My overall Conclusion : They want us to make more Lifesteal items on him such as Hass's Claw, Rose Gold, or Endless battle to fulfill the needs of lifesteal to sustain. And the point is, they probably nerfed Alucard's lifesteal because of the New RGM unique Passive. Where it can convert 1% of Lifesteal into 1 point of Hybrid defense (Upto 40). His passive, will deal more damage in early because of that 80 points of base damage it has. But the damage will fall shortly in mid - late. Because of lower Damage Scaling. And the base damage of 80 points doesn't scale up. They reduced the 1st skill CD by 1 seconds at all levels, but added some delays after landing. Which is basically the same with Old Alucard. I don't understand the point. I've checked this new Alucard on advanced server, to trigger the 40 points of Hybrid defense. You just need to mark only one of them with your ultimate. He still reduces the enemies Hybrid defense. But it won't stack. The 40 points is fixed. It can't stack up , doesn't matter how much enemies you marked. I still think, it's a Nerf for Alucard overall. Besides the fact that he's getting a New Special Skin and a Squad/ Series Skin, the next year.
@ you always see them buffing other heroes first before nerfing said adjustments, but for some reason Argus and Alucard get treated differently. I can hardly recognize my main now…
Great, it seems like they want to somehow bring back the old alucard, but he's unrecognizable from his prime days, No damage multiplier, no multi heal when passive procs, and he's now most certainly going to be a meta stave to building tanky sustain items rather than a full burst items without 100% gambling your life every time you engage.
I think it's better to make alucard a pure fighter where his skills benefit from total physical attk i.e. Passive : from 140% total physical attk to only 125% or 130% total physical attk. 1st skill : from 110% extra physical attk to 85% or 90% total physical attk. 2nd skill : from 120% extra physical attk to 90% or 95% total physical attk. Ultimate : from 200% extra physical attk to 180% total physical attk. hybrid lifesteal 10% to 30% or 10% to 25%. Remove defence he get from marking enemy. Instead for marked targets alucard ignore 40% or 45% of their defence for 6 seconds just like argus passive. Then he will become pure fighter. you will have space to build defence items because his skills will benefit from total physical attk .
Yes, rose gold is gonna be core item from next oatch But if we start building sustain items then they should also make his def growth a bit higher according to me Coz in exp lane alu is just too squidhy compared to others In jungle, one mistake and u lose ur advantage Although it depends on player but his jungling soeed isnt that good either U made very nice analysis But overall it is indeed a slight nerf to his survivability Coz at the end of the day anti heal items will counter his sustain
My overall Conclusion :
They want us to make more Lifesteal items on him such as Hass's Claw, Rose Gold, or Endless battle to fulfill the needs of lifesteal to sustain. And the point is, they probably nerfed Alucard's lifesteal because of the New RGM unique Passive. Where it can convert 1% of Lifesteal into 1 point of Hybrid defense (Upto 40).
His passive, will deal more damage in early because of that 80 points of base damage it has. But the damage will fall shortly in mid - late. Because of lower Damage Scaling. And the base damage of 80 points doesn't scale up.
They reduced the 1st skill CD by 1 seconds at all levels, but added some delays after landing. Which is basically the same with Old Alucard. I don't understand the point.
I've checked this new Alucard on advanced server, to trigger the 40 points of Hybrid defense. You just need to mark only one of them with your ultimate. He still reduces the enemies Hybrid defense. But it won't stack. The 40 points is fixed. It can't stack up , doesn't matter how much enemies you marked.
I still think, it's a Nerf for Alucard overall. Besides the fact that he's getting a New Special Skin and a Squad/ Series Skin, the next year.
At this point we should never ask moonton to buff this guy at all 💀
indeed @@lekoknightgaming8071
@@lekoknightgaming8071bro they r just too scared that he will be over buff
Atleast give it a try and see what happens for a few days bruh
@ you always see them buffing other heroes first before nerfing said adjustments, but for some reason Argus and Alucard get treated differently. I can hardly recognize my main now…
@@lekoknightgaming8071 😂
THEY SHOULD REVERT THE BACKSWING AND LIFESTEAL ADJUSTMENT. SLOW ALUCARD DOES NOT FEEL GOOD AND ITS IRRITATING AND TAKING AWAY LIFESTEAL IS NOT GOOD.
Yeah indeed
Great, it seems like they want to somehow bring back the old alucard, but he's unrecognizable from his prime days, No damage multiplier, no multi heal when passive procs, and he's now most certainly going to be a meta stave to building tanky sustain items rather than a full burst items without 100% gambling your life every time you engage.
Umm
I think it's better to make alucard a pure fighter where his skills benefit from total physical attk i.e.
Passive : from 140% total physical attk to only 125% or 130% total physical attk.
1st skill : from 110% extra physical attk to 85% or 90% total physical attk.
2nd skill : from 120% extra physical attk to 90% or 95% total physical attk.
Ultimate :
from 200% extra physical attk to 180% total physical attk.
hybrid lifesteal 10% to 30% or 10% to 25%.
Remove defence he get from marking enemy.
Instead for marked targets alucard ignore 40% or 45% of their defence for 6 seconds just like argus passive.
Then he will become pure fighter. you will have space to build defence items because his skills will benefit from total physical attk .
Couldn't agree more.
Seems the 1st skill CD is too good like they bring back his old 1st skill CD after his revamp for 4 years except the backswing nerf
@@MarcPare2006 That's sad
Should i also start playing alu like old days 😊
@@MBSgaminghouse Maybe.
Do you want editor? Reply if u want
Sure, I'll let you know when I need one
Yes, rose gold is gonna be core item from next oatch
But if we start building sustain items then they should also make his def growth a bit higher according to me
Coz in exp lane alu is just too squidhy compared to others
In jungle, one mistake and u lose ur advantage
Although it depends on player but his jungling soeed isnt that good either
U made very nice analysis
But overall it is indeed a slight nerf to his survivability
Coz at the end of the day anti heal items will counter his sustain
@@AMSGamingMLBB Yeah. Got your points.