definitely never give BeamNG up and never let the game community down, also never run around the 2 games and desert the games (ik the joke is pretty bad no need to tell me)
If you are into racing, AC has the upper hand or just get more serious and dive into ACC/iRacing/Raceroom. AC's tagline makes it clear that it's not intended to be an open-world all-purpose sim. The community did all of this. BeamNG is what I call as a true car driving simulator.
very good point, it was community modders that turned assetto corsa into more of a beamng competetor (with freeroam etc) and essentially turned it into something it wasnt designed to be. i suppose this video was a copparison between modern modded assetto corsa vs beam but i realise that might not be fair if you wanted to compair vanilla game vs vanilla game.
I thought the clutch thing was gonna be a mild "it doesn't feel quite right" gripe. But Assetto basically doesn't simulate a clutch. You can't stall the car, you can't even drag the clutch, according to your vid. For a driving simulator that is abysmal lol. Big respect for not just going "tHe DaMaGe", as amazing as that is in itself, and bringing up broader points.
Ik its 6 months late but they had an excuse for that. In pits menu where you change tires and such your car It would just start rolling away because you had no control over it. So they had to disable its physics below 3kmh so it wouldnt roll around. Its very annoying and its not possible to disable it unless you know how to edit the assetto corsa physics engine.
@@mrparadisedrifter1678 That has to be the worst solution to that problem they could have possibly implemented, a low-speed physics disable that also works outside of the pits. They could have just, oh I don't know, applied the brakes when in the pit menu?
You could talk about more on cluch, transimision, engine parts. How the engine moves on stock engine mounts and you can change to solid mounts. Oil simulator in the engine. You can show how the power from engine to transimision to driveshaft, diff, axle and how they all spin. And sound of fans when is car hot. How drivebelts and turbo spins...
to be fair i dont care if the oil is simulated or not. i wanna race, not simulate car issues. so i like that he focused on the real issues like the clutch because for drivers only one thing matters: does it drive realistically or not. how it breaks down is secondary, just fluff.
@@mr.nobodyx Simulating car issues open up a lot of possibilities for things like rally though. Part of a good rally simulation is the "keeping the car moving" part.
Its crazy how people put asseto as a better simulation, where assetto is a racing game while BeamNG isn't focused on race and more on car physics, details, realistic preformance, vehicle customization, and much much more.
it's a better racing sim. When it comes to the actual dynamics of driving a race car around the track, the feel of AC and the FFB is unbeatable. Sure, it doesn't go in-depth into the mechanical systems of the car, but does it need to for that purpose?
@@ElShogoso Exactly my point. Beamng is a simulation of the car, while asseto is a simulation of racing, drifting, etc of a track/drift car. (sorry if i worded that weirdly, i dont know exactly how to word it)
@@ElShogoso idk, one day assetto has decent FFB feel and another day all settings are messed up and wheel is barely turnable. It is so unstable and so poorly made that I need to spend more time in settings every day than actual race.
Seriously I cannot wait for whenever this tire update is coming. We'll finally have the definitive, most realistic simulation of a tire that has ever been done in real time.
if you are really into cars and the automotive stuff and not just racing or basic rallying, beamNG is always the best option. The level of detail is insane and almost every update adds something new to improve the game. Looking forward to 0.30!
BeamNG just needs proper aerodynamic simulation so you can draft off others and a good tyre heat/wear system (someone has modded that in but private racing mod for now). If those two things are added I'm sure more hardcore sim racers would be setting up competitive multiplayer races especially at how nicely you can feel the car through the FBB using even an entry level wheel. Edit: I found a mod called "Luuks Tyre Thermals and Wear Mod 1.1" for tyre wear and heat that is available now for everyone but I haven't tested it myself.
@@VexxedSR That's definitely a factor, but even if everyone in a server has low ping and any level above Macca's free WiFi, the pure Beamnyness of BeamMP makes the time continuum hurt. But all things considered It could definitely be worse.
@@chilledburrito I used to play beammp before when it first started to get popular and getting kicked or banned for changing cars or setups was a hassle for everyone involved. Glad they added a queue for that but still get some freezes or stutters when multiple people try swapping cars or changing their setups/parts. The biggest thing I hate is how the other cars snap back on your screen when they oversteer, immersion breaking when you see that but forgivable with the amount of fun that can be had. The best part about beamng and beammp is that it's only going to get better as time goes on.
@@VexxedSR 100%, the metaphorical snowball has been pushed, I can only imagine what BeamNG will look like in even a couple years(good snowball, not a bad one).
Btw, screaming tires: There’s a setting called tire offset in the Assetto menus that decides when the tire screeching sound cuts in. It works like this: 0 offset-A tire that exists screams.😂 100-A tire at peak grip is beggining to whining. 200-A tire screeching is locked, skidding or sliding.
Assetto Corsa is a racing sim more than a normal driving sim, normal driving in Assetto is dog but racing in BeamNG is kinda dog too. I love both games but the comparison were quite unfair imo
im comparing the games from the standpoint given in random callsign's video, which portrats assetto corsa as a sandbox moddable game, which is how most people use it these days.
There is at least one more thing that NO RACING GAME HAVE (no GTA 5 as that don't even count even tho they have race related categories if you gonna tell me about that) which is the "Mechanical Empathy" which is basically what Beam has (like whenever you damage a part that it can affect depending on that part such as the engine or like another example is that if you use a Volkswagen Beetle and lapping the track many times,you basically don't even need to cool down whilst the Autobello Piconilla "which is not even the beetle that it is based out of but it is A FIAT BUT SOMEHOW LOOKS LIKE SO" if drive it as same amount at the other racing game,you will realise quickly that you have to either slow down or completely stop and turn off the engine just to simply cool down the engine before you can even finish the rest of the lap depending how much lap it is to)
thabks for taking the time for making this. moat people don't really understand how advanced of a sim beamng is. and in this video you didnt even talk about the phyiscs, i think its the biggest part of it as every part of the car is simulated and modeled while in all other sims cars are just boxes on wheels
Also chassis flex, weight transfer, engine, brakes, oil simulation, and suspension modeling is by far the best than any other sim, plus BeamNG aims for simulating everything in terms of different motorsports (racing, off-road, rock crawling, rally, drag racing, drifting, street racing etc), than AC, although AC has the better tire model and graphics. Beam also simulates every type of vehicle from 3-wheelers, classic cars, semis/buses, sports, super car, electric cars, trucks, off-roaders, buggies, etc and from different time periods. Beam also has the best feeling of driving low-end shitboxes :)
yeah i agree, i should really have metioned chassis flex as that is something that practically no other game has. it really improves the driving vs assetto
The thing that keeps me playing both Beam and Assetto is the latter’s FFB. I’ve made posts asking the Beam devs to give more options to tune FFB. For instance some form of exaggeration to understeer and weight transfer would be good options. Also if there could be a little vibration before brake lockup. These are things that you have body feel for in the real world.
beamng is also alot worse with mods i have over 4k mods in asseto and everthing works and the performance is the same while beamng is preety much unplayable with over 400 mods
@@SourDisc There are some good mods and shit mods both for AC and BeamNG. If You'd like to see an extremaly detailed car for AC, check out IER P13c. It even comes with instrucions manual! Also, higher difficulty in creating mods for BeamNG is not exactly positive. If the difficulty is high, then there will be less good quality cars for BeamNG. Take a look at rFactor 2 in this regard. rF2 has a fantastic physics engine with top level tires model, but nobody knows how to use them properly and that's why there are not a lot of good cars for rF2.
I can and I will deny it. Maybe the racing part is more refined in assetto but the game with the more detailed simulation will always have more potential. That's beamng.
It's actually crazy how I learned how to drive manual because of beamng, yeah, I don't have a manual car, but I've gotten quite a lot of the basics down on how to really drive a manual vehicle and how a manual vehicle would work in real life scenarios. It amazes me at how well the clutch engagement system really is and how well it was thought through no matter the car.
As someone who owns a manual, I don't feel that way. I played a lot of beamng but when I went to driver school to learn to drive a real car I still stalled quite a few cars until I got the hang of it. Like, maybe to just get the car rolling on a straight line it's good enough, but if you're trying to for example, learn how to get going on a cliff without rolling back, which involves finding the bite point of the clutch and letting to of the brake while keeping the car stopped just on the clutch pedal, beamng isn't nearly precise enough to teach you that, at least not in a way that is translatable to a real car. Hell, I don't even know how you WOULD simulate that, since I personally rely on the vibration of the engine as my reference for the bite point.
@@SourDisc Interesting. For me it didn't translate at all. I struggled a lot when transitioning to a real car, not just with the manual transmission part but with spatial awareness and so on. No amount of simracing I did prepared me for that.
At the racing limit which is where racing games were always intented to be played, Asseto Corsa is better. That said how people have modded AC to be more like Beam makes it more interesting to me.
