These Epsilon missions have reminded me just how useful the psychic units are when used properly. I'd forgotten what a pain in the arse they could be...
Feels like the mental difficulty should have a timer for when u have too destroy the carriers, since it says that u need to destroy them before they sail into the sea, but i take it no one else wants this misson to be more difficult lol
I think that me mission needs, at least for mental Difficulty, more Aegis Cruisers next to the ships, you've almost done the entire mission with rocketeers.
I like it you you can't build Cavaliers or Harriers anymore, I know that you could before because they're the units that are available to any Soviet or Epsilon players who captured an Allied base in skirmish mode, but it seemed weird for this mission since PsiCorps is supposed to be using equipment from a captured American Construction Year.
Curiously, why were the Rocketeers' death animation removed? Felt it was unique. In addition, where do Dolphins fall in the Allied Navy? Looking expendable, there~.
@@MentalOmegaAPYR I noticed something with your naval forces... You seemed to avoid using Aegis cruisers. Why is that? Aren't they a solution to the rocketeers that were harrassing your other naval forces?
And the first time i played this mission i built lots of vehicles and infantries for landing attack on the allied bases only to see speeder cheesed the carriers with rocketeers and stormchilds then shit on the bases with *cough* unexpected *cough* reinforcements given by yuri senpai Ayy lmao
the real reason americans lost to the soviets in US is not their own missile silos being sabotaged or being nuked by the soviets in chicago, is their mighty fleet being destroyed.
These Epsilon missions have reminded me just how useful the psychic units are when used properly. I'd forgotten what a pain in the arse they could be...
This could be a standalone game altogether..Im looking at you EA...
Kudos for the cam at 11:00 It gives a nice feel to the video.
lol 6:36 that awkward moment when looking for a space to build
Feels like the mental difficulty should have a timer for when u have too destroy the carriers, since it says that u need to destroy them before they sail into the sea, but i take it no one else wants this misson to be more difficult lol
just this is a pain in the arse already
I think that me mission needs, at least for mental Difficulty, more Aegis Cruisers next to the ships, you've almost done the entire mission with rocketeers.
I like it you you can't build Cavaliers or Harriers anymore, I know that you could before because they're the units that are available to any Soviet or Epsilon players who captured an Allied base in skirmish mode, but it seemed weird for this mission since PsiCorps is supposed to be using equipment from a captured American Construction Year.
Curiously, why were the Rocketeers' death animation removed? Felt it was unique.
In addition, where do Dolphins fall in the Allied Navy? Looking expendable, there~.
DeviantProtagonist Rocketeer death animation is buggy at times. Dolphins are quick, stealth & cheap and good vs infantry which enters the seas.
Mental Omega for Red Alert 2 I think dophins should at least be good vs naval mines
@@MentalOmegaAPYR I noticed something with your naval forces... You seemed to avoid using Aegis cruisers. Why is that? Aren't they a solution to the rocketeers that were harrassing your other naval forces?
Are the 3 yuri from all the previous mission lol
well not to be that guy but the ones in the first misson commited suicide, after saying: "Yuri will find us."...so i dunno :p
The adepts from the first mission commit suicide once their objective is complete.
Question: What are those interesting looking concrete things in the middle of water? Are those capturable, or just decoration?
Really interesting question
Since there is no music i did search RA2 OST and listen while watching the mission playthrough.
So you built entire new navy to sunk allied navy? Seems legit. :D
And the first time i played this mission i built lots of vehicles and infantries for landing attack on the allied bases only to see speeder cheesed the carriers with rocketeers and stormchilds then shit on the bases with *cough* unexpected *cough* reinforcements given by yuri senpai
Ayy lmao
+Psyminette Z Yuri Senpai noticed him.
Are the blood spatter effects on Allied GIs from Warcraft?
wouldn't kappa tanks be more useful for that secret lab?
why not allow runway in this mission ?
Now another engineer going to recapture construction yard, you can fail this mission without even starting it.
ZMi00 It was like that on mental all the time. Even in BR1.
the real reason americans lost to the soviets in US is not their own missile silos being sabotaged or being nuked by the soviets in chicago, is their mighty fleet being destroyed.
Rain ^_^
work on mental omega 4.0for windows 8.0 and 10.0 and compatible for origin
dont work for windows 10 and THIS IS NOT 4.0 THIS IS 3.3