@@theceseb1736 Nothing. It's about scripting that people with computer skills are able to do. Have you worked on Blender and other programs? Making a war game using the GEM Editor is not about placing soldiers and tanks on a map and watch them killing each other. Scripting makes a better, more organised war game, especially if using two programs to make a cinematic game. Try that and then tell me if you're able to do it.
@@theceseb1736 Ah, I've left you behind. Sorry. Well, it's like this, if you don't script a move, either by Triggers or by Waypoints, nothing will move. The video shows just that. It's really simple. The main coding that makes soldiers do their stuff is done by the Digitalmindsoft programmers by providing each entity with an AI. But those that are under your control are either set to AI mode, where they have full control of themselves or get shot, or set to user mode, where they wait for you to select them and guide them to do a task. But there is still a quarter of AI added to each entity (soldier), if it gets shot, but is not selected, it will run for cover and will fire at the enemy. Otherwise standing still means it is a sitting duck.
To get the pictures of the riflemen, simply go into the breeds menu inside mission properties. Read "Icon". Type that into reinforcements/image. There ya go!
I believe you are the one who helped me figure out how to have enemy ai have vehicles, thank you, I just need to figure out how to make units move to specific points
Set up another trigger and give it the command of reinforcements. Set the mode to score_add. Then set the number of CP you want to add. Then put a delay at the end for how long you have to wait before the score increases again. Then finally put a trigger command and select the trigger you just made. When you press start. The score should go like this. Every 5 seconds you will gain 10 CP.
Tag each group and then class them as group_1 group_2, etc. Also, when you tag groups or squads, you leave their mids field blank, unless you want one or two soldiers or tanks to go, or do a special mission, e.g. going elsewhere on the map to ambush, etc. Entities on some of my games have 20 to 25 tag names each but this is because in an entire half hour cinematic game, the entities will do as many tasks as deemed to carry in a mission, unless they get killed one by one, or blown up. If you still wants squads but assign each soldier to cover certain sections in a map, then you don't need tags, just the mids number to use when setting triggers by waypoints. Hope this helps, better late than never.
What a mess, dude. I find it very complicated to just send some reinforcements. I'll have to write all this down somewhere, there are too many things to remember. Great vid, thanks for the help.
I'm a bit confused what the show_reinforcements trigger is supposed to be for... Because, as far as I can tell, the icon for the unit will appear when pressing start even without it... I have been trying to get the reinf to be shown only at certain times, but it doesnt work because the show_reinforcements doesnt do anything. So test this without the show_reinforcements part and add a notation or something because its not required and makes things very confusing if you try to do more complicated stuff with reinf. Otherwise good stuff in these tuts...
The reason why I mention this is because this can help you organize your triggers a lot more and can make it easier to find. You can do triggers separately or you can put them under a common trigger name. It will work the way I show you and it will work without it. However I want some people to get in the habit of doing this, so its easier to find your triggers and you can organize them and make them more neater. You do not have to do this it is optional but it makes everything a heck of a lot easier especially when you have 20 or more triggers. It can get very clustered and it makes it harder to find what you need. So in my example I gave it a common show_reinforcments trigger name that way so in case I have to go back and find anything pertaining to showing the reinforcements in-game. I know where to find them. I am sorry I did not clarify this part of the video. I will put in a notation to make it easier to understand and tell people this is a optional part of the tutorial.
No no. I mean the actualy code inside and NOT the trigger name. You don't need to do a "showreinforcement_buy_whatever" UNLESS you make it start HIDDEN in the F9 menu.
sivoism Oh sorry for that. I misinterpreted your last comment. Yes you are correct with this. You do not need a show_reinforcements command at all. My apologies I made this video before I found out that using the command does not change anything. However you are wondering what this command is used for. In fact its made for making reinforcements appear up on your menu to the right in the middle of the game. For example if you want to have a reinforcement like a tiger tank become available half way through the mission. You would then proceed to use this command. The "show" action allows for it to literally appear when called upon. The reason why its not affecting anything in this video is because the reinforcements are already available for use when the game starts. Also in order for this to even work you need an event handler to verify the command so the game knows when to use it. So again my apologies. I will add in a notation to let others know this.
