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The Journey to the Edge of the Infinite Chess Board

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  • Published on Mar 13, 2026

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  • @Naviary
    @Naviary  3 months ago +353

    Help support me by joining my Patreon! No pressure though :) Hope you enjoyed!
    www.patreon.com/Naviary

    • @mastermind8271
      @mastermind8271 3 months ago +16

      YOU'RE STILL UPLOADING I THOUGHT YOU WOULDN'T UPLOAD AFTER THE LAST VIDEO

    • @Naviary
      @Naviary  3 months ago +17

      ​@mastermind8271 Nawww, I'm still on this project! Just open sourced, that's all.

    • @mastermind8271
      @mastermind8271 3 months ago +2

      ​@Naviary THANK GOD, but this project seems really passionate and i hope you a good day and hope that you get a lot of money too

    • @naisaaaaaaa
      @naisaaaaaaa 3 months ago +2

      @mastermind8271 I agree, I would hate to see this project ended. Keep up the great work Naviary!

    • @Xa31er
      @Xa31er 3 months ago +2

      As always, fantastic work naviary!

  • @ViperKingYT
    @ViperKingYT 3 months ago +4804

    The bishop sniper from the opposite end of the universe…

    • @Naviary
      @Naviary  3 months ago +473

      So possible!!!

    • @CrazyCapYT
      @CrazyCapYT 3 months ago +126

      Bishop: NNNNNNNGGGGGGGG!
      The rest of the pieces: All playing games.
      Bishop 1 centillion years later: GOTCHA!
      The rest of the pieces: TOOK YOU LONG ENOUGH!!!

    • @anthonyjoshder4395
      @anthonyjoshder4395 3 months ago +354

      The bishop works out of town. WAY out of town.

    • @StarryZephyr-i2k
      @StarryZephyr-i2k 3 months ago +127

      @anthonyjoshder4395Umm.. uhh… King of the Bridge.. reference? Maybe? I think? Or is there a different origin for this joke?

    • @paulkanja
      @paulkanja 3 months ago +35

      @StarryZephyr-i2k he was trolling :cheeky:

  • @AntVenom
    @AntVenom 3 months ago +2838

    Far Lands, Far Lands, Far Lands.

    • @prernasaxenadhody855
      @prernasaxenadhody855 3 months ago +34

      I cant believe no one replied to this comment. Im a big fan of you Antvenom🎉

    • @Naviary
      @Naviary  3 months ago +447

      The legend himself.

    • @BillyBob-s8w
      @BillyBob-s8w 3 months ago +1

      @Naviary you should add playing against computers and also increase the zoom speed plez. I cant wait to bishop snipe my opponent from 2.14e+935012 squares out. Big fan of infinite chess

    • @MattMandelbaum
      @MattMandelbaum 3 months ago +6

      yooooooooooooooooooooooooooooooooooooo ok bye

    • @Ярослав-с7т8ы
      @Ярослав-с7т8ы 3 months ago +1

      Zoom far

  • @megantn
    @megantn 3 months ago +3713

    When i'm about to checkmate but my opponent goes to the limit of the infinite map

    • @BadChess56
      @BadChess56 3 months ago +32

      Relatable

    • @10-to-the-games
      @10-to-the-games 3 months ago +199

      Yeah sure, you can checkmate me...
      Just wait 4.20e323228496 moves ;)

    • @Geckoreo
      @Geckoreo 3 months ago +1

      @1@10-to-the-games i put this in a calculator and got ‎ = 2.609×10³⁸ damn.

    • @Bononcoco_798
      @Bononcoco_798 3 months ago +1

      @10-to-the-games *5092283e293 years later* aw i gtg

    • @Endermostcoder
      @Endermostcoder 3 months ago +3

      😢

  • @chess
    @chess 3 months ago +2125

    this would cause a chess engine to actually explode

  • @ForteGX
    @ForteGX 3 months ago +793

    Nice improvement from 0% of infinity to 0% of infinity!

    • @Naviary
      @Naviary  3 months ago +222

      Made so much progress 😌

    • @gameplaychanellacaso2403
      @gameplaychanellacaso2403 3 months ago +47

      From hard capped finite to software capped finite(as long as you ignore that even big int actually has a finite limit)

    • @The360MlgNoscoper
      @The360MlgNoscoper 3 months ago

      @gameplaychanellacaso2403 *Hardware

    • @artemis.nnnnnbbbbb
      @artemis.nnnnnbbbbb 3 months ago +10

      ​@gameplaychanellacaso2403the big int limit is simpler to eliminate than the float limit

    • @Cool-zd8pg
      @Cool-zd8pg 3 months ago +3

      Big int cap solution, 'aray' of big ints with the index being a normal big int

  • @EbenFlood
    @EbenFlood 3 months ago +1001

    Can’t wait to get smothered mate through 15 pieces by a rook at the opposite end of reality

    • @TabbyVladCatface
      @TabbyVladCatface 3 months ago +13

      You literally physically cannot!

