Hi. The yellow lines are elevation lines. They are very useful for deciding how to lay your track. You get those by going to Options, Gameplay and setting Contour lines to On. They only show up when in track laying mode.
Haven't gotten the game yet but was wondering if you have to put these building inside the radius of the train station or can they go anywhere with-in the city? Thanks.
@@Adekyn100 thank you. I did get the game a week ago when it was on sale on Steam. I've goofed around with it but haven't sat down to really play it yet.
Thanks for another Railway Empire video Adekyn! Maybe you discussed this in your Great Britain series (I didn't watch as I didn't want spoilers). What is the significance of "+ signalling control" written over the special building slot? I noticed it even appears in old scenarios since 1.7 release.
There is no way to prevent a private owner from placing an industry in an open city slot other than building it yourself. If you don't notice the opening or don't have enough money it's not the end of the world. If the private owner places a factory that cannot be supplied with raw materials or does not have a way to ship its goods to a consumer, it will not make money and will not increase in value. You can then buy the factory in an auction at a reasonable price, demolish it, and replace it with the factory that fits your needs. This is obviously much more expensive than building the factory in the first place but if your economy is doing well you should be able to do this if needed.
Adekyn, thank you for all of your hard work. One thought -- cities don't demand steel or chemicals directly. To produce these items you have to build an industry that demands steel or chemicals. Took me a long time to figure that out. Still working on cement production. Any advice?
Depending upon the map cement can be treated like a raw material that is needed in the cities once they hit the right population. If I make a quick guide for supply and demand I will discuss the "creating demand for a product" notion you talk about with steel and chemicals.
does the level of fulfillment change the rate of growth of a city? So for instance... if the fulfillment is say 65% does the growth be 5% per month? And say if the fulfillment is 100% will the growth rate be 60%? Or is the growth rate determined by a flat rate of the current city size? If the fulfillment is any value above the 60% threshold, the growth rate is say 2% per month.... I don't know how to reasonably test any of this.... And i thought since you are the spreadsheet "King" that you could maybe check this out.....Reason why i ask is, that you seem to say growth rate for fulfillment rate interchangeably.... and was wondering if this is true or you may be miss speaking a bit on how city growth progresses. additionally, for a population growth task... is it better to focus on getting 100% fulfillment or 60% fulfillment?.... since if we only need the 60%, then i could focus on other elements/tasks to build them up,.to get a better score at the end. Thanks..
Hi Ken, excellent question. GravityCatz may well be right. The 60% is a magic number because we must be over 60% to get any growth (other than through a Promoter). However, it is my belief (untested) that the higher the fulfillment rate the higher the growth rate. It can be tested. Set up a city so that it's fulfillment rate is over 60% without a museum. Record the population. Save. Run the game with no other changes for 6 months. Record the population. Load the save. Add a museum which increases the city's fulfillment rate by 10%. Run the game with no other changes for 6 months. Compare the new population to the one reached without the museum. If I have some time I will run the test.
I figured out an easier way to run the test and learned something. I set up Grand Rapids to grow feeding it meat and cloth from Toledo (making sure Toledo had a steady cattle and cotton supply), wheat and logs. I denied it corn and sugar. The fulfillment rate stayed around 72%. I saved a file for February 4, 1830 with Grand Rapids at a population of 26,877. I then ran the game until Grand Rapids hit 40K on July 24, 1830. I then reloaded the save file, immediately set up corn and sugar lines, and ran the game. This caused the fulfillment rate to move up to 90% plus. Grand Rapids hit 40K on July 24, 1830. Gravity Catz was right. The city is either over 60% and growing (at a rate not driven by the fulfillment rate) or it is not.
Great video! Very informative! Btw, i’m just wondering what video card you are using as on my GTX 1070 i don’t see clouds/fogs. I suspect it could be because I don’t have any DLC installed. Thanks in advance and happy new year!
Thanks. Glad you like the video. I'm using a laptop with a GTX960M video card so it's a good gaming machine but nothing special. I don't think DLCs have anything to do with the display. Start the game, select options, then Graphics and make sure the Details, Texture Details, and Terrain Detail are all set to Normal (rather than Low) and you should see what I see when you play the game.
Excellent video Adekyn . Even though I played this game for many hours I still feel I’m discovering new things with the help of your videos 👍🏻
Thanks. Glad you find the videos helpful.
Another great video adekyn.
Thanks.
Hi, what are those yellow lines??? Are they for showing elevation?
Where I can find this setting?
Hi. The yellow lines are elevation lines. They are very useful for deciding how to lay your track. You get those by going to Options, Gameplay and setting Contour lines to On. They only show up when in track laying mode.
@@Adekyn100 woooow thanks bru!!! :)
Haven't gotten the game yet but was wondering if you have to put these building inside the radius of the train station or can they go anywhere with-in the city? Thanks.