Hi there, all of these worked for me but I couldn't make a truck pull in a, AT cannon when I call one (tried to add the attach to the trigger but didn't work), can you tell me how to do it?
for the infantry, you can put riflemans(rus), bazookers(rus), at_miners(rus), and put whatever nationality the unit is in inside the brackets (ger, usa, rus, eng, jap)
Great work there, I just have a quick question regarding reinforcements, I am making a small mission and have set up my reinforcements and wish to bring towed guns but only the tractor appears when I call them in, you know what I can do to fix this ??
I need help. I need to make a lot of units available, but thay don't fit on the screen. How do I sort them by folders like in the actual game? (Infantry, tanks, and cannons in different folders that the player can open in game).
First of thank you loads for your tutorials, they have been a huge help. >_< I am encountering 3 problems. one is when playing my custom map the units spawn but we cant control the units. I have followed everything to the 't' and watched/implemented bits from other tutorials you have done. the second is when I spawn a unit for my team not only can I not control them it also spawns the second players units and sends them to the same location I send mine. the third is my custom reinforcements menu pops up like it should but so does the original combat reinforcements menu, this overlays mine and blocks half of my custom menu. I have taken the 'dm skirmish map point' away and tried to play to test if that resolves the issue but its crashes while loading every time. any help would be greatly appreciated. thank you for your time :) I am also using men of war the original with out patch. I used to play it hard and have everything up to date but I got a new computer and cba for the updated stuff or the latest instalment as this eats weeks of my life away at a time. I'm like a recovering MOW junkie that's on the verge of relapse. hehe xD
i follow your direction and it wouldnt let me get pints when i destroy enemys so i add more starting points and call in the reinforcements, the timer started and when it got to 0 my game crashed and it does this every time.
Why when I call reinforcements ( I mean the infantry squad) soldiers spawn to the waypoint but after that they don' t follow the other soldiers and they disperse? (Sorry for bad english)
is there a way to allow these options to be set like a base map, like where you pretty much just use the map but with all the options set like a base map?
Hey stealthbomber great tutorials! I can't thank you enough for them! I did have some questions. When you are saving a map, I noticed that in in f2 mode i could save my map and call it "testmap", for example. And then in f3 mode I can also save my map again. It doesn't have the "testmap" title. Are they saved as different files? Do I have to save them both to keep everything? If I am trying to build a skirmish map, should i even place objects such as water, bunkers, trees etc. in f2 mode? Or should I place them in f3 mode? Thanks,
+Dave Cibere you can open any map, in multi, single...& name it to whatever you want . The map will then show up in your load list of maps & you can use it to create skirmishes.
Ok I followed and paused it step by step but for some reason I can only make 1 reinforcement and not the number I chose it says the number but when I click on it and click the map it starts the counter and then nothing but it does subtract from the total number.
I have checked and I do have reset checked so I don't know what's wrong. So I tested it 3 times and sometimes they will spawn if I select different areas and sometimes it doesn't
how can reinforce per LCVP it spawns all the time unter water and it teleport it to the position where i klick. although i have approach nothing.... :-/
***** Make sure you have the actor_to_waypoint set to clone and there is a delay towards the end of the commands. Make sure there is a trigger command at the end as well.
I did everything you did, and it all works. But i cant buy a second unit after i bought the first one even though it keeps saying that i bought it. Do you know what i might have missed or done wrong??
Yes. There can be a couple of things. I will list a few for you. Did you make sure the reinforcement has more than a count of 1. If not then you spent all the remaining reinforcements and you cant buy anymore. Did you check the event command and make sure it is on reset. If it is not then you will not be able to buy another one because it did not reset the buy. Did you add a trigger and just give it the name of the trigger's original name. Make sure to not check it off. Keep it the way it is. Hope this small guideline check helped. If not private message me. I will help you further from there.