    • @nastykerb34
      @nastykerb34 3 months ago +6

      You cant smother mate with a rook

    • @marcusangelomunoz756
      @marcusangelomunoz756 3 months ago

      ​@TabbyVladCatface @nastykerb34 You'll see what he means when you get far enough into the video.

    • @Hexcede
      @Hexcede 3 months ago +53

      @nastykerb34 "You can't smother mate with a rook"
      you forgot that the rook pierces through 15 pieces, doofus

    • @nastykerb34
      @nastykerb34 3 months ago +5

      ​@Hexcede..... Oh right

  • @pineapple995
    @pineapple995 3 months ago +2169

    Okay Stanley, I don't quite know how to say this tactfully, but it's possible that I slightly exaggerated the infinite nature of the chessboard. Is it a very, very large chessboard? To be certain it is! It's an extremely large chessboard! I don't want anyone to say that it isn't an astonishingly large chessboard - it is! Is it infinite? Well that sort of depends on your definition of infinity. From one perspective the infinite is merely philosophical in nature. It's more of a- [Stanley reaches the edge] Okay, well good for you, you found the edge of the chessboard. You found me out, Stanley. I'm a liar and a cheat and you're so clever. Look, I think the issue here is just that you're unusually fascinated by zooming out. What normal person actually wants to zoom infinitely? I figured the chessboard was as large as anyone would actually need! Don't you put this on me! Maybe you're the problem!

    • @Naviary
      @Naviary  3 months ago +499

      Okay I liked this, this made me laugh 😆

    • @ayuballena8217
      @ayuballena8217 3 months ago +42

      ruclips.net/video/KKQ-OqEGhVc/video.html

    • @jb31842
      @jb31842 3 months ago +17

      @ayuballena8217 Got it, thanks 🤣

    • @ayuballena8217
      @ayuballena8217 3 months ago +1

      @jb31842your NOT welcome 😊

    • @jinseonahn3239
      @jinseonahn3239 3 months ago +22

      Stanley parable ahh

  • @fullestegg
    @fullestegg 3 months ago +288

    I love finite chess

  • @HTan7D8
    @HTan7D8 3 months ago +675

    me spending the gdp of a small country to build a computer that can teleport my pieces to positions that'd brick any mortal computer so I can win by default every time:

    • @drombeatriz237
      @drombeatriz237 3 months ago +24

      ELITE ball knowledge

    • @marcantiojo7703
      @marcantiojo7703 3 months ago +19

      ​@drombeatriz237
      Elite ball knowledge is the new
      "Only Legends will understand"

    • @bensoncheung2801
      @bensoncheung2801 3 months ago +4

      222 👍

    • @N0Game
      @N0Game 3 months ago +5

      Your king can only move one sqaure at a time.

    • @HTan7D8
      @HTan7D8 3 months ago

      ​@N0Game good luck grabbing my queen, rooks, and bishops at (±10^(googolplex↑↑↑↑googolplex), ∓graham's number)

  • @Lasekitty.
    @Lasekitty. 3 months ago +1298

    in infinite chess, nobody jumps for the 30 million square queen diagonal checkmate

    • @BerryGo.
      @BerryGo. 3 months ago +133

      It's safer to go for the 20 million square rook vertical checkmate

    • @SirrrSlime42
      @SirrrSlime42 3 months ago +33

      I see you are cultured aswell

    • @tabletgenesis3439
      @tabletgenesis3439 3 months ago +54

      I remember a Chess Civilization video

    • @itsYaBoiNebula
      @itsYaBoiNebula 3 months ago +21

      In Chess Civilization, you never challenge a GM, unless you want to die a horrible death.

    • @itsYaBoiNebula
      @itsYaBoiNebula 3 months ago +31

      I saw the book was written in Chess notation, and I was able to read it

  • @diegodankquixote-wry3242
    @diegodankquixote-wry3242 3 months ago +605

    0:16 it actually wasn't patched out. they just pushed it so far away, so far away from the world border, that mimecraft fails to render chunks long before you can even see it. World generation has been changed as well, so if you cause the junk code to trigger earlier it isn't the same iconic Swiss cheese wall.

