TDS Ranked Event Easy mode Villager Health: 4 Speed: Average Ability: If it survives long enough, it becomes an Armored Villager Wave: 1 Armored Villager Health: 8 Speed: Average Wave: N/A Fast Villager Health: 3 Speed: Fast Ability: If it survives long enough, it becomes an Quick Villager Wave: 4 Quick Villager Health: 6 Speed: Very fast Wave: N/A Heavy Villager Health: 8 Speed: Slow Ability: If it survives long enough, it becomes a Armored Heavy Villager Wave: 7 Armored Heavy Villager Health: 16 Speed: Below average Wave: N/A Bronze Swordsman Health: 20 Speed: Average Ability 1: Stun a tower for 1 second Ability 2: If it survives long enough, it becomes a Iron Swordsman Wave: 11 Iron Swordsman Health: 35 Speed: Above average Ability 1: If it survives long enough it will become a Steel Swordsman Ability 2: Stun a tower for 2 seconds Wave: N/A Steel Swordsman Health: 50 Speed: Fast Ability: Stun a Tower for 3 seconds Wave: N/A Bronze Defender Health: 10 Shield HP: 60 Speed: Average Ability: If it survives long enough, it becomes a Iron Defender Wave: 14 Iron defender Health: 15 Shield HP: 100 Speed: Average Ability: If it survives long enough, it becomes a Steel Defender Wave: N/A Steel defender Health: 40 Shield HP: 250 Speed: Average Wave: N/A Spearman Health: 150 Speed: Below average Ability 1: Stun a Tower for 3 seconds Ability 2: If it survives long enough it will become an Armored Spearman Wave: 17 Armored Spearman Health: 400 Speed: Below average Ability: Stun a tower for 5 seconds Wave: N/A Catapult Health: 2000 Speed: Below average Ability 1: Throw a Boulder at a tower, creating an explosion that stuns multiple towers for 5 seconds Ability 2: Upon death, it spawns 4 Operators Wave: 21 Operator Health: 200 Speed: Fast Wave: N/A Mage Health: 450 Speed: Average Ability 1: Heal All enemies in a Small range by 350 Health Ability 2: If it survives long enough, it Becomes a Master Mage Wave: 25 Master mage Health: 1350 Speed: Average Ability: Heal all Enemies in a small range by 700 Health Wave: N/A Wizard Health: 950 Speed: Below average Ability 1: Reduce Damage of all towers by 50% for 10 seconds While spawning in 2 Minions Ability 2: If it survives long enough it will become a Master Wizard Wave: 28 Minion Health: 80 Speed: Average Master Wizard Health: 2450 Speed: Below average Ability: Reduce Damage of all Towers by 60% for 15 seconds while spawning in 3 Minions Wave: N/A Dark Wizard Health: 1150 Speed: Below average Ability 1: Stun all Towers for 4 seconds and spawn in 2 Dark Minions Ability 2: If it Survives long enough, It becomes a Demonic Dark Wizard Wave: 30 Dark Minion Health: 130 Speed: Below average Demonic Dark Wizard Health: 3050 Speed: Below average Ability: Stun all Towers for 5 seconds and Spawn in 3 Dark Minions Wave: N/A Wizard Overlord Health: 11500 Speed: Slow Ability 1: Reduce Range and damage of all towers by 60% For 15 seconds while Spawning Three Overlord Minions Ability 2: If it Survives Long enough, It becomes an Awakened Wizard Overlord Wave: 32 Overlord Minion Health: 300 Speed: Average Awakened Wizard Overlord Health: 37500 Speed: Below average Ability: Reduce Range and Damage of all Towers by 85% for 20 Seconds and Spawn 5 Overlord Minions Wave: N/A Elite Bronze Swordsman Health: 140 Speed: Above average Ability 1: Stun a Tower for 2 Seconds Ability 2: If it Survives long enough it becomes a Elite Iron Swordsman Wave: 37 Elite Iron Swordsman Health: 300 Speed: Fast Ability 1: Stun a Tower for 3 Seconds Ability 2: If it survives long enough it becomes a Elite Steel Swordman Wave: N/A Elite Steel Swordsman Health: 650 Speed: Very fast Ability: Stun a Tower for 5 Seconds Wave: N/A Elite