How can we give the player MPs per second or per minute like the single player missions? I don't think you will reply but I am leaving this comment anyway...
Im new to this and i have no idea where command is cause unlike yours its not under the triggers i have no idea how to open i up if you can help me. thanks in advance
Everything work perfectly but only thing is when they spawned their helmets were missing I tried it again and it’s doing the same they keep losing their helmets. Please help
Hey, I like your videos very much, but I have a question, do you know how to make these menu like in the normal skirmish campaign? (support, armor, infantry etc) Thanks in advance
Can someone help me??? I done exactly what u said and when i press start everything looks normal but when i spawn reinforcement it keeps spawning it infinitively, what have i dont wrong???
I would suggest watching my video on how to get units inside vehicles, tanks and cannons. The problem is that you are setting the tank to a certain team and the enemy is set to another team. In order for this to work. They need to be set to the exact same team. How do you know this? You can tell by the colored circle above the unit. For example if the tank and infantry have both red circles above them. That means they are on team 1 and the infantry can board the tank. Like I said take a look at the first video I suggested and as well as teams, enemies and allies video and as well as making units fight. These videos will cover everything you need to know about this. Hope this helps. :D
if someone having problem give the infantry/rifleman unit a image i have a solution, go to f3 then f9 go to reinforcements look for your infantry reinforcements find image and give this (riflemans(nation) the nation is according for the inf nation itself for example german rifleman riflemans(ger) ) i hope this usefull thnks
Hi, great your videos, now I can already do simple missions with reinforcements, with allies and enemies, but I tried to get reinforcements of halftracks / trucks with artillery / anti-tank guns attached, but I can not do that appear both attached on the map, on the contrary appear both separately. Can you make a video showing how to use properly the command "attach" in the editor, to calling vehicle / gun attachments appear correctly on the map? greetings and thank you very much!
Hey! I was wondering if this worked with mods? I made a halo mod for MOW and when I set up reinforcements everything worked except when the timer for them to spawn gets to 1 and resets they don't spawn. Do you know if thats an actual error or is it my mod that's messing everything up?
Usually mods do not mess with the code of the game to make it possible for scripting. Every mod works in the editor and can be edited. I would just watch the video again. It must be something you missed. If it still happens then message me.
+123stealthbomber hey man. I have just tried to make some reinforcements in my map but it doesn t work..i make everything like you but when i save the map and the game reopen it, all my work is deleted. can you help me?
make some triggers, go to f3 mode, then save as then go to f2 then save as. go to f3 and open the one you just saved. dont do it yet if your not done with the terrain. (sorry for my bad english im typing on the phone)
Can I use this script for lcvp too?I have an island and I need it for troop transport to the beach and then to the point where I clicked with the mouse.
i played this video 29 times and got no where :/ i barely hear you and i follow every steps and replayed them multiple times but i cant make anything u shove or just half of it . like patrols go oround one time endless wawes doesnt even start reinforcements cant be called in. i watch 10 sec parts many times to check if i did anything wrong and i did the same as you but nothing is working, why? the only video what i could coppy is the talking one where troops talk.
I would love to help you, but you need to provide more information on what is not working. If you tell me the exact problem I should know the answer to why.
No idea if i'll get a response on a 10 year old video. Im using this tutorial for the Call to arms Gates of hell mod, GEM Editor is still largely the same, but I wanted to know if its possible to copy entire sequences or transfer them to other missions on other maps. If I'm trying to make a mission where I have even a couple of tanks or squads to spawn, this is a lot of bloody work. and I'd like to avoid having to do it manually, 1 by 1, on every unit on every map/mission
To be honest I forgot to use that waypoint. Once I created the video I realized I did not even talk about that. Well if you want to know what the difference between using waypoints and not using waypoints is. When you use waypoints. The unit will spawn anywhere you click. Think of the waypoint as your mouse click. The waypoint moves with your mouse. If you look at my video airstrike reinforcements. The waypoint is set in the corner but when we call the airstrike on that German outpost. The aircraft follows and attacks where you have clicked. When you dont use waypoints. The unit will spawn from the exact spot where you placed them in the editor. For example my reinforcement menu video. The infantry and tank spawn on the spot where I have left them. However when I bought them they will follow the point you have bought them at. Hopefully this all makes sense to you.