For driving beamng, absolutely For racing assetto corsa. That's ALL you need to know folks, other comparisons are useless. Yes both can do those 2 things but clearly each one is more specialized in its own category. But i appreciate the comparisons to help people understand which one is for them or even why they should get both What i don't understand are the people that say one is objectively better than the other...
it depends on what grounds you compare them. assetto and beamng werent made to server 1 single purpose, so some of the purposes both games serve will overlap. like for example, the way random callsign described assetto corsa as a sandbox moddable car game with really good physics (which could also be used to describe beamng) idk why people completely ignore that this is a response to *that* specific video, and not a wider comparison.
@@SourDisc i understand your comparison, i personally love beamng more because i'm not a sim racer, i should have stated that i am not talking about the modded versions of the games i appologize for not being clear about that, like you have said it depends on the bases of one's comparison, i also ignored the fact that your video is a response to someone else's, i'll be honest i didn't watch that video. Thank you for clarifying. But i still stand in my opinion regarding AC being a much deeper simracing game than beamng when strictly speaking simulating a real race series, and i'll admit other comparisons are not as useless as it seemed to me
1. True 2. Different games for different purposes, both games do it quite well for its purpose 3. Again, different games, different stuff. Assetto Corsa's engine has a different purpose than BeamNG's, so you can't compare them. 4. It's a 9 year old game, what do you expect? Especially if they have ACC released and AC2 in the works 5. True, but again, it's a different game BTW: If someone will make a precise calculation car sim, I'll pay him with my lung and kidney. Thanks in advance.
beamng drive is 11 years old and the first public version was 10 years ago. And i agree they both do everything quite well for their purpose (although beamng has stuff the assetto should 100% have as an racing sim) to me beamng drive is far more fun, easier to setup, and way more detailed than assetto is. From what i can tell the only thing assetto corsa does better is car handling. edit: actually i forgot it has better wheel support and it has vr support, although you can get beamng working with vr just not natively.
@@Warsletadeadchannel Assetto Corsa is 10 years old, but its tech is much older. Original dev started in 2003 with netKar. And yes, the car physics of Assetto Corsa was programmed by two guys only, which is a remarkable thing. BeamNG is a sandbox based on real-time calculations, which means that it's more functional, but less precise. Assetto Corsa does this with data, which are sometimes an approximation of how the real car works. That fine tuning is almost entirely in dev's hands, so it can be much more precise and real. That means that it can't be so flexible. BeamNG does everything great to some extent, but in a lot of times it feels weird or unreal. But I still like it. Also, we shall wait what Assetto Corsa 2 will bring, because AC1 was made by a small team and nowadays it's driven by modders only.
I gotta say, I use assetto corsa as my main sim but all you said is on point. It's a game that has leaks everywere if you start looking for more than two minutes xD but somehow it still keeps itself afloat mainly because it's a great mod platform i guess
Yeah like if you're into racing, AC is better. Then when it comes to literally every other kind of driving BeamNG is just better in terms of physics, realism and overall enjoyment.
I kinda see the point of Your video, but I have to disagree with some of Your points. 1. Yeah, the clutch is pretty bad. Quick solution? Use car with automatic gearbox then You won't have to use clutch (inb4 argument that automatic transmission is better in BeamNG) 2. First of all, AC loads much faster than BeamNG so if You have to change something then it doesn't take much more time than BeamNG. Secondly, AC has a lot of plugins that let you change a lot of stuff on fly, so in my eyes this argument is invalid. 3. In Assetto Corsa you can put any engine you want to your car, it just takes a bit more work, so here I'd say it's 50:50. Also on the sidenote, it was clever that You showed setup screen of basic road car ;) 4. Exactly, AC is kept alive by users for the past 5 years or so. Who knows how the game would look like if it was updated up to this day (just take a look how iRacing developed through past few years). So is this point really valid? And usually the servers require the newest version of plugins which basically everybody have or should have. Also, what does it matter for sandbox/freeroam aspect of the game? Again, 50:50. 5. Default luncher for AC sucks major balls, that's true. But using Content Manager is not really that difficult and it has a lot of very useful features. There are tutorials for CM because of how many options you have there. BeamNG at start can be very overwhelming as well (which can make it not so accesible as You say), but it's probably easier for You because You spent much more time in BeamNG (nothing wrong with that) The video gives the impression that BeamNG is the only sim that matters and the rest is shit which is really unfair. Don't get me wrong, I really like BeamNG. I think it's really cool driving sim but I think it's just not there yet in terms of fast driving, both in free roam as well as on race track. Both games have their advantages and disadvantages and shitting on one of for no particular reason is not really cool.
i agree with the ui but i dont mind the graphics and refletcions. i mean they are software limitations as a result of the graphics engine being ass which i agree with
@@SourDisctorque 3D engine is gradually getting less ass over time so most of the problems that BeamNG have listed above will one day be all resolved (plus there are some quality mods you can mess around to improve BeamNG graphics and shadows i think)
@@SourDisc Tier is tier. If you put things in order then you create a ranking. Also when puting games on the list Jimmy put them one after another in each tier. If order in each tier would mean which is better then how could PCARS 3 be better than FH5?
Beam isn’t a proper sim. Yet. It has no tyre model and no proper aerodynamic properties. The aerodynamic one is an important note because it’s just simply object based drag and lift like Kerbal Space Program.
I mean it does have a tyre model, and it's honestly really good. It just doesn't have tyre thermals if that's what you mean. I don't think that takes away much from it being a proper sim
For me atleast, Asseto is a better racing sim. I have better feel when the car is on the limit, when its under or over it, its just more predictable, especially with F1 cars and dedicated race cars. Beam is a better driving sim imo, clutch feel is better, obviously the damage model and just generally feels better than AC when driving regular road cars.
why should a race sim *not* also be a good vehicle sim? and vice versa since beamng is a pretty good race simulator if you ignore the lack of rules and shi
because they focus more on the racing part rather than vehicle simulation. of course better vehicle simulation is good but that isnt their main focus. same as how beamng's main focus isnt racing
Regarding updates/fixes, AC was regularly updated during its early access and post release phase. On the other hand, while BeamNG is updated regularly, there isn't any finish line in sight and considering that devs mention this is BeamNG v1 and in how unfinished/unpolished state it is in many ways despite its age, I worry that they ever finish anything in the game before moving on to next project. Changing things on the fly - while it is true that you can adjust more things in BeamNG on the fly, the menu performance and navigation isn't good, so in the end, you could spend as much time tweaking things as in AC before getting desired result. I would say that both games are janky in many aspects due to their indie roots and age of initial release, but I wouldn't consider one significantly better than the other in general. AC has advantage in singular focus (no offroad, no open world), so it is better at what it does (asphalt circuit racing) than BeamNG.
AC is just ... Outdated at this point. Let's being real here, lots of simcade nowadays are already ahead of AC. The only thing that AC have is the fan base support and people account that a lot.
the things that you mentioned are interesting, but i was wondering about the physics of the games. what's best about beamNG's physics? i mean without the damage system. only in terms of perfectly working cars
Chassis flex and suspension I suppose, since all the components have their own weight and rigidity it provides a much more realistic representation of how a car actually moves, especially under stress like cornering or dealing with rough surfaces. The ffb might be kinda lacking but that's nothing to do with the physics, just the way the tires are simulated, which has made leaps and bounds since the game released. I didn't really mention crash physics in this video though since that's way too easy, and hundreds of people have done it before.
@@SourDisc yeah obviously. talking about how beamNG obviously has better crash physics would have been lame. but physically modelling a real car can probably have benefits on clean race tracks as well if we look at it in detail
if ac 2 released i recommended you to wait for a month or 2 or until there’s a discount and also check the reviews of the game to ensure that you get the best experience and not just buying a game that you will probably only play once or twice
@@6891s I wouldn't buy it for more than a few euros. I bought AC for 2 virtual euros from csgo and it is still dog shit, lost all my settings and wheel support several times out of nowhere.
Assetto corsa - 5 sec loading from acc launcher, while beamng have lagging menu buttons, 1 minute map load with fastest cpu and ssd on the planet. Assetto corsa - uses all graphic card resoures, 300+fps, while beam ng use only 50-60% of my 3080 Ti, and gives me 70-120fps. Assetto corsa - best car and driving physics, awesome force feedback, while beamng have good clutch realisation, awesome soft body phisics, while having sim-arcade like driving physics.
well beamng have to calculate the physic in real time a lot more than ac so low fps is kinda obvious but beamng doesn’t have a sim-arcade physics, you probably turn on the arcade driving style in your settings or something idk im not an expert about this
@@6891s What is your understanding of calculating physics in real time? There is no difference in method's of moving car and calculation of wheel position in ac or beamng, or any other racing game, all game engines use line tracing (Raycast) to calculate wheel position, there are no actual simulation of wheel like you would imagine. What is going inside the engine is just one line tracing out of each place where wheel is, checking distance to ground "N" times in sec, softbody is a visual deformation of the car, these visual deformations have nothing to do with the physics and movement of the car! Beamng particularly is very easy game to made. Soft body is not resource intensive calculation, you can run racing game with soft body on any shitty android phone, and i've seen demos of them running on galaxy a3 2016. Im working as art designer for games studio, i dont know everything, but alot. There is no point of explaining why one game is more complicated than another, because you have no idea how physics in games work.