Bronze Defender Health: 60 Shield HP: 450 Speed: Above Average Ability: If it survives long enough, it becomes a Elite Iron Defender Wave: 37 Elite Iron Defender Health: 140 Shield HP: 950 Speed: Above Average Ability: If it survives long enough, it becomes a Elite Steel Defender Wave: N/A Elite Steel Defender Health: 300 Shield HP: 2000 Speed: Above Average Wave: N/A Elite Spearman Health: 650 Speed: Average Ability 1: Stun a Tower for 4 seconds Ability 2: If it survives long enough it becomes an Elite Armored Spearman Wave: 37 Elite Armored Spearman Health: 1600 Speed: Average Ability 2: Stun a Tower for 6 seconds Wave: 37 Elite Wizard Health: 3050 Speed: Average Ability 1: Reduce Damage of all towers by 60% for 10 seconds While spawning in 2 Elite Minions Ability 2: If it survives long enough it will become a Master Wizard Wave: 38 Elite Minion Health: 200 Speed: Above Average Master Elite Wizard Health: 7350 Speed: Average Ability: Reduce Damage of all Towers by 70% for 15 seconds while spawning in 3 Elite Minions Wave: N/A Elite Catapult Health: 4500 Speed: Average Ability 1: Throw a Boulder at A tower, creating an explosion that stun towers for 6 seconds Ability 2: Upon death, It spawns 4 Elite Operators Wave: 38 Elite Operator Health: 350 Speed: Very fast Wave: N/A Royal Guard Health: 9500 Speed: Average Wave: 39 Royal King (Major Boss) Health: 120,000 Speed: Slow Boss immunities Ability 1: Stomp, creating a shockwave that stuns towers for 6 seconds Ability 2: Command 6 Random enemies to be summoned Wave: 40 Rewards: 650 coins, 85 EXP, Wizard Tower (Coming soon) Check replies for other modes and towers
Medium Mode Villager Health: 4 Speed: Average Ability: If it survives long enough, it becomes an Armored Villager Wave: 1 Armored Villager Health: 12 Speed: Average Wave: N/A Fast Villager Health: 3 Speed: Fast Ability: If it survives long enough, it becomes an Quick Villager Wave: 4 Quick Villager Health: 8 Speed: Very fast Wave: N/A Heavy Villager Health: 8 Speed: Slow Ability: If it survives long enough, it becomes a Armored Heavy Villager Wave: 7 Armored Heavy Villager Health: 24 Speed: Below average Wave: N/A Bronze Swordsman Health: 30 Speed: Average Ability 1: Stun a tower for 1 second Ability 2: If it survives long enough, it becomes a Iron Swordsman Wave: 11 Iron Swordsman Health: 45 Speed: Above average Ability 1: If it survives long enough it will become a Steel Swordsman Ability 2: Stun a tower for 2 seconds Wave: N/A Steel Swordsman Health: 70 Speed: Fast Ability: Stun a Tower for 3 seconds Wave: N/A Bronze Defender Health: 20 Shield HP: 100 Speed: Average Ability: If it survives long enough, it becomes a Iron Defender Wave: 14 Iron defender Health: 30 Shield HP: 250 Speed: Average Ability: If it survives long enough, it becomes a Steel Defender Wave: N/A Steel defender Health: 50 Shield HP: 600 Speed: Average Wave: N/A Spearman Health: 200 Speed: Below average Ability 1: Stun a Tower for 3 seconds Ability 2: If it survives long enough it will become an Armored Spearman Wave: 17 Armored Spearman Health: 500 Speed: Below average Ability: Stun a tower for 5 seconds Wave: N/A Decimationist Health: 600 Speed: Average Fire immunity Wave: 19 Catapult Health: 3500 Speed: Below average Ability 1: Throw a Boulder at a tower, creating an explosion that stuns multiple towers for 5 seconds Ability 2: Upon death, it spawns 4 Operators Wave: 21 Operator Health: 300 Speed: Fast Wave: N/A Mage Health: 650 Speed: Average Ability 1: Heal All enemies in a Small range by 500 Health Ability 2: If it survives long enough, it Becomes a Master Mage Wave: 25 Master mage Health: 2050 Speed: Average Ability: Heal all Enemies