Pretty good content. I'm a competetive Player since the 4th edition, allways with an eye on the Eldar. Now I'm switching from Votann finally to the space elves. Your videos are a good analyse and very helpfull to make my transition much smoother. I really Like your lore overviews, even If short. Yeah i play competetive but my greatest draw to 40k ist the background, esspecial the xenos ones. Your earned yourself a subscription, great Job.
Great video! By coinidence I used both Scorpions and Karandras last night in a cool game of Boarding Actions. Karandras took down half a unit (3) of Necron Wraiths, and the Scorpions took down my opponents commander. In Boarding Actions Leaders aren't actually attached to units like they are in regular 40k, so it's the best of both worlds, where Karandras does his thing, and can convey his 'Shadow Hunter' ability to the Scorpions up to 6-inches away. Obviously without Falcons available, using their Infiltrators ability works fine as they aren't set up in the middle of the table, they get set up withing 6-inches of an entry point, but because walls and buildings means they can't be seen until you want them to attack! Also, in Boarding actions you can only set up one unit per entry point... and everything else enters in reserves in turn 2 or 3). So if you have 5 or more units, but only 4 entry points, something has to be put in reserve. The Infiltrate 6" from an entry point means you can have two 5-elf Scorpion units not starting in those entry points, leaving room for you entire Boarding Patrol to start in turn one... with the Scorpions and Karandras getting a head-start!!
Another great video. I have collected 3x units as infiltrate and screen my guardian units. I use jetbikes, vypers, and farseers to do the heavy work. Kill, 2ndaries, etc. Falcons are fun too.
The Karandras model is VERY old, but like Fuegan, paints up pretty nicely for a pewter model of such an age. He could probably be re-based into a claw Exarch and re-painted when the new model comes out.
Just to clarify...the tactic of charging from the Falcon is done the turn after it arrives from deepstrike? It's my understanding that you cannot disembark and then charge from a Falcon if the Falcon has already moved that turn.
I think the idea is to Rapid Ingress close to something but in a relatively safe place. Unload the Scorpions before moving the Falcon on your turn. Ideally, after moving it should be a short charge for the Scorpions.
@@Brian-de5nn That makes sense. I've only played the one game of 10th so far after taking a long break from the game. Was wondering if the rules had changed :)
Incidentally, scorpions are fantastic in boarding actions. They basically have Dev Wounds against everything that can fit so all the targets are their preferred targets, and infiltrate is a great ability inside a space hulk. Plus in the Khaine's Arrow detachment they can get full rerolls to hit for 1CP which is great with sustained hits.
The thing I'm not convinced about is how much better they re considered than Banshees. 5 points less with infiltrators and dev wounds against fights first and advance and charge. Against Space Marine equivalents a unit of 5 scorpions kills on average 1 marine more than Banshees (I'm comparing units without the Phoenix Lords, Karandras is indeed a Wrecking Ball). I'm not willing to put scorpions in a falcon, I'd much prefer 5x fire dragons and fuegan or karandras in there. So if I'm taking them I'll use them as screening infiltrators fully aware of the fact that rangers are 10 points less and if I get first turn and charge something without dying to overwatch via using terrain blocking LoS, then hurrah. Banshees though with Fights First can hide behind a terrain in the middle and disrupt melee enemy units or you can even put them close to your support weapons/long range damage dealers and heroic intervene so they can't get obliterated turn 1 by stormlance blood angels and all that non sense while still being in a decent spot. Or if you're not against that advance and charge nonsense and you have to be aggressive ,you have your own advance and charge! So in my opinion Banshees are not that much worse, they do hit marines a bit weaker but they have a different role and they might be better at their respective role.
@@ePap190 Scorpions out of a Falcon with the Karan have been a clutch include in several GT lists to finish in the top three in major tournaments, while Banshees have never done the same simply don't have the same versatility and reliability as damage dealers into all lists
Biggest thing they're missing is the Stealth keyword, which is hugely thematic and would help them infiltrate into tougher locations And if they don't get a stratagem that lets them Deep Strike 3" away, provided they are deployed wholly within cover, I will call shenanigans.
@@WBConcilio Frankly, I think aspect warriors SHOULD be expensive and worth it! I'd pay extra for stealth myself, these are supposed to be super elite warriors
i`d say that stealth keyword is not needed. What they really need is a Fight first while within terrain feature rule. That would be both thematic and really good on the tabletop.
