Of course! I’ve started to include more of it for the ‘tubes, though it can lengthen my videos and sessions overall. Worth it though. You all get to see the full solo experience. Lol
This is great, I love how you are going through, step by step on how you are generating this on the fly. I am doing something similar (though I will likely not produce a video on it, just takes to long to put videos together for me) and I will eventually post on my blog.
Your placement of districts could improve. Some richer areas would never be near other certain areas. Markets and merchants had good reasons for being in specific areas. This video explains in a nice way: ruclips.net/video/zl84j_jEha0/видео.htmlsi=BmCymr9kfWTGmFAY I know that blows your randomness in city layouts but city layouts are not random when you think about it. Hope it helps.
Appreciate the tips. I am fully aware of village and town construction for campaigns and such. I’m just a big fan of randomness and constructing things on the fly like this. Thank you for your suggestions, though.
This was a lot of fun. Thank you for showing all the creation stuff. Honestly, I love the prep-play stuff.
Glad you enjoyed it! I like prep as well.
Seeing your prep work is very helpful. Thank you very much.
Of course! I’ve started to include more of it for the ‘tubes, though it can lengthen my videos and sessions overall. Worth it though. You all get to see the full solo experience. Lol
This is great, I love how you are going through, step by step on how you are generating this on the fly. I am doing something similar (though I will likely not produce a video on it, just takes to long to put videos together for me) and I will eventually post on my blog.
Great ideas! Subscribed.
Another great session keep up the hard work
Thank you very much. Getting back into the flow of things is a bit stilting , but I sure am enjoying getting back into shadow dark.
Your placement of districts could improve. Some richer areas would never be near other certain areas. Markets and merchants had good reasons for being in specific areas. This video explains in a nice way: ruclips.net/video/zl84j_jEha0/видео.htmlsi=BmCymr9kfWTGmFAY I know that blows your randomness in city layouts but city layouts are not random when you think about it. Hope it helps.
Appreciate the tips. I am fully aware of village and town construction for campaigns and such. I’m just a big fan of randomness and constructing things on the fly like this. Thank you for your suggestions, though.