    • @Naviary
      @Naviary  3 months ago +124

      I wonder if they just moved it to the float 64 equivalent limit of float 32 limit?

    • @notaperson-wx2vs
      @notaperson-wx2vs 3 months ago +113

      @Naviaryyup, that’s exactly what they did, also the stripelands exist in Java, just at the 64 bit equivalent.

    • @HyperspatialAgent_Axis4
      @HyperspatialAgent_Axis4 3 months ago +74

      I remember playing this obscure mod for Minecraft 1.3.2 that extended the distance limit to ~10^308 by using double floating point precision to represent coordinates rather than integers.
      Stuttering became a huge problem in the high billions and trillions, and I believe farlands like terrain generated at like 280 trillion or something.
      Collision with blocks disappeared in only the 10s of billions and the stripelands started a somewhere in the hundreds of billions to low trillions.
      Attempting to travel beyond 10^308 would cause the game to crash and the world would become permanently unplayable.

    • @LizardyLizardy
      @LizardyLizardy 3 months ago +2

      It’s still in bedrock

    • @Randomshiet-xv4pf
      @Randomshiet-xv4pf 3 months ago +3

      @HyperspatialAgent_Axis4 That's fucking insane.

  • @Vivi_Enby
    @Vivi_Enby 3 months ago +217

    Smh. If I can't move my queen over 4.20e323,228,496 squares away, what's the point

  • @Shellseawing
    @Shellseawing 3 months ago +67

    7:18 you're so far the piece moves so fast to get back that it quantum tunnels

    • @callhimtim3188
      @callhimtim3188 3 months ago +6

      When processing the Queen's movement, the game subdivides movement in four steps we'll call quartersteps...

  • @kevkevplays5662
    @kevkevplays5662 3 months ago +786

    Imagine being about to win but then black says "nah, SUFFER" and moves their queen 10^10^10^10^10^10^10^etc squares away just to make the frame rate tank

    • @slimyduck2140
      @slimyduck2140 3 months ago +97

      fun fact: 10^10^10^10^10^10^10 is much bigger than any number seen in the video. So big there isn't a way to write it in a way that accurately convey how big it is

    • @juanmartincodino6863
      @juanmartincodino6863 3 months ago +82

      @slimyduck2140 fun fact: 72 is the biggest number ever

    • @th1v5
      @th1v5 3 months ago +33

      the limit isnt even 10^10^9 before you run out of bits but i get it

    • @dolphin1418
      @dolphin1418 3 months ago

      @juanmartincodino6863 what if 72+1

    • @gameygeemer4142
      @gameygeemer4142 3 months ago +11

      10^10^10 (a googol) is more than the atoms in the universe. By a scale you can't even really describe

  • @cursedcat6467
    @cursedcat6467 3 months ago +56

    30:54 imagine winning a match by just having a beefy machine and putting your rook really far out and making it a threat so that they have to deal with it but they dont have as good of specs so they gotta go through lag hell to address your threat

  • @benford1484
    @benford1484 3 months ago +126

    now you can have your mate-in-omegas go to the end of the board.

  • @tuca9457
    @tuca9457 3 months ago +1753

    >"Infinite chess"
    >looks inside
    >Is finite
    >Tries to fix it.
    >Still finite

    • @Naviary
      @Naviary  3 months ago +445

      Job done! *claps dust off hands*

    • @hoi-polloi1863
      @hoi-polloi1863 3 months ago +94

      To be fair, it's a little less finite than before, right? So progress has been made.

    • @alesonbrjk
      @alesonbrjk 3 months ago +110

      @hoi-polloi1863 compared to infinity, its as finite as it was before

    • @chadyways8750
      @chadyways8750 3 months ago +58

      @alesonbrjk but compared to negative infinity it’s more infinity than it was before, check mate atheist

    • @--027
      @--027 3 months ago +48

      Nah, by design it's infinite. Your computer lacking memory or processing power, or javascript implementation failing to implement this level of tomfoolery is a skill issue.
      Edit: mb, forgor about big int bit limit. You also need to reimplement big int

  • @marblewolf4522
    @marblewolf4522 3 months ago +70

    7:48 Realizing if you can move infinity in one move the queen on turn 3 checkmate the enemy king with how much it could phase in a single row

    • @endersteve5606
      @endersteve5606 3 months ago +1

      it would check, not checkmate

    • @Paracosm2024
      @Paracosm2024 3 months ago +1

      @endersteve5606 one rook on both sides of the king

    • @marblewolf4522
      @marblewolf4522 3 months ago

      @endersteve5606 absolute determination if you keep moving the king out of the check :P

  • @khai96x
    @khai96x 3 months ago +224

    "I'm in a losing position, let's send my rook to the end of the universe for fun"
    The new coordinate of the rook is big enough to cause glitches and its bits have maximum entropy so as to prevent compression.
    If the opponent has a weaker computer or slower Internet, their side would experience higher lag and even timeouts.

