I honestly feel like they are kind of using energy in D as an excuse to push slightly stronger stuff, and using the fact that premium doesn't get it to try new and stronger cards, kind of in order to avoid another order colony situation
@@SolemnVanguardI agree I mean premium is the only format you can use any card from all three formats as long the cards you want to use is not part of the restriction list Premium rules on the other hand has not changed since the V series days too much as ride deck and energy mechanic doesn't exist in that format I don't mind bushiroad putting in both as premium is mostly played by the experts and long time player of vanguard V premium is mostly for the so called crowd where it's more competitive format than the other two For standard, you get new cards, new arctype and aslo new mechanics nearly every year nowadays It's quite nice but not good at the same time Trading Game meta always changes with a new booster, trial decks coming out This can be quite make players to buy staple cards at very expensive prices cause everyone needs it then in their deck And there so little supply for like a lot of players for a format that the game only one round swiss rounds in official tournament by bushiroad
Same as in a DifferentFight, energy exist to avoid thinking about how a card would impact premium. Is their strategy to avoid thinking in breaking premium.
I think the biggest thing balancing energy rn is the fact that there are no real ways to Energy Charge atm. Even if your opponent can't deny your energy, it's not like you can EC more than 3 a turn, so you end up having to plan out how you're going to use it over multiple turns. There are maybe 3-4 decks that have access to EC.
To your point about the ride deck. I don’t think it’s a bad thing and it should exist but I do think the desgin of a lot of decks could be better. Im a zorga player and have been since set 1 and current zorga is the perfect design for a deck in my opinion. Right now you have two ride lines to choose from and every deck list you see for that deck is wildly different allowing for a lot of variety but also in game the whole combining two different orders allows for a lot of different plays and things you can do depending on the situation and that’s without even considering putting zorga masques in your deck. The biggest issue with a lot of decks is that most rearguards a just graba card from somewhere and gain power but in the zorga deck every single rear guard serves a different function which makes you have to think and plan your plays around every deck and everything your opponent does.
3:10 - Do not add energy to premium IF you insist in making us buy a bad product. BuT yOu CaN pAy SiNgLeS - Sure, pal. Go ahead and pay literally the price of the sealed bad product in a single card because you need that shit that should be distributed like the imaginary gift markers.
Id like the idea that if you play a card that energy charges, you get a generator. That would generate a balance on energy making cards and energy using
Another issue with energy you didn't talk about, is that it gives you more things to do in a turn and betweening having to reshuffle your deck multiple times, it's easier to time out given you only have 25 minutes. At least they should make rounds last 30 minutes
When energy came out I definitely thought of the old Megablasters from the original Vanguard. What kind of crazy effect could we get for Soulblast 8, counterblast 5, and energy blast 10?
A big reason for the entry promos for regionals this season being so valuable is that the pack has a huge card pool that makes everything super hard to pull. It's ENG trying to catch up to several packs of JP tournament entry promos all at once. I'm kinda worried that and the Nao generator are kind of a lucky scenario for Bushi lol, hopefully that's not the case.
I think the easiest way of implementing Energy while also "balancing" the decks that can and want to play energy is the same thing they did in V which is to errata the D-Starters provide the energy generator. This also gives deck building choices and restrictions because u would then have to choose between getting the guarantee draw going first off of the SV/Draw +QS going second (immediate card advantage) or getting energy and no draw extra draw going first (incremental card advantage + larger card pool/ability access) It's actually very strange that Energy is not implemented in premium, and the only reason i can think of other than BR hating the format, is the amount of additional time that's added per turn fiddling with energy.