I finally got it, after watching waypoint tutorials and endless waves I can now call myself a mission maker. Thanks for the vid! 😊( I know I'm late)
sup fellow trooper
Wait, if Stealth bomber has taught all of us how to use the editor, then who taught him?
He probably taught himself.
Probably a lot of testing and experimenting.
You can teach yourself, like I did, if you have computer programming skills.
@@theceseb1736
Nothing. It's about scripting that people with computer skills are able to do. Have you worked on Blender and other programs? Making a war game using the GEM Editor is not about placing soldiers and tanks on a map and watch them killing each other. Scripting makes a better, more organised war game, especially if using two programs to make a cinematic game. Try that and then tell me if you're able to do it.
@@theceseb1736
Ah, I've left you behind. Sorry.
Well, it's like this, if you don't script a move, either by Triggers or by Waypoints, nothing will move. The video shows just that. It's really simple. The main coding that makes soldiers do their stuff is done by the Digitalmindsoft programmers by providing each entity with an AI. But those that are under your control are either set to AI mode, where they have full control of themselves or get shot, or set to user mode, where they wait for you to select them and guide them to do a task. But there is still a quarter of AI added to each entity (soldier), if it gets shot, but is not selected, it will run for cover and will fire at the enemy. Otherwise standing still means it is a sitting duck.
To get the pictures of the riflemen, simply go into the breeds menu inside mission properties. Read "Icon". Type that into reinforcements/image. There ya go!
Regaizz THANK YOU!!!
but is it in a squad?
Could you have an opposing AI team use similar reinforcement commands? If so how
I believe you are the one who helped me figure out how to have enemy ai have vehicles, thank you, I just need to figure out how to make units move to specific points
thanks for doing all the tutorial it makes me challenging and have fun in editor mode while not in f2 mode and even f3 exept f1
Your videos are the most helpful tutorials I've ever seen
I just got the game too
Then I am not the only one who noticed that x)
anyway those series of tutorials are the best I found so far =D
So you can set how much MP you can get in the game, and how much you start with, but how do you set the increments at which it increases?
Set up another trigger and give it the command of reinforcements. Set the mode to score_add. Then set the number of CP you want to add. Then put a delay at the end for how long you have to wait before the score increases again. Then finally put a trigger command and select the trigger you just made. When you press start. The score should go like this.
Every 5 seconds you will gain 10 CP.
@@123stealthbomber But what if you want to make it based on each kill, adds +1?
the command is in the "reinforcement", but in operation bar, you have to shift it to score_add.
For multiplayer how can one add reinforcements for both sides, but only show one's side reinforcements.
How do you make categories for certain types of reinforcements? Examples; Infantry, Medium Tanks, Support, etc?
just tag them the name
Tag each group and then class them as group_1 group_2, etc. Also, when you tag groups or squads, you leave their mids field blank, unless you want one or two soldiers or tanks to go, or do a special mission, e.g. going elsewhere on the map to ambush, etc. Entities on some of my games have 20 to 25 tag names each but this is because in an entire half hour cinematic game, the entities will do as many tasks as deemed to carry in a mission, unless they get killed one by one, or blown up. If you still wants squads but assign each soldier to cover certain sections in a map, then you don't need tags, just the mids number to use when setting triggers by waypoints. Hope this helps, better late than never.
What a mess, dude. I find it very complicated to just send some reinforcements. I'll have to write all this down somewhere, there are too many things to remember. Great vid, thanks for the help.
This also works on Men of war editor its self. I just tried it, it actly works.