in a small range by 1200 Health Wave: N/A Wizard Health: 1450 Speed: Below average Ability 1: Reduce Damage of all towers by 50% for 10 seconds While spawning in 2 Minions Ability 2: If it survives long enough it will become a Master Wizard Wave: 28 Minion Health: 200 Speed: Average Master Wizard Health: 3950 Speed: Below average Ability: Reduce Damage of all Towers by 60% for 15 seconds while spawning in 3 Minions Wave: N/A Dark Wizard Health: 1650 Speed: Below average Ability 1: Stun all Towers for 4 seconds and spawn in 2 Dark Minions Ability 2: If it Survives long enough, It becomes a Demonic Dark Wizard Wave: 30 Dark Minion Health: 300 Speed: Below average Demonic Dark Wizard Health: 4550 Speed: Below average Ability: Stun all Towers for 5 seconds and Spawn in 3 Dark Minions Wave: N/A Wizard Overlord Health: 18500 Speed: Slow Ability 1: Reduce Range and damage of all towers by 60% For 15 seconds while Spawning Three Overlord Minions Ability 2: If it Survives Long enough, It becomes an Awakened Wizard Overlord Wave: 32 Overlord Minion Health: 500 Speed: Average Awakened Wizard Overlord Health: 46500 Speed: Below average Ability: Reduce Range and Damage of all Towers by 85% for 20 Seconds and Spawn 5 Overlord Minions Wave: N/A Elite Bronze Swordsman Health: 200 Speed: Above average Ability 1: Stun a Tower for 2 Seconds Ability 2: If it Survives long enough it becomes a Elite Iron Swordsman Wave: 37 Elite Iron Swordsman Health: 500 Speed: Fast Ability 1: Stun a Tower for 3 Seconds Ability 2: If it survives long enough it becomes a Elite Steel Swordman Wave: N/A Elite Steel Swordsman Health: 950 Speed: Very fast Ability: Stun a Tower for 5 Seconds Wave: N/A Elite Bronze Defender Health: 100 Shield HP: 850 Speed: Above Average Ability: If it survives long enough, it becomes a Elite Iron Defender Wave: 37 Elite Iron Defender Health: 260 Shield HP: 1400 Speed: Above Average Ability: If it survives long enough, it becomes a Elite Steel Defender Wave: N/A Elite Steel Defender Health: 500 Shield HP: 3000 Speed: Above Average Wave: N/A Elite Spearman Health: 950 Speed: Average Ability 1: Stun a Tower for 4 seconds Ability 2: If it survives long enough it becomes an Elite Armored Spearman Wave: 37 Elite Armored Spearman Health: 2000 Speed: Average Ability 2: Stun a Tower for 6 seconds Wave: 37 Elite Wizard Health: 4650 Speed: Average Ability 1: Reduce Damage of all towers by 60% for 10 seconds While spawning in 2 Elite Minions Ability 2: If it survives long enough it will become a Master Wizard Wave: 38 Elite Minion Health: 500 Speed: Above Average Master Elite Wizard Health: 11050 Speed: Average Ability: Reduce Damage of all Towers by 70% for 15 seconds while spawning in 3 Elite Minions Wave: N/A Elite Catapult Health: 7000 Speed: Average Ability 1: Throw a Boulder at A tower, creating an explosion that stun towers for 6 seconds Ability 2: Upon death, It spawns 4 Elite Operators Wave: 38 Elite Operator Health: 450 Speed: Very fast Wave: N/A Slain King Health: 30000 Speed: Below average Wave: 38 Decimaten Health: 14000 Speed: Average Fire immunity Wave: 39 Decimator (Major Boss) Health: 260,000 Speed: Slow Fire immunity Boss immunities Ability 1: Stomp, creating a shockwave that stuns towers for 6 seconds Ability 2: Smash the ground, creating a small shockwave that stuns towers for 4 seconds and spawning in 6 random enemies Ability 3: Upon reaching 130,000 Health, it will increase walk speed to Below average Wave: 40 Rewards: 950 coins, 200 EXP, Incinerator Tower
I fixed it happy now? I will make more in the future stay tuned for the Christmas event
uh theyr just the originals whit some red on them
Can you try Brock defense?