I'd love to see using Energy in P, but I can see why they decided against it. It's like Day and Night in MTG, you have to keep track of it even though a good number of decks won't make use of it (I don't see a lot of EB cards that would be that good in P if you could EB) Ironically enough, they've been doing a pretty good job with Energy in collab decks. >All of VSPO's G2s call the G1s from Deck by paying CB1 or EB3. Meaning that they easily build a board once, then the rear-guards all vanish by their own effects, and then you need to CB to build from scratch which adds up with the VG CB1. However, going 2nd they get the buff of having 1 more free call. >Dekka in CoroCoro does something similar, except this time you can only spend energy to call hour G1s. Since you EB2 to call and only EC3 per turn, you can't use two of the G2s on turn 2 going 1st, but going 2nd you get this buff, as well as having surplus energy that they can use on Warrior's Rest or other EB cards. (Most of the time by turn 3 the deck will have spent 6 energy). >The Blitz decks (Welstra and Black) have Fentlichta which is EB4 whose effect is very good. But they can't exactly spam it, and will realistically only have enough gas to go all in once, so knowing when to do so is crucial. >Love&Berry is basically what you said about "can't gain energy", as their crest will EB3 every single turn to do its thing, locking the two decks out of other EB cards mostly.
I feel like they aren’t using energy effectively (yet hopefully). Most decks have 1 main card that uses EB3 that you always get each turn. Very few skills cost more or less than EB3 so managing it takes no thought for most decks. The only deck that actually has to manage its energy use in some way now is Krysrain. So few cards energy charge and even if they did there’s little reason to play them for the reason highlighted above. They really need to start making higher energy cost skills and more energy charge skills to actually make managing that resource mean something.
Midrain going first: nice energy management going 2nd: I have 9 energy and 10 if I ACT, if I blast 7 to draw then ACT I will only have 5 so I can't restand+guard restrict
I’ve always wondered what type of new resource they would add to the game different from CB, or SB or discharging from hand. EB added a new life to the game but favors new deck that utilize EB from those that don’t. A resource that can’t be counter played either like CB. A valid tactic and resource.
Would you give up the draw and small shield token for engery in premium? (I can see them make a promo stater for each nation that does give you energy but no draw and small shield token)
Bushiroad is probably just not focusing so much on Premium anymore since the majority of the playerbase is in D format instead. If they were to have energy in Premium, they would need to make a new set of boosters or cards that will benefit Premium decks only, and this will not be cost-efficient for the company itself. The current playerbase in Premium are mostly on EN, and in JP, there are only occasional tournaments or probably DaiVangasai (?) Even JP WGPs do not have premium format anymore, not even in side events. So to Bushiroad, it will just be a waste of money to support Premium, and all the hype is just in D-Standard now.
Regarding the top X structure. Just my thoughts but they could give the higher seeds the option to decide who goes first as an advantage. But that privelage only comes if you went x-0 or x-1 facing an x-2. Also king of swiss prizing just because swiss curse is a very real thing. And a suggestion to change energy rules where you have the option to make you remove the energy generator to nullify an opponents overtrigger at any point in the game and change it to a draw trigger(opp draws 2)
Good to know that someone else has a similiar idea than mine. Considering the current status of the game having energy in Premium would be really interesting. Tbh I don't think Bushi is going to put the generator or a similiar card in premium format. It seems that they're not interested too much in the format itself. A good thing is that the efforts in Global format are going to be enhanced by Bushi (I've been at their presentation in Milan as an Official Store owner). Maybe we'll see a Premium set soon, since it's really popular outside Japan. Sells are going up, so maybe it's just a matter of time.
Thank you❤ these were things I have been thing about for a while honestly…. Great video and excellent points made Personally I have never really liked the best of 1 format in TCG’s.
I thought I was alone, I saw some posts dunking on V after D started (tbh, the first season of D is a nice fresh air until the producer change) Then, when they make staples RRR and making them harder to get (from 10 types of rrr to 15 types per set) thats when I stopped playing
This also me. Premium players will come to realise v was keeping their format alive. V cards actually had the power level to effect the format consistently unlike d cards.
Couple of things. 1 energy only goes to ten not twelve 😂 lol 2 you forgot about my boy masanori getting an energy crest too😢 and 3 I 1000% agree that energy should be in premium so we have other ways to pay costs and have more accessible ways to use d cards especially when majority of the newer stuff all have energy costs. It’s a simple change like you said just update the rules same way yugioh does when they add new mechanics. Only problem is they already screwed themselve by making the energy generator a “ride deck” requirement. If they axe that bs and make it a ruling mechanic that can be used in d and p then we’re golden !
Problem with the energy generators being good prizing is that bushi has been really bad with the reprinting of energy generators. so kinda sucky for new players since you can't just use dice to play the game.
