Bishop: NNNNNNNGGGGGGGG! The rest of the pieces: All playing games. Bishop 1 centillion years later: GOTCHA! The rest of the pieces: TOOK YOU LONG ENOUGH!!!
@Naviary you should add playing against computers and also increase the zoom speed plez. I cant wait to bishop snipe my opponent from 2.14e+935012 squares out. Big fan of infinite chess
Okay Stanley, I don't quite know how to say this tactfully, but it's possible that I slightly exaggerated the infinite nature of the chessboard. Is it a very, very large chessboard? To be certain it is! It's an extremely large chessboard! I don't want anyone to say that it isn't an astonishingly large chessboard - it is! Is it infinite? Well that sort of depends on your definition of infinity. From one perspective the infinite is merely philosophical in nature. It's more of a- [Stanley reaches the edge] Okay, well good for you, you found the edge of the chessboard. You found me out, Stanley. I'm a liar and a cheat and you're so clever. Look, I think the issue here is just that you're unusually fascinated by zooming out. What normal person actually wants to zoom infinitely? I figured the chessboard was as large as anyone would actually need! Don't you put this on me! Maybe you're the problem!
me spending the gdp of a small country to build a computer that can teleport my pieces to positions that'd brick any mortal computer so I can win by default every time:
0:16 it actually wasn't patched out. they just pushed it so far away, so far away from the world border, that mimecraft fails to render chunks long before you can even see it. World generation has been changed as well, so if you cause the junk code to trigger earlier it isn't the same iconic Swiss cheese wall.
I remember playing this obscure mod for Minecraft 1.3.2 that extended the distance limit to ~10^308 by using double floating point precision to represent coordinates rather than integers. Stuttering became a huge problem in the high billions and trillions, and I believe farlands like terrain generated at like 280 trillion or something. Collision with blocks disappeared in only the 10s of billions and the stripelands started a somewhere in the hundreds of billions to low trillions. Attempting to travel beyond 10^308 would cause the game to crash and the world would become permanently unplayable.
Imagine being about to win but then black says "nah, SUFFER" and moves their queen 10^10^10^10^10^10^10^etc squares away just to make the frame rate tank
fun fact: 10^10^10^10^10^10^10 is much bigger than any number seen in the video. So big there isn't a way to write it in a way that accurately convey how big it is
30:54 imagine winning a match by just having a beefy machine and putting your rook really far out and making it a threat so that they have to deal with it but they dont have as good of specs so they gotta go through lag hell to address your threat
Nah, by design it's infinite. Your computer lacking memory or processing power, or javascript implementation failing to implement this level of tomfoolery is a skill issue. Edit: mb, forgor about big int bit limit. You also need to reimplement big int
"I'm in a losing position, let's send my rook to the end of the universe for fun" The new coordinate of the rook is big enough to cause glitches and its bits have maximum entropy so as to prevent compression. If the opponent has a weaker computer or slower Internet, their side would experience higher lag and even timeouts.
ok, genuinely. congratulations. i've always wondered if you could extend BigInt into some form of arbitrary precision floating point decimal, but KNEW the implementation would be agony to do. if this BigDecimal gets released it can be a great boon to some great projects. i don't care its its not truly infinite, but honestly the extent of which it can scale is FAR larger than would be impressive. so thank you for this incredible project.
@Naviary consider this a demand for it to be released (not really but it would be pretty sick, this is super cool and I’m surprised there wasn’t anything like it before)
We need BigDecimal to be out there, as someone who worked with big and small numbers and had to do bit shifting for geographic models, this could genuinely save a lot of people's time. Thanks for the incredible deep dive Naviary !
there's something just so interesting about the concept of infinity, and i think this is one of the best videos that captures that concept on the whole internet
I totally expected Infinite Chess to be more aware of such issues, and not use floating point numbers in the first place, opting for fixed point real numbers, floating origin at camera position, and procedurally elongating integers instead for all the rendering and board spaces.
the insane man did use floating point and then rewrote the whole game to not use floating point that is some dedication and I learned a but through all of his suffering so I see this as an absolute win
True I would have had some less work to do if I had started out using bigints. But at the same time they aren't sufficient for storing your position and scale, and on 1st release really wasn't the right time to be delving into creating your own library..