The only thing is tho is that when i do count it dose how many tanks or groups of men spawn every (delay time).
Very good tutorial. Infantry pictures can be like: Marine
Good..! i fallowed your recomendations and everything went well
Well that's good to know. It means I did my job right lol.
123stealthbomber did you ever make an enemy reinforcements tutorial?
Awesome video. really helpful. thanks Bro
Im stuck on the thang when you press w i cant go back to moving the camera around with wasd
@@jagerbomberjb-1113 its been 2 year's....................
what if you want to make a paratrooper reinforcement?
+Konnor Hyde Easily done. Just have to do a little extra
I'm a bit confused what the show_reinforcements trigger is supposed to be for... Because, as far as I can tell, the icon for the unit will appear when pressing start even without it... I have been trying to get the reinf to be shown only at certain times, but it doesnt work because the show_reinforcements doesnt do anything. So test this without the show_reinforcements part and add a notation or something because its not required and makes things very confusing if you try to do more complicated stuff with reinf. Otherwise good stuff in these tuts...
The reason why I mention this is because this can help you organize your triggers a lot more and can make it easier to find. You can do triggers separately or you can put them under a common trigger name. It will work the way I show you and it will work without it. However I want some people to get in the habit of doing this, so its easier to find your triggers and you can organize them and make them more neater. You do not have to do this it is optional but it makes everything a heck of a lot easier especially when you have 20 or more triggers. It can get very clustered and it makes it harder to find what you need.
So in my example I gave it a common show_reinforcments trigger name that way so in case I have to go back and find anything pertaining to showing the reinforcements in-game. I know where to find them.
I am sorry I did not clarify this part of the video. I will put in a notation to make it easier to understand and tell people this is a optional part of the tutorial.
No no. I mean the actualy code inside and NOT the trigger name. You don't need to do a "showreinforcement_buy_whatever" UNLESS you make it start HIDDEN in the F9 menu.
sivoism Oh sorry for that. I misinterpreted your last comment. Yes you are correct with this. You do not need a show_reinforcements command at all. My apologies I made this video before I found out that using the command does not change anything.
However you are wondering what this command is used for. In fact its made for making reinforcements appear up on your menu to the right in the middle of the game. For example if you want to have a reinforcement like a tiger tank become available half way through the mission. You would then proceed to use this command. The "show" action allows for it to literally appear when called upon.
The reason why its not affecting anything in this video is because the reinforcements are already available for use when the game starts.
Also in order for this to even work you need an event handler to verify the command so the game knows when to use it.
So again my apologies. I will add in a notation to let others know this.
Hi there, all of these worked for me but I couldn't make a truck pull in a, AT cannon when I call one (tried to add the attach to the trigger but didn't work), can you tell me how to do it?
How would I get the reinforcements to spawn without clicking on the map?
Are all gem editors the same method trying to do this in goh
hello, can you tell me how to pull the guns in the reinforcements?
When I choose soldiers and are accompanied by grass and trees, how do I choose soldiers only
for the infantry, you can put riflemans(rus), bazookers(rus), at_miners(rus), and put whatever nationality the unit is in inside the brackets (ger, usa, rus, eng, jap)
When i want to hire them, my points decrease l, but they aren't appear. Why?
THANKYOU THANKYOU VERY MUCH ;D
Great work there,
I just have a quick question regarding reinforcements, I am making a small mission and have set up my reinforcements and wish to bring towed guns but only the tractor appears when I call them in, you know what I can do to fix this ??
Hi 123stealthbomber, how do you call in a mortar barage as a reinforcement?