@@Mythralblade04 yeah, I guess what I mean is that I either want them to stay cheap, or get really good- in which case they would need other stuff as well. I think the obstacle is that GW tried in 10th edition to solve the tank-problem that was such a big part of 9th- tanks kind of sucked; so in 10th they have tried to establish fundamentally different roles for tanks and light infantry. But I do miss the days when a squad of Banshees or Dire Avengers could kill almost anything in a single turn
I always thought the eldar don't play enough like a skirmish faction like the lore presents them too many times eldar feel like fragile glass cannons that throw tons of lives away without having fun or complex skirmish abilities games represent lore accurate eldar better than the tabletop in my opinion it would be nice if the eldar got a rework where they got a unique eldar/drukhari only rule to move after combat that allows them to do that
Yeah, the nerf to Phantasm hurt more than any other nerf Eldar have taken. Being able to move 7" reliably at the end of the enemies move phase, twice if you had a foot Autarch, allowed you to do that sort of hit and run shenanigans
I always loved the striking scorpions but clearly their curent rules aren't good at all... Why would you need to put them in a falcon to be useful ? they are supposed to infiltrate ! What is that sorry AP 0 ? on a chainsword ? Oo I think they would need 3 things : -AP-1 on their chainsword -Change their rules to have something like " at the start of the fight phase roll on dice per models in this unit, for each 4+ inflict one MW ", considering their numbers of attacks that would be similare to the number of MW you can deal now but as a " strike first " thing but without the possibility to cheese it with a falcon. -A real rule ( since now they only have the wargear rule ), like stealth if in cover. Like that we would have a true infiltrator unit that can deal damage while avoiding the use of a falcon to make too many MW.
Scorpions are half baked only and hardly worth running and karandras is simply not a top 3 lord choice right now. It is implied 11th will give us an update and with new kits i bet they will be the best unit as the gw sales department are the ones doing the balancing.
@@LordNerfherder I have found a squad of five scorpions to be an excellent screening and scoring unit.They also absolutely murder light infantry. They've been an auto include for me as they, with a squad of Rangers, seem to keep my opponents off balance. I agree with you on Karandras though, the Solitaire has offered me more with lone op, actions for Secondaries, a nightmarish threat range, and precision attacks.
@@LordNerfherder I mean, GT results don't quite back up that level of cynicism about the units. Karan and Fuegan are by far the most common picks in lists that finish in the top three of major tournaments
Mate, for the love of god can you please do something about the mouth noises!! I like your content but I can never get through a whole video. The swallowing and lip-smacking sounds make me too nauseous to watch the whole way through. Can you please take 2 steps away from your microphone..
@@WBConcilio 99% of people don't notice it (and love your videos). Please don't feel pressured into spending money on a new mic setup because someone is making a rude comment!
Pretty good content. I'm a competetive Player since the 4th edition, allways with an eye on the Eldar. Now I'm switching from Votann finally to the space elves. Your videos are a good analyse and very helpfull to make my transition much smoother. I really Like your lore overviews, even If short. Yeah i play competetive but my greatest draw to 40k ist the background, esspecial the xenos ones. Your earned yourself a subscription, great Job.
Love Scorpions, great video as always
Scorpions have always been the aspect I love most. Just seem to be the space elfiest space elves. 👍🤘
Great video!
By coinidence I used both Scorpions and Karandras last night in a cool game of Boarding Actions.
Karandras took down half a unit (3) of Necron Wraiths, and the Scorpions took down my opponents commander.
In Boarding Actions Leaders aren't actually attached to units like they are in regular 40k, so it's the best of both worlds, where Karandras does his thing, and can convey his 'Shadow Hunter' ability to the Scorpions up to 6-inches away.
Obviously without Falcons available, using their Infiltrators ability works fine as they aren't set up in the middle of the table, they get set up withing 6-inches of an entry point, but because walls and buildings means they can't be seen until you want them to attack!
Also, in Boarding actions you can only set up one unit per entry point... and everything else enters in reserves in turn 2 or 3).
So if you have 5 or more units, but only 4 entry points, something has to be put in reserve.
The Infiltrate 6" from an entry point means you can have two 5-elf Scorpion units not starting in those entry points, leaving room for you entire Boarding Patrol to start in turn one... with the Scorpions and Karandras getting a head-start!!
Hell yes, a unit focus vid on my favorit unit, just 4 days after a vid on my second favorit unit. Keep up the good work 💪
Just bangers from this guy lately
@@SMIDSY609 woot!
I'll admit, I was a guy who uses his scorps as infiltrators and not out of a Falcon. Now I am very keen to try this new combo out!!
Love the coverage of Phoenix Lords and Aspect warriors. Lore wise I find them some of the most interesting.