Those glitches on the old one were kinda funny, me when my opponent falls for the relativistic kinetic kill vehicle gambit and my queen blasts through fifteen lines of defenses with the kinetic energy of a hydrogen bomb
But remember the knight rider on (-1e100000000000, 2e100000000000+1) protected by the 1e1000000000000000000000 rooks starting at (0, 1e10000000000000000000000000000000000000000000000000). CHECKMATE!!!
This reminds me a lot of how the game Antimatter Dimensions needed to do something similar in order to break past the JavaScript 64-bit floating point "Infinity".
I really apriecieate the debbugng section, as a person who does a little programming it was fun to watch edited video that looks like you immidiently fixed bugs after finding them and also watching and not needing to find bugs myself
well either way it would be capped by your RAM memory aka assuming you have a legendary 128 GB of ram because your elon musk, the most you could store in a single bigint would be under 2^128000000000, which is big, but its not infinite.
This is actually kind of possible in the browser, using WebAssembly. While you can't scale WebAssembly memory arbitrarily, you could handle numbers up to 2^64 binary digits with it from just one fully allocated memory.
@kofi3124 oh yeah i didnt think of that, but still limited, most hard drive space you could reasonably rig up would be about a few peta bytes in a datacenter which is still finite
You gotta make it so that players can move so far that the information stored in their computer is so dense that it collapses into a black hole. That is when we will know that we have reached the true limit.
a roguelike game where you play as a traveling group of pieces having to protect an AI-controlled king that always moves forward from groups of enemy pieces and monsters
I feel like there ought to be relativistic effects on such large zooms. If you apply check from 15 billion squares away there should be a perceptible time delay until the check arrives, due to the finiteness of the speed of light.
Glad you came back with more :) looking forwards to how you continue to develop this project! Super awesome that it’s free and open source too, I appreciate you for that :)
Honestly, that bigdecimal solution you found is genius. For most circumstances, floating point integers is good enough as no one is expected to go millions and billions of points away from the origin. For true scale space sims and the like however, I bet the big decimal will be a better fit. Very well done.
"And so I started to code my own library" Aaah man. You start making a tool for you. Then why not releasing it for everyone. Then you start working on your tool more than you game and before you know it, you've become known as the creator of a bullethell engine rather than of a bullethell game, like me.
I guess if demand is high enough I'll consider turning it into an npm package! It would require more work though, and making it look more prefessional 😄 We'll see if demand comes
@NaviaryNo idea if this even even reasonable, but why not sell it out - if that's possible, for like, a dollar. "Haha big number data type" seems like something that should be in high demand, given just how many applications have problems with large numbers.
9:34 god imagine if that happened in real life. You travel so far through the universe that you go through a 3d Möbius loop and come back mirrored or made of antimatter
As a Latter-day Saint, going from a video on chess limits to a Doctrine and Covenants 32:25 just about gave me a heart attack. This might be the weirdest use of our scripture I've seen, in the best way possible!
Hey, fellow saint! It felt related, so I thought I'd include it! It aint hard for any christian though to reason that spirit matter must be on a higher level. TRULY-Infinite Chess in the spirit world, when? xD
As another fellow Latter-day Saint who came across it, that was surprising and amazing. Did not at all expect to see that at the end of a random chess video I'm watching. Thank you for including it!
Help support me by joining my Patreon! No pressure though :) Hope you enjoyed!
www.patreon.com/Naviary
YOU'RE STILL UPLOADING I THOUGHT YOU WOULDN'T UPLOAD AFTER THE LAST VIDEO
@mastermind8271 Nawww, I'm still on this project! Just open sourced, that's all.