I need help. I need to make a lot of units available, but thay don't fit on the screen. How do I sort them by folders like in the actual game? (Infantry, tanks, and cannons in different folders that the player can open in game).
how did you change the player default
+Bryan Yofri numpad
First of thank you loads for your tutorials, they have been a huge help. >_<
I am encountering 3 problems. one is when playing my custom map the units spawn but we cant control the units. I have followed everything to the 't' and watched/implemented bits from other tutorials you have done. the second is when I spawn a unit for my team not only can I not control them it also spawns the second players units and sends them to the same location I send mine. the third is my custom reinforcements menu pops up like it should but so does the original combat reinforcements menu, this overlays mine and blocks half of my custom menu. I have taken the 'dm skirmish map point' away and tried to play to test if that resolves the issue but its crashes while loading every time. any help would be greatly appreciated. thank you for your time :) I am also using men of war the original with out patch. I used to play it hard and have everything up to date but I got a new computer and cba for the updated stuff or the latest instalment as this eats weeks of my life away at a time. I'm like a recovering MOW junkie that's on the verge of relapse. hehe xD
i love u!
now i just need to set up enemy reinforcements :)
im guessing its the same but triggered different instead of clicking a button?
how do you make a trigger where you could regain mp
i follow your direction and it wouldnt let me get pints when i destroy enemys so i add more starting points and call in the reinforcements, the timer started and when it got to 0 my game crashed and it does this every time.
Why when I call reinforcements ( I mean the infantry squad) soldiers spawn to the waypoint but after that they don' t follow the other soldiers and they disperse?
(Sorry for bad english)
is there a way to allow these options to be set like a base map, like where you pretty much just use the map but with all the options set like a base map?
LeaderofChickens If you set a map and save it then you can always use that map as a base map with specific missions
Hey stealthbomber great tutorials! I can't thank you enough for them!
I did have some questions. When you are saving a map, I noticed that in in f2 mode i could save my map and call it "testmap", for example. And then in f3 mode I can also save my map again. It doesn't have the "testmap" title.
Are they saved as different files?
Do I have to save them both to keep everything?
If I am trying to build a skirmish map, should i even place objects such as water, bunkers, trees etc. in f2 mode? Or should I place them in f3 mode?
Thanks,
+Dave Cibere you can open any map, in multi, single...& name it to whatever you want . The map will then show up in your load list of maps & you can use it to create skirmishes.
Ok I followed and paused it step by step but for some reason I can only make 1 reinforcement and not the number I chose it says the number but when I click on it and click the map it starts the counter and then nothing but it does subtract from the total number.
I have checked and I do have reset checked so I don't know what's wrong. So I tested it 3 times and sometimes they will spawn if I select different areas and sometimes it doesn't
W and 6 doesnt work for me. Does anyone have any ideas for why, and is "tag" in the properties menu the same thing?
u and 6
+Wow Fail Ctrl+T for GEM EDITOR 2
how can reinforce per LCVP it spawns all the time unter water and it teleport it to the position where i klick. although i have approach nothing.... :-/
Put the constraint to water. Plus you probably have a waypoint on the reinforcement in the reinforcement menu. You can get rid of that.
***** Make sure you have the actor_to_waypoint set to clone and there is a delay towards the end of the commands. Make sure there is a trigger command at the end as well.
I did everything you did, and it all works. But i cant buy a second unit after i bought the first one even though it keeps saying that i bought it. Do you know what i might have missed or done wrong??
Yes. There can be a couple of things. I will list a few for you.
Did you make sure the reinforcement has more than a count of 1. If not then you spent all the remaining reinforcements and you cant buy anymore.
Did you check the event command and make sure it is on reset. If it is not then you will not be able to buy another one because it did not reset the buy.
Did you add a trigger and just give it the name of the trigger's original name. Make sure to not check it off. Keep it the way it is.
Hope this small guideline check helped. If not private message me. I will help you further from there.
How can we give the player MPs per second or per minute like the single player missions? I don't think you will reply but I am leaving this comment anyway...
When I press w6 triggers comes up not tags of selection.
