Seems like this video is gaining some minor views again as a result of my most recent upload. DO TAKE NOTE THAT THE VIDEO IS FROM MAY AND THE GAME HAS CHANGED A BIT SINCE THEN. SOME INFO IS OUT OF DATE. Thank you! Alright, I promised to pin notes/updates here. As of right now! 1:21:41 Lighthouse (360° Window) (B-Roll 3) has become harder. The window doesn't quite fit in the most recent version so you now need to use the less stable 1:16:09 Bigger Bay Window tech to achieve the same look. However what I said about the bay windows still applies. I have it on good authority that they will be legalized eventually. It's on the list anyway. A couple of notes: 1:45:45 Arcading/Blind Arcades - you can in fact also do this without turning the building into a wall first. I don't really know why my first impulse when developing the technique was to cut it. Some primal aversion to having a rooftop cut through the building maybe... Visually the only difference is that using arcades made from a building will leave a row of merlons around your house. Whereas using walls leaves the uneven top layer of bricks. Mechanically using a building is easier because you can adjust it, whereas the walls you can only delete and redo. 1:37:50 Shorter Wall Segments - it should be noted that I'm working around a bug in that segment that is no longer present in the game. At the time of recording I was unaware that being unable to "unsnap" my cursor from the segments I've already placed was a bug. So the entire "Place and Erase" cycle I did to get the segments shorter is redundant now.
32:59 yes you can but only in old steep villages/towns/cities 41:52 Jettying 😉 42:39 then you wouldn't have them to defend your castle. Castle sieges took months or even years to plan never mind to execute, if they were fortified properly then the siege failed because a lot of the time the castle was to well fortified. but alas it is seen in castles across Europe and the British Isles. 46:43 you what!?😅 1:20:34 if you change the roof from crow stepped gable to hipped then add a pediment annnd possibly make the window above the door grander... textbook example of Georgian Architecture.
Wow. This is probably the most detailed, filled with newly invented techniques, and somehow still comprehensive video on creative building tips that I've ever seen on a game like this so close to release. Great work, thank you!
I love it because this is like an upscaled townscaper When i feel like designing a house, i can play tiny glade If i feel like building a city, i can just fall back to townscaper Inevitably though, if in the future the game is optimized and expanded enough to allow you to build a cozy village with understandable room for a plaza, main roads and some houses, it will undeniably be my go-to chill building game. Im so hyped!
You're not alone! I dare say it's a huge divide in the Tiny Glade Discord. Lots of people share your sentiment but it feels like for every one there's somebody else who'll jump into chat to say that it'd be the worst thing ever. It's quite funny to watch actually. I have no idea what the future will bring.
@@freakout3516maybe it should be optional? Like you could choose to put people in your homes. Would be even better if you could pick different character designs for different homes
1:01:10 this is the best and most realistic looking castle I've seen in this game so far, makes me wish for a game thats like this + TABS where you build up your castles and forts place defending units in them and fight off waves of sieges. For this game I cannot wait for fences I can foresee soo many build options that open up with them like supports, overhangs, scaffolding, palisades, hoards, walkways, drawbridges, etc
Another tip for straight or perfectly circular wall: Place a building where you want to have a wall and then use the eraser to delete the parts you do not want. The building turns into a ruin wich behaves like walls.
A lot of it comes down to being surrounded by a ton of creative people among the playtesters. They've been a bottomless well of inspiration - whether through the things they've built, the ideas they had or the things they've voiced wanting to build but (think that they) lack the tools. I don't think the video would be half as long if the community hadn't been there to constantly share and bounce around ideas! Edit: Chances are also high that there's a few things in there that somebody else did first and I simply don't remember anymore! Things like the oven/chimney tech go back to the first playtest last July. Honestly couldn't tell you anymore if I did that first or saw somebody do it and ran with it. Admittedly I didn't go back to check the logs!
That straight wall trick with the camera drag is so helpful. I was putting up buildings and dragging the walls parallel to them and the deleting the buildings to get it.
Appreciate both your comments a ton! I use the "building method" as well from time to time - notably I used it for arcading (though I have now realized, I don't need to delete part of them for that) as well as flying buttresses but it has some quirks that leave me quite discheesed. So the further I get along, the more I move towards doing it by hand but with the camera for added stability.
@@freakout3516 What I am really hoping for is the ability to clone buildings so there is no need for readjustment when you need more than one building of the same size.
you can if you click the camera icon on the ui it will open a sub menu with first person being one of the options then if you press H you can remove the hud and have a nice walk around your build.