TDS Ranked Event
Easy mode
Villager
Health: 4
Speed: Average
Ability: If it survives long enough, it becomes an Armored Villager
Wave: 1
Armored Villager
Health: 8
Speed: Average
Wave: N/A
Fast Villager
Health: 3
Speed: Fast
Ability: If it survives long enough, it becomes an Quick Villager
Wave: 4
Quick Villager
Health: 6
Speed: Very fast
Wave: N/A
Heavy Villager
Health: 8
Speed: Slow
Ability: If it survives long enough, it becomes a Armored Heavy Villager
Wave: 7
Armored Heavy Villager
Health: 16
Speed: Below average
Wave: N/A
Bronze Swordsman
Health: 20
Speed: Average
Ability 1: Stun a tower for 1 second
Ability 2: If it survives long enough, it becomes a Iron Swordsman
Wave: 11
Iron Swordsman
Health: 35
Speed: Above average
Ability 1: If it survives long enough it will become a Steel Swordsman
Ability 2: Stun a tower for 2 seconds
Wave: N/A
Steel Swordsman
Health: 50
Speed: Fast
Ability: Stun a Tower for 3 seconds
Wave: N/A
Bronze Defender
Health: 10
Shield HP: 60
Speed: Average
Ability: If it survives long enough, it becomes a Iron Defender
Wave: 14
Iron defender
Health: 15
Shield HP: 100
Speed: Average
Ability: If it survives long enough, it becomes a Steel Defender
Wave: N/A
Steel defender
Health: 40
Shield HP: 250
Speed: Average
Wave: N/A
Spearman
Health: 150
Speed: Below average
Ability 1: Stun a Tower for 3 seconds
Ability 2: If it survives long enough it will become an Armored Spearman
Wave: 17
Armored Spearman
Health: 400
Speed: Below average
Ability: Stun a tower for 5 seconds
Wave: N/A
Catapult
Health: 2000
Speed: Below average
Ability 1: Throw a Boulder at a tower, creating an explosion that stuns multiple towers for 5 seconds
Ability 2: Upon death, it spawns 4 Operators
Wave: 21
Operator
Health: 200
Speed: Fast
Wave: N/A
Mage
Health: 450
Speed: Average
Ability 1: Heal All enemies in a Small range by 350 Health
Ability 2: If it survives long enough, it Becomes a Master Mage
Wave: 25
Master mage
Health: 1350
Speed: Average
Ability: Heal all Enemies in a small range by 700 Health
Wave: N/A
Wizard
Health: 950
Speed: Below average
Ability 1: Reduce Damage of all towers by 50% for 10 seconds While spawning in 2 Minions
Ability 2: If it survives long enough it will become a Master Wizard
Wave: 28
Minion
Health: 80
Speed: Average
Master Wizard
Health: 2450
Speed: Below average
Ability: Reduce Damage of all Towers by 60% for 15 seconds while spawning in 3 Minions
Wave: N/A
Dark Wizard
Health: 1150
Speed: Below average
Ability 1: Stun all Towers for 4 seconds and spawn in 2 Dark Minions
Ability 2: If it Survives long enough, It becomes a Demonic Dark Wizard
Wave: 30
Dark Minion
Health: 130
Speed: Below average
Demonic Dark Wizard
Health: 3050
Speed: Below average
Ability: Stun all Towers for 5 seconds and Spawn in 3 Dark Minions
Wave: N/A
Wizard Overlord
Health: 11500
Speed: Slow
Ability 1: Reduce Range and damage of all towers by 60% For 15 seconds while Spawning Three Overlord Minions
Ability 2: If it Survives Long enough, It becomes an Awakened Wizard Overlord
Wave: 32
Overlord Minion
Health: 300
Speed: Average
Awakened Wizard Overlord
Health: 37500
Speed: Below average
Ability: Reduce Range and Damage of all Towers by 85% for 20 Seconds and Spawn 5 Overlord Minions
Wave: N/A
Elite Bronze Swordsman
Health: 140
Speed: Above average
Ability 1: Stun a Tower for 2 Seconds
Ability 2: If it Survives long enough it becomes a Elite Iron Swordsman
Wave: 37
Elite Iron Swordsman
Health: 300
Speed: Fast
Ability 1: Stun a Tower for 3 Seconds
Ability 2: If it survives long enough it becomes a Elite Steel Swordman
Wave: N/A
Elite Steel Swordsman
Health: 650
Speed: Very fast
Ability: Stun a Tower for 5 Seconds
Wave: N/A
Elite Bronze Defender
Health: 60