@@grusttish You don't even know how to say a lot, mister art designer lol. How is that even related to physics? xDD You also have no idea how PC works and you definitely overpaid for "your 3080ti" with no clue what you actually need.
originally i bought asseto expecting a simulation experience but its mostly a configuration nightmare and the tire physics are mediocre compared to beamng. beam also runs better but doesn't look as good as asseto does. if there are any graphic mods for beamng i completely skipped them. you also don't need any mod manager for beamng, just drop your zip files on the mods folder and you're good to go, don't even need to close the game.
ah yeah mate, the clutch thing isn't about the clutch at all, its how the game simulates throttle inputs: basically, in beamng the difference between 10% and 100% throttle at low RPM is very small, and increases at higher RPM (much like an actual engine with a throttle body, diesels are a different thing and I'm not too sure for those), assetto on the other hand just has a static throttle curve
i see, but even that being the case it doesnt change the fact that you can roll of the clutch with no throttle at all in beam, not 10% or even 1%. showing that it simulates something better, maybe its the flywheel or transmission and not the clutch, but its something other than just throttle curves at play.
In any car even with zero throttle the engine is still running though. It’s called ‘idling’ and a car will move at idle rpm in first gear. I highly doubt AC makes the engine 0 rpm when you don’t press the accelerator
Hi Disc of Sourness I really like your vids they are just... chill, kinda, but I wanted to ask what was that CRZ coupe-like covet mod and the highway that you drove on? (not WCUSA)
beamng has way better driving physics as a result of the way it simulates cars. the crash physics *are* the driving physics, and it all results in the customizablility that i showed in this video. also vr is not needed in order to create a sim game, its a very nice feature for sure but it doesnt really prove anything.
@@SourDisc every sim game has vr even rbr from 2005 the game dosent feel realistic its extremy hard to drift cars like the civetta scintilla while in real life a 488 is much easier to drift it also very hard to feel the limit of grip the ffb and tyres are much better in ac
@@hubertkam7647 again, beamng is still being updated and developed, and in most games that have vr it was probably not developed before the base game was fully working. also if you cant drift the scintilla then thats just a skill issue ig, a game being easier to drift in doesnt mean its more realistic lol, maybe you just suck
the thing is both have cons and pros. for beamng you need a pc, shitty graphics and aerodynamic physics and has only simple weather. assetto corsa is less realistic in many ways tho like the clutch and tires like in this video mentioned but also rallying is really bad and some other stuff. those who like cars and have a pc should use both
On the 5 points you gave, only one is about "driving" the other ones are criterias that have no reason to be... you could have talked about the better car damages on beamng, better suspension on taller vehicles. These two games aren't meant to be the same thing, one is a racing simulator, focusing on the realism of driving racing cars on car tracks... not tracks with jumps and loopings at every turn. The other is a car simulator, simulating car damages, mechanics wear and so on. Beam ng's car control aren't as good as assetto corsa in terms of tire grip. And beamng isn't an intuitive game AT ALL the settings menu is hell, the number of controls you have to map to fully use the cars is nut and the wheel support is catastrophic. Both games have their own pros and cons, comparing them isn't interesting. Same as comparing GTA and cyberpunk would make no sense, even if they both are open worlds
As a player of both games I view this video as incredibly biased, unfair and malicious. You clearly did everything to portrait AC in a worse view and completely ignore Beam's faults, making your "points" look just plain stupid in the long run. First, you talk about clutch physics by comparing an original vehicle created by the devs in Beam to some crappy low effort mod in AC. It's a complete unfair advantage. You should've shown an original car by Kunos in the first place. Beam is an overall car simulation game, while AC is a RACING sim. There was no need for stuff like proper car behaviour while stalling or turning the engine on and off by press of a button. Noone would do that stuff during racing. Second, that's where you fall flat completely. AC isn't as flexible as Beam? Maybe because BNG is a sandbox? A game to purely have fun in and do stuff on the go? Assetto is a racing sim, the very point of the game is to set up everything before you go, so online events can be fully restricted to be sure that nobody's gonna bend the rules. It's like comparing a child's play to strict adult activities... You are supposed to go by the rules - that is the point. Then your third point all comes down to the fact that you can't switch cars/parts/maps/etc while in-game in AC, so it's worse.... Does that even needs any sort of comment? Anyway, check the fifth point for a counter-argument to that as it's the same thing but expanded upon. Fourth. Wow, who would've thought that a 10 year old game that had it's last big update 7 years ago has not been getting more updates since? Plus you're talking about unofficial servers anyway so what's even the point? All popular third-party online servers require an up-to-date versions of CSP and SOL/PURE to play on, and you can set CSP to auto-update in the settings anyway. If anyone gets into compatibility issues during online play, it's not the game's fault but the server owner's or the person's that's playing for not keeping their stuff updated. Also, BeamNG keeps running like crap even on decent PC's. It's pretty clearly poorly optimized, and it's engine is starting to show it's age. The fact that to this day antialiasing just plain sucks, and there isn't any other sort of resolution scaling option is a joke. LOD distance is very poor too. No matter how many fancy visual effects they're gonna slap on it won't fix those problems or hide the game engine's age... Fifth, well I've gotta agree in some part here. AC's original menu is indeed a complete clusterf*ck, hence why Content Manager exists. And it really isn't hard to pick up on. Nobody forces you to check every single window and play with all the advanced settings. All you'll ever need is in the "drive" and "settings" tab - and that's it. Everything else can be competely ignored. Plus you can always load other people's setting presets literally by opening a link in your browser and clicking "apply". It's that simple. And it's funny how you haven't even said a word about Beam's UI and how it keeps lagging all the time, it's unresponsive, sometimes even straight up freezes. Stuff like fine-tuning by sliders is a complete pain in the a*s. And overall it's just visually unappealing. So overall, you sound insanely childish and passive-agressive. You keep putting yourself and your preffered game above the other. This isn't valid criticism, it's pure fanboyism. And by such behaviour you're only starting an unnecessary beef between the two communities. Your words at 4:08 very well explain all your intentions, attitude and complete ignorance towards the other game - complete elitism and fanboyism. Either compare both things in a fair, objective way, or just grow up first, and then voice your opinion on the Internet.
This is the last time I will say it, but this is a response video to random callsign, who portrayed assetto as a sandbox. Thus allowing me to make a very fair comparison to beamng. Plus maybe the reason I sound childish is that I *am* a child (still not 18 if you can believe it). You have to cut me some slack like honestly. Also if you've ever spoken to random callsign then you would realise that he is the complete definition of a fanboy and is very passive aggressive too. I'm not saying it justifies how I did this video but rather that this behaviour is not exclusive to me and this video alone. Lastly, of course this video is biased. It's not supposed to be a comparison, I'm literally outright saying that beamng is better, but that's not to say that it's not fair. As I'm comparing the two games as portrayed by random callsign. Hope that clears things up, just know that you're not alone in your opinion, there are plenty of people just as ignorant as you.
@@SourDisc you've never stated that it's a response to rcs's video, only that it "inspired you" to make it. he didn't directly compare ac to other games, only stated that "it's the best racing game", which is completely false btw and also a huge overstatement. what does that even matter anyway? i'm voicing my opinion on this video and not his. it should speak for itself. i'm not a fan of his, i've only watched his reviews and tutorials few times so idk if he acts the same way as you. he definitely does overestimate assetto but i highly doubt it goes that far. also your age isn't an excuse and it's not making you immune to criticism. you're the one being ignorant and cocky towards people who disagree with you instead of admitting that you're in the wrong at least in some extent.
@@dusterpl6093 dude idk why youre still pushing for an answer, we disagree and if you dont like my video then you dont need to watch it again. you just arent listening and thats fine, you clearly only care about getting the exact answer you want, which i cant give since you dont want to hear that youre misunderstanding it.
@@dusterpl6093 also i wasnt just saying it "inspired me" just for the sake of it, inspiration can mean many things, and i was of course inspired to make it by the claims he made in that video. i thought it was clear enough that it was essentially a response video, as it relies on the way assetto corsa was described in his video.
I mean, I clarly love BeamNG, and I just bought AC yesterday, and my thoughts are that AC is really heavy in contrast with Beam, and in real life I guess that it is really in between those. Also, for mods, I still prefer Beam. Tho, in some cases, Ac is more likely to be real by the fact that BeamNG got a few helps like oversteering helps. (I'm with a controller, I know...) What do you think ?
You SHOULD also pay for CSP and SOL to unleash AC's potential. I play GTR2 which costs $5 and has more functionality while being released in 2006. I don't think that the game is good if it is so ONLY with mods.
i thought its going to be another oh beamng has crash physics blabla bla, but those points u mentioned are actually better than ac. tho the clutch is "better" in ac in one way, u can shift depending on your rpm without/barely pressing pressing the clutch pedal. while in beamng if u shift too fast or the pedal isnt pressed to 101% the gear wont go in or instantly will damage your gearbox. beamng hates shifting too fast.