    • @MrPerfs
      @MrPerfs 3 months ago +18

      im going to have to switch to this strategy now that my mantissa phase-jump opening strat has been patched out

    • @FelixHelixihare2
      @FelixHelixihare2 3 months ago +18

      "Send a rook to the edge of the universe and commune with the outer entities to end this match in a stalemate."

    • @tails138chanell5
      @tails138chanell5 3 months ago +6

      @FelixHelixihare2 Truly warlock tactics

  • @guni8312
    @guni8312 3 months ago +38

    10:45 can you say that number again i didnt hear it clearly

  • @nathanc6443
    @nathanc6443 3 months ago +153

    9:26 I hate when the enemy bishop starts doing anti matter stuff.

  • @GfhHuhj
    @GfhHuhj 3 months ago +292

    It’s absolutely wild that Infinite chess has an edge.

    • @Naviary
      @Naviary  3 months ago +93

      SHHHHH don't tell anyone! :P

    • @zipengli4243
      @zipengli4243 3 months ago +1

      im edgin rn to infinite chess ohmagawd ambatukam

    • @CrimsonUT
      @CrimsonUT 3 months ago +21

      ​@NaviaryHold up lemme tell everyone

    • @NStripleseven
      @NStripleseven 3 months ago +9

      finite chess confirmed

    • @LioLion-l5j
      @LioLion-l5j 3 months ago +6

      ​@CrimsonUT:3 hiiii

  • @clippyFaust
    @clippyFaust 3 months ago +30

    7:00 new chess strat

  • @Gameatronic9000
    @Gameatronic9000 3 months ago +142

    ok, genuinely. congratulations.
    i've always wondered if you could extend BigInt into some form of arbitrary precision floating point decimal, but KNEW the implementation would be agony to do.
    if this BigDecimal gets released it can be a great boon to some great projects. i don't care its its not truly infinite, but honestly the extent of which it can scale is FAR larger than would be impressive. so thank you for this incredible project.

    • @Naviary
      @Naviary  3 months ago +37

      I guess we'll see if there's more demand for it to be released :)

    • @talcorp9998
      @talcorp9998 3 months ago +12

      @Naviary consider this a demand for it to be released (not really but it would be pretty sick, this is super cool and I’m surprised there wasn’t anything like it before)

    • @Luar77
      @Luar77 3 months ago +5

      the world needs BigDecimal

    • @SharkUte
      @SharkUte 3 months ago +8

      We need BigDecimal to be out there, as someone who worked with big and small numbers and had to do bit shifting for geographic models, this could genuinely save a lot of people's time. Thanks for the incredible deep dive Naviary !

    • @Mathematicmaster
      @Mathematicmaster 3 months ago

      bigdecimal already exists for a long time in programming, it is unnecessary to implement it again

  • @GerhardTreibheit
    @GerhardTreibheit 3 months ago +9

    This video gives off super mario pannenkoek parallel universe vibes

    • @Naviary
      @Naviary  3 months ago +2

      Funny thing when I was recording some lines I felt at moments like I was speaking in his style, so definitely somewhat inspired by him :)

  • @ivanjermakov
    @ivanjermakov 3 months ago +825

    Already understanding precision limitations of IEEE-754 makes life a tad bit more boring :(

    • @Naviary
      @Naviary  3 months ago +212

      Maybe you'll learn something new? Who knows?

    • @ivanjermakov
      @ivanjermakov 3 months ago +142

      @Naviary some ideas on eliminating this issue were new to me, indeed!

    • @BloxdCodingYT
      @BloxdCodingYT 3 months ago +8

      @Naviaryhmm i bet infinte chess has farlands bc of floating points

    • @OldChan454
      @OldChan454 3 months ago +17

      @BloxdCodingYT Watch the video to find out i guess?????