That's exactly why I got the Stardust Blade Structure Deck. It's basically the best pre-built bang for my buck atm in accordance with the new ruling. Hopefully, Bushiroad releases more structure decks in the future with Energy Generators and puts them in all the booster sets.
Energy needs to be included in premium. Either make the ride deck available for certain lines or offer a starter that allows the ride deck crest. The cool possibility for the Energy Generator is other ride deck crests with different effects (like more energy charge with built-in costs, or better secondary effects and less energy charge).
Or make a 2-card ride deck with a grade 0 and a Ride Deck Crest available in Premium, and change the ride deck construction rules to allow that. Then you get the energy cards being usable in Premium without giving Crest decks, DP, and Highlander a ride deck.
Then man speaks sense Bushiroad. Please give premium something NEW (enthuses on the new). The reprints and errata's have been cool but something new to stick the teeth into would be sick.
Ironically enough MTG has a similar issue with energy and both games never bothered to let your opponent interact with your energy count like have cards that say when this unit attack hits your opponent loses 3 energy or something
@@dreadlord8628 my guy we have literally seen how this plays out with MTG it's not fucking pretty we are going to get energy generators and consumers that will be way overtuned and cause nightmare situations having a way to directly interact with the resource they are tapping into is a smart way to head off said problem
Man complaining about consistency, the Ride deck is the best quality of life they've ever introduced. The comp structure is a joke, I go basically undefeated in V till finals only to find out there's this bonus round. I go up against a previous opponent I beat, I lose to him cause brick phase go figure, had to happen eventually. My opponent I faced in what I thought was the finals gets paired up against this other guy I beat, due to timzone differences he lets him have the game, by the end of it I end up in 4th place. I went through all of that, end up in 4th place, me and that other guy got done dirty.
@@werewolfjedi38 I think that's looking at Vanguard extremely face-value. Let's take an example I'm very familiar with: Granblue in Premium The typical "ideal" ride is: Tommie => Colombard => Nightrose G, right? Okay, well, let's say my opponent is a Granblue player and I wish to deny their turn 2 Colombard. Now I can CHOOSE to ride Waterspout Djinn to swing under their 8k and deny their colombard. OR if I face a player I believe will play correct, I could choose to ride Djinn instead of Tommie if I'm going first, so that THEY can't easily CB deny me in the way I just described a sentence ago? Now let's say my opponent did deny me by passing... I got Colombard and Greed Shade in my hand. If you follow the typical script, you could mindlessly ride colombard OR you realize "I will have damage by turn 3" and you ride greed shade, to then use the colombard turn 3. Turn 1 and 2 have already completely changed both rides. We're not just aimlessly following the same script. Both players' actions have consequences and ask for reactions. It obviously doesn't stop there. It's turn 3. If I went first, I'd naturally try to ride G nightrose... but what if I went second? Does G nightrose even do anything going second? It'd probably be better to ride Beatrice, so I get a protect and a free revive while striding Oba instead of bandit rum. But what if I don't have that option? Maybe I'm forced to choose between Skull Dragon and G rose. Do I believe this matchup requires the protect so much that I'll need to play into finding another ride next turn to then soul blast my second skull dragon out? Is this a matchup where that protect is THAT crucial? Or what if I'm going first but I'm going into OTT and riding Beatrice would set me up for a Chad The ghostie intercept onto their Popo kill turn? Or better yet, let's say you've already rode your g3 according to the ideal plan, but now turn 4 you may actually want to ride SOMETHING ELSE to pivot your gameplan (something that barely happens in D because of how insane persona ride is)? These are just some of the choices that ONE single deck can make that makes the difference between someone who just picked up the deck and someone who has experience with the deck. The ride deck and persona ride have SO FAR completely removed the potential for this kind of player agency. Don't get me wrong, I would probably welcome the ride deck in Premium because there's still SO many other choices the format has to offer and not bricking would be a welcome addition, but Overdress has not received the years of support and mechanics yet to create the kind of depth that the ride deck and persona ride partially take away. I look at it as an investment into the future of the format. X years from now, I'll be very happy the ride deck exists in D. It's just that currently it can make things feel scripted.