"better" seems to mean more arcadey to you. no problem with that but beamng's system is way more realistic, try slamming gears in a showroom manual golf and it wont like that for sure. in beamng though with race transmissions, you can in fact shift quicker. and with a little skill, without clutch at all (rev matching). mainly assetto doesnt incorporate mis-shifting in quite the same way because it fails to include many bone stock cars that would suffer from this.
@@SourDisc bro, its not arcady. i didnt say u should slam your gears, just fast shifting doesnt like beamng. its actually more arcady in beamng than ac.
@@SourDisc and with better i meant actually noticing that im fast shifting while pressing the clutch while beamng doesnt realise that. beamng cant even recognice slow shifting sometimes just because the pedal might be only pressed at 99.99%
@@SourDisc yes starting from a stand still in ac might not be the best but thats something u barely do in ac compared to beamng. when it comes to the rest of the clutch in ac its more realistic than in beamng.
thats more of a deadzone issue, if its not recognising shifts you could set a 2-3% deadzone at the end of the clutch axis to fix it. and not only that, beamng literally does shift faster only when you are pressing the clutch. if you dont press the clutch then you either have to rev match, or you will end up completely melting the syncro (just like irl). ive never really noticed this in AC, not to mention you can drive totally without the clutch in AC with no side effects besides slightly slower shifting.@@Rey-vm9it
2:24 Isnt that possible in AC with mods? I’m just not 100% sure. 3:30 Also, in terms of compatibility AC is on console (pure trash compared to Beam and AC on pc.) but yeah we want Beam on console.
idk if there exists some kind of engine loader for assetto corsa, but even if there does then parts arent interchangable since the car isnt simulated modually like in beamng (with totally separate parts etc)
@@SourDisc yes its bad as fuck but still i will be happy to just sit in my livingroom playing beam on my xbox instead of being in my room playing it on pc
you couldnt have licensed car brands with that detailed of a physics model. as, if you crash a car in the game and it looks unsafe, then it paints the real life brand in a bad light. which is why they have lore friendly cars, which i actually love.
@@SourDisc beamng used to support real life car mods for a while but then i think they got in trouble because they scrubbed all of those mods from the workshop and now we have shitty knockoff cars
@@m4tthew1 exactly, beamng has most other important parts covered. you clearly are looking for things to complain about when the problem doesnt actually exist. sure the tire model can get better, but its definitely never going to get worse and its a lot better than it used to be
@@SourDisc Nah, there is no weight transfer sensation, maybe next upadte fix it. either way, if Beam gets better optimization, real cars (and i know there are mods but most are shit) and better ffb, Beam could beat most sims
you said in the intro how its a comparison of RACING sims and tbh beamng as of right know is a terrible RACING sim, especially vanilla but even with mods its lacking (beamng is still in development tho so it might be better in uhh 10 years). Funny thing is that assetto is a pretty bad racing sim too - better (but still bad) AI, lack of simple rules like proper DRS zones, only lap races by default, no running starts, no safety car etc etc BUT it is still a way better racing sim than beamng Now when it comes to fitting those two games into a DRIVING sim category, beamng in many ways destroys assetto but as of right now assetto still has an upperhand in tire simulation which i hope beamng can one day change
fair enough, once beamng gets better at tires and aerodynamics simulation then it will have the upper hand in pretty much everything except racing. but i suppose what i forgot to mention is that Randomcallsign also portrayed assetto corsa as one of the best sandboxes much more than he mentioned racing simulation. so i was going based off that, and if its sandbox driving youre looking for, then beamng is better. especially when it comes to driving physics, even when thats what assetto corsa is renowned for.
I love both games but I stopped playing Beamng because it is not VR compatible and as I have no monitor screen and only play on VR. I find myself playing assetto corsa more and no Beamng because the Vorpex and other third party VR are no good. So i keep hoping that Beamng will have VR compatible one day and I am waiting for that day. For now its Assetto Corsa for me.
That seems like a... Very specific situation you got there lol. But I don't really get it, VR headsets are way more expensive than monitors to start with.
BeamNG is undoubtedly the most realistic racing sim we have, it is definitely more user friendly than AC, but AC is a better racing game, hopefully with more updates BeamNG will be able to change that Also AC's mods are better in general, there are a lot of realistic mods on AC, meanwhile the BeamNG community doesn't seem to care much about realism (Assetto Corsa is my favourite game btw, just so you know I'm not being biased, just honest)
BeamNG is my waifu, never to be let down.
W
"Never back down ,never give up", A wize man once said💀
The drifting is not on a wheel
I thought it was my waifu
definitely never give BeamNG up and never let the game community down, also never run around the 2 games and desert the games (ik the joke is pretty bad no need to tell me)
Imagine how advanced BeamNG will be in its full release - IF it will ever have a full release lol
its gonna be a while for sure
Hope not , it has to keep being updated👍
@@nerfgodbigguy1405 agreed. if BeamNG will ever be fully released I will miss the hype of the updates so much. It's a win-lose situation
@@ps2bndled When a BeamNG update drops, It's like how the old fortnite updates felt.
maybe BeamNG will be fully released by around 2069 or we have to wait until somewhere ‘till 2420 for a full release
If you are into racing, AC has the upper hand or just get more serious and dive into ACC/iRacing/Raceroom. AC's tagline makes it clear that it's not intended to be an open-world all-purpose sim. The community did all of this.
BeamNG is what I call as a true car driving simulator.
very good point, it was community modders that turned assetto corsa into more of a beamng competetor (with freeroam etc) and essentially turned it into something it wasnt designed to be. i suppose this video was a copparison between modern modded assetto corsa vs beam but i realise that might not be fair if you wanted to compair vanilla game vs vanilla game.
I thought the clutch thing was gonna be a mild "it doesn't feel quite right" gripe.
But Assetto basically doesn't simulate a clutch. You can't stall the car, you can't even drag the clutch, according to your vid. For a driving simulator that is abysmal lol.
Big respect for not just going "tHe DaMaGe", as amazing as that is in itself, and bringing up broader points.
Ik its 6 months late but they had an excuse for that. In pits menu where you change tires and such your car It would just start rolling away because you had no control over it. So they had to disable its physics below 3kmh so it wouldnt roll around. Its very annoying and its not possible to disable it unless you know how to edit the assetto corsa physics engine.
@@mrparadisedrifter1678 That has to be the worst solution to that problem they could have possibly implemented, a low-speed physics disable that also works outside of the pits. They could have just, oh I don't know, applied the brakes when in the pit menu?
You could talk about more on cluch, transimision, engine parts. How the engine moves on stock engine mounts and you can change to solid mounts. Oil simulator in the engine. You can show how the power from engine to transimision to driveshaft, diff, axle and how they all spin. And sound of fans when is car hot. How drivebelts and turbo spins...
yeah pretty much every aspect of car simulation is better in beamng lol
@@SourDisc lair
@@imdeadfrl uno reverse
to be fair i dont care if the oil is simulated or not. i wanna race, not simulate car issues.
so i like that he focused on the real issues like the clutch because for drivers only one thing matters: does it drive realistically or not. how it breaks down is secondary, just fluff.
@@mr.nobodyx Simulating car issues open up a lot of possibilities for things like rally though. Part of a good rally simulation is the "keeping the car moving" part.
Its crazy how people put asseto as a better simulation, where assetto is a racing game while BeamNG isn't focused on race and more on car physics, details, realistic preformance, vehicle customization, and much much more.
it's a better racing sim. When it comes to the actual dynamics of driving a race car around the track, the feel of AC and the FFB is unbeatable. Sure, it doesn't go in-depth into the mechanical systems of the car, but does it need to for that purpose?
@@ElShogoso Exactly my point. Beamng is a simulation of the car, while asseto is a simulation of racing, drifting, etc of a track/drift car. (sorry if i worded that weirdly, i dont know exactly how to word it)
@@ElShogoso idk, one day assetto has decent FFB feel and another day all settings are messed up and wheel is barely turnable. It is so unstable and so poorly made that I need to spend more time in settings every day than actual race.
Seriously I cannot wait for whenever this tire update is coming. We'll finally have the definitive, most realistic simulation of a tire that has ever been done in real time.
Beamng is literally like a full vehicle simulation. Nothing can really compete with it.
fax
As somebody who has played assetto Corsa and still plays beamng I agree.
But there’s one more thing: You can do way more things in beamng.
if you are really into cars and the automotive stuff and not just racing or basic rallying, beamNG is always the best option. The level of detail is insane and almost every update adds something new to improve the game. Looking forward to 0.30!
2:00
I expected everything BUT a Fiat Palio here.
But i like it, it's nice to see cars that i see on the streets in the game
yeah complaints aside, assetto corsa does have some nice car mods
@@SourDisc it very much does, and also the variety is astonishing.
fr 🤣i have some Fiat Uno mods in my Content Manager
BeamNG just needs proper aerodynamic simulation so you can draft off others and a good tyre heat/wear system (someone has modded that in but private racing mod for now). If those two things are added I'm sure more hardcore sim racers would be setting up competitive multiplayer races especially at how nicely you can feel the car through the FBB using even an entry level wheel.