Shield HP: 450
Speed: Above Average
Ability: If it survives long enough, it becomes a Elite Iron Defender
Wave: 37
Elite Iron Defender
Health: 140
Shield HP: 950
Speed: Above Average
Ability: If it survives long enough, it becomes a Elite Steel Defender
Wave: N/A
Elite Steel Defender
Health: 300
Shield HP: 2000
Speed: Above Average
Wave: N/A
Elite Spearman
Health: 650
Speed: Average
Ability 1: Stun a Tower for 4 seconds
Ability 2: If it survives long enough it becomes an Elite Armored Spearman
Wave: 37
Elite Armored Spearman
Health: 1600
Speed: Average
Ability 2: Stun a Tower for 6 seconds
Wave: 37
Elite Wizard
Health: 3050
Speed: Average
Ability 1: Reduce Damage of all towers by 60% for 10 seconds While spawning in 2 Elite Minions
Ability 2: If it survives long enough it will become a Master Wizard
Wave: 38
Elite Minion
Health: 200
Speed: Above Average
Master Elite Wizard
Health: 7350
Speed: Average
Ability: Reduce Damage of all Towers by 70% for 15 seconds while spawning in 3 Elite Minions
Wave: N/A
Elite Catapult
Health: 4500
Speed: Average
Ability 1: Throw a Boulder at A tower, creating an explosion that stun towers for 6 seconds
Ability 2: Upon death, It spawns 4 Elite Operators
Wave: 38
Elite Operator
Health: 350
Speed: Very fast
Wave: N/A
Royal Guard
Health: 9500
Speed: Average
Wave: 39
Royal King (Major Boss)
Health: 120,000
Speed: Slow
Boss immunities
Ability 1: Stomp, creating a shockwave that stuns towers for 6 seconds
Ability 2: Command 6 Random enemies to be summoned
Wave: 40
Rewards: 650 coins, 85 EXP, Wizard Tower (Coming soon)
Check replies for other modes and towers
Medium Mode
Villager
Health: 4
Speed: Average
Ability: If it survives long enough, it becomes an Armored Villager
Wave: 1
Armored Villager
Health: 12
Speed: Average
Wave: N/A
Fast Villager
Health: 3
Speed: Fast
Ability: If it survives long enough, it becomes an Quick Villager
Wave: 4
Quick Villager
Health: 8
Speed: Very fast
Wave: N/A
Heavy Villager
Health: 8
Speed: Slow
Ability: If it survives long enough, it becomes a Armored Heavy Villager
Wave: 7
Armored Heavy Villager
Health: 24
Speed: Below average
Wave: N/A
Bronze Swordsman
Health: 30
Speed: Average
Ability 1: Stun a tower for 1 second
Ability 2: If it survives long enough, it becomes a Iron Swordsman
Wave: 11
Iron Swordsman
Health: 45
Speed: Above average
Ability 1: If it survives long enough it will become a Steel Swordsman
Ability 2: Stun a tower for 2 seconds
Wave: N/A
Steel Swordsman
Health: 70
Speed: Fast
Ability: Stun a Tower for 3 seconds
Wave: N/A
Bronze Defender
Health: 20
Shield HP: 100
Speed: Average
Ability: If it survives long enough, it becomes a Iron Defender
Wave: 14
Iron defender
Health: 30
Shield HP: 250
Speed: Average
Ability: If it survives long enough, it becomes a Steel Defender
Wave: N/A
Steel defender
Health: 50
Shield HP: 600
Speed: Average
Wave: N/A
Spearman
Health: 200
Speed: Below average
Ability 1: Stun a Tower for 3 seconds
Ability 2: If it survives long enough it will become an Armored Spearman
Wave: 17
Armored Spearman
Health: 500
Speed: Below average
Ability: Stun a tower for 5 seconds
Wave: N/A
Decimationist
Health: 600
Speed: Average
Fire immunity
Wave: 19
Catapult
Health: 3500
Speed: Below average
Ability 1: Throw a Boulder at a tower, creating an explosion that stuns multiple towers for 5 seconds
Ability 2: Upon death, it spawns 4 Operators
Wave: 21
Operator
Health: 300
Speed: Fast
Wave: N/A
Mage
Health: 650
Speed: Average
Ability 1: Heal All enemies in a Small range by 500 Health
Ability 2: If it survives long enough, it Becomes a Master Mage
Wave: 25
Master mage
Health: 2050
Speed: Average
Ability: Heal all Enemies in a small range by 1200 Health
Wave: N/A
Wizard