@@SolemnVanguard I like the consistency, and the Ride deck allows for great customization and allows for the Order mechanic to be explored, expanded upon and used. Nothing more scripted than not being able to Ride/miss ride and losing because you got rng cucked and your opponent didn't. In Standard you don't auto lose due to them 2 reasons derived from a factor out of your control.
@@SolemnVanguard I get your point, in your example, I've played all formats to death, in general V suffers less than Premium in getting grade locked. But there's still player agency, I main Overcharge in Standard and people say the deck is shit well mid, I play it and much like you I know my deck intimately, even against qoute on qoute higher power decks I still take names. Player agency and choice is still around in D, you more than most of the in comments know that, if player agency and choice weren't a thing then anyone could top/win a comp with ease but that's not the case. Just picking up a deck and the game mechanics making it easy doesn't equal winning, if me and you were to mirror match GB, and you had a rough start and I had it made, due to my comparative lack of experience I'd cock up here and there while you could easily take advantage and turn the tide due to me not having the full and proper know-how to capitalise on your rough start. Same goes fir any format, skill and experience will always be one of the defining factors. Even when I mained Scarlet Flames and everyone was on the best harvest I never ran it my reasoning was I'm focused on the kill not draging this out, (plus in the grand scheme of things the order leaves you one card short by the end of it) in all the mirrors never lost 1. My skill and experience won the day, the Ride deck removes one of the defining variants that was once out of out control and dies away with the G assisting, it also also for the key life/social skill of bluffing and mind games to be maintained. Assisting shows the opposition what you got and makes the game scripted, nothing to bluff or to fear, nothing to over think either all advantage in the area of suprise and shock value gone, may aswell be an open list format and keen eye's players can also verify and decipher your list and ratios with ease especially in the mirror. Recalling drive decks with the only random card being the draw for turn, not much to restore privacy and when the skill and experience diff is greater it only makes things worse for the one who had to show their hand. It's also demoralising when the reverse happens and the stronger player has to and the weaker player sees and still doesn't win to me that's just bad manners unintentionally. Also it's a pass take when the only reason you lost is due to being Ride screwed, especially if you in a top seat and set to win, for the weaker player who had a technical and objective advantage over the competition, dark horse rouge Rook type beat and the well practiced and seasoned vet going in for a big win. Ride decks eliminate all that.
I would add this as a side tangent: PLEASE STOP PRINTING CARDS THAT INCLUDE CONDITIONS THAT MAKE IT SO THAT YOU CAN'T PLAY A CARD IF YOU HAVE A G-ZONE. Take the D-series Battle Sister, Cocoa. She is completely unplayable in premium because of that condition. Same with Dancing Cutlass, which has it worse since it can't even be played in its ORIGINAL CLAN in either format, since it has that one f-ing condition.
I honestly feel like they are kind of using energy in D as an excuse to push slightly stronger stuff, and using the fact that premium doesn't get it to try new and stronger cards, kind of in order to avoid another order colony situation
I want another ordercolony situation. New powerful decks to try and innovate and counter
@@SolemnVanguardI agree
I mean premium is the only format you can use any card from all three formats as long the cards you want to use is not part of the restriction list
Premium rules on the other hand has not changed since the V series days too much as ride deck and energy mechanic doesn't exist in that format
I don't mind bushiroad putting in both as premium is mostly played by the experts and long time player of vanguard
V premium is mostly for the so called crowd where it's more competitive format than the other two
For standard, you get new cards, new arctype and aslo new mechanics nearly every year nowadays
It's quite nice but not good at the same time
Trading Game meta always changes with a new booster, trial decks coming out
This can be quite make players to buy staple cards at very expensive prices cause everyone needs it then in their deck
And there so little supply for like a lot of players for a format that the game only one round swiss rounds in official tournament by bushiroad
Same as in a DifferentFight, energy exist to avoid thinking about how a card would impact premium. Is their strategy to avoid thinking in breaking premium.
I think the biggest thing balancing energy rn is the fact that there are no real ways to Energy Charge atm. Even if your opponent can't deny your energy, it's not like you can EC more than 3 a turn, so you end up having to plan out how you're going to use it over multiple turns. There are maybe 3-4 decks that have access to EC.
