Equation Cannons are very bad against decks that only play low level/rank monsters. I think the general idea would be: If the opponent uses monsters of level/rank 5 or higher, it is worth trying to resolve Equation Cannons. If instead he only uses level/rank 4 or lower monsters, it would be better to look to stop him with cards like Karma Cannon or D-Barrier.
Setting->game setting-> self chain on, activation confirmation custom->Show switch button on (make sure it's displayed at ON in bottom right corner, beside move hiatory), and make the rest as "confirm activation"
Count the number of cards on the field and both players hands. Then subtract that from the monsters level. That is the rank. Then take the rank number minus the target monsters level. For example if the total amount of cards is 14 and your opponent has a level 8 monster. 14-8=6. That means two rank 6 XYZ monsters. Now take that rank and subtract from the target monster level. So 8-6= 2. Which means a level 2 fusion. That is because 6+2=8 (Target level) 6+6+2=14 (Cards on field and hand between both players) You ofc have to take into account if a card is chained. Such as Lady as that will change the total count. So if I add a card and it's 15 then it'd be rank 7. (15-8=7) So it won't resolve. However, if they have TWO monsters then you can select which target. So let's say they have a level 10 along with an 8. Then you can adjust it. So lets look at that previous example, If a level 10 is present then it'd be rank 5 (15-10=5) and then 10-5=5. So two rank 5 XYZ and one level 5 fusion. Tl;Dr: Count cards between both players. Select a monster level. Preferably 5 on up. The higher the better. Then take the rank number minus their level. You'll resolve it and banish their field. PS: This works with Transaction Roleback in case you miss.
Total number of cards = T Enemy monster = M XYZ = X Fusion = F T = 2X + F M = X + F Example: Total cards in play 12 (field and hand, no GY nor banishment) Enemy monster rank 8 XYZ rank 4 ( two of them) Fusion rank 4 XYZ and Fusion ranks added give you 4+4= enemy monster 8, while ALL your extra deck cards you picked give you the 12 cards are in play ( from the other XYZ card plus your fusion 4+4+4).
Just count the total card in you and your opponent hand and field, then banish from side deck 2 xyz monster with same level and 1 fusion (the total of banished xyz and fusion is always equal to total card you count on the first time. But one thing you must remember, one xyz and one fusion you banished, their sum of level must be equal to enemy monster's level (face-up) you choose I've tried explaining it in "stupid" terms, without any "complicated" formula. There's no way that you still confused 😂
Congratulations for the Master rank! 👏
Those replays are very useful to try to improve with the deck.
Love your content, thx for sharing the deck list ❤
that thumbnail got me actin up 😫
😂😂 awesome
Increíble vídeo del mejor Labrynth player.
I am playing a Yubel Lab deck now and it is decent, just need some more practice on the Yubel part as well as pulling off more unchained combos!
Happy new year brother 🎉🎉🎉🎉🎉🎉❤❤❤❤❤❤❤
I'm interested in seeing your master 1 list. It's been a struggle this season
Can i use extra deck monsters i see fit, crafting UR is difficult but i can get rhe main deck exact like yours
Is there any way to beat Traptrix or Spright with math lab? I always have trouble with low monster level decks
Basically by beating over their cards with regular lab plays, and utilizing daruma cannon while you have a flippable monster on field.
Equation Cannons are very bad against decks that only play low level/rank monsters.
I think the general idea would be: If the opponent uses monsters of level/rank 5 or higher, it is worth trying to resolve Equation Cannons. If instead he only uses level/rank 4 or lower monsters, it would be better to look to stop him with cards like Karma Cannon or D-Barrier.
Traptrix just Daruma it,because they are Unaffected by Traps then Daruma will sweep them all
封面很漂亮🎉🎉🎉
❤️
How many times have you made mistakes in calculations?😁
Do you already have rune recipes with the Fuwalos?
What's the sauce for the thumbnail asking for a friend 💀
Is playing 1 torbie and 1 Chand better than playing both at 2? Wanna make space for more traps so I'm wondering
how can i active trap at draw phase ? i cant find it in setting, i play on pc
Setting->game setting-> self chain on, activation confirmation custom->Show switch button on (make sure it's displayed at ON in bottom right corner, beside move hiatory), and make the rest as "confirm activation"
@@kurobii3652 nice !
Im still cannot understand that cannon TwT
Count the number of cards on the field and both players hands. Then subtract that from the monsters level. That is the rank.
Then take the rank number minus the target monsters level.
For example if the total amount of cards is 14 and your opponent has a level 8 monster. 14-8=6. That means two rank 6 XYZ monsters.
Now take that rank and subtract from the target monster level. So 8-6= 2. Which means a level 2 fusion.
That is because 6+2=8 (Target level)
6+6+2=14 (Cards on field and hand between both players)
You ofc have to take into account if a card is chained. Such as Lady as that will change the total count. So if I add a card and it's 15 then it'd be rank 7. (15-8=7) So it won't resolve.
However, if they have TWO monsters then you can select which target. So let's say they have a level 10 along with an 8. Then you can adjust it.
So lets look at that previous example, If a level 10 is present then it'd be rank 5 (15-10=5) and then 10-5=5. So two rank 5 XYZ and one level 5 fusion.
Tl;Dr: Count cards between both players. Select a monster level. Preferably 5 on up. The higher the better. Then take the rank number minus their level. You'll resolve it and banish their field.
PS: This works with Transaction Roleback in case you miss.
Total number of cards = T
Enemy monster = M
XYZ = X
Fusion = F
T = 2X + F
M = X + F
Example:
Total cards in play 12 (field and hand, no GY nor banishment)
Enemy monster rank 8
XYZ rank 4 ( two of them)
Fusion rank 4
XYZ and Fusion ranks added give you 4+4= enemy monster 8, while ALL your extra deck cards you picked give you the 12 cards are in play ( from the other XYZ card plus your fusion 4+4+4).
Just count the total card in you and your opponent hand and field, then banish from side deck 2 xyz monster with same level and 1 fusion (the total of banished xyz and fusion is always equal to total card you count on the first time. But one thing you must remember, one xyz and one fusion you banished, their sum of level must be equal to enemy monster's level (face-up) you choose
I've tried explaining it in "stupid" terms, without any "complicated" formula. There's no way that you still confused 😂
Try searching for mathematician approach for this math cannon highly detailed with a special matrix sheet i learn my sec from there
@@saitomitsurugi18You explained nothing Bro
Hiii