    • @Scar32
      @Scar32 3 months ago +1

      oh yeah and also remember that with most things you only need about 3 sigfigs of percussion, 3.14 is already plenty enough :)

  • @johnmillerpere_grin6371
    @johnmillerpere_grin6371 3 months ago +88

    32:19 You have no idea how excited it makes me to have found a youtuber that would be familiar with that verse

  • @nobody9292s
    @nobody9292s 3 months ago +27

    thank you for letting us checkmate people from a parallel universe 😭

  • @blueb3rry-pup
    @blueb3rry-pup 3 months ago +22

    Might be a good idea for a horror game💀 0:43

    • @Thedailybaby123
      @Thedailybaby123 3 months ago +2

      Yoo like if the enemies are sort of the same colour so over time itll blend in and harde to see

  • @LudicrosityIndustries
    @LudicrosityIndustries 3 months ago +59

    I was like "wait the coords in inf chess can just be bigint rationals, right?" and then I remembered that rendering exists

    • @kalejaneth2457
      @kalejaneth2457 3 months ago +8

      Rendering can still be converted from bigint directly to local screen space directly, though, bypassing any precision loss.

  • @adamel-sawaf4045
    @adamel-sawaf4045 3 months ago +54

    “A game of chess does not only take place on the board.” Even when that board is infinite.

  • @Serofyte
    @Serofyte 3 months ago +5

    there's something just so interesting about the concept of infinity, and i think this is one of the best videos that captures that concept on the whole internet

  • @arcturuslight_
    @arcturuslight_ 3 months ago +201

    I totally expected Infinite Chess to be more aware of such issues, and not use floating point numbers in the first place, opting for fixed point real numbers, floating origin at camera position, and procedurally elongating integers instead for all the rendering and board spaces.

    • @ovencake523
      @ovencake523 3 months ago +42

      the insane man did use floating point and then rewrote the whole game to not use floating point
      that is some dedication and I learned a but through all of his suffering so I see this as an absolute win

    • @arcturuslight_
      @arcturuslight_ 3 months ago +4

      @ovencake523 Agree

    • @Naviary
      @Naviary  3 months ago +89

      True I would have had some less work to do if I had started out using bigints. But at the same time they aren't sufficient for storing your position and scale, and on 1st release really wasn't the right time to be delving into creating your own library..

    • @louislee7621
      @louislee7621 3 months ago +1

      what's wrong with break infinity?​@Naviary

    • @Naviary
      @Naviary  3 months ago +14

      ​@louislee7621Doesn't that have a finite mantissa size? with unlimited exponent? It'd be alright for storing scale, but not position if that's true.

  • @warriorsabe1792
    @warriorsabe1792 3 months ago +8

    Those glitches on the old one were kinda funny, me when my opponent falls for the relativistic kinetic kill vehicle gambit and my queen blasts through fifteen lines of defenses with the kinetic energy of a hydrogen bomb

  • @bobfs9855
    @bobfs9855 3 months ago +157

    "float": elegant, cool, tech-sounding, accurately conveys itself as shorthand
    "BIG DECIMAL": big

  • @gameingtothemax6266
    @gameingtothemax6266 3 months ago +5

    i'm mildly disappointed that you didn't show what the corner farlands of the old version looked like

    • @Naviary
      @Naviary  3 months ago +1

      I should have 🤦‍♂️

  • @KaliGDOwO
    @KaliGDOwO 3 months ago +52

    i was just rewatching the longest chess game video of yours and then this drops lmao !! :3

  • @Kekatronic
    @Kekatronic 3 months ago +1

    one could only imagine the intercontinental ballistic bishop snipes

  • @ItsMeNebulae
    @ItsMeNebulae 3 months ago +1418

    when you forget about the bishop on (1e100000000000,1e100000000000 +1) 🤦🤦🤦
    Edit: WAIT WHAT 1K LIKES???

    • @CrazyCapYT
      @CrazyCapYT 3 months ago +83

      But remember the knight rider on (-1e100000000000, 2e100000000000+1) protected by the 1e1000000000000000000000 rooks starting at (0, 1e10000000000000000000000000000000000000000000000000). CHECKMATE!!!

    • @esmerat
      @esmerat 3 months ago +3

      67 likes

    • @KtooooYaaa1337
      @KtooooYaaa1337 3 months ago +5

      ​@esmerataomeone ruined it

    • @supercrafter7586
      @supercrafter7586 3 months ago

      ​@KtooooYaaa1337fixed it*

    • @ZidaneBendy
      @ZidaneBendy 3 months ago +7

      ​@esmeratHaha 67 so funny and totally not overused

  • @tsevasa
    @tsevasa 3 months ago +55

    8 x 8 chess? No thank you!
    8.4e323228496 x 8.4e323228496 chess? Yes please!