In the demo's steam banner there's a bridge between two towers, and the bridge appears to have wood supports including a pillar. Can this be reproduced in the demo? It doesn't look like it's just made out of lantern poles
Sharp eye! Yeah, unfortunately not - that's an earlier state of the game. Much earlier actually. Fences and stone walls used to be the same tool. When you drew path under a stone wall, you'd get arches. Then if you brought the wall lower to the ground, it would turn into fence. What you see in the banner of "Wooden beams with bricks on top" is a stage that you sort of got inbetween. With fences and walls now separated and fences locked in the demo, you can't recreate that currently.
I think our chances are good. At least that's becoming an increasingly common piece of feedback - I'd be surprised if they ignored all of us. I hadn't had *too* much trouble with it so far but recently I tried to retrofit some of my builds with terrain and realized that everything shifts unevenly because of how they're layed and some pieces are floating, etc. It would really help just being able to group them, lift them up, do my terrain and bring it all back down at once lol
In the current Demo on Steam i have a very limited Area to build and arrange some buildings ... 😢 I think, it is now for upvote and im asking why the area is too small 🤔 I am looking for the full Version 😊 A GAME WITH FREEDOM WITHOUT BATTLE, WAR OR HEADSHOTS ... BECAUSE YOU HEAD FOR FANTASY ... 😅
I don't know... I downloaded this game to relax, but having to go through all these tricks to get to what I like seems more stressful than anything else. In my opinion, it would be better to have a more complete editor for greater enjoyment of the creation process. Nice and detailed video though.
It's a bit like Minecraft, innit. I can play Minecraft and have fun doing it. Or I can play Minecraft and tear my heart out trying to build a proper cross-in-square church that pleases me (at least that was my last big project that really drove me nuts) I appreciate that Tiny Glade let's me do more than it was intended for and the silver-lining is that so far us bootlegging these things *has* been a way of getting them in the game. Bridges/Being Able to Move Buildings Vertically as well as Half-Timbering were introduced partially in response to playtesters bootlegging it. Kind of hoping that my videos can do double-duty. Provide extra options to people that want it. And give more publicity to missing features and hopefully bump them on the priority list. All that said, I totally sympathize with anybody who looks at what I'm trying to sell and goes "no, I don't think I will" On the other hand, I do appreciate that Tiny Glade didn't fall for the "let's do early access and milk people on Patreon for 6 years" - meme. Thanks for stopping by and taking the time to comment!
i think they absolutely need to implement a proper system to create stares, i mean, come on, who doesn't need to make stares in Tiny Glade? we can't create house over house over house and layer them all in order to get every single step...
42:15 inadvertently touches on something that annoys me about this game--the crenelations on flat-roofed pieces are much too small to work as fortifications. The merlons don't even come up to your knee, and there's no actual crenels between them to crouch behind. They're basically just decorative. If you want battlements with actual defensive value, you'll have to build them yourself with freehand walls.
Very true. Highly accurate. The crenelations in the game have more in common with the decorative battlements on British manors than actual defensive structures. I got a whole laundry list regarding proper implementations of defensive architecture going back to the first playtest. Still sorely missing as well: Any type of arrow slit. Still holding out hope though!
That's a toughie. If I had to make a recommendation, I'd say watch the 62 Tips video instead. That has a recap section in it where I go over the most important tipes from this video. Watch that recap at 2x speed and you might come out at 20 minutes!
:P I *kind of* figured but I did want to take the opportunity to plug the 62 Tips one :D It's a little more up to date and I live in fear of leading people astray by leaving the older videos up! But the game updates too frequently... Hope it's been informative!
this program is so similar to a program I made in 2018 that I lost to ransomware. The main difference was that in my game you could destroy the walls and buildings
Real nice video but man my adhd is getting insane by your super super noisy mouse clicks! Please move the mic or buy a silent mouse, I can't keep the sound on after a while...
Seems like this video is gaining some minor views again as a result of my most recent upload.
DO TAKE NOTE THAT THE VIDEO IS FROM MAY AND THE GAME HAS CHANGED A BIT SINCE THEN. SOME INFO IS OUT OF DATE. Thank you!
Alright, I promised to pin notes/updates here.
As of right now!
1:21:41 Lighthouse (360° Window) (B-Roll 3) has become harder. The window doesn't quite fit in the most recent version so you now need to use the less stable 1:16:09 Bigger Bay Window tech to achieve the same look. However what I said about the bay windows still applies. I have it on good authority that they will be legalized eventually. It's on the list anyway.
A couple of notes:
1:45:45 Arcading/Blind Arcades - you can in fact also do this without turning the building into a wall first. I don't really know why my first impulse when developing the technique was to cut it. Some primal aversion to having a rooftop cut through the building maybe... Visually the only difference is that using arcades made from a building will leave a row of merlons around your house. Whereas using walls leaves the uneven top layer of bricks. Mechanically using a building is easier because you can adjust it, whereas the walls you can only delete and redo.