@Naviary THANK GOD, but this project seems really passionate and i hope you a good day and hope that you get a lot of money too
@mastermind8271 I agree, I would hate to see this project ended. Keep up the great work Naviary!
As always, fantastic work naviary!
The bishop sniper from the opposite end of the universe…
So possible!!!
Bishop: NNNNNNNGGGGGGGG!
The rest of the pieces: All playing games.
Bishop 1 centillion years later: GOTCHA!
The rest of the pieces: TOOK YOU LONG ENOUGH!!!
The bishop works out of town. WAY out of town.
@anthonyjoshder4395Umm.. uhh… King of the Bridge.. reference? Maybe? I think? Or is there a different origin for this joke?
@StarryZephyr-i2k he was trolling :cheeky:
Far Lands, Far Lands, Far Lands.
I cant believe no one replied to this comment. Im a big fan of you Antvenom🎉
The legend himself.
@Naviary you should add playing against computers and also increase the zoom speed plez. I cant wait to bishop snipe my opponent from 2.14e+935012 squares out. Big fan of infinite chess
yooooooooooooooooooooooooooooooooooooo ok bye
Zoom far
When i'm about to checkmate but my opponent goes to the limit of the infinite map
Relatable
Yeah sure, you can checkmate me...
Just wait 4.20e323228496 moves ;)
@1@10-to-the-games i put this in a calculator and got = 2.609×10³⁸ damn.
@10-to-the-games *5092283e293 years later* aw i gtg
😢
this would cause a chess engine to actually explode
fr
Even John chess can’t comprehend infinity
Omg it's John chess
What
Chess itself gave opinion
Nice improvement from 0% of infinity to 0% of infinity!
Made so much progress 😌
From hard capped finite to software capped finite(as long as you ignore that even big int actually has a finite limit)
@gameplaychanellacaso2403 *Hardware
@gameplaychanellacaso2403the big int limit is simpler to eliminate than the float limit
Big int cap solution, 'aray' of big ints with the index being a normal big int
Can’t wait to get smothered mate through 15 pieces by a rook at the opposite end of reality
You literally physically cannot!
You cant smother mate with a rook
@TabbyVladCatface @nastykerb34 You'll see what he means when you get far enough into the video.
@nastykerb34 "You can't smother mate with a rook"
you forgot that the rook pierces through 15 pieces, doofus
@Hexcede..... Oh right
Okay Stanley, I don't quite know how to say this tactfully, but it's possible that I slightly exaggerated the infinite nature of the chessboard. Is it a very, very large chessboard? To be certain it is! It's an extremely large chessboard! I don't want anyone to say that it isn't an astonishingly large chessboard - it is! Is it infinite? Well that sort of depends on your definition of infinity. From one perspective the infinite is merely philosophical in nature. It's more of a- [Stanley reaches the edge] Okay, well good for you, you found the edge of the chessboard. You found me out, Stanley. I'm a liar and a cheat and you're so clever. Look, I think the issue here is just that you're unusually fascinated by zooming out. What normal person actually wants to zoom infinitely? I figured the chessboard was as large as anyone would actually need! Don't you put this on me! Maybe you're the problem!
Okay I liked this, this made me laugh 😆
ruclips.net/video/KKQ-OqEGhVc/video.html
@ayuballena8217 Got it, thanks 🤣
@jb31842your NOT welcome 😊
Stanley parable ahh
I love finite chess
me spending the gdp of a small country to build a computer that can teleport my pieces to positions that'd brick any mortal computer so I can win by default every time:
ELITE ball knowledge
@drombeatriz237
Elite ball knowledge is the new
"Only Legends will understand"
222 👍
Your king can only move one sqaure at a time.
