I really adore this game, finally got it to the table this past week and we played it three days in a row and are eager to play it again. I absolutely love the more modular asymmetry by pairing player boards and factions, racing for the palace ability we want (you forgot to mention those), the books and their uses. This is definitely the ultimate version to play for me.
I own it and I totally love it! For me the best version of TM and personally one of the best games on market.😊 Totally recommended if you are looking for a kind of game like this.
I have it pre-ordered and can't wait, but at the same time we're having a great time with Expeditions right now! Such a good game and the art is beautiful 😍.
Different games for different circumstances. :) Terra Nova if I only have 60-75 minutes; if I have 2+ hours it's a close call between Terra Mystica and Age of Innovation. Terra Mystica requires a little less brainpower, so I would probably choose it more often than Age of Innovation. Gaia Project is last for me personally. What about you?
@@jameystegmaier I only have Gaia Project and I love it. My first play of Terra Mystica was not a huge success. The person teaching was more interested in displaying his superior skill with the game than actually teaching the game properly, so buying the game for myself didn't feel like a big priority. Right now though Age of Innovation seems like a good way to get reintroduced.
I'm so interested in this one. I bought Terra Mystica not too long ago so I'm wondering if both of these games can have a place on the shelf or are they too similar?
They are very similar. I think if you play Terra Mystica a lot and you find yourself wanting more complexity, it might be worth exploring Age of Innovation. But until then, happy terraforming! :)
Looks great! I'm thrilled about the paired factions, that's so cool! I wonder if the designers were inspired by Scythe for that. Although Small world and Vinci before that already had that mechanic, of course. I'm not sure about the colored books though. If you have to choose the color when you get them, doesn't that cause players to think about that too long (analysis paralysis)? Especially if often the color is irrelevant anyway. Wouldn't the game be as good or better with just one type of books? Maybe there's something I don't know, since all I know about the game is from this video.
Terra Mystica was an inspiration for Scythe, so it would be interesting to see that come full circle. Honestly, I could see the books causing a huge amount of analysis paralysis for some players. We just didn't think about it too much to keep the game moving along.
I really adore this game, finally got it to the table this past week and we played it three days in a row and are eager to play it again. I absolutely love the more modular asymmetry by pairing player boards and factions, racing for the palace ability we want (you forgot to mention those), the books and their uses. This is definitely the ultimate version to play for me.
I was so excited to see you posted a video about this. I’ve heard such great things about this game! It’s on my wishlist.
Let me know your thoughts when you try it!
I own it and I totally love it! For me the best version of TM and personally one of the best games on market.😊
Totally recommended if you are looking for a kind of game like this.
Really looking forward to this game!
I have it pre-ordered and can't wait, but at the same time we're having a great time with Expeditions right now! Such a good game and the art is beautiful 😍.
I'm glad to hear that! :)
Which of the 4 games in the series do you prefer?
Different games for different circumstances. :) Terra Nova if I only have 60-75 minutes; if I have 2+ hours it's a close call between Terra Mystica and Age of Innovation. Terra Mystica requires a little less brainpower, so I would probably choose it more often than Age of Innovation. Gaia Project is last for me personally. What about you?
@@jameystegmaier I only have Gaia Project and I love it. My first play of Terra Mystica was not a huge success. The person teaching was more interested in displaying his superior skill with the game than actually teaching the game properly, so buying the game for myself didn't feel like a big priority. Right now though Age of Innovation seems like a good way to get reintroduced.
I'm so interested in this one. I bought Terra Mystica not too long ago so I'm wondering if both of these games can have a place on the shelf or are they too similar?
They are very similar. I think if you play Terra Mystica a lot and you find yourself wanting more complexity, it might be worth exploring Age of Innovation. But until then, happy terraforming! :)
@@jameystegmaier Thanks, Jamey!! Simple reply but quite helpful in deciding what I want to do 😊
I have and enjoy Terra Nova (the simplified one that drops a building type and the cult tracks) but will be getting this as a more advanced option.
never played any of the lead up games. But this looks good.
Looks great! I'm thrilled about the paired factions, that's so cool! I wonder if the designers were inspired by Scythe for that. Although Small world and Vinci before that already had that mechanic, of course.
I'm not sure about the colored books though. If you have to choose the color when you get them, doesn't that cause players to think about that too long (analysis paralysis)? Especially if often the color is irrelevant anyway. Wouldn't the game be as good or better with just one type of books? Maybe there's something I don't know, since all I know about the game is from this video.
Terra Mystica was an inspiration for Scythe, so it would be interesting to see that come full circle.
Honestly, I could see the books causing a huge amount of analysis paralysis for some players. We just didn't think about it too much to keep the game moving along.
@@jameystegmaier thanks for your answer. I'll keep an eye on the topic in other reviews on BGG, because some players in our group are prone to AP.