I'm already playing Lascaria in premium. The moment I can use energy is the moment I begin my villain arc
Energy is literally speed world from yugioh 5Ds lol
To your point about the ride deck. I don’t think it’s a bad thing and it should exist but I do think the desgin of a lot of decks could be better. Im a zorga player and have been since set 1 and current zorga is the perfect design for a deck in my opinion. Right now you have two ride lines to choose from and every deck list you see for that deck is wildly different allowing for a lot of variety but also in game the whole combining two different orders allows for a lot of different plays and things you can do depending on the situation and that’s without even considering putting zorga masques in your deck. The biggest issue with a lot of decks is that most rearguards a just graba card from somewhere and gain power but in the zorga deck every single rear guard serves a different function which makes you have to think and plan your plays around every deck and everything your opponent does.
i want to see all different types of card effects that let you any call units from any zone of your choice
I'm glad someone said this finally. Also in all honesty this is just their way of not giving premium support.
3:10 - Do not add energy to premium IF you insist in making us buy a bad product.
BuT yOu CaN pAy SiNgLeS - Sure, pal. Go ahead and pay literally the price of the sealed bad product in a single card because you need that shit that should be distributed like the imaginary gift markers.
Sacrifice glass is a nice step towards how to make a energy focused deck. However I'd like to have other grade 3's that can use energy in fun way.
i want see all card different types of card effects that let you send any card of type from any zone of your choice
Id like the idea that if you play a card that energy charges, you get a generator. That would generate a balance on energy making cards and energy using
We’ve actually been testing energy in our premium games and ride lines. With the exception. Crest decks are not allowed.
4:59 I do agree. Just get a job lol. Not everyone is cut out for playing the game as an income source.
Another issue with energy you didn't talk about, is that it gives you more things to do in a turn and betweening having to reshuffle your deck multiple times, it's easier to time out given you only have 25 minutes. At least they should make rounds last 30 minutes
LOVE THESE SOLEMN!! Glad you're back
When energy came out I definitely thought of the old Megablasters from the original Vanguard.
What kind of crazy effect could we get for Soulblast 8, counterblast 5, and energy blast 10?
A big reason for the entry promos for regionals this season being so valuable is that the pack has a huge card pool that makes everything super hard to pull. It's ENG trying to catch up to several packs of JP tournament entry promos all at once. I'm kinda worried that and the Nao generator are kind of a lucky scenario for Bushi lol, hopefully that's not the case.
I think the easiest way of implementing Energy while also "balancing" the decks that can and want to play energy is the same thing they did in V which is to errata the D-Starters provide the energy generator. This also gives deck building choices and restrictions because u would then have to choose between getting the guarantee draw going first off of the SV/Draw +QS going second (immediate card advantage) or getting energy and no draw extra draw going first (incremental card advantage + larger card pool/ability access)
It's actually very strange that Energy is not implemented in premium, and the only reason i can think of other than BR hating the format, is the amount of additional time that's added per turn fiddling with energy.
I'd love to see using Energy in P, but I can see why they decided against it. It's like Day and Night in MTG, you have to keep track of it even though a good number of decks won't make use of it (I don't see a lot of EB cards that would be that good in P if you could EB)
Ironically enough, they've been doing a pretty good job with Energy in collab decks.
>All of VSPO's G2s call the G1s from Deck by paying CB1 or EB3. Meaning that they easily build a board once, then the rear-guards all vanish by their own effects, and then you need to CB to build from scratch which adds up with the VG CB1. However, going 2nd they get the buff of having 1 more free call.
>Dekka in CoroCoro does something similar, except this time you can only spend energy to call hour G1s. Since you EB2 to call and only EC3 per turn, you can't use two of the G2s on turn 2 going 1st, but going 2nd you get this buff, as well as having surplus energy that they can use on Warrior's Rest or other EB cards. (Most of the time by turn 3 the deck will have spent 6 energy).
>The Blitz decks (Welstra and Black) have Fentlichta which is EB4 whose effect is very good. But they can't exactly spam it, and will realistically only have enough gas to go all in once, so knowing when to do so is crucial.
>Love&Berry is basically what you said about "can't gain energy", as their crest will EB3 every single turn to do its thing, locking the two decks out of other EB cards mostly.
