Super Fast Wrinkles In 3ds Max | 3ds Max

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  • Опубликовано: 18 ноя 2024

Комментарии • 53

  • @anderson_dallmann
    @anderson_dallmann 15 дней назад +1

    Thank you very much for sharing this important knowledge!

  • @AdilKhan-fn7nz
    @AdilKhan-fn7nz 9 дней назад +1

    Really Game changer...

  • @ss54dk
    @ss54dk 2 года назад +2

    first time to see people no use zbrush to make this real texture!!!!!!! OMG! crazy amazing!!!

  • @pix2cad490
    @pix2cad490 3 месяца назад

    I love the material on this chair. The chair itself is not so much puffy but in render it looks awesome. Please share full tutorial, including lighting. As I know lighting also plays major role in this.

  • @koberko
    @koberko 2 года назад +5

    Great tip Vjeko! This is also a great way to bake displacement into displacement map; make sure you have your UVs done right (no overlapping) and use this method to make quick wrinkles, and then use that high density model to bake displacement/normal map so that you can use those maps either for render time displacement or for use in real-time engines with less polygon dense mesh.

  • @kiarash6423
    @kiarash6423 2 года назад +1

    you are legend... tnx so much...tnx for sharing your knowledge ...

  • @rajasharjeel6667
    @rajasharjeel6667 Месяц назад +1

    Thanks for a wonderful tutorial

  • @lllpearlslll
    @lllpearlslll 11 дней назад +1

    great video thank you !

  • @aphaits
    @aphaits 2 года назад

    This is really cool man. Reducing the amount of displacement maps and instead making them geometry based displace effects can really help a scene sometimes.

  • @ahmedgbr4178
    @ahmedgbr4178 Год назад +1

    Thank you

  • @youngjinjeong4733
    @youngjinjeong4733 Год назад +1

    amazing skills!! thank you for sharing this precious information!

  • @lukadoric5114
    @lukadoric5114 Год назад

    Brutalno. Jako jednostavno ali efektno... i render ti je odličan...

  • @maleksellami1571
    @maleksellami1571 2 года назад +1

    super hyper great tip man!!!!!!!! goodbye Marvelous, goodbye cloth moifier, bye bye headaches, thank you very very much!

  • @amitdeb7557
    @amitdeb7557 Год назад

    Absolute Genius

  • @matiasfernandez5635
    @matiasfernandez5635 2 года назад +2

    Awsome as always, thanks a lot!

  • @pjescozar6016
    @pjescozar6016 Год назад

    cool stuff! this is how you teach how to do
    it! Thanks man!

  • @tannguyenvan8546
    @tannguyenvan8546 2 года назад

    Super tip bro.....faster and easy to apply . Thank so much.

  • @Hrihorii_Shishenko
    @Hrihorii_Shishenko Месяц назад

    Did you use textures baking for this model?

  • @naserradwan2305
    @naserradwan2305 2 месяца назад

    thank you so much

  • @tahooras5127
    @tahooras5127 7 месяцев назад +1

    very useful thank you

  • @rothauspils123
    @rothauspils123 2 года назад +1

    Smooth!

  • @roberthvala6459
    @roberthvala6459 2 месяца назад

    Super useful! Thank you :)

  • @TheMillersGarage
    @TheMillersGarage Год назад +1

    Any chance you could do a video on your studio light scene setup?

    • @RenderRam
      @RenderRam  Год назад +1

      Here’s the logic behind it:
      ruclips.net/video/xFGEdIs5OSM/видео.html

  • @albertpxl
    @albertpxl Год назад

    this is priceless! Thx a lot!

  • @ibrohimmahmud7191
    @ibrohimmahmud7191 Год назад

    Thank you for a wondefull tip. but when I applied it to my model it is not working properly. what might be the problem?

  • @Megavoltt
    @Megavoltt Год назад

    That is awsome.Thank you very much

  • @3DTechDesign-Italy
    @3DTechDesign-Italy Год назад

    THANK YOU! I was really looking for this. very well explained.

  • @WaspMedia3D
    @WaspMedia3D 2 года назад +3

    What about rendering as a displacement map with your shader ... let's say you can't afford (resource wise) to have that level of procedural geometry density all throughout your scene, and you will be sending your render to the cloud where RAM limits aren't an issue. Part2? Or do you have reasons as to why that method is less desired (besides less intuitive control over the setup)?
    I see you use FStorm, I imagine there's a large VRAM hit when using displacement maps with a GPU renderer? I have been using Corona for so long, I can't really remember the differences between GPU and CPU renders, other than I know (back in the day anyway), you had to try to manage VRAM usage to properly take advantage of the GPU rendering speed.
    What's your take on Corona vs FStorm? A video idea perhaps? ;) Keep up the great work, only 128 subs to go :)

    • @RenderRam
      @RenderRam  2 года назад +1

      Woah, now an answer to this comment is something to think about, I’m thinking wether to record a video on this whole comment, or to write 3 pages of comments, give me some time to think how to approach this :D
      Edit: Alright, there will be a video dedicated to this comment!

    • @WaspMedia3D
      @WaspMedia3D 2 года назад

      @@RenderRam Looking forward to it! 👍

  • @Yaban62
    @Yaban62 Год назад

    my god.. you're awesome!

  • @abhishekkkushagra3345
    @abhishekkkushagra3345 2 года назад

    Great tutorial! Please upload texturing process of this model.
    Thank you

    • @RenderRam
      @RenderRam  2 года назад

      I have a tutorial on unwrapping, you can check it, called Hacking Unwrap, one of the recent videos

  • @abdelrahmanessammohamedsai8900
    @abdelrahmanessammohamedsai8900 2 года назад

    Great work! Thanks

  • @evgeniydyakonov4430
    @evgeniydyakonov4430 2 года назад +1

    huge thanks)

  • @lazar_design
    @lazar_design 2 года назад

    Vejko you are genius :) Thank you so much for sharing you knowledge! Please keep do this great job

  • @asadhamid5482
    @asadhamid5482 Год назад +1

    Man, Thank you so much

  • @andreymalygin6328
    @andreymalygin6328 2 года назад

    Thank you! Fast and easy!

  • @nguyenlong-rh3uc
    @nguyenlong-rh3uc 15 дней назад

    Thank you 1000

  • @sociocynic
    @sociocynic 2 года назад +1

    Wow!!

  • @MuhammedAli-go4li
    @MuhammedAli-go4li 7 месяцев назад

    👏👏

  • @johnny5132
    @johnny5132 2 года назад

    awesoem tutorial - can you do a tutorial on your method of unwrapping a chair like this?

    • @RenderRam
      @RenderRam  2 года назад +1

      Yup, there will be an unwrapping video!

  • @sz3mjuel
    @sz3mjuel 2 года назад +1

    Thanks a lot :)

  • @AdilKhan-fn7nz
    @AdilKhan-fn7nz 7 дней назад

    can you plz sir share the wrinkle texture

  • @studio3point3
    @studio3point3 Год назад +1

    🤯

  • @rodrigoglowacki
    @rodrigoglowacki 2 года назад

    Please share this Texture

  • @armonts
    @armonts Год назад

    for this way to add wrinkles your mesh need to be very dense i believe ?

    • @RenderRam
      @RenderRam  Год назад

      I wouldn't say very dense... I would go with mid-high... If you want small wrinkles to be nicely visible, you would need more polygons

  • @3d-corner
    @3d-corner Год назад +1

    very good ideea to bad that you have a copuple of millions of polygons and if you have a real scene with a couple of sofas and other stuff then is not really a good ideea add millions of polys just to create the wrinkles. :)