    • @Naviary
      @Naviary  3 months ago +12

      PERFECT. That's what I'll call it!

  • @Electroneer
    @Electroneer 3 months ago +8

    This reminds me a lot of how the game Antimatter Dimensions needed to do something similar in order to break past the JavaScript 64-bit floating point "Infinity".

  • @alexarthurs5558
    @alexarthurs5558 3 months ago +34

    Holy shit welcome back dude!!!

  • @ThisIsMyUsername147
    @ThisIsMyUsername147 2 months ago +3

    Seeing D&C quoted at the end was a surprise but a very welcome one :)

  • @cleitinho_no_chapeu
    @cleitinho_no_chapeu 3 months ago +16

    I was not expecting to see a D&C verse in infinite chess. Love to see it

  • @bingusbongus9807
    @bingusbongus9807 3 months ago +2

    yay! i was one of the people who questioned you about that!

  • @musica00-7z
    @musica00-7z 3 months ago +106

    when your opponent moves their queen to 10^10^10 squares out and your computer runs out of RAM

    • @SenanQuliyev329
      @SenanQuliyev329 3 months ago

      it is not possible. you cant teleport that far, so time will runs out

    • @theeyeofomnipotent
      @theeyeofomnipotent 3 months ago +1

      ​@SenanQuliyev329 possible with a bit of hacks

  • @f1reflam3
    @f1reflam3 3 months ago +15

    I had to look twice when I saw a notification from this channel. Needless to say I immediately stopped everything I was doing

  • @Grastanow
    @Grastanow 3 months ago +7

    I really apriecieate the debbugng section, as a person who does a little programming it was fun to watch edited video that looks like you immidiently fixed bugs after finding them and also watching and not needing to find bugs myself

  • @MenineDeGrafite
    @MenineDeGrafite 3 months ago +9

    ah, my favorite type of content
    brain melting chess

  • @the44th
    @the44th 3 months ago +3

    moving your bishop so far away it actually turns his matter inside out and he changes square colors sounds like a great strategy actually

  • @gethukroyale
    @gethukroyale 3 months ago +12

    It's good to see you again twin

  • @haniyasu8236
    @haniyasu8236 3 months ago +2

    Hey, from one dev to another, congrats on some really good software engineering right here.

  • @BabyCebuBoy
    @BabyCebuBoy 3 months ago +43

    14:40 “and the video isn’t over yet.” gets an ad

  • @Komet_zero
    @Komet_zero 3 months ago +1

    This is amazing work! I am excited to see where this goes!

  • @itsYaBoiNebula
    @itsYaBoiNebula 3 months ago +8

    The bugfixing portion is my favorite part of the video

    • @Naviary
      @Naviary  3 months ago +3

      It was fun including live reaction stuff like that in a video for the first time :)

  • @the_cool_helpbot8
    @the_cool_helpbot8 3 months ago +2

    I hate it when i forgot the piece at the edge of the map

  • @viperur1120
    @viperur1120 3 months ago +4

    Chess pay to win wasn't on my 2025 bingo card

  • @TyKo-h8w
    @TyKo-h8w 3 months ago +1

    WOW! I have never seen such good build-up intro ever before. This is something new. Great video.

  • @Uhui-h1l
    @Uhui-h1l 3 months ago +5

    "rook to A 10^100"

  • @themostrandomguyyoucansee

    my man that is over absolute infinity

  • @JustJum
    @JustJum 3 months ago +27

    31:16 so what you're saying is, the next step is to make an engine that doesnt have a bit limit

    • @ghostypeeps
      @ghostypeeps 3 months ago +3

      well either way it would be capped by your RAM memory aka assuming you have a legendary 128 GB of ram because your elon musk, the most you could store in a single bigint would be under 2^128000000000, which is big, but its not infinite.

    • @kofi3124
      @kofi3124 2 months ago

      @ghostypeeps there is virtual RAM though, and you can also use the disk yourself as improvised storage.

    • @kofi3124
      @kofi3124 2 months ago

      This is actually kind of possible in the browser, using WebAssembly. While you can't scale WebAssembly memory arbitrarily, you could handle numbers up to 2^64 binary digits with it from just one fully allocated memory.