Another great video. I have collected 3x units as infiltrate and screen my guardian units. I use jetbikes, vypers, and farseers to do the heavy work. Kill, 2ndaries, etc. Falcons are fun too.
Listening to this while I build my blades of khaine team. Fantastic
I love using this unit! Awesome video as ever!
Yes, because your selective 'lets assume everything goes right' logic can run riot
@@colouredIncognito ?? well it's a dice game you roll bad you die. oh well :/
Great work Autarch! And I think it was worth the reupload!
More great work. Thanks!
The Karandras model is VERY old, but like Fuegan, paints up pretty nicely for a pewter model of such an age. He could probably be re-based into a claw Exarch and re-painted when the new model comes out.
Given Fuegan just came out I hope there's one of these vids for the Dragons 8n the pipe ...😅
Just to clarify you would move the falcon turn 1 and keep the SS inside? Then T2 disembark so you can move shoot and charge right ?
Great video, I have had a lot of joy infiltrating the scorpions, but i don't have falcon
Excellent as always
Makes me want to play eldar. Is there a good synergy with rangers and scorpions?
Just to clarify...the tactic of charging from the Falcon is done the turn after it arrives from deepstrike? It's my understanding that you cannot disembark and then charge from a Falcon if the Falcon has already moved that turn.
I think the idea is to Rapid Ingress close to something but in a relatively safe place. Unload the Scorpions before moving the Falcon on your turn. Ideally, after moving it should be a short charge for the Scorpions.
@@Brian-de5nn That makes sense. I've only played the one game of 10th so far after taking a long break from the game. Was wondering if the rules had changed :)
Still need to find out if we can use those chain sabres outside of kill team. Codex can't come soon enough!
I'm guessing it will give the exarch twin-linked rather than more attacks
I agree that seems to be the trend with 10th
I would love a video on Rangers and how best to use Eldar infiltrators!
@@holycheeseonryeify okay, cool; I will do it, and also talk about Ilic
Amazing! I'd been thinking about running Scorpions as infiltrators in some low point value games but I've been second-guessing myself since this video
Karandras=Karen
40k opponent=female
video=stunning and brave
Incidentally, scorpions are fantastic in boarding actions. They basically have Dev Wounds against everything that can fit so all the targets are their preferred targets, and infiltrate is a great ability inside a space hulk. Plus in the Khaine's Arrow detachment they can get full rerolls to hit for 1CP which is great with sustained hits.
Likes for the likes god. Comments for the comments throne
The thing I'm not convinced about is how much better they re considered than Banshees. 5 points less with infiltrators and dev wounds against fights first and advance and charge. Against Space Marine equivalents a unit of 5 scorpions kills on average 1 marine more than Banshees (I'm comparing units without the Phoenix Lords, Karandras is indeed a Wrecking Ball).
I'm not willing to put scorpions in a falcon, I'd much prefer 5x fire dragons and fuegan or karandras in there. So if I'm taking them I'll use them as screening infiltrators fully aware of the fact that rangers are 10 points less and if I get first turn and charge something without dying to overwatch via using terrain blocking LoS, then hurrah.
Banshees though with Fights First can hide behind a terrain in the middle and disrupt melee enemy units or you can even put them close to your support weapons/long range damage dealers and heroic intervene so they can't get obliterated turn 1 by stormlance blood angels and all that non sense while still being in a decent spot. Or if you're not against that advance and charge nonsense and you have to be aggressive ,you have your own advance and charge!
So in my opinion Banshees are not that much worse, they do hit marines a bit weaker but they have a different role and they might be better at their respective role.
@@ePap190 Scorpions out of a Falcon with the Karan have been a clutch include in several GT lists to finish in the top three in major tournaments, while Banshees have never done the same simply don't have the same versatility and reliability as damage dealers into all lists
I had karan take 8 wounds off mortarion once. It was amazing
@@ericlegrue6775 love it
Karan's sword is pronounced " is ur math well"
Hold on, I thought you couldn't charge during a turn that you disembark
you can if you disembark before the transport moves, which also allows the striking scorpions to do their move before charging
I'm guessing the use of Scorpions as secondaries action seems a waste on them.
@@NewtypeFarseer nope. They are only 65 points - great unit for secondary play- just hampered by not being fast
Biggest thing they're missing is the Stealth keyword, which is hugely thematic and would help them infiltrate into tougher locations
And if they don't get a stratagem that lets them Deep Strike 3" away, provided they are deployed wholly within cover, I will call shenanigans.