Any spot that lights up during placement. The most important thing is to leave space for station expansion and track.
@@Adekyn100 thank you. I did get the game a week ago when it was on sale on Steam. I've goofed around with it but haven't sat down to really play it yet.
Thanks for showing this I couldn’t find where the buildings were
My pleasure.
Can you do a video on the new platforms for the stations? They look very interesting, as well as the new signal platform.
Hi Jennifer. I use the new automated signaling stations and warehouses in the Great Britain and Ireland scenario playthrough.
@@Adekyn100 OK I was just hoping for something shorter/summarized. Thanks for the reply.
Thanks for another Railway Empire video Adekyn!
Maybe you discussed this in your Great Britain series (I didn't watch as I didn't want spoilers). What is the significance of "+ signalling control" written over the special building slot? I noticed it even appears in old scenarios since 1.7 release.
I think it's a defect.
thx adekyn this was very helpfull. And thx for listening m8. If you can teach us more pls do. greatings Harry
Glad you liked it.
Do you have any idea the way to avoid making useless factory by private owner?
There is no way to prevent a private owner from placing an industry in an open city slot other than building it yourself. If you don't notice the opening or don't have enough money it's not the end of the world. If the private owner places a factory that cannot be supplied with raw materials or does not have a way to ship its goods to a consumer, it will not make money and will not increase in value. You can then buy the factory in an auction at a reasonable price, demolish it, and replace it with the factory that fits your needs. This is obviously much more expensive than building the factory in the first place but if your economy is doing well you should be able to do this if needed.
thanks!
Is there a way to get diamonds or crosses in your track?
Yes. ruclips.net/video/ZJ6CE54AIm4/видео.html
Adekyn, thank you for all of your hard work. One thought -- cities don't demand steel or chemicals directly. To produce these items you have to build an industry that demands steel or chemicals. Took me a long time to figure that out. Still working on cement production. Any advice?
Depending upon the map cement can be treated like a raw material that is needed in the cities once they hit the right population. If I make a quick guide for supply and demand I will discuss the "creating demand for a product" notion you talk about with steel and chemicals.
"Let's put a university in Oxford, which makes perfect sense." :)
does the level of fulfillment change the rate of growth of a city? So for instance... if the fulfillment is say 65% does the growth be 5% per month? And say if the fulfillment is 100% will the growth rate be 60%?
Or is the growth rate determined by a flat rate of the current city size? If the fulfillment is any value above the 60% threshold, the growth rate is say 2% per month.... I don't know how to reasonably test any of this.... And i thought since you are the spreadsheet "King" that you could maybe check this out.....Reason why i ask is, that you seem to say growth rate for fulfillment rate interchangeably.... and was wondering if this is true or you may be miss speaking a bit on how city growth progresses.
additionally, for a population growth task... is it better to focus on getting 100% fulfillment or 60% fulfillment?.... since if we only need the 60%, then i could focus on other elements/tasks to build them up,.to get a better score at the end. Thanks..
I think it's a flat rate. So long as you have over 60% fulfillment, the city will grow.
Hi Ken, excellent question. GravityCatz may well be right. The 60% is a magic number because we must be over 60% to get any growth (other than through a Promoter). However, it is my belief (untested) that the higher the fulfillment rate the higher the growth rate. It can be tested. Set up a city so that it's fulfillment rate is over 60% without a museum. Record the population. Save. Run the game with no other changes for 6 months. Record the population. Load the save. Add a museum which increases the city's fulfillment rate by 10%. Run the game with no other changes for 6 months. Compare the new population to the one reached without the museum. If I have some time I will run the test.
I figured out an easier way to run the test and learned something. I set up Grand Rapids to grow feeding it meat and cloth from Toledo (making sure Toledo had a steady cattle and cotton supply), wheat and logs. I denied it corn and sugar. The fulfillment rate stayed around 72%. I saved a file for February 4, 1830 with Grand Rapids at a population of 26,877. I then ran the game until Grand Rapids hit 40K on July 24, 1830. I then reloaded the save file, immediately set up corn and sugar lines, and ran the game. This caused the fulfillment rate to move up to 90% plus. Grand Rapids hit 40K on July 24, 1830. Gravity Catz was right. The city is either over 60% and growing (at a rate not driven by the fulfillment rate) or it is not.
Great video! Very informative! Btw, i’m just wondering what video card you are using as on my GTX 1070 i don’t see clouds/fogs. I suspect it could be because I don’t have any DLC installed. Thanks in advance and happy new year!
Thanks. Glad you like the video. I'm using a laptop with a GTX960M video card so it's a good gaming machine but nothing special. I don't think DLCs have anything to do with the display. Start the game, select options, then Graphics and make sure the Details, Texture Details, and Terrain Detail are all set to Normal (rather than Low) and you should see what I see when you play the game.