Edit: I found a mod called "Luuks Tyre Thermals and Wear Mod 1.1" for tyre wear and heat that is available now for everyone but I haven't tested it myself.
apart from that, the only other thing I can see stopping BeamNG from being the best racing sim is the at times(at least) wonky multiplayer.
@@chilledburrito I've noticed some wonky multiplayer behaviour but it's mostly because of ping or bad internet speeds from others or yourself.
@@VexxedSR That's definitely a factor, but even if everyone in a server has low ping and any level above Macca's free WiFi, the pure Beamnyness of BeamMP makes the time continuum hurt. But all things considered It could definitely be worse.
@@chilledburrito I used to play beammp before when it first started to get popular and getting kicked or banned for changing cars or setups was a hassle for everyone involved. Glad they added a queue for that but still get some freezes or stutters when multiple people try swapping cars or changing their setups/parts. The biggest thing I hate is how the other cars snap back on your screen when they oversteer, immersion breaking when you see that but forgivable with the amount of fun that can be had. The best part about beamng and beammp is that it's only going to get better as time goes on.
@@VexxedSR 100%, the metaphorical snowball has been pushed, I can only imagine what BeamNG will look like in even a couple years(good snowball, not a bad one).
Finally someone who admires how ubelievable BeamNG is as a simulator. Good job buddy! =)
i completely agree
the only thing that assetto corsa does better is the force feedback (as long as you're on a road) and vr support
yeah i agree, although the ffb in assetto gets a bit funky when you reverse
true, as soon as the car is off the tarmac AC goes a bit crazy on the FF and handling.
as someone who plays beamng a religious amount, i completely agree
Btw, screaming tires: There’s a setting called tire offset in the Assetto menus that decides when the tire screeching sound cuts in. It works like this:
0 offset-A tire that exists screams.😂
100-A tire at peak grip is beggining to whining.
200-A tire screeching is locked, skidding or sliding.
the fact that modders don't auto-set these settings to normal values and force users to config everything themselves is what ruins AC for most people.
Beamng is like my first born son and youngest daughter. Assetto is the middle child
Assetto Corsa is a racing sim more than a normal driving sim, normal driving in Assetto is dog but racing in BeamNG is kinda dog too. I love both games but the comparison were quite unfair imo
im comparing the games from the standpoint given in random callsign's video, which portrats assetto corsa as a sandbox moddable game, which is how most people use it these days.
Hey SourDisc! I absolutely love your videos. Thank you for putting in the effort to make videos. No beamng content is quite like yours! Thank you :)
2:00 I know this pain all too well. I changed bunch of settings and then my game wouldn't start so I had to find what was wrong and disable/enable it
i thought like half of these like the tire screeching and the clutch was just me lol great vid
yeah it feels like it lmao
I am NOT gonna cry about it
awww look at this big boy not crying
ngl i love them both the same amount, assetto is just beautiful and has amazing sounds, and beam is just... beam :)
2:01 BRO U GOT A GOLD BRAZILIAN NORMAL CAR FIAT PALIO LOOOOL😂😂😂😂😂
There is at least one more thing that NO RACING GAME HAVE (no GTA 5 as that don't even count even tho they have race related categories if you gonna tell me about that) which is the "Mechanical Empathy" which is basically what Beam has (like whenever you damage a part that it can affect depending on that part such as the engine or like another example is that if you use a Volkswagen Beetle and lapping the track many times,you basically don't even need to cool down whilst the Autobello Piconilla "which is not even the beetle that it is based out of but it is A FIAT BUT SOMEHOW LOOKS LIKE SO" if drive it as same amount at the other racing game,you will realise quickly that you have to either slow down or completely stop and turn off the engine just to simply cool down the engine before you can even finish the rest of the lap depending how much lap it is to)
bro i love racisting
same
thabks for taking the time for making this. moat people don't really understand how advanced of a sim beamng is. and in this video you didnt even talk about the phyiscs, i think its the biggest part of it as every part of the car is simulated and modeled while in all other sims cars are just boxes on wheels
Also chassis flex, weight transfer, engine, brakes, oil simulation, and suspension modeling is by far the best than any other sim, plus BeamNG aims for simulating everything in terms of different motorsports (racing, off-road, rock crawling, rally, drag racing, drifting, street racing etc), than AC, although AC has the better tire model and graphics. Beam also simulates every type of vehicle from 3-wheelers, classic cars, semis/buses, sports, super car, electric cars, trucks, off-roaders, buggies, etc and from different time periods. Beam also has the best feeling of driving low-end shitboxes :)
yeah i agree, i should really have metioned chassis flex as that is something that practically no other game has. it really improves the driving vs assetto
@@SourDisc Part 2 maybe?
@@SpaceGood. yeah i probably will make a part 2 at some point
The thing that keeps me playing both Beam and Assetto is the latter’s FFB. I’ve made posts asking the Beam devs to give more options to tune FFB. For instance some form of exaggeration to understeer and weight transfer would be good options. Also if there could be a little vibration before brake lockup. These are things that you have body feel for in the real world.
beamng is also alot worse with mods i have over 4k mods in asseto and everthing works and the performance is the same while beamng is preety much unplayable with over 400 mods
thats because the mods are way more detailed and polished. and harder to make too, plus beamng is still being developed so watch this space
@@SourDisc There are some good mods and shit mods both for AC and BeamNG. If You'd like to see an extremaly detailed car for AC, check out IER P13c. It even comes with instrucions manual! Also, higher difficulty in creating mods for BeamNG is not exactly positive. If the difficulty is high, then there will be less good quality cars for BeamNG. Take a look at rFactor 2 in this regard. rF2 has a fantastic physics engine with top level tires model, but nobody knows how to use them properly and that's why there are not a lot of good cars for rF2.
You can't deny that Assetto Corsa is not only much more fun but also more realistic for racing. BeamNG is simply a car simulator, nothing more.
I can and I will deny it. Maybe the racing part is more refined in assetto but the game with the more detailed simulation will always have more potential. That's beamng.
AC much more fun than BeamNG? Ain't no way.
It's actually crazy how I learned how to drive manual because of beamng, yeah, I don't have a manual car, but I've gotten quite a lot of the basics down on how to really drive a manual vehicle and how a manual vehicle would work in real life scenarios. It amazes me at how well the clutch engagement system really is and how well it was thought through no matter the car.
same here, first time i got in a manual irl i drove it like it was nothing.
As someone who owns a manual, I don't feel that way. I played a lot of beamng but when I went to driver school to learn to drive a real car I still stalled quite a few cars until I got the hang of it. Like, maybe to just get the car rolling on a straight line it's good enough, but if you're trying to for example, learn how to get going on a cliff without rolling back, which involves finding the bite point of the clutch and letting to of the brake while keeping the car stopped just on the clutch pedal, beamng isn't nearly precise enough to teach you that, at least not in a way that is translatable to a real car. Hell, I don't even know how you WOULD simulate that, since I personally rely on the vibration of the engine as my reference for the bite point.
@@ElShogoso beamng taught me everything I needed to know, hill starts were easy for me irl
@@SourDisc Interesting. For me it didn't translate at all. I struggled a lot when transitioning to a real car, not just with the manual transmission part but with spatial awareness and so on. No amount of simracing I did prepared me for that.
@@ElShogoso yeah I mean spatial awareness can't really be taught anywhere but irl to be fair, and people are different
Lmaoooo thanks for doing this my bro, he has no idea how good beamng is. He definitely needs to play it more...😂👏👏
now we gotta wait for him to see this video lol
@@SourDisc honestly 😭😭 hes gonna go bat shit
I love assetto corsa and beamng as a whole
2:01 BRASILIAN CAR MENTIONED
LOL i only watch beamng from your channel, love your sense of humor
and lets not forget crash physics
At the racing limit which is where racing games were always intented to be played, Asseto Corsa is better. That said how people have modded AC to be more like Beam makes it more interesting to me.
For driving beamng, absolutely
For racing assetto corsa.
That's ALL you need to know folks, other comparisons are useless.
Yes both can do those 2 things but clearly each one is more specialized in its own category. But i appreciate the comparisons to help people understand which one is for them or even why they should get both
What i don't understand are the people that say one is objectively better than the other...
it depends on what grounds you compare them. assetto and beamng werent made to server 1 single purpose, so some of the purposes both games serve will overlap. like for example, the way random callsign described assetto corsa as a sandbox moddable car game with really good physics (which could also be used to describe beamng)
idk why people completely ignore that this is a response to *that* specific video, and not a wider comparison.
@@SourDisc i understand your comparison, i personally love beamng more because i'm not a sim racer, i should have stated that i am not talking about the modded versions of the games i appologize for not being clear about that, like you have said it depends on the bases of one's comparison, i also ignored the fact that your video is a response to someone else's, i'll be honest i didn't watch that video. Thank you for clarifying. But i still stand in my opinion regarding AC being a much deeper simracing game than beamng when strictly speaking simulating a real race series, and i'll admit other comparisons are not as useless as it seemed to me
@@babab_m yeah thats fair enough, thanks for understanding
1. True
2. Different games for different purposes, both games do it quite well for its purpose
3. Again, different games, different stuff. Assetto Corsa's engine has a different purpose than BeamNG's, so you can't compare them.