I feel like they aren’t using energy effectively (yet hopefully). Most decks have 1 main card that uses EB3 that you always get each turn. Very few skills cost more or less than EB3 so managing it takes no thought for most decks. The only deck that actually has to manage its energy use in some way now is Krysrain. So few cards energy charge and even if they did there’s little reason to play them for the reason highlighted above. They really need to start making higher energy cost skills and more energy charge skills to actually make managing that resource mean something.
Midrain
going first: nice energy management
going 2nd: I have 9 energy and 10 if I ACT, if I blast 7 to draw then ACT I will only have 5 so I can't restand+guard restrict
I’ve always wondered what type of new resource they would add to the game different from CB, or SB or discharging from hand. EB added a new life to the game but favors new deck that utilize EB from those that don’t. A resource that can’t be counter played either like CB. A valid tactic and resource.
Would you give up the draw and small shield token for engery in premium?
(I can see them make a promo stater for each nation that does give you energy but no draw and small shield token)
I think that'd be sad. I like the draw and shield A LOT
I would so we can actually use the new cards that come out in premium
one of these days maybe we get a deck/ boss unit that just screws with the opp energy count
I can't unsee the spot on the middle right of the camera... :(
YOU EVIL PERSON I HADNT SEEN IT UNTIL YOU SAID IT
The mechanic that got me to quite as i noticed standard was becoming more of a separate game to premium instead of a different format.
Bushiroad is probably just not focusing so much on Premium anymore since the majority of the playerbase is in D format instead. If they were to have energy in Premium, they would need to make a new set of boosters or cards that will benefit Premium decks only, and this will not be cost-efficient for the company itself. The current playerbase in Premium are mostly on EN, and in JP, there are only occasional tournaments or probably DaiVangasai (?)
Even JP WGPs do not have premium format anymore, not even in side events. So to Bushiroad, it will just be a waste of money to support Premium, and all the hype is just in D-Standard now.
Regarding the top X structure.
Just my thoughts but they could give the higher seeds the option to decide who goes first as an advantage. But that privelage only comes if you went x-0 or x-1 facing an x-2.
Also king of swiss prizing just because swiss curse is a very real thing.
And a suggestion to change energy rules where you have the option to make you remove the energy generator to nullify an opponents overtrigger at any point in the game and change it to a draw trigger(opp draws 2)
Good to know that someone else has a similiar idea than mine.
Considering the current status of the game having energy in Premium would be really interesting.
Tbh I don't think Bushi is going to put the generator or a similiar card in premium format. It seems that they're not interested too much in the format itself.
A good thing is that the efforts in Global format are going to be enhanced by Bushi (I've been at their presentation in Milan as an Official Store owner). Maybe we'll see a Premium set soon, since it's really popular outside Japan.
Sells are going up, so maybe it's just a matter of time.
When is that next big belly premium deck profile 😮
Thank you❤ these were things I have been thing about for a while honestly…. Great video and excellent points made
Personally I have never really liked the best of 1 format in TCG’s.
I really do hope they apply energy crest to premium 💯🤞🏻
Matt Giedon Mentioned
So you wanna cook with D police pretty much
Finally! Some good f'ng food. W vid. :)
FaB give cash for toping. BUT yes you should not think that you will live of it.
If the best thing about the energy generators are “I will pay money for a waifu”
Don’t think that’s a good thing
I wish D was more interesting…. I miss V and haven’t played Premium in months. Vanguard just doesn’t feel fun anymore 😢
I thought I was alone, I saw some posts dunking on V after D started (tbh, the first season of D is a nice fresh air until the producer change)
Then, when they make staples RRR and making them harder to get (from 10 types of rrr to 15 types per set) thats when I stopped playing
This also me. Premium players will come to realise v was keeping their format alive. V cards actually had the power level to effect the format consistently unlike d cards.
Energy is shit because it forced players to buy bad products in order to play, period.
Couple of things. 1 energy only goes to ten not twelve 😂 lol 2 you forgot about my boy masanori getting an energy crest too😢 and 3 I 1000% agree that energy should be in premium so we have other ways to pay costs and have more accessible ways to use d cards especially when majority of the newer stuff all have energy costs. It’s a simple change like you said just update the rules same way yugioh does when they add new mechanics. Only problem is they already screwed themselve by making the energy generator a “ride deck” requirement. If they axe that bs and make it a ruling mechanic that can be used in d and p then we’re golden !