+Kory Smith i just press W and not 6. u can just click tags that way
Im new to this and i have no idea where command is cause unlike yours its not under the triggers i have no idea how to open i up if you can help me. thanks in advance
oh never mind i figured out what i did wrong. :D and keep it up the vids are really helpfull
ok will the ai use reinforcements? if i make one for me and the enemy i would like to know if they can use reinforcements so i can have battles in gem
Thanks so mutch! Very helpful :D
Everything work perfectly but only thing is when they spawned their helmets were missing
I tried it again and it’s doing the same they keep losing their helmets. Please help
Helmets don't vanish if they're already added to soldiers.
Hey, I like your videos very much, but I have a question, do you know how to make these menu like in the normal skirmish campaign? (support, armor, infantry etc)
Thanks in advance
I'm working on a video for this right now.
Can someone help me??? I done exactly what u said and when i press start everything looks normal but when i spawn reinforcement it keeps spawning it infinitively, what have i dont wrong???
nvm i fixed it XD
now please tell me how you did it :D I'm having the same problem
yes. im having this problem as well
its possible to make it for other players (IA)?
How do you zoom in with a laptop
Hi, I’m having trouble with the script every time I spawn a squad in and go to spawn another one in it doesn’t spawn am I doing something wrong?
Managed to fix it I forgot to do something and I went back and did it
How do you get enemies in tanks? Every time I switch the tank to player 1 they all get out. Any help is appreciated
I would suggest watching my video on how to get units inside vehicles, tanks and cannons.
The problem is that you are setting the tank to a certain team and the enemy is set to another team. In order for this to work. They need to be set to the exact same team. How do you know this? You can tell by the colored circle above the unit. For example if the tank and infantry have both red circles above them. That means they are on team 1 and the infantry can board the tank.
Like I said take a look at the first video I suggested and as well as teams, enemies and allies video and as well as making units fight. These videos will cover everything you need to know about this.
Hope this helps. :D
Good job this helped me alot...:) u think maybe u can do a plane or artillary strike or something else cool maybe if not that's ok thanks
How to make other units to join you?
idk how but maybe you could make it so that the other units get deleted and replaced by the same units on the team you want them to be
how can i play co op campaign games pls help
if someone having problem give the infantry/rifleman unit a image i have a solution, go to f3 then f9 go to reinforcements look for your infantry reinforcements find image and give this (riflemans(nation) the nation is according for the inf nation itself for example german rifleman riflemans(ger) ) i hope this usefull thnks
How do I get the name to show up?
I like to help those who had no response or answers. Have you found out about name showing up? What sort of name is that?
I cant because my W-6 wont work for some reason please help
use ctrl+t instead
Roberto gudas it's u-6
press U instead
how do you get into that place?
Why has he stopped uploading?
tbh idfk
How to open tag select and how to open waypoint
Hi, great your videos, now I can already do simple missions with reinforcements, with allies and enemies, but I tried to get reinforcements of halftracks / trucks with artillery / anti-tank guns attached, but I can not do that appear both attached on the map, on the contrary appear both separately. Can you make a video showing how to use properly the command "attach" in the editor, to calling vehicle / gun attachments appear correctly on the map? greetings and thank you very much!
Hey! I was wondering if this worked with mods? I made a halo mod for MOW and when I set up reinforcements everything worked except when the timer for them to spawn gets to 1 and resets they don't spawn. Do you know if thats an actual error or is it my mod that's messing everything up?
Usually mods do not mess with the code of the game to make it possible for scripting. Every mod works in the editor and can be edited. I would just watch the video again. It must be something you missed. If it still happens then message me.
Thank you so much, you were right sure enough when I corrected a step now the unit countdown timers work!
+123stealthbomber hey man. I have just tried to make some reinforcements in my map but it doesn t work..i make everything like you but when i save the map and the game reopen it, all my work is deleted. can you help me?
make some triggers, go to f3 mode, then save as then go to f2 then save as. go to f3 and open the one you just saved. dont do it yet if your not done with the terrain. (sorry for my bad english im typing on the phone)
how can you do this for allies?