1:37:50 Shorter Wall Segments - it should be noted that I'm working around a bug in that segment that is no longer present in the game. At the time of recording I was unaware that being unable to "unsnap" my cursor from the segments I've already placed was a bug. So the entire "Place and Erase" cycle I did to get the segments shorter is redundant now.
32:59 yes you can but only in old steep villages/towns/cities
41:52 Jettying 😉
42:39 then you wouldn't have them to defend your castle. Castle sieges took months or even years to plan never mind to execute, if they were fortified properly then the siege failed because a lot of the time the castle was to well fortified. but alas it is seen in castles across Europe and the British Isles.
46:43 you what!?😅
1:20:34 if you change the roof from crow stepped gable to hipped then add a pediment annnd possibly make the window above the door grander... textbook example of Georgian Architecture.
Wow. This is probably the most detailed, filled with newly invented techniques, and somehow still comprehensive video on creative building tips that I've ever seen on a game like this so close to release. Great work, thank you!
I love it because this is like an upscaled townscaper
When i feel like designing a house, i can play tiny glade
If i feel like building a city, i can just fall back to townscaper
Inevitably though, if in the future the game is optimized and expanded enough to allow you to build a cozy village with understandable room for a plaza, main roads and some houses, it will undeniably be my go-to chill building game. Im so hyped!
i love how your username is the complete antithesis of this game's vibe
I wish that little people would spawn and interact with the build that would be so cute
You're not alone! I dare say it's a huge divide in the Tiny Glade Discord. Lots of people share your sentiment but it feels like for every one there's somebody else who'll jump into chat to say that it'd be the worst thing ever. It's quite funny to watch actually. I have no idea what the future will bring.
@@freakout3516maybe it should be optional? Like you could choose to put people in your homes. Would be even better if you could pick different character designs for different homes
1:01:10 this is the best and most realistic looking castle I've seen in this game so far, makes me wish for a game thats like this + TABS where you build up your castles and forts place defending units in them and fight off waves of sieges.
For this game I cannot wait for fences I can foresee soo many build options that open up with them like supports, overhangs, scaffolding, palisades, hoards, walkways, drawbridges, etc
Just the b-roll alone is amazing. Imagine the possibilities when we have access to all the building options
thanks so much for this I feel like all these little things may seem insignificant but they give the build so much more life thanks dawg
the campfire tip is truly genius
Another tip for straight or perfectly circular wall:
Place a building where you want to have a wall and then use the eraser to delete the parts you do not want. The building turns into a ruin wich behaves like walls.
I’m new here. This video is somehow so entertaining to watch😂 also thanks for making this tutorial it’s very helpful
Thank you so much! Those are helpful
phenomenal video! I'll definitely be referring to it when I play tiny glades!
thank you so much for this very long and detailed list! :)
These are insane! Amazing work!
I think this game is a great way to pour out ideas for my Minecraft builds 🤣
very nice so much detail and stuff
This was super informative, thanks!
This is a really impressive video. I just started playing the demo today and will probably be coming back to this for ideas soon :)
My gosh your clever! can't wait to try your tricks, im going to try and build my house.
A lot of it comes down to being surrounded by a ton of creative people among the playtesters. They've been a bottomless well of inspiration - whether through the things they've built, the ideas they had or the things they've voiced wanting to build but (think that they) lack the tools. I don't think the video would be half as long if the community hadn't been there to constantly share and bounce around ideas!
Edit: Chances are also high that there's a few things in there that somebody else did first and I simply don't remember anymore! Things like the oven/chimney tech go back to the first playtest last July. Honestly couldn't tell you anymore if I did that first or saw somebody do it and ran with it. Admittedly I didn't go back to check the logs!
Subbed with both my channels all the best dude hope your channel takes off! I’ll be trying the demo out tonight when I get home from work on stream
That straight wall trick with the camera drag is so helpful. I was putting up buildings and dragging the walls parallel to them and the deleting the buildings to get it.
Appreciate both your comments a ton! I use the "building method" as well from time to time - notably I used it for arcading (though I have now realized, I don't need to delete part of them for that) as well as flying buttresses but it has some quirks that leave me quite discheesed. So the further I get along, the more I move towards doing it by hand but with the camera for added stability.
@@freakout3516 What I am really hoping for is the ability to clone buildings so there is no need for readjustment when you need more than one building of the same size.
The game is very beautiful. Thanks for the detailed video
wow those tips are sick, thanks you so much for sharing !
bro next level skill
Very nice, love that Game😍😍
pewpew is that you? already the goat
this is sick
Release this to the public and then also release it as an engine for game developers.