4. It's a 9 year old game, what do you expect? Especially if they have ACC released and AC2 in the works
5. True, but again, it's a different game
BTW: If someone will make a precise calculation car sim, I'll pay him with my lung and kidney. Thanks in advance.
beamng drive is 11 years old and the first public version was 10 years ago. And i agree they both do everything quite well for their purpose (although beamng has stuff the assetto should 100% have as an racing sim) to me beamng drive is far more fun, easier to setup, and way more detailed than assetto is. From what i can tell the only thing assetto corsa does better is car handling.
edit: actually i forgot it has better wheel support and it has vr support, although you can get beamng working with vr just not natively.
@@Warsletadeadchannel Assetto Corsa is 10 years old, but its tech is much older. Original dev started in 2003 with netKar. And yes, the car physics of Assetto Corsa was programmed by two guys only, which is a remarkable thing.
BeamNG is a sandbox based on real-time calculations, which means that it's more functional, but less precise. Assetto Corsa does this with data, which are sometimes an approximation of how the real car works. That fine tuning is almost entirely in dev's hands, so it can be much more precise and real. That means that it can't be so flexible.
BeamNG does everything great to some extent, but in a lot of times it feels weird or unreal. But I still like it. Also, we shall wait what Assetto Corsa 2 will bring, because AC1 was made by a small team and nowadays it's driven by modders only.
@@ugencz8364 agree with it all 👍
I gotta say, I use assetto corsa as my main sim but all you said is on point. It's a game that has leaks everywere if you start looking for more than two minutes xD but somehow it still keeps itself afloat mainly because it's a great mod platform i guess
1:00 Passat.👍
Beamng be my cup of Tea I don’t drink tea
The two games fill diferent niches.
Yeah like if you're into racing, AC is better. Then when it comes to literally every other kind of driving BeamNG is just better in terms of physics, realism and overall enjoyment.
2:33 knulle1 doing its service i see
you cannot escape the knulle
I kinda see the point of Your video, but I have to disagree with some of Your points.
1. Yeah, the clutch is pretty bad. Quick solution? Use car with automatic gearbox then You won't have to use clutch (inb4 argument that automatic transmission is better in BeamNG)
2. First of all, AC loads much faster than BeamNG so if You have to change something then it doesn't take much more time than BeamNG. Secondly, AC has a lot of plugins that let you change a lot of stuff on fly, so in my eyes this argument is invalid.
3. In Assetto Corsa you can put any engine you want to your car, it just takes a bit more work, so here I'd say it's 50:50. Also on the sidenote, it was clever that You showed setup screen of basic road car ;)
4. Exactly, AC is kept alive by users for the past 5 years or so. Who knows how the game would look like if it was updated up to this day (just take a look how iRacing developed through past few years). So is this point really valid? And usually the servers require the newest version of plugins which basically everybody have or should have. Also, what does it matter for sandbox/freeroam aspect of the game? Again, 50:50.
5. Default luncher for AC sucks major balls, that's true. But using Content Manager is not really that difficult and it has a lot of very useful features. There are tutorials for CM because of how many options you have there. BeamNG at start can be very overwhelming as well (which can make it not so accesible as You say), but it's probably easier for You because You spent much more time in BeamNG (nothing wrong with that)
The video gives the impression that BeamNG is the only sim that matters and the rest is shit which is really unfair. Don't get me wrong, I really like BeamNG. I think it's really cool driving sim but I think it's just not there yet in terms of fast driving, both in free roam as well as on race track. Both games have their advantages and disadvantages and shitting on one of for no particular reason is not really cool.
Eh we'll have to agree to disagree. I never said beamng is the only sim that matters, I still love ac in its own way
Actually i like beamng but i hate those pixelated graphics, slow af UI and slow reflections... Thats it. Other than that it is a pretty good game.
i agree with the ui but i dont mind the graphics and refletcions. i mean they are software limitations as a result of the graphics engine being ass which i agree with
@@SourDisctorque 3D engine is gradually getting less ass over time so most of the problems that BeamNG have listed above will one day be all resolved (plus there are some quality mods you can mess around to improve BeamNG graphics and shadows i think)
Point 6. Rallying
thats true, since cars dont act like bouncy balls in beamng lol
beam didn't get beated in jimmys tier list, they are the same level
they are the same tier, but assetto is one to the left, therefore beating it. thats how tier lists work (i think)
@@SourDisc Tier is tier. If you put things in order then you create a ranking. Also when puting games on the list Jimmy put them one after another in each tier. If order in each tier would mean which is better then how could PCARS 3 be better than FH5?
Beam isn’t a proper sim. Yet. It has no tyre model and no proper aerodynamic properties. The aerodynamic one is an important note because it’s just simply object based drag and lift like Kerbal Space Program.
I mean it does have a tyre model, and it's honestly really good. It just doesn't have tyre thermals if that's what you mean. I don't think that takes away much from it being a proper sim
Are you saying beamng does not calculate aerodynamics at all?
BeamNG Drive is just *BETTER*
off to play BeamNG now
For me atleast, Asseto is a better racing sim. I have better feel when the car is on the limit, when its under or over it, its just more predictable, especially with F1 cars and dedicated race cars. Beam is a better driving sim imo, clutch feel is better, obviously the damage model and just generally feels better than AC when driving regular road cars.
Yeah I think ac simulates race tyres better, but beam is definitely not far off and it's only gonna get better
race sim vs vehicle sim. not the same….
why should a race sim *not* also be a good vehicle sim? and vice versa since beamng is a pretty good race simulator if you ignore the lack of rules and shi
because they focus more on the racing part rather than vehicle simulation. of course better vehicle simulation is good but that isnt their main focus. same as how beamng's main focus isnt racing
@@bluepasta9505 thats fair, but if beamng focused more on racing then it would be better than assetto period.
@@SourDisc yeah probably
Regarding updates/fixes, AC was regularly updated during its early access and post release phase. On the other hand, while BeamNG is updated regularly, there isn't any finish line in sight and considering that devs mention this is BeamNG v1 and in how unfinished/unpolished state it is in many ways despite its age, I worry that they ever finish anything in the game before moving on to next project.
Changing things on the fly - while it is true that you can adjust more things in BeamNG on the fly, the menu performance and navigation isn't good, so in the end, you could spend as much time tweaking things as in AC before getting desired result.
I would say that both games are janky in many aspects due to their indie roots and age of initial release, but I wouldn't consider one significantly better than the other in general.
AC has advantage in singular focus (no offroad, no open world), so it is better at what it does (asphalt circuit racing) than BeamNG.
@@Rosaslav I agree
AC is just ...
Outdated at this point. Let's being real here, lots of simcade nowadays are already ahead of AC.
The only thing that AC have is the fan base support and people account that a lot.
Can't we just love both games equally? I have 300 hours on each
the things that you mentioned are interesting, but i was wondering about the physics of the games. what's best about beamNG's physics? i mean without the damage system. only in terms of perfectly working cars
Chassis flex and suspension I suppose, since all the components have their own weight and rigidity it provides a much more realistic representation of how a car actually moves, especially under stress like cornering or dealing with rough surfaces. The ffb might be kinda lacking but that's nothing to do with the physics, just the way the tires are simulated, which has made leaps and bounds since the game released. I didn't really mention crash physics in this video though since that's way too easy, and hundreds of people have done it before.
@@SourDisc yeah obviously. talking about how beamNG obviously has better crash physics would have been lame. but physically modelling a real car can probably have benefits on clean race tracks as well if we look at it in detail
@@Beatsbasteln yeah racing in beam feels great when everything is set up right
lets see what AC2 has to offer
fair enough
if ac 2 released i recommended you to wait for a month or 2 or until there’s a discount and also check the reviews of the game to ensure that you get the best experience and not just buying a game that you will probably only play once or twice
@@6891s I wouldn't buy it for more than a few euros. I bought AC for 2 virtual euros from csgo and it is still dog shit, lost all my settings and wheel support several times out of nowhere.
Assetto corsa - 5 sec loading from acc launcher, while beamng have lagging menu buttons, 1 minute map load with fastest cpu and ssd on the planet.
Assetto corsa - uses all graphic card resoures, 300+fps, while beam ng use only 50-60% of my 3080 Ti, and gives me 70-120fps.
Assetto corsa - best car and driving physics, awesome force feedback, while beamng have good clutch realisation, awesome soft body phisics, while having sim-arcade like driving physics.
beamng does absolutely not have arcade driving physics, are you listening to yourself 💀💀
well beamng have to calculate the physic in real time a lot more than ac so low fps is kinda obvious but beamng doesn’t have a sim-arcade physics, you probably turn on the arcade driving style in your settings or something idk im not an expert about this
@@6891s What is your understanding of calculating physics in real time? There is no difference in method's of moving car and calculation of wheel position in ac or beamng, or any other racing game, all game engines use line tracing (Raycast) to calculate wheel position, there are no actual simulation of wheel like you would imagine. What is going inside the engine is just one line tracing out of each place where wheel is, checking distance to ground "N" times in sec, softbody is a visual deformation of the car, these visual deformations have nothing to do with the physics and movement of the car! Beamng particularly is very easy game to made. Soft body is not resource intensive calculation, you can run racing game with soft body on any shitty android phone, and i've seen demos of them running on galaxy a3 2016. Im working as art designer for games studio, i dont know everything, but alot. There is no point of explaining why one game is more complicated than another, because you have no idea how physics in games work.