Can I use this script for lcvp too?I have an island and I need it for troop transport to the beach and then to the point where I clicked with the mouse.
yeah you can but doing beach landing are complicated
my units keep going back to the waypoint when i try to controll them
they can both be downloaded of the internet
How send a infantry in editor or tank I m crazy!!
Hay del men of war allied squad 1????
how to download GEM 2 Editor ?
How the score of reinforcements can rise after i buy something?
i played this video 29 times and got no where :/ i barely hear you and i follow every steps and replayed them multiple times but i cant make anything u shove or just half of it . like patrols go oround one time endless wawes doesnt even start reinforcements cant be called in. i watch 10 sec parts many times to check if i did anything wrong and i did the same as you but nothing is working,
why? the only video what i could coppy is the talking one where troops talk.
unit waypoint number differently
i followed all the instructions yet it is not working for me
I would love to help you, but you need to provide more information on what is not working. If you tell me the exact problem I should know the answer to why.
do you have steam so i can add you?
nik evans Yes. Its StealthBomber123
and how do you rotate them
+Bryan Yofri press & hold z while move mouse.
I did everything exactly as you do but my soldiers still can not go into the tank
How can i rotate the objects
+Ümit Deniz ONAY c
Johnathan Goodwin
Thanks a lot.
can you do some like this on age of empires and age of mythology to thanks
Hello 123stealthbomber. Please can you do a tutorial on how to make paradrop reinforcements...
Muchas gracias, it worked great
I have a big problem when damn F3 and then F9 did not know anything to know someone I know, uninstalled installed and nothing (Sorry my english)
No idea if i'll get a response on a 10 year old video.
Im using this tutorial for the Call to arms Gates of hell mod, GEM Editor is still largely the same, but I wanted to know if its possible to copy entire sequences or transfer them to other missions on other maps. If I'm trying to make a mission where I have even a couple of tanks or squads to spawn, this is a lot of bloody work. and I'd like to avoid having to do it manually, 1 by 1, on every unit on every map/mission
Idk if it helps, but you could take the file you saved in the f3 mode and paste it to your other project
My units Dont Spawn When I Use It Why?
double click it lol 1 year ago im watching 2016? lol
123stealthbomber hey how can I get my f6 to work?
if u still dont know then you have to go to f3 mode and the u can use f9 and f6
If you want to get riflemen reinforcements image type rifle on image bar
how can you rotate?!?
You should get a mic. It would help and make your bids more appealing. You can get some decent ones for 25$
How to rotate tank ? Pls wht key?
i think you either hold or c
z or c
Can't man
Owh yeah i know bro ...i must to drag my tank after that press z with mouse .....lol hahaha
Why not use waypoint 0?
To be honest I forgot to use that waypoint. Once I created the video I realized I did not even talk about that. Well if you want to know what the difference between using waypoints and not using waypoints is.
When you use waypoints. The unit will spawn anywhere you click. Think of the waypoint as your mouse click. The waypoint moves with your mouse. If you look at my video airstrike reinforcements. The waypoint is set in the corner but when we call the airstrike on that German outpost. The aircraft follows and attacks where you have clicked.
When you dont use waypoints. The unit will spawn from the exact spot where you placed them in the editor. For example my reinforcement menu video. The infantry and tank spawn on the spot where I have left them. However when I bought them they will follow the point you have bought them at.
Hopefully this all makes sense to you.
My head hurts after this video lol
On mine waypoints isn't on my menu
I'm sorry but what?
I have not idea what you are talking about.
I didn't hear you say press F4
Wade Claussen I didnt say anything about pressing F4. You do not need to press it anyways.
On my computer I have to press F3 to be able to put waypoint in
This works with modded units right?
Scott Krafft yes
Thx man really g video
Can't find image for infantry? Conclusion: use only motorised infantry in your reinforcements.
Will this still work on osfront?
can u show the link for downloading
Thank you
How to get "GEM EDITOR"???????????????
When you download the MoW the gem editor is already with it in the folder of the game
Or if your on steam, right click on it and click editor