Stealth would be very thematic, but if it increased the cost of the unit by tenor fifteen points, I wouldn't want it
@@WBConcilio Frankly, I think aspect warriors SHOULD be expensive and worth it! I'd pay extra for stealth myself, these are supposed to be super elite warriors
i`d say that stealth keyword is not needed. What they really need is a Fight first while within terrain feature rule. That would be both thematic and really good on the tabletop.
@@Mythralblade04 yeah, I guess what I mean is that I either want them to stay cheap, or get really good- in which case they would need other stuff as well.
I think the obstacle is that GW tried in 10th edition to solve the tank-problem that was such a big part of 9th- tanks kind of sucked; so in 10th they have tried to establish fundamentally different roles for tanks and light infantry.
But I do miss the days when a squad of Banshees or Dire Avengers could kill almost anything in a single turn
less 3" deep strike in the game imo.
I thought u cant charge if u get out of a transport?
You can but you must disembark, before the transport move.
A lot of times that alone defeats what I want to do lol
@@lord_619 this
I always thought the eldar don't play enough like a skirmish faction like the lore presents them
too many times eldar feel like fragile glass cannons that throw tons of lives away without having fun or complex skirmish abilities
games represent lore accurate eldar better than the tabletop in my opinion
it would be nice if the eldar got a rework where they got a unique eldar/drukhari only rule to move after combat that allows them to do that
@@unowno123 that would be awesome
Yeah, they should have a whole bunch of stuff for moving and shooting, kind of like the Veterans of the Long War.
Yeah, the nerf to Phantasm hurt more than any other nerf Eldar have taken.
Being able to move 7" reliably at the end of the enemies move phase, twice if you had a foot Autarch, allowed you to do that sort of hit and run shenanigans
rumors sais scorpions, spider, hawk, dragon and avengers new phoenix minis next year
Scorpions got new models this year?
@@leonnortje8330 fuegan, karandras, baharoth, asurmen and new spider phoenix lord new mini is the rumor.
I always loved the striking scorpions but clearly their curent rules aren't good at all...
Why would you need to put them in a falcon to be useful ? they are supposed to infiltrate !
What is that sorry AP 0 ? on a chainsword ? Oo
I think they would need 3 things :
-AP-1 on their chainsword
-Change their rules to have something like " at the start of the fight phase roll on dice per models in this unit, for each 4+ inflict one MW ", considering their numbers of attacks that would be similare to the number of MW you can deal now but as a " strike first " thing but without the possibility to cheese it with a falcon.
-A real rule ( since now they only have the wargear rule ), like stealth if in cover.
Like that we would have a true infiltrator unit that can deal damage while avoiding the use of a falcon to make too many MW.
New upload? I watched this morning…
But critical on 4+, it's mean your dev wound trig on 4+ too not only your sustain
No the ability specifies critical *hits*, not critical wounds, so you still have to roll 6’s for those dev wounds
@@DaBlueIghuana 😭😭 dream breaker !
@@oooop5130 I’ll give this title to my Lord of Change
@@DaBlueIghuana 😆🥰😘
First!!!
sadly not. this is a re-upload
@@toysforthetoygod2671 hey! Dave is first on the re-upload, so I think it still kinda counts.
Good video but I’ve got to downvote for the use of ‘heckin’. Seriously, don’t do that mate, it’s just embarrassing.
Scorpions are half baked only and hardly worth running and karandras is simply not a top 3 lord choice right now.
It is implied 11th will give us an update and with new kits i bet they will be the best unit as the gw sales department are the ones doing the balancing.
Also good luck finding a Karandras.
@@LordNerfherder I have found a squad of five scorpions to be an excellent screening and scoring unit.They also absolutely murder light infantry.
They've been an auto include for me as they, with a squad of Rangers, seem to keep my opponents off balance.
I agree with you on Karandras though, the Solitaire has offered me more with lone op, actions for Secondaries, a nightmarish threat range, and precision attacks.
@@LordNerfherder I mean, GT results don't quite back up that level of cynicism about the units. Karan and Fuegan are by far the most common picks in lists that finish in the top three of major tournaments
Mate, for the love of god can you please do something about the mouth noises!!
I like your content but I can never get through a whole video. The swallowing and lip-smacking sounds make me too nauseous to watch the whole way through.
Can you please take 2 steps away from your microphone..
@@OptimusPasche sorry, I am working on a more high end set up, which will help. I know there is a subset of people that it drives absolutely nuts
@@WBConcilio 99% of people don't notice it (and love your videos). Please don't feel pressured into spending money on a new mic setup because someone is making a rude comment!