@N0Game good luck grabbing my queen, rooks, and bishops at (±10^(googolplex↑↑↑↑googolplex), ∓graham's number)
in infinite chess, nobody jumps for the 30 million square queen diagonal checkmate
It's safer to go for the 20 million square rook vertical checkmate
I see you are cultured aswell
I remember a Chess Civilization video
In Chess Civilization, you never challenge a GM, unless you want to die a horrible death.
I saw the book was written in Chess notation, and I was able to read it
0:16 it actually wasn't patched out. they just pushed it so far away, so far away from the world border, that mimecraft fails to render chunks long before you can even see it. World generation has been changed as well, so if you cause the junk code to trigger earlier it isn't the same iconic Swiss cheese wall.
I wonder if they just moved it to the float 64 equivalent limit of float 32 limit?
@Naviaryyup, that’s exactly what they did, also the stripelands exist in Java, just at the 64 bit equivalent.
I remember playing this obscure mod for Minecraft 1.3.2 that extended the distance limit to ~10^308 by using double floating point precision to represent coordinates rather than integers.
Stuttering became a huge problem in the high billions and trillions, and I believe farlands like terrain generated at like 280 trillion or something.
Collision with blocks disappeared in only the 10s of billions and the stripelands started a somewhere in the hundreds of billions to low trillions.
Attempting to travel beyond 10^308 would cause the game to crash and the world would become permanently unplayable.
It’s still in bedrock
@HyperspatialAgent_Axis4 That's fucking insane.
Smh. If I can't move my queen over 4.20e323,228,496 squares away, what's the point
Hardware issue
You actually can! Just move diagonally
7:18 you're so far the piece moves so fast to get back that it quantum tunnels
When processing the Queen's movement, the game subdivides movement in four steps we'll call quartersteps...
Imagine being about to win but then black says "nah, SUFFER" and moves their queen 10^10^10^10^10^10^10^etc squares away just to make the frame rate tank
fun fact: 10^10^10^10^10^10^10 is much bigger than any number seen in the video. So big there isn't a way to write it in a way that accurately convey how big it is
@slimyduck2140 fun fact: 72 is the biggest number ever
the limit isnt even 10^10^9 before you run out of bits but i get it
@juanmartincodino6863 what if 72+1
10^10^10 (a googol) is more than the atoms in the universe. By a scale you can't even really describe
30:54 imagine winning a match by just having a beefy machine and putting your rook really far out and making it a threat so that they have to deal with it but they dont have as good of specs so they gotta go through lag hell to address your threat
now you can have your mate-in-omegas go to the end of the board.
I know that video
>"Infinite chess"
>looks inside
>Is finite
>Tries to fix it.
>Still finite
Job done! *claps dust off hands*
To be fair, it's a little less finite than before, right? So progress has been made.
@hoi-polloi1863 compared to infinity, its as finite as it was before
@alesonbrjk but compared to negative infinity it’s more infinity than it was before, check mate atheist
Nah, by design it's infinite. Your computer lacking memory or processing power, or javascript implementation failing to implement this level of tomfoolery is a skill issue.
Edit: mb, forgor about big int bit limit. You also need to reimplement big int
7:48 Realizing if you can move infinity in one move the queen on turn 3 checkmate the enemy king with how much it could phase in a single row
it would check, not checkmate
@endersteve5606 one rook on both sides of the king
@endersteve5606 absolute determination if you keep moving the king out of the check :P
"I'm in a losing position, let's send my rook to the end of the universe for fun"
The new coordinate of the rook is big enough to cause glitches and its bits have maximum entropy so as to prevent compression.
If the opponent has a weaker computer or slower Internet, their side would experience higher lag and even timeouts.
im going to have to switch to this strategy now that my mantissa phase-jump opening strat has been patched out
"Send a rook to the edge of the universe and commune with the outer entities to end this match in a stalemate."
@FelixHelixihare2 Truly warlock tactics
10:45 can you say that number again i didnt hear it clearly
9:26 I hate when the enemy bishop starts doing anti matter stuff.
It’s absolutely wild that Infinite chess has an edge.