Bro the trophies suuuck, bring back the pins! Having a playmat fully decked out in a bunch of different pins was sick!
The pins are cool too! Let’s do both!
Energy in premium would be nice just so that shit clans like Kagero or Murakumo can actually use good cards from D.
It would've been funny if you called it the "Energy Crisis."
My goat❤
Problem with the energy generators being good prizing is that bushi has been really bad with the reprinting of energy generators. so kinda sucky for new players since you can't just use dice to play the game.
That's exactly why I got the Stardust Blade Structure Deck. It's basically the best pre-built bang for my buck atm in accordance with the new ruling. Hopefully, Bushiroad releases more structure decks in the future with Energy Generators and puts them in all the booster sets.
Energy needs to be included in premium. Either make the ride deck available for certain lines or offer a starter that allows the ride deck crest.
The cool possibility for the Energy Generator is other ride deck crests with different effects (like more energy charge with built-in costs, or better secondary effects and less energy charge).
Or make a 2-card ride deck with a grade 0 and a Ride Deck Crest available in Premium, and change the ride deck construction rules to allow that.
Then you get the energy cards being usable in Premium without giving Crest decks, DP, and Highlander a ride deck.
Personally, I want more link joker cards 😢
Then man speaks sense Bushiroad. Please give premium something NEW (enthuses on the new). The reprints and errata's have been cool but something new to stick the teeth into would be sick.
12 energy costs? But Max is 10.
Ssshhhh let the man cook.
yeah 10 lol, same thing
I mean, make it an overflow like digimon, if you eb over 10, excess goes to your opp
Max might be 10, but Maxime is 12.
Make top cut Best of 3 🗣
who even plays vanguard in 2024 legit non of the card shops near me even carry vanguard stuff lol
❤❤❤
Start 2025
🎉
Ironically enough MTG has a similar issue with energy and both games never bothered to let your opponent interact with your energy count like have cards that say when this unit attack hits your opponent loses 3 energy or something
Oh hell no
@@dreadlord8628 my guy we have literally seen how this plays out with MTG it's not fucking pretty we are going to get energy generators and consumers that will be way overtuned and cause nightmare situations having a way to directly interact with the resource they are tapping into is a smart way to head off said problem
Man complaining about consistency, the Ride deck is the best quality of life they've ever introduced.
The comp structure is a joke, I go basically undefeated in V till finals only to find out there's this bonus round.
I go up against a previous opponent I beat, I lose to him cause brick phase go figure, had to happen eventually.
My opponent I faced in what I thought was the finals gets paired up against this other guy I beat, due to timzone differences he lets him have the game, by the end of it I end up in 4th place.
I went through all of that, end up in 4th place, me and that other guy got done dirty.
it’s not that I dislike the ride deck. I appreciate not having to g assist. But it 100% has helped D feel more scripted/pre-written.
@SolemnVanguard yeah but don't you always look for the same grade 3 vanguard every game?
@@werewolfjedi38 I think that's looking at Vanguard extremely face-value. Let's take an example I'm very familiar with: Granblue in Premium
The typical "ideal" ride is: Tommie => Colombard => Nightrose G, right?
Okay, well, let's say my opponent is a Granblue player and I wish to deny their turn 2 Colombard. Now I can CHOOSE to ride Waterspout Djinn to swing under their 8k and deny their colombard. OR if I face a player I believe will play correct, I could choose to ride Djinn instead of Tommie if I'm going first, so that THEY can't easily CB deny me in the way I just described a sentence ago?
Now let's say my opponent did deny me by passing... I got Colombard and Greed Shade in my hand. If you follow the typical script, you could mindlessly ride colombard OR you realize "I will have damage by turn 3" and you ride greed shade, to then use the colombard turn 3.
Turn 1 and 2 have already completely changed both rides. We're not just aimlessly following the same script. Both players' actions have consequences and ask for reactions.
It obviously doesn't stop there.
