SANDWORM BUFFS - HUGE Fortress and Melter Nerfs! - Mechabellum Balance Update Guide
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- Опубликовано: 3 июл 2024
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SAUCY changes all around in my book! What do y'all reckon? Remember to sub here for more! ruclips.net/user/CobGames
Good vid but until the devs do it, it's your job to alt tab and check the before figures to compare for this kind of vid 😅
So, elite marksman change
I think its 5% less damage per rank, but, unless I'm just misremembering my descriptions/don't know how the tech works, it might actually change it so rank 1 units get no benfits from it, and rank 2 units will only be getting the effect rank 1 units get. Which would be a fairly gigantic nerf, but i really don't know
Hackers love forever! Their ground-only attack is a key weakness, as is their relatively low HP which makes Stormcallers a good counter. I'd be sad if they took them out.
Love this patch rundown!! You should do it every patch!!!
Yeah, the Vulcans need to to damage with all the area of fire. I believe right now their attack is just a projectile with big splash area.
Agreed, Vulcans should get a new tech "Aim for lowest HP first". Similar for the Marksmen "Aim for highest HP" - but I guess that would make them too strong then
When i came back to the game and saw degen beam on wraith i thought i misread because of how broken it sounds and how broken it turned out to be 🤣
I love hackers :) nothing quite like looking at an enemy army and thinking "I'll have some of that!"
Nice video my man! keep the hard work, great game btw!
That charged shot change could put a real spanner in the works if you don't plan it out properly. It makes the anti air option less interesting too because Marksmen do a much better job against giant units and mustangs will do much better against swarms of wasps or phoenixes.
I believe the Elite Marksman ATK went down from 25% to 20%.
I almost won a game with worms only today, so close.
Lets see!
@Cobstrategy Doble shoot Scorpion with acid is the best thing to take down lvl5/6 fortres in my case. I find melting points not to reliable
I think the scorpions need a new upgrade option that reduces attack interval. It is just to damned slow right now.
Fire needs to be fixed, so that it does not linger on the ground, I would like it to set every unit in the vicinity on fire, with a severe dot, but no long remaining effect on ground. Or just remove fire upgrade from the storm callers, let the vulcan keep the cancerous fire, since it is a pretty weak giant overall, and the tech requires some investment.
It should be easier now to play carry worm hopefully 😁
All the recent changes and nerfs feel like the devs don't recognize the real issues with their games. Hackers (the units) still suck and loads of other units are still hardly viable or have to be pidgeonholed into a single specific build.
Hackers should have a chance to fail a hack based on tech or and lvl disparity.