Awesome video! A few comments: 10:47 - The Italian infantry in Benghazi decides whether to retreat or to spend supply and fight before the attackers roll. I see by the screen crawl that you intended to defend. 18:41 - The Italian defender spent 1 supply from Tobruk, in case anyone is wondering why there are still 2 supply in Benghazi. 26:04 - USA cannot buy air units on Round 7. See scenario rules and the USA setup chart. 40:51 - That attack should have been made from adjacent zones. Attackers don't move into the zone unless they capture it. The Scout Car should have flanked! The Scout Car never advances into the zone after capturing, but can noncombat move into the newly-captured zone if it wants to. 50:43 - The USA air units should have moved into KPass. Germany should have seen the KPass attack coming and moved the 88 in. And some of those Mareth defenders should have been in KPass as well. Mareth is not threatened yet. Looking bad for the Axis right now, but I can't wait to see how it turns out!
Many thanks for taking the time to make these clarifications Matt. 🍻 I did mess around with the order of when to spend the Italian supply, that’s me getting ahead of the game: predicting attack and defence in trying to maintain the video’s flow. The U.S. air purchase, very clearly is written on the set-up card: Round 7, you cannot requisition air unit… Doh! I completely forgot that one. 😮 The errant, over the border placement, was because of the narrow border; I could have/should have moved the remaining infantry back and left the attacking units on the Mersa Brega side: it’s good that you point that out. 👍 And I was cutting corners with the Scout car Long range patrol… possibly not the best thing on a how to play…. Blush. Air unit’s at the, not in the, Kasserine Pass were really just for space and ease of viewing. I’ll pin your reply: for sure it will help me and others. P.S. Spoiler alert: It’s not looking good for the Axis in the next round either. 😆
Can you please do another series of videos on the axis and allies 1940 vrs alien? I love that series however i think the aliens (even with all the buffs ) were destroyed. I have a few suggestions. 1 maybe make the aliens capture a human after 3 or even 2 infintry artillery or aaa are killed. 2 make the aliens go 2 spaces(they are pretty fast). 3 stealth, tcould move into enemy territory (only 1 space at a time) and their is no battle and the enemy cannot kill or attack them. Maybe planes can try to spot them on a roll of 1 or somthing. And lastly the aliens need to start with more and attack from multiple places. I suggest 15 preatorien and 8 drones, with 3 hives (one in Mongolia, one in brazil or a neutral and one in the congo or south africa somewhere). Oh and if you dont thats fine (im going to try to do the same on my channel lieutenantgaming57) i just wanted to give you some ideas. Oh and the queen needs to be more powerful, maybe making 4 or 6 preatorien and sending up to 4 or 6 drones out, or maybe there is a major queen and two or three smaller ones. Thanks for reading! Please consider this offering!
Wow thank you, it's great that you remember and have tried the A&A versus Alien variant. When I get some time I'll try your ideas --3 staring hives will give the Aliens a good shot at taking over the world. Please do hit me up if you record a series - I'm keen to see how it plays. 🍻
Awesome video! A few comments:
10:47 - The Italian infantry in Benghazi decides whether to retreat or to spend supply and fight before the attackers roll. I see by the screen crawl that you intended to defend.
18:41 - The Italian defender spent 1 supply from Tobruk, in case anyone is wondering why there are still 2 supply in Benghazi.
26:04 - USA cannot buy air units on Round 7. See scenario rules and the USA setup chart.
40:51 - That attack should have been made from adjacent zones. Attackers don't move into the zone unless they capture it. The Scout Car should have flanked! The Scout Car never advances into the zone after capturing, but can noncombat move into the newly-captured zone if it wants to.
50:43 - The USA air units should have moved into KPass.
Germany should have seen the KPass attack coming and moved the 88 in. And some of those Mareth defenders should have been in KPass as well. Mareth is not threatened yet.
Looking bad for the Axis right now, but I can't wait to see how it turns out!
Many thanks for taking the time to make these clarifications Matt. 🍻
I did mess around with the order of when to spend the Italian supply, that’s me getting ahead of the game: predicting attack and defence in trying to maintain the video’s flow.
The U.S. air purchase, very clearly is written on the set-up card: Round 7, you cannot requisition air unit… Doh! I completely forgot that one. 😮
The errant, over the border placement, was because of the narrow border; I could have/should have moved the remaining infantry back and left the attacking units on the Mersa Brega side: it’s good that you point that out. 👍
And I was cutting corners with the Scout car Long range patrol… possibly not the best thing on a how to play…. Blush.
Air unit’s at the, not in the, Kasserine Pass were really just for space and ease of viewing.
I’ll pin your reply: for sure it will help me and others.
P.S. Spoiler alert: It’s not looking good for the Axis in the next round either. 😆
I've been waiting for someone to release some playing footage! Thanks for the vid
My pleasure: be sure to check Matt Hyra's pinned post clarifying my short cuts and errors. 🍺
Can you please do another series of videos on the axis and allies 1940 vrs alien? I love that series however i think the aliens (even with all the buffs ) were destroyed. I have a few suggestions. 1 maybe make the aliens capture a human after 3 or even 2 infintry artillery or aaa are killed. 2 make the aliens go 2 spaces(they are pretty fast). 3 stealth, tcould move into enemy territory (only 1 space at a time) and their is no battle and the enemy cannot kill or attack them. Maybe planes can try to spot them on a roll of 1 or somthing. And lastly the aliens need to start with more and attack from multiple places. I suggest 15 preatorien and 8 drones, with 3 hives (one in Mongolia, one in brazil or a neutral and one in the congo or south africa somewhere). Oh and if you dont thats fine (im going to try to do the same on my channel lieutenantgaming57) i just wanted to give you some ideas. Oh and the queen needs to be more powerful, maybe making 4 or 6 preatorien and sending up to 4 or 6 drones out, or maybe there is a major queen and two or three smaller ones. Thanks for reading! Please consider this offering!
Also make the aliens be killed with 3 or 4 hits because they died way way too easily.
Wow thank you, it's great that you remember and have tried the A&A versus Alien variant.
When I get some time I'll try your ideas --3 staring hives will give the Aliens a good shot at taking over the world. Please do hit me up if you record a series - I'm keen to see how it plays.
🍻
@@2orLessI haven't made a video yet but I will try soon! I don't have any alien pieces so my rules will probably be a little different.
@@OliverLaskoski I'm sure it will be great.