It's turn 3. If I went first, I'd naturally try to ride G nightrose... but what if I went second? Does G nightrose even do anything going second? It'd probably be better to ride Beatrice, so I get a protect and a free revive while striding Oba instead of bandit rum. But what if I don't have that option? Maybe I'm forced to choose between Skull Dragon and G rose. Do I believe this matchup requires the protect so much that I'll need to play into finding another ride next turn to then soul blast my second skull dragon out? Is this a matchup where that protect is THAT crucial? Or what if I'm going first but I'm going into OTT and riding Beatrice would set me up for a Chad The ghostie intercept onto their Popo kill turn?
Or better yet, let's say you've already rode your g3 according to the ideal plan, but now turn 4 you may actually want to ride SOMETHING ELSE to pivot your gameplan (something that barely happens in D because of how insane persona ride is)?
These are just some of the choices that ONE single deck can make that makes the difference between someone who just picked up the deck and someone who has experience with the deck. The ride deck and persona ride have SO FAR completely removed the potential for this kind of player agency. Don't get me wrong, I would probably welcome the ride deck in Premium because there's still SO many other choices the format has to offer and not bricking would be a welcome addition, but Overdress has not received the years of support and mechanics yet to create the kind of depth that the ride deck and persona ride partially take away. I look at it as an investment into the future of the format. X years from now, I'll be very happy the ride deck exists in D. It's just that currently it can make things feel scripted.
@@SolemnVanguard I like the consistency, and the Ride deck allows for great customization and allows for the Order mechanic to be explored, expanded upon and used.
Nothing more scripted than not being able to Ride/miss ride and losing because you got rng cucked and your opponent didn't.
In Standard you don't auto lose due to them 2 reasons derived from a factor out of your control.
@@SolemnVanguard I get your point, in your example, I've played all formats to death, in general V suffers less than Premium in getting grade locked.
But there's still player agency, I main Overcharge in Standard and people say the deck is shit well mid, I play it and much like you I know my deck intimately, even against qoute on qoute higher power decks I still take names.
Player agency and choice is still around in D, you more than most of the in comments know that, if player agency and choice weren't a thing then anyone could top/win a comp with ease but that's not the case.
Just picking up a deck and the game mechanics making it easy doesn't equal winning, if me and you were to mirror match GB, and you had a rough start and I had it made, due to my comparative lack of experience I'd cock up here and there while you could easily take advantage and turn the tide due to me not having the full and proper know-how to capitalise on your rough start.
Same goes fir any format, skill and experience will always be one of the defining factors. Even when I mained Scarlet Flames and everyone was on the best harvest I never ran it my reasoning was I'm focused on the kill not draging this out, (plus in the grand scheme of things the order leaves you one card short by the end of it) in all the mirrors never lost 1.
My skill and experience won the day, the Ride deck removes one of the defining variants that was once out of out control and dies away with the G assisting, it also also for the key life/social skill of bluffing and mind games to be maintained.
Assisting shows the opposition what you got and makes the game scripted, nothing to bluff or to fear, nothing to over think either all advantage in the area of suprise and shock value gone, may aswell be an open list format and keen eye's players can also verify and decipher your list and ratios with ease especially in the mirror.
Recalling drive decks with the only random card being the draw for turn, not much to restore privacy and when the skill and experience diff is greater it only makes things worse for the one who had to show their hand.
It's also demoralising when the reverse happens and the stronger player has to and the weaker player sees and still doesn't win to me that's just bad manners unintentionally.
Also it's a pass take when the only reason you lost is due to being Ride screwed, especially if you in a top seat and set to win, for the weaker player who had a technical and objective advantage over the competition, dark horse rouge Rook type beat and the well practiced and seasoned vet going in for a big win.
Ride decks eliminate all that.
I would add this as a side tangent: PLEASE STOP PRINTING CARDS THAT INCLUDE CONDITIONS THAT MAKE IT SO THAT YOU CAN'T PLAY A CARD IF YOU HAVE A G-ZONE. Take the D-series Battle Sister, Cocoa. She is completely unplayable in premium because of that condition. Same with Dancing Cutlass, which has it worse since it can't even be played in its ORIGINAL CLAN in either format, since it has that one f-ing condition.
First