    • @ghostypeeps
      @ghostypeeps 2 months ago

      @kofi3124 oh yeah i didnt think of that, but still limited, most hard drive space you could reasonably rig up would be about a few peta bytes in a datacenter which is still finite

    • @kofi3124
      @kofi3124 2 months ago

      @ghostypeeps there is a finite number of atoms in the universe. Everything in reality is finite.

  • @meamyr
    @meamyr 3 months ago +1

    no fucking way chess&math video can be so epic

  • @Veal_Sidhe
    @Veal_Sidhe 3 months ago +51

    1:56 nope, boat glitch works just fine😂

  • @dabworld703
    @dabworld703 3 months ago +1

    We are going to the chess farlands with this one.🔥🔥

  • @sebastiangrau8409
    @sebastiangrau8409 3 months ago +4

    You gotta make it so that players can move so far that the information stored in their computer is so dense that it collapses into a black hole. That is when we will know that we have reached the true limit.

  • @georgeofhamilton
    @georgeofhamilton 3 months ago +1

    That thumbnail is top-notch.

  • @abellematheux7632
    @abellematheux7632 3 months ago +49

    Now add a horizon to the board and create the projective chess board.
    Edit : Yes, I know, it doesn't make sense for a several reasons.

    • @alexwang982
      @alexwang982 3 months ago +1

      the problem now is any rook can take any other rook in two moves

  • @churrotree2293
    @churrotree2293 3 months ago +1

    bro had to count to infinity to get this video out

  • @stellarllama-e6v
    @stellarllama-e6v 3 months ago +11

    You should make infinitely small chess next!!! Like squares in between the squares and fractals or something.

    • @Naviary
      @Naviary  3 months ago +6

      Maybe an infinite zoom IN limit, with infinitely many "smaller boards"?

    • @StringSilky
      @StringSilky 3 months ago

      that sounds like fractal chess

  • @virtuedreamer6623
    @virtuedreamer6623 3 months ago +1

    This is a stunning project, and I am at a loss for words to explain how much I admire what you've done. Kudos to you Naviary!

  • @Psicopom90
    @Psicopom90 3 months ago +4

    been waiting for your next upload ever since i discovered your channel thru your last one! hell yeah! excited to watch this later

  • @Subjected0
    @Subjected0 3 months ago +1

    We got chess going to farlands before gta 6

  • @nevorotem6819
    @nevorotem6819 3 months ago +22

    the video is real!!

  • @b16d0n
    @b16d0n 3 months ago +1

    An example of good devlog with an interesting problem, keep going!

    • @Naviary
      @Naviary  3 months ago

      Thanks! I had fun making something in this style!

  • @buzzlightyearpfp7641
    @buzzlightyearpfp7641 3 months ago +72

    a roguelike game where you play as a traveling group of pieces having to protect an AI-controlled king that always moves forward from groups of enemy pieces and monsters

    • @Geckoreo
      @Geckoreo 3 months ago +12

      so… a escort mission?

    • @thehammmann
      @thehammmann 3 months ago +6

      so… Journey to the West?

    • @ThatNoobKing
      @ThatNoobKing 3 months ago +7

      "If you are slower than my running speed, you are g one"

  • @incognitoman3656
    @incognitoman3656 3 months ago +2

    Insane refresh pull

  • @SKO_EN
    @SKO_EN 3 months ago +5

    That's why I think games with infinite worlds shouldn't use floating-point decimals but fixed-point decimals.

  • @theoreticalexercise
    @theoreticalexercise 3 months ago +1

    This is amazing work bro. Congratulations

  • @sleepykitten2168
    @sleepykitten2168 3 months ago +19

    I was like 'he found the limits, why is there so much left in the video?' and was not disappointed.

  • @Sixalite
    @Sixalite 3 months ago +1

    Why does the thumbnail look like something from my dreams

  • @travisporco
    @travisporco 3 months ago +6

    I feel like there ought to be relativistic effects on such large zooms. If you apply check from 15 billion squares away there should be a perceptible time delay until the check arrives, due to the finiteness of the speed of light.

