If Thousand Cuts was buffed to 15% attack speed (from 10%), it would be competitive with the 10% crit chance talent. A big use of Throwing Axes is killing leeches, who have incapacitated me when I've played Slayer more than any other special. I believe the reason for that is because they're much harder to dodge at close range, and Slayer's lower than average reach with his melee weapons means he has to get close. Throwing Axes don't have to get close.
The reason dwarfs always suffer to leaches is due to leach grab mechanics. Whether they grab you or not is based on the distance between a point on the ground on your feet, and the point of the top of your head. If the distance is great enough after dodge then they miss. In short leaches are racist towards small people :] Leach debug is a useful mod and Jsat also made a good video on it. Great video, great run! I've been playing around with assassin myself, with most weapons at least on DWONS I always reckon a HS rate above 30% means you're probably better on assassin, but that tends to be on weapons that cleave. If I don't try hard I get around 30% on axes but it sometimes feels better to have smiter when under pressure anyway I think.
Thank you! A run I did a while back: ruclips.net/video/drzIHrwpF9A/видео.htmlsi=bUwzf8eWo1XECKvU was without Tourney Balance (I don't think it was a thing back then), so no buffs to Slayer. That run was still Cata 1 Deathwish, but with Dual Hammers instead of Throwing Axes; that said, I don't use Dual Hammers much in it. The build should work in Official.
it's sad that even with mods that supposedly rebalance the game a slayer still can't do shit without taking throwing axes... that weapon never should have been added to the game. maybe if it hadn't been fatshark would actually have figured out a way to make slayer work.
Slayer is fine without throwing axes, true solos in general are hard without range weapons, it's all about using the terrain of the map to brake line of sight until you can get close. I have a couple TS with slayer if you want to check out how I deal with specials. It sure isn't easy, but if you embrace the slayer philosophy of DPS everything all of the time then it gets easier. Plus unlike GK true solos, you have your slayer leap to jump on more distant specials, his ult also stops you from getting staggered by warpfire or rattlings.
If Thousand Cuts was buffed to 15% attack speed (from 10%), it would be competitive with the 10% crit chance talent.
A big use of Throwing Axes is killing leeches, who have incapacitated me when I've played Slayer more than any other special. I believe the reason for that is because they're much harder to dodge at close range, and Slayer's lower than average reach with his melee weapons means he has to get close. Throwing Axes don't have to get close.
The reason dwarfs always suffer to leaches is due to leach grab mechanics. Whether they grab you or not is based on the distance between a point on the ground on your feet, and the point of the top of your head. If the distance is great enough after dodge then they miss. In short leaches are racist towards small people :] Leach debug is a useful mod and Jsat also made a good video on it.
Great video, great run! I've been playing around with assassin myself, with most weapons at least on DWONS I always reckon a HS rate above 30% means you're probably better on assassin, but that tends to be on weapons that cleave. If I don't try hard I get around 30% on axes but it sometimes feels better to have smiter when under pressure anyway I think.
Ah, another episode of my favorite ASMR. Cheers!
Awesome! i like this build. don't know how it's going to work in the official...
Thank you! A run I did a while back: ruclips.net/video/drzIHrwpF9A/видео.htmlsi=bUwzf8eWo1XECKvU was without Tourney Balance (I don't think it was a thing back then), so no buffs to Slayer. That run was still Cata 1 Deathwish, but with Dual Hammers instead of Throwing Axes; that said, I don't use Dual Hammers much in it. The build should work in Official.
@@velsix8389 Thanks!
it's sad that even with mods that supposedly rebalance the game a slayer still can't do shit without taking throwing axes...
that weapon never should have been added to the game. maybe if it hadn't been fatshark would actually have figured out a way to make slayer work.
Slayer is fine without throwing axes, true solos in general are hard without range weapons, it's all about using the terrain of the map to brake line of sight until you can get close. I have a couple TS with slayer if you want to check out how I deal with specials. It sure isn't easy, but if you embrace the slayer philosophy of DPS everything all of the time then it gets easier.
Plus unlike GK true solos, you have your slayer leap to jump on more distant specials, his ult also stops you from getting staggered by warpfire or rattlings.