SHHHHH don't tell anyone! :P
im edgin rn to infinite chess ohmagawd ambatukam
@NaviaryHold up lemme tell everyone
finite chess confirmed
@CrimsonUT:3 hiiii
7:00 new chess strat
ok, genuinely. congratulations.
i've always wondered if you could extend BigInt into some form of arbitrary precision floating point decimal, but KNEW the implementation would be agony to do.
if this BigDecimal gets released it can be a great boon to some great projects. i don't care its its not truly infinite, but honestly the extent of which it can scale is FAR larger than would be impressive. so thank you for this incredible project.
I guess we'll see if there's more demand for it to be released :)
@Naviary consider this a demand for it to be released (not really but it would be pretty sick, this is super cool and I’m surprised there wasn’t anything like it before)
the world needs BigDecimal
We need BigDecimal to be out there, as someone who worked with big and small numbers and had to do bit shifting for geographic models, this could genuinely save a lot of people's time. Thanks for the incredible deep dive Naviary !
bigdecimal already exists for a long time in programming, it is unnecessary to implement it again
This video gives off super mario pannenkoek parallel universe vibes
Funny thing when I was recording some lines I felt at moments like I was speaking in his style, so definitely somewhat inspired by him :)
Already understanding precision limitations of IEEE-754 makes life a tad bit more boring :(
Maybe you'll learn something new? Who knows?
@Naviary some ideas on eliminating this issue were new to me, indeed!
@Naviaryhmm i bet infinte chess has farlands bc of floating points
@BloxdCodingYT Watch the video to find out i guess?????
oh yeah and also remember that with most things you only need about 3 sigfigs of percussion, 3.14 is already plenty enough :)
32:19 You have no idea how excited it makes me to have found a youtuber that would be familiar with that verse
Same
Same
Same
Likewise
Same
thank you for letting us checkmate people from a parallel universe 😭
Might be a good idea for a horror game💀 0:43
Yoo like if the enemies are sort of the same colour so over time itll blend in and harde to see
I was like "wait the coords in inf chess can just be bigint rationals, right?" and then I remembered that rendering exists
Rendering can still be converted from bigint directly to local screen space directly, though, bypassing any precision loss.
“A game of chess does not only take place on the board.” Even when that board is infinite.
there's something just so interesting about the concept of infinity, and i think this is one of the best videos that captures that concept on the whole internet
I totally expected Infinite Chess to be more aware of such issues, and not use floating point numbers in the first place, opting for fixed point real numbers, floating origin at camera position, and procedurally elongating integers instead for all the rendering and board spaces.
the insane man did use floating point and then rewrote the whole game to not use floating point
that is some dedication and I learned a but through all of his suffering so I see this as an absolute win
@ovencake523 Agree
True I would have had some less work to do if I had started out using bigints. But at the same time they aren't sufficient for storing your position and scale, and on 1st release really wasn't the right time to be delving into creating your own library..
what's wrong with break infinity?@Naviary
@louislee7621Doesn't that have a finite mantissa size? with unlimited exponent? It'd be alright for storing scale, but not position if that's true.
Those glitches on the old one were kinda funny, me when my opponent falls for the relativistic kinetic kill vehicle gambit and my queen blasts through fifteen lines of defenses with the kinetic energy of a hydrogen bomb
"float": elegant, cool, tech-sounding, accurately conveys itself as shorthand
"BIG DECIMAL": big
they called the big integer a bigint that's crazy
Rally big!
Lmao true.
Furry spotted :3
toaster
It should've been named BigFloat imo
i'm mildly disappointed that you didn't show what the corner farlands of the old version looked like
I should have 🤦♂️
i was just rewatching the longest chess game video of yours and then this drops lmao !! :3
Perfect timing :)
one could only imagine the intercontinental ballistic bishop snipes
when you forget about the bishop on (1e100000000000,1e100000000000 +1) 🤦🤦🤦
Edit: WAIT WHAT 1K LIKES???
