Japanese (Beasty) vs Abbasid (CoRe) 1v1 in AOE4...
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- Опубликовано: 7 фев 2025
- This is my second channel where I upload daily Age of Empires IV Gameplay or other games gameplay. Enjoy this one and have a great day :)
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Edited & thumbnail by / @blackfiresc2
#Beastyqt #AOE4 #AgeofEmpires4
Thanks for watching and supporting! :)
I like that Beasty has the game sound at normal levels. Too many casters have the sound way down and you just can't get a feel for the game.
5mins ago i started humming the unit sounds while feeding the birds so i decided to open youtube and watch a match
Abassid holding while being age 3 sums up the civ pretty well.
Absolutely balanced
They should add a kamikaze unit that has a limited time use before he explodes. Then we could recreate the scene at the wall of helms deep in LOTR.
fuck no, we got lame ass gay demo ships already and they fucking suck to the point i dont wana play water maps
like the petard in aoe2?
GG
ahhh the match ive been waiting for japanese vs abbasid as a japanese main i say SUSUMEEE
but seriously why u not sending all of the villagers to berries at the start its way faster food
maybe noob question but why no building unversity after Agin up to imperial? He had 2K gold in the bank , at least 1 upgrade would have helped a lot
I need to try shinobi and mounted samurai combo.
Abbasid is a very balanced Civ
i guess beating up on low ranked 40% win rate players is content now
Low ranked? bruh core is #53 on ladder despite having only 42% win rate
@ do you have autism
@@tusharranjan1723 poor core, people actually believing he's a gold player now
Beastytq senı türkiyeden izliyorum seviyorum senı kardeşim
How does beasty have range circle around he's units when he highlights them?
What kind of option is that?
You are talking about the japanese bannermen maybe. It is not an option, the bannermen's range of influence is always visible when selected.
@@ovd0312 Oh, right, that makes so much sense, for a second I thought you can somehow enable range visibility, like in League of legends. by holding C :