In this game, after completing the structures, the ability to navigate the map from the first person perspective should be introduced.
you can if you click the camera icon on the ui it will open a sub menu with first person being one of the options then if you press H you can remove the hud and have a nice walk around your build.
In the demo's steam banner there's a bridge between two towers, and the bridge appears to have wood supports including a pillar. Can this be reproduced in the demo? It doesn't look like it's just made out of lantern poles
Sharp eye! Yeah, unfortunately not - that's an earlier state of the game. Much earlier actually.
Fences and stone walls used to be the same tool. When you drew path under a stone wall, you'd get arches. Then if you brought the wall lower to the ground, it would turn into fence. What you see in the banner of "Wooden beams with bricks on top" is a stage that you sort of got inbetween. With fences and walls now separated and fences locked in the demo, you can't recreate that currently.
They need to add grouping and Copy/Pasting in the full version
I think our chances are good. At least that's becoming an increasingly common piece of feedback - I'd be surprised if they ignored all of us. I hadn't had *too* much trouble with it so far but recently I tried to retrofit some of my builds with terrain and realized that everything shifts unevenly because of how they're layed and some pieces are floating, etc. It would really help just being able to group them, lift them up, do my terrain and bring it all back down at once lol
In the current Demo on Steam i have a very limited Area to build and arrange some buildings ... 😢
I think, it is now for upvote and im asking why the area is too small 🤔
I am looking for the full Version 😊
A GAME WITH FREEDOM WITHOUT BATTLE, WAR OR HEADSHOTS ... BECAUSE YOU HEAD FOR FANTASY ... 😅
I don't know... I downloaded this game to relax, but having to go through all these tricks to get to what I like seems more stressful than anything else. In my opinion, it would be better to have a more complete editor for greater enjoyment of the creation process.
Nice and detailed video though.
It's a bit like Minecraft, innit. I can play Minecraft and have fun doing it. Or I can play Minecraft and tear my heart out trying to build a proper cross-in-square church that pleases me (at least that was my last big project that really drove me nuts) I appreciate that Tiny Glade let's me do more than it was intended for and the silver-lining is that so far us bootlegging these things *has* been a way of getting them in the game. Bridges/Being Able to Move Buildings Vertically as well as Half-Timbering were introduced partially in response to playtesters bootlegging it.
Kind of hoping that my videos can do double-duty. Provide extra options to people that want it. And give more publicity to missing features and hopefully bump them on the priority list. All that said, I totally sympathize with anybody who looks at what I'm trying to sell and goes "no, I don't think I will"
On the other hand, I do appreciate that Tiny Glade didn't fall for the "let's do early access and milk people on Patreon for 6 years" - meme. Thanks for stopping by and taking the time to comment!
How do you make people?
im pretty sure there's no people as of now
🥰
Hey bro, is that a German accent I hear there? Really like your content btw, really chill, just like the game lol
Oh man this is so painful, I can't play the demo until monday...
i think they absolutely need to implement a proper system to create stares, i mean, come on, who doesn't need to make stares in Tiny Glade? we can't create house over house over house and layer them all in order to get every single step...
42:15 inadvertently touches on something that annoys me about this game--the crenelations on flat-roofed pieces are much too small to work as fortifications. The merlons don't even come up to your knee, and there's no actual crenels between them to crouch behind. They're basically just decorative. If you want battlements with actual defensive value, you'll have to build them yourself with freehand walls.
Very true. Highly accurate. The crenelations in the game have more in common with the decorative battlements on British manors than actual defensive structures. I got a whole laundry list regarding proper implementations of defensive architecture going back to the first playtest. Still sorely missing as well: Any type of arrow slit. Still holding out hope though!
This looks awesome, but I wish the company (or individual) would fix their .OBJ exporter for Townscaper.
hewqrhah how to watch this in 20 minutes?!
That's a toughie. If I had to make a recommendation, I'd say watch the 62 Tips video instead. That has a recap section in it where I go over the most important tipes from this video. Watch that recap at 2x speed and you might come out at 20 minutes!
@@freakout3516 I wasnt being serious :) i am at 1hour 47 rn
:P I *kind of* figured but I did want to take the opportunity to plug the 62 Tips one :D It's a little more up to date and I live in fear of leading people astray by leaving the older videos up! But the game updates too frequently... Hope it's been informative!
2:22:11 All men say that 😛
this program is so similar to a program I made in 2018 that I lost to ransomware. The main difference was that in my game you could destroy the walls and buildings
That sucks that you lost it. Sounds like it was cool.
Real nice video but man my adhd is getting insane by your super super noisy mouse clicks! Please move the mic or buy a silent mouse, I can't keep the sound on after a while...