But remember the knight rider on (-1e100000000000, 2e100000000000+1) protected by the 1e1000000000000000000000 rooks starting at (0, 1e10000000000000000000000000000000000000000000000000). CHECKMATE!!!
67 likes
@esmerataomeone ruined it
@KtooooYaaa1337fixed it*
@esmeratHaha 67 so funny and totally not overused
8 x 8 chess? No thank you!
8.4e323228496 x 8.4e323228496 chess? Yes please!
PERFECT. That's what I'll call it!
This reminds me a lot of how the game Antimatter Dimensions needed to do something similar in order to break past the JavaScript 64-bit floating point "Infinity".
Holy shit welcome back dude!!!
🔥🔥🔥🔥
Seeing D&C quoted at the end was a surprise but a very welcome one :)
I was not expecting to see a D&C verse in infinite chess. Love to see it
Likewise, it's awesome
same!
yay! i was one of the people who questioned you about that!
when your opponent moves their queen to 10^10^10 squares out and your computer runs out of RAM
it is not possible. you cant teleport that far, so time will runs out
@SenanQuliyev329 possible with a bit of hacks
I had to look twice when I saw a notification from this channel. Needless to say I immediately stopped everything I was doing
I really apriecieate the debbugng section, as a person who does a little programming it was fun to watch edited video that looks like you immidiently fixed bugs after finding them and also watching and not needing to find bugs myself
ah, my favorite type of content
brain melting chess
moving your bishop so far away it actually turns his matter inside out and he changes square colors sounds like a great strategy actually
It's good to see you again twin
Hey, from one dev to another, congrats on some really good software engineering right here.
14:40 “and the video isn’t over yet.” gets an ad
I bet u thought it was over on the ad
Same lmao
Idem
@Bononcoco_798 That would have been so evil of me ☠
I did not get an ad for some reason.
This is amazing work! I am excited to see where this goes!
The bugfixing portion is my favorite part of the video
It was fun including live reaction stuff like that in a video for the first time :)
I hate it when i forgot the piece at the edge of the map
Chess pay to win wasn't on my 2025 bingo card
WOW! I have never seen such good build-up intro ever before. This is something new. Great video.
"rook to A 10^100"
my man that is over absolute infinity
31:16 so what you're saying is, the next step is to make an engine that doesnt have a bit limit
well either way it would be capped by your RAM memory aka assuming you have a legendary 128 GB of ram because your elon musk, the most you could store in a single bigint would be under 2^128000000000, which is big, but its not infinite.
@ghostypeeps there is virtual RAM though, and you can also use the disk yourself as improvised storage.
This is actually kind of possible in the browser, using WebAssembly. While you can't scale WebAssembly memory arbitrarily, you could handle numbers up to 2^64 binary digits with it from just one fully allocated memory.
@kofi3124 oh yeah i didnt think of that, but still limited, most hard drive space you could reasonably rig up would be about a few peta bytes in a datacenter which is still finite
@ghostypeeps there is a finite number of atoms in the universe. Everything in reality is finite.
no fucking way chess&math video can be so epic
1:56 nope, boat glitch works just fine😂
Nether portal works too
We are going to the chess farlands with this one.🔥🔥
You gotta make it so that players can move so far that the information stored in their computer is so dense that it collapses into a black hole. That is when we will know that we have reached the true limit.
That thumbnail is top-notch.
Now add a horizon to the board and create the projective chess board.
Edit : Yes, I know, it doesn't make sense for a several reasons.
the problem now is any rook can take any other rook in two moves
bro had to count to infinity to get this video out
You should make infinitely small chess next!!! Like squares in between the squares and fractals or something.