Health: 1450
Speed: Below average
Ability 1: Reduce Damage of all towers by 50% for 10 seconds While spawning in 2 Minions
Ability 2: If it survives long enough it will become a Master Wizard
Wave: 28
Minion
Health: 200
Speed: Average
Master Wizard
Health: 3950
Speed: Below average
Ability: Reduce Damage of all Towers by 60% for 15 seconds while spawning in 3 Minions
Wave: N/A
Dark Wizard
Health: 1650
Speed: Below average
Ability 1: Stun all Towers for 4 seconds and spawn in 2 Dark Minions
Ability 2: If it Survives long enough, It becomes a Demonic Dark Wizard
Wave: 30
Dark Minion
Health: 300
Speed: Below average
Demonic Dark Wizard
Health: 4550
Speed: Below average
Ability: Stun all Towers for 5 seconds and Spawn in 3 Dark Minions
Wave: N/A
Wizard Overlord
Health: 18500
Speed: Slow
Ability 1: Reduce Range and damage of all towers by 60% For 15 seconds while Spawning Three Overlord Minions
Ability 2: If it Survives Long enough, It becomes an Awakened Wizard Overlord
Wave: 32
Overlord Minion
Health: 500
Speed: Average
Awakened Wizard Overlord
Health: 46500
Speed: Below average
Ability: Reduce Range and Damage of all Towers by 85% for 20 Seconds and Spawn 5 Overlord Minions
Wave: N/A
Elite Bronze Swordsman
Health: 200
Speed: Above average
Ability 1: Stun a Tower for 2 Seconds
Ability 2: If it Survives long enough it becomes a Elite Iron Swordsman
Wave: 37
Elite Iron Swordsman
Health: 500
Speed: Fast
Ability 1: Stun a Tower for 3 Seconds
Ability 2: If it survives long enough it becomes a Elite Steel Swordman
Wave: N/A
Elite Steel Swordsman
Health: 950
Speed: Very fast
Ability: Stun a Tower for 5 Seconds
Wave: N/A
Elite Bronze Defender
Health: 100
Shield HP: 850
Speed: Above Average
Ability: If it survives long enough, it becomes a Elite Iron Defender
Wave: 37
Elite Iron Defender
Health: 260
Shield HP: 1400
Speed: Above Average
Ability: If it survives long enough, it becomes a Elite Steel Defender
Wave: N/A
Elite Steel Defender
Health: 500
Shield HP: 3000
Speed: Above Average
Wave: N/A
Elite Spearman
Health: 950
Speed: Average
Ability 1: Stun a Tower for 4 seconds
Ability 2: If it survives long enough it becomes an Elite Armored Spearman
Wave: 37
Elite Armored Spearman
Health: 2000
Speed: Average
Ability 2: Stun a Tower for 6 seconds
Wave: 37
Elite Wizard
Health: 4650
Speed: Average
Ability 1: Reduce Damage of all towers by 60% for 10 seconds While spawning in 2 Elite Minions
Ability 2: If it survives long enough it will become a Master Wizard
Wave: 38
Elite Minion
Health: 500
Speed: Above Average
Master Elite Wizard
Health: 11050
Speed: Average
Ability: Reduce Damage of all Towers by 70% for 15 seconds while spawning in 3 Elite Minions
Wave: N/A
Elite Catapult
Health: 7000
Speed: Average
Ability 1: Throw a Boulder at A tower, creating an explosion that stun towers for 6 seconds
Ability 2: Upon death, It spawns 4 Elite Operators
Wave: 38
Elite Operator
Health: 450
Speed: Very fast
Wave: N/A
Slain King
Health: 30000
Speed: Below average
Wave: 38
Decimaten
Health: 14000
Speed: Average
Fire immunity
Wave: 39
Decimator (Major Boss)
Health: 260,000
Speed: Slow
Fire immunity
Boss immunities
Ability 1: Stomp, creating a shockwave that stuns towers for 6 seconds
Ability 2: Smash the ground, creating a small shockwave that stuns towers for 4 seconds and spawning in 6 random enemies
Ability 3: Upon reaching 130,000 Health, it will increase walk speed to Below average
Wave: 40
Rewards: 950 coins, 200 EXP, Incinerator Tower
Hard mode (Coming soon)
Towers (Coming soon)
Shadow boss in normal have 400 ho and now have 300 hp
And do a robotic event
Looks like a better fix more/and should I do the most impossible event?
@@totothelazyman yeah
where is understurdy's name 😇