I think you're dropping the snake eyes at too high an altitude. Try it at high speed and 500ft. Or at 500 kts 250ft. I've done a lot of missions with these low level parameters with good results using the snake eyes and air's both in ccip and ccrp. I have enjoyed your video's...keep them coming.
Yes that would definitely be the correct employment for these. Symbology should be correct for any parameters though so this is a bug it would seem. The pipper should have been below the bottom of the hud and then I could have done a CCIP to CCRP transition.
@@deephack I am not sure if it's a bug, from the F-16 2326267-F-16-MLU-Manual-Part-1 from Lockheed-Martin " In cases where the instantaneous impact point is below the HUD FOV, the pipper is displayed approximately 14 degrees below the boresight cross (Figure 6-6). When this condition exists, a time delay based on the difference between the pipper position and the actual impact point is computed and a time delay cue appears in the HUD. With the pipper on the target, the pilot depresses and holds the WPN REL. The bomb fall line and the time delay cue are replaced with an Azimuth Steering Line (ASL) and a solution cue (Figure6-7). Release occurs automatically when the solution cue coincides with the FPM." IRL, retarded bombs are not dropped in deep dives. Yes they were in older jets like the A-4...but you would have to have the drop parameters of the aircraft very precise and the mil's set correctly to achieve any kind of accuracy. For aircraft like the A-4 and F-5, the dive tables for the retarted mk-82's show dive angles of less then 20 degrees and release altitudes of 2000ft maximum. Whether it's a bug or just an inaccuracy from an improper ordnance drop is hard to know. Something worth looking into.
The current implementation seems to follow that manual section you quote correctly. However I would expect the bombs to only release when they will reach the designated point. That they don't do at present. Very true though that my entire deployment of the snakeyes was very improper.
@@deephack It could be that the bombing computer algorithm can only deal with slicks in such situations, regardless of the ordnance you are carrying so even though you're doing a good drop, above a steep angle and at altitude, it may still be pointing correctly but releasing incorrectly for the snake eyes. This may be the same in real life.
Best thing to do would be to record a track file of you trying to do it and post it to the DCS forums at forum.dcs.world . There are so many different things which could be the cause.
Hi I'm a newbie to the f16 and I was wondering what is the pickle switch?I keep hearing about it thank you in advance.
It's listed as weapons release in the controls. Pickle button is a commonly used term for it also.
I think you're dropping the snake eyes at too high an altitude. Try it at high speed and 500ft. Or at 500 kts 250ft. I've done a lot of missions with these low level parameters with good results using the snake eyes and air's both in ccip and ccrp. I have enjoyed your video's...keep them coming.
Yes that would definitely be the correct employment for these. Symbology should be correct for any parameters though so this is a bug it would seem. The pipper should have been below the bottom of the hud and then I could have done a CCIP to CCRP transition.
@@deephack I am not sure if it's a bug, from the F-16 2326267-F-16-MLU-Manual-Part-1 from Lockheed-Martin " In cases where the instantaneous impact point is below the HUD FOV, the pipper is displayed approximately
14 degrees below the boresight cross (Figure 6-6). When this condition exists, a time delay based on the difference between the pipper position and the actual impact point is computed and a time delay cue appears in the HUD. With the pipper on the target, the pilot depresses and holds the WPN REL. The bomb fall line and the time delay cue are replaced with an Azimuth Steering Line (ASL) and a solution cue (Figure6-7). Release occurs automatically when the solution cue coincides with the FPM." IRL, retarded bombs are not dropped in deep dives. Yes they were in older jets like the A-4...but you would have to have the drop parameters of the aircraft very precise and the mil's set correctly to achieve any kind of accuracy. For aircraft like the A-4 and F-5, the dive tables for the retarted mk-82's show dive angles of less then 20 degrees and release altitudes of 2000ft maximum. Whether it's a bug or just an inaccuracy from an improper ordnance drop is hard to know. Something worth looking into.
The current implementation seems to follow that manual section you quote correctly. However I would expect the bombs to only release when they will reach the designated point. That they don't do at present. Very true though that my entire deployment of the snakeyes was very improper.
@@deephack It could be that the bombing computer algorithm can only deal with slicks in such situations, regardless of the ordnance you are carrying so even though you're doing a good drop, above a steep angle and at altitude, it may still be pointing correctly but releasing incorrectly for the snake eyes. This may be the same in real life.
Is there a way to designate the target for CCRP mode when there isn't a steerpoint on the target?
Yes, using the TGP which I am covering in the next video. Also eventually via radar or hud cursor but those are not implemented yet.
Hi
I can't release any kind of bomb in CCRP mode. Can you tell me what is wrong and what might cause it.
Thanks
Best thing to do would be to record a track file of you trying to do it and post it to the DCS forums at forum.dcs.world . There are so many different things which could be the cause.