Maybe an infinite zoom IN limit, with infinitely many "smaller boards"?
that sounds like fractal chess
This is a stunning project, and I am at a loss for words to explain how much I admire what you've done. Kudos to you Naviary!
been waiting for your next upload ever since i discovered your channel thru your last one! hell yeah! excited to watch this later
We got chess going to farlands before gta 6
the video is real!!
me when real
Indeed
no it's transfinite.
An example of good devlog with an interesting problem, keep going!
Thanks! I had fun making something in this style!
a roguelike game where you play as a traveling group of pieces having to protect an AI-controlled king that always moves forward from groups of enemy pieces and monsters
so… a escort mission?
so… Journey to the West?
"If you are slower than my running speed, you are g one"
Insane refresh pull
That's why I think games with infinite worlds shouldn't use floating-point decimals but fixed-point decimals.
This is amazing work bro. Congratulations
I was like 'he found the limits, why is there so much left in the video?' and was not disappointed.
Why does the thumbnail look like something from my dreams
I feel like there ought to be relativistic effects on such large zooms. If you apply check from 15 billion squares away there should be a perceptible time delay until the check arrives, due to the finiteness of the speed of light.
Probably one of the best videos i watched last month
27:29 looks like a dark fountain
Glad you came back with more :) looking forwards to how you continue to develop this project! Super awesome that it’s free and open source too, I appreciate you for that :)
Insane refresh pull
Indeed 😌
Someone won the refresh lottery
@CrazyCapYTgrey icons meet
God tier recommended rescramble 🙏
I like big numbers but this existential dread hits harder
e308 is also the point where Balatro breaks and goes from displaying an actual score to naneinf (not a number (nan) to the power of infinity (einf))
My thoughts during this whole video was the break_infinity function from antimatter dimensions.
Man see farlands in thumbnail:
Man click video:
Video about farlands adjacent topic, infinity:
Man happy:
White spends 4 hours zooming and scrolling to checkmate the king on the first move
Honestly, that bigdecimal solution you found is genius. For most circumstances, floating point integers is good enough as no one is expected to go millions and billions of points away from the origin. For true scale space sims and the like however, I bet the big decimal will be a better fit. Very well done.
Nice vid and RESPECT for putting the music in the description!!
As someone who also is grateful when people include the music in the description, I got to too :)
"And so I started to code my own library" Aaah man. You start making a tool for you. Then why not releasing it for everyone. Then you start working on your tool more than you game and before you know it, you've become known as the creator of a bullethell engine rather than of a bullethell game, like me.
I guess if demand is high enough I'll consider turning it into an npm package! It would require more work though, and making it look more prefessional 😄 We'll see if demand comes
@NaviaryNo idea if this even even reasonable, but why not sell it out - if that's possible, for like, a dollar.
"Haha big number data type" seems like something that should be in high demand, given just how many applications have problems with large numbers.
@EchoNovemberDelter It is not reasonable.
Alright enough spoken. I've released it! www.npmjs.com/package/@naviary/bigdecimal
@NaviaryHoly peak
oh my god another infinite chess video
9:34 god imagine if that happened in real life. You travel so far through the universe that you go through a 3d Möbius loop and come back mirrored or made of antimatter
HOLY algorithm pull
As a Latter-day Saint, going from a video on chess limits to a Doctrine and Covenants 32:25 just about gave me a heart attack. This might be the weirdest use of our scripture I've seen, in the best way possible!
Hey, fellow saint! It felt related, so I thought I'd include it! It aint hard for any christian though to reason that spirit matter must be on a higher level. TRULY-Infinite Chess in the spirit world, when? xD
That's fair! When you were talking about everything having limits, there were some religious thoughts in the back of my mind, so it does fit!
I must agree. I was recognizing the verse before the reference faded in and wow.
One of my favorite verses!
As another fellow Latter-day Saint who came across it, that was surprising and amazing. Did not at all expect to see that at the end of a random chess video I'm watching. Thank you for including it!
Dude what a mic drop of a quote at the end!
32:28 Are you LDS?!??!!? Thats so cool!!! I love you even more now bro!