  • @Flkzyyy
    @Flkzyyy 3 months ago +1

    Probably one of the best videos i watched last month

  • @Thecatwithabowtie
    @Thecatwithabowtie 3 months ago +5

    27:29 looks like a dark fountain

  • @99jdave99
    @99jdave99 3 months ago +1

    Glad you came back with more :) looking forwards to how you continue to develop this project! Super awesome that it’s free and open source too, I appreciate you for that :)

  • @versyx.12
    @versyx.12 3 months ago +261

    Insane refresh pull

  • @dustunsus4233
    @dustunsus4233 3 months ago +1

    I like big numbers but this existential dread hits harder

  • @Zikos_11
    @Zikos_11 3 months ago +4

    e308 is also the point where Balatro breaks and goes from displaying an actual score to naneinf (not a number (nan) to the power of infinity (einf))

  • @parkes24
    @parkes24 3 months ago +1

    My thoughts during this whole video was the break_infinity function from antimatter dimensions.

  • @CookieMage27
    @CookieMage27 3 months ago +3

    Man see farlands in thumbnail:
    Man click video:
    Video about farlands adjacent topic, infinity:
    Man happy:

  • @therowdyref
    @therowdyref 2 months ago +1

    White spends 4 hours zooming and scrolling to checkmate the king on the first move

  • @vildeshamron
    @vildeshamron 3 months ago +27

    Honestly, that bigdecimal solution you found is genius. For most circumstances, floating point integers is good enough as no one is expected to go millions and billions of points away from the origin. For true scale space sims and the like however, I bet the big decimal will be a better fit. Very well done.

  • @noahlovesdoggosofficial
    @noahlovesdoggosofficial 3 months ago +1

    Nice vid and RESPECT for putting the music in the description!!

    • @Naviary
      @Naviary  3 months ago +2

      As someone who also is grateful when people include the music in the description, I got to too :)

  • @Dark_Peace
    @Dark_Peace 3 months ago +64

    "And so I started to code my own library" Aaah man. You start making a tool for you. Then why not releasing it for everyone. Then you start working on your tool more than you game and before you know it, you've become known as the creator of a bullethell engine rather than of a bullethell game, like me.

    • @Naviary
      @Naviary  3 months ago +27

      I guess if demand is high enough I'll consider turning it into an npm package! It would require more work though, and making it look more prefessional 😄 We'll see if demand comes

    • @EchoNovemberDelter
      @EchoNovemberDelter 3 months ago +4

      ​​​@NaviaryNo idea if this even even reasonable, but why not sell it out - if that's possible, for like, a dollar.
      "Haha big number data type" seems like something that should be in high demand, given just how many applications have problems with large numbers.

    • @MinecraftTestSquad
      @MinecraftTestSquad 3 months ago

      @EchoNovemberDelter It is not reasonable.

    • @Naviary
      @Naviary  3 months ago +4

      Alright enough spoken. I've released it! www.npmjs.com/package/@naviary/bigdecimal

    • @EchoNovemberDelter
      @EchoNovemberDelter 3 months ago

      ​@NaviaryHoly peak

  • @Beetbeetboy
    @Beetbeetboy 3 months ago +2

    oh my god another infinite chess video

  • @hkayakh
    @hkayakh 3 months ago +4

    9:34 god imagine if that happened in real life. You travel so far through the universe that you go through a 3d Möbius loop and come back mirrored or made of antimatter

  • @TheTrueBeeGuy
    @TheTrueBeeGuy 3 months ago +2

    HOLY algorithm pull

  • @I_Love_Learning
    @I_Love_Learning 3 months ago +27

    As a Latter-day Saint, going from a video on chess limits to a Doctrine and Covenants 32:25 just about gave me a heart attack. This might be the weirdest use of our scripture I've seen, in the best way possible!

    • @Naviary
      @Naviary  3 months ago +15

      Hey, fellow saint! It felt related, so I thought I'd include it! It aint hard for any christian though to reason that spirit matter must be on a higher level. TRULY-Infinite Chess in the spirit world, when? xD

    • @I_Love_Learning
      @I_Love_Learning 3 months ago +4

      That's fair! When you were talking about everything having limits, there were some religious thoughts in the back of my mind, so it does fit!

    • @cat7294
      @cat7294 3 months ago +3

      I must agree. I was recognizing the verse before the reference faded in and wow.

    • @SirReal314
      @SirReal314 3 months ago +2

      One of my favorite verses!

    • @guyingrey1072
      @guyingrey1072 3 months ago +3

      As another fellow Latter-day Saint who came across it, that was surprising and amazing. Did not at all expect to see that at the end of a random chess video I'm watching. Thank you for including it!

  • @micahroberts4900
    @micahroberts4900 3 months ago +1

    Dude what a mic drop of a quote at the end!

  • @Wigglemice
    @Wigglemice 2 months ago +3

    32:28 Are you LDS?!??!!? Thats so cool!!! I love you even more now bro!