@@grusttish yeah it true that i don’t know how physic in game work im still looking into it
@@grusttish You don't even know how to say a lot, mister art designer lol. How is that even related to physics? xDD You also have no idea how PC works and you definitely overpaid for "your 3080ti" with no clue what you actually need.
originally i bought asseto expecting a simulation experience but its mostly a configuration nightmare and the tire physics are mediocre compared to beamng. beam also runs better but doesn't look as good as asseto does. if there are any graphic mods for beamng i completely skipped them. you also don't need any mod manager for beamng, just drop your zip files on the mods folder and you're good to go, don't even need to close the game.
what map did you use for this video? it looks good for roadtrips
its the shutoko map, its actually ripped from an assetto corsa mod lol
ah yeah mate, the clutch thing isn't about the clutch at all, its how the game simulates throttle inputs:
basically, in beamng the difference between 10% and 100% throttle at low RPM is very small, and increases at higher RPM (much like an actual engine with a throttle body, diesels are a different thing and I'm not too sure for those), assetto on the other hand just has a static throttle curve
i see, but even that being the case it doesnt change the fact that you can roll of the clutch with no throttle at all in beam, not 10% or even 1%. showing that it simulates something better, maybe its the flywheel or transmission and not the clutch, but its something other than just throttle curves at play.
In any car even with zero throttle the engine is still running though. It’s called ‘idling’ and a car will move at idle rpm in first gear.
I highly doubt AC makes the engine 0 rpm when you don’t press the accelerator
If beamng made it possible to run with better graphics while having more fps. There would be way more players on beamng.
Underrated ahh channel
what is the name of the mod for the tachometer at 1:12 ?
I think it's just "enhanced tachometer" on the repo. It was updated recently I think
E V E R Y T H I N G
Big one for me is sound. Assettos interior sounds are awful even for the time and it borderline ruins the immersion for me.
What's the CRX style Covet? Is it a mod?
Hi Disc of Sourness I really like your vids they are just... chill, kinda, but I wanted to ask what was that CRZ coupe-like covet mod and the highway that you drove on? (not WCUSA)
the coupe is part of the KLJP addon pack, and the highway is the tokyo shutoko highway
FINALLY some one understands
Whats that map in the background?
www.beamng.com/threads/tokyos-shuto-expressway-metropolitan-expressway.61259/
But is it okay if I buy it for racing and not for ultra realistic car simulation? I have both btw
@@ianmoises yeah assetto is good at some things
When asetto corsa 2 comes out it will be the best sim ever
It's not gonna bro, they already invested so much in ac competizione
yippy sourdisc upload
what the map your playing on at 3:33
Great vid by the way
its the Shutoko map for beamng www.beamng.com/threads/tokyos-shuto-expressway-metropolitan-expressway.61259/
on begining of the video you was driving e46? where i can find it please :)
i think its this one im not sure though www.modland.net/beamng.drive-mods/cars/bmw-5-series-e39-release.html
@@SourDisc wait that was e39? idk thank you bro
@@tom6128 yeah it was lol
i want to know which of these 2 games are more suitable for sim racing (aka has the most realistic driving experience no mods)
Beamngdrive but asseto beacuze it has more racing maps in IT but beamng Bc more a lot more realistic
Assetto Corsa is a lot better for racing (imo) and BeamNG is better for full simulation
asseto is also much better in driving physics and force feedback and has vr which are the things that are needed to be in a driving sim
beamng has way better driving physics as a result of the way it simulates cars. the crash physics *are* the driving physics, and it all results in the customizablility that i showed in this video. also vr is not needed in order to create a sim game, its a very nice feature for sure but it doesnt really prove anything.
@@SourDisc every sim game has vr even rbr from 2005 the game dosent feel realistic its extremy hard to drift cars like the civetta scintilla while in real life a 488 is much easier to drift it also very hard to feel the limit of grip the ffb and tyres are much better in ac
@@hubertkam7647 again, beamng is still being updated and developed, and in most games that have vr it was probably not developed before the base game was fully working. also if you cant drift the scintilla then thats just a skill issue ig, a game being easier to drift in doesnt mean its more realistic lol, maybe you just suck
@@SourDisc ruclips.net/video/TnQm8wUFEIQ/видео.html thats 3 years ago also i race cars irl and they feel way more like ac than beamng
@@hubertkam7647 looks like you know what you're doing but even still beamng has better driving physics simply because of how they simulate the cars
I love Assetto Corsa way more than BeamNG, but I completely agree.
the thing is both have cons and pros.
for beamng you need a pc, shitty graphics and aerodynamic physics and has only simple weather.
assetto corsa is less realistic in many ways tho like the clutch and tires like in this video mentioned but also rallying is really bad and some other stuff. those who like cars and have a pc should use both
On the 5 points you gave, only one is about "driving" the other ones are criterias that have no reason to be... you could have talked about the better car damages on beamng, better suspension on taller vehicles. These two games aren't meant to be the same thing, one is a racing simulator, focusing on the realism of driving racing cars on car tracks... not tracks with jumps and loopings at every turn. The other is a car simulator, simulating car damages, mechanics wear and so on. Beam ng's car control aren't as good as assetto corsa in terms of tire grip.
And beamng isn't an intuitive game AT ALL the settings menu is hell, the number of controls you have to map to fully use the cars is nut and the wheel support is catastrophic.
Both games have their own pros and cons, comparing them isn't interesting. Same as comparing GTA and cyberpunk would make no sense, even if they both are open worlds
As a player of both games I view this video as incredibly biased, unfair and malicious. You clearly did everything to portrait AC in a worse view and completely ignore Beam's faults, making your "points" look just plain stupid in the long run.
First, you talk about clutch physics by comparing an original vehicle created by the devs in Beam to some crappy low effort mod in AC. It's a complete unfair advantage. You should've shown an original car by Kunos in the first place. Beam is an overall car simulation game, while AC is a RACING sim. There was no need for stuff like proper car behaviour while stalling or turning the engine on and off by press of a button. Noone would do that stuff during racing.
Second, that's where you fall flat completely. AC isn't as flexible as Beam? Maybe because BNG is a sandbox? A game to purely have fun in and do stuff on the go? Assetto is a racing sim, the very point of the game is to set up everything before you go, so online events can be fully restricted to be sure that nobody's gonna bend the rules. It's like comparing a child's play to strict adult activities... You are supposed to go by the rules - that is the point.
Then your third point all comes down to the fact that you can't switch cars/parts/maps/etc while in-game in AC, so it's worse.... Does that even needs any sort of comment? Anyway, check the fifth point for a counter-argument to that as it's the same thing but expanded upon.
Fourth. Wow, who would've thought that a 10 year old game that had it's last big update 7 years ago has not been getting more updates since? Plus you're talking about unofficial servers anyway so what's even the point? All popular third-party online servers require an up-to-date versions of CSP and SOL/PURE to play on, and you can set CSP to auto-update in the settings anyway. If anyone gets into compatibility issues during online play, it's not the game's fault but the server owner's or the person's that's playing for not keeping their stuff updated. Also, BeamNG keeps running like crap even on decent PC's. It's pretty clearly poorly optimized, and it's engine is starting to show it's age. The fact that to this day antialiasing just plain sucks, and there isn't any other sort of resolution scaling option is a joke. LOD distance is very poor too. No matter how many fancy visual effects they're gonna slap on it won't fix those problems or hide the game engine's age...
Fifth, well I've gotta agree in some part here. AC's original menu is indeed a complete clusterf*ck, hence why Content Manager exists. And it really isn't hard to pick up on. Nobody forces you to check every single window and play with all the advanced settings. All you'll ever need is in the "drive" and "settings" tab - and that's it. Everything else can be competely ignored. Plus you can always load other people's setting presets literally by opening a link in your browser and clicking "apply". It's that simple.
And it's funny how you haven't even said a word about Beam's UI and how it keeps lagging all the time, it's unresponsive, sometimes even straight up freezes. Stuff like fine-tuning by sliders is a complete pain in the a*s. And overall it's just visually unappealing.
So overall, you sound insanely childish and passive-agressive. You keep putting yourself and your preffered game above the other. This isn't valid criticism, it's pure fanboyism. And by such behaviour you're only starting an unnecessary beef between the two communities. Your words at 4:08 very well explain all your intentions, attitude and complete ignorance towards the other game - complete elitism and fanboyism. Either compare both things in a fair, objective way, or just grow up first, and then voice your opinion on the Internet.
