega-awesome soundtrack SupperTails managed to compose using the rather awful sound driver of the original game. It's a real banger for a UNROM game, really. Also the gameplay is rather straightforward with no maze-y level design (you can't get stuck in a level either), you don't have to collect disks before facing the final boss and there's a little bit of backtracking. Oh, and the tornado was thankfully removed :D Unfortunately the final stage is brutally difficult, rife with enemies that are hard to kill and very tricky jumps - even with unlimited continues it's Ninja Gaiden level of frustration. And the hidden extra stage is both hilarious and technically impressive, I haven't seen a game that glitches out on purpose, that's something unusual.
I did not know their name was "SupperTails" instead of just Supper lol, my mistake. Thank you for the comment Preki, enjoy the rest of your day