This is the last time I will say it, but this is a response video to random callsign, who portrayed assetto as a sandbox. Thus allowing me to make a very fair comparison to beamng. Plus maybe the reason I sound childish is that I *am* a child (still not 18 if you can believe it). You have to cut me some slack like honestly. Also if you've ever spoken to random callsign then you would realise that he is the complete definition of a fanboy and is very passive aggressive too. I'm not saying it justifies how I did this video but rather that this behaviour is not exclusive to me and this video alone. Lastly, of course this video is biased. It's not supposed to be a comparison, I'm literally outright saying that beamng is better, but that's not to say that it's not fair. As I'm comparing the two games as portrayed by random callsign. Hope that clears things up, just know that you're not alone in your opinion, there are plenty of people just as ignorant as you.
@@SourDisc you've never stated that it's a response to rcs's video, only that it "inspired you" to make it. he didn't directly compare ac to other games, only stated that "it's the best racing game", which is completely false btw and also a huge overstatement. what does that even matter anyway? i'm voicing my opinion on this video and not his. it should speak for itself. i'm not a fan of his, i've only watched his reviews and tutorials few times so idk if he acts the same way as you. he definitely does overestimate assetto but i highly doubt it goes that far. also your age isn't an excuse and it's not making you immune to criticism.
you're the one being ignorant and cocky towards people who disagree with you instead of admitting that you're in the wrong at least in some extent.
@@dusterpl6093 dude idk why youre still pushing for an answer, we disagree and if you dont like my video then you dont need to watch it again. you just arent listening and thats fine, you clearly only care about getting the exact answer you want, which i cant give since you dont want to hear that youre misunderstanding it.
@@dusterpl6093 also i wasnt just saying it "inspired me" just for the sake of it, inspiration can mean many things, and i was of course inspired to make it by the claims he made in that video. i thought it was clear enough that it was essentially a response video, as it relies on the way assetto corsa was described in his video.
@@dusterpl6093 u mad bro?
i agree but i still more like assetto even if beam is more fun for me
I mean, I clarly love BeamNG, and I just bought AC yesterday, and my thoughts are that AC is really heavy in contrast with Beam, and in real life I guess that it is really in between those.
Also, for mods, I still prefer Beam. Tho, in some cases, Ac is more likely to be real by the fact that BeamNG got a few helps like oversteering helps. (I'm with a controller, I know...)
What do you think ?
Yeah that's a fair take, I still like both games too
Assetto Corsa is like a Toyota Supra mk4 of racing games
Good when you modify but overpriced
@@why_not_simracer more like over hyped by kids and weebs
@@SourDisc yeah that is what I wanted to say in my comment
how is it overpriced, it costs like 5 bucks on sale
@@ElShogoso some days it's nearly free, probably one of the biggest reasons to buy assetto over beam, but price alone don't make it good
You SHOULD also pay for CSP and SOL to unleash AC's potential.
I play GTR2 which costs $5 and has more functionality while being released in 2006. I don't think that the game is good if it is so ONLY with mods.
beamng is good but i like the driving in asetto corsa. it feels so much more satisfying imo
satisfying is another word for easy
@@SourDisc wouldnt say so. its difficult as hell to switch lanes compared to beamng but its probably cuz you can only drive powerful cars without mods
@@khharkivsky eh agree to disagree
i thought its going to be another oh beamng has crash physics blabla bla, but those points u mentioned are actually better than ac. tho the clutch is "better" in ac in one way, u can shift depending on your rpm without/barely pressing pressing the clutch pedal. while in beamng if u shift too fast or the pedal isnt pressed to 101% the gear wont go in or instantly will damage your gearbox. beamng hates shifting too fast.
"better" seems to mean more arcadey to you. no problem with that but beamng's system is way more realistic, try slamming gears in a showroom manual golf and it wont like that for sure. in beamng though with race transmissions, you can in fact shift quicker. and with a little skill, without clutch at all (rev matching). mainly assetto doesnt incorporate mis-shifting in quite the same way because it fails to include many bone stock cars that would suffer from this.
@@SourDisc bro, its not arcady. i didnt say u should slam your gears, just fast shifting doesnt like beamng. its actually more arcady in beamng than ac.
@@SourDisc and with better i meant actually noticing that im fast shifting while pressing the clutch while beamng doesnt realise that. beamng cant even recognice slow shifting sometimes just because the pedal might be only pressed at 99.99%
@@SourDisc yes starting from a stand still in ac might not be the best but thats something u barely do in ac compared to beamng. when it comes to the rest of the clutch in ac its more realistic than in beamng.
thats more of a deadzone issue, if its not recognising shifts you could set a 2-3% deadzone at the end of the clutch axis to fix it. and not only that, beamng literally does shift faster only when you are pressing the clutch. if you dont press the clutch then you either have to rev match, or you will end up completely melting the syncro (just like irl). ive never really noticed this in AC, not to mention you can drive totally without the clutch in AC with no side effects besides slightly slower shifting.@@Rey-vm9it
2:24 Isnt that possible in AC with mods? I’m just not 100% sure.
3:30 Also, in terms of compatibility AC is on console (pure trash compared to Beam and AC on pc.) but yeah we want Beam on console.
idk if there exists some kind of engine loader for assetto corsa, but even if there does then parts arent interchangable since the car isnt simulated modually like in beamng (with totally separate parts etc)
What is the highway map mod
Shutoko, ported from assetto corsa actually
I got both games btw
Beamng ai suck tho, question how do I get the Japanese map people cut up on in beamng
www.beamng.com/threads/tokyos-shuto-expressway-metropolitan-expressway.61259/
@@SourDisc appreciate u🙌🏾
Only minus that BeamNG have is that you cant play it on console 😢
Yeah but that's forgetting that assetto corsas console version is way worse than pc assetto (since no mods)
@@SourDisc yes its bad as fuck but still i will be happy to just sit in my livingroom playing beam on my xbox instead of being in my room playing it on pc
@@REEKZ666 fair enough
BeamNG has made up car brands which kills the racing part of it for me. But BeamNG definetly has the better offroad physics
you couldnt have licensed car brands with that detailed of a physics model. as, if you crash a car in the game and it looks unsafe, then it paints the real life brand in a bad light. which is why they have lore friendly cars, which i actually love.
@@SourDisc beamng used to support real life car mods for a while but then i think they got in trouble because they scrubbed all of those mods from the workshop and now we have shitty knockoff cars
yeah thats nice and all but beamng doesnt even have a proper tire model
yeah it does, but if youre talking about tire thermals then you have a point. although there is a mod for that so beamng is still superior lmao
@@SourDisc tire thermals aren't the only important part of a tire model
@@m4tthew1 exactly, beamng has most other important parts covered. you clearly are looking for things to complain about when the problem doesnt actually exist. sure the tire model can get better, but its definitely never going to get worse and its a lot better than it used to be
@@SourDisc the tire model is literally the single most important thing for sim racing
Truth is Beamns Force Feedback still pretty bad
@@RogueBeatsARG you've got it set up wrong brother
@@SourDisc Nah, there is no weight transfer sensation, maybe next upadte fix it. either way, if Beam gets better optimization, real cars (and i know there are mods but most are shit) and better ffb, Beam could beat most sims
@@RogueBeatsARG I mean it's all true except real cars, no reason to add them in my opinion
@@SourDisc Ill let modders do it if i were the devs, Licences are too expensive
@@RogueBeatsARG fr, modders are talented. And I mean, that's one thing both assetto and beam have
you said in the intro how its a comparison of RACING sims and tbh beamng as of right know is a terrible RACING sim, especially vanilla but even with mods its lacking (beamng is still in development tho so it might be better in uhh 10 years). Funny thing is that assetto is a pretty bad racing sim too - better (but still bad) AI, lack of simple rules like proper DRS zones, only lap races by default, no running starts, no safety car etc etc BUT it is still a way better racing sim than beamng
Now when it comes to fitting those two games into a DRIVING sim category, beamng in many ways destroys assetto but as of right now assetto still has an upperhand in tire simulation which i hope beamng can one day change
fair enough, once beamng gets better at tires and aerodynamics simulation then it will have the upper hand in pretty much everything except racing. but i suppose what i forgot to mention is that Randomcallsign also portrayed assetto corsa as one of the best sandboxes much more than he mentioned racing simulation. so i was going based off that, and if its sandbox driving youre looking for, then beamng is better. especially when it comes to driving physics, even when thats what assetto corsa is renowned for.
I love both games but I stopped playing Beamng because it is not VR compatible and as I have no monitor screen and only play on VR. I find myself playing assetto corsa more and no Beamng because the Vorpex and other third party VR are no good. So i keep hoping that Beamng will have VR compatible one day and I am waiting for that day. For now its Assetto Corsa for me.
That seems like a... Very specific situation you got there lol. But I don't really get it, VR headsets are way more expensive than monitors to start with.
I definitely prefer beamng over ASSetto corsa
Asseto corsa
Beam ng drive
Forza horizon
The crew
Need for speed
.....
BeamNG is undoubtedly the most realistic racing sim we have, it is definitely more user friendly than AC, but AC is a better racing game, hopefully with more updates BeamNG will be able to change that
Also AC's mods are better in general, there are a lot of realistic mods on AC, meanwhile the BeamNG community doesn't seem to care much about realism
(Assetto Corsa is my favourite game btw, just so you know I'm not being biased, just honest)