@100th Coins: I give it a try on the Family computer app Nintendo switch version and instead of jumping to the room with princess peach, it either just crash, or jump to the title screen, I have no idea which one of the code I put incorrectly? Edit: I recently found out what happen, turn out I was hitting the wrong block, I could not tell which one was correct because they both crash, and the wooden one that spond a mushroom sometimes jump to the title screen tricking me, that it was the correct block, so once I fix the shell that goes in 8F, I jump above the wooden block and hit something else and a corrupted version of the peach room pop-up and start to run that way because I got slot 2 on F3, instead of the correct F4.
@100th Coin: What about the SNES Super Mario All-stars version of Super Mario bros.3 because the same thing happen there his no exit pipe tile in the glitchy mess area with that new discovery it might work on the SNES version.
I've tried looking into ACE on the SNES version, though the out of bounds tiles aren't the same in that version. The LUA script I wrote to display the tile mario is overlapping doesn't seem to work accurately on the SNES version. (It works properly while in-bounds though.) I'd need to look into the SNES version a lot more to figure that all out. In any case, even by hacking in a pipe exit, I've determined that bumping block out of bounds in the All Stars version doesn't have any unexpected behavior like in the NES version. The blocks just get bumped. No game crashes, or rom banks being swapped out. I'm still interested in figuring out where the SNES version grabs tiles from when out of bounds, because it's not empty down there. It just doesn't match up with how the NES grabs OOB tiles.
@@100thCoin well I had no idea it was that diffrent, If they are random working note block out of bounce in the SNES version their his a good chance one of them will do the malfunction the problem his it could be located anywhere out of bounce. Because I remember when I had no idea about the wrong warp to peach on the US version of NES Super mario bros. 3 their was a lot of note block in the out of bounce area that does not crash, and just behave normally. I was able to succeed the Wrong warp to peach on the Family computer version on the Nintendo switch, and sometimes I accidently hit note block that does not crash, and just behave normaly, I know the wooden block with the mushroom in the out of bounce area his the wrong one to hit, and only once this happen when I hit that block that was suppose to crash it did not crash for some reason and still give me the mushroom but it crash later because I hit the correct note block.
@@SuperNickid Right. I'd need to learn a lot more about how the SNES works. Does it even use ROM banks in the all stars version? If it does, then I imagine it could still be possible to bump a block OOB somewhere that swaps banks like the NES version, though I imagine it will be a lot more challenging to route out. By playing around with the Hex Editor and hacking in bytes, I have confirmed that glitch items could be used for ACE in the SNES version, though this knowledge isn't super useful if glitch items can't be obtained. And nice work on successfully getting the wrong warp to work!
@@100thCoin I don't know if you can see my twitter post, something weird happen, the peach room played all corrupted, then I just reload save state try again on that same section that I save state and it load properly, I thought it was because I put it on F3 instead of F4, turn out that his not what happen, if you can see it. Can you tell me what might have cause that to happen. twitter.com/s_nickid/status/1400663951617105923
I try to make mario face the camera while he's lined up with the window during the screen transition. I just think it looks funny. Since you don't lose any time trying to make it happen, I always go for it just for a little extra fun. (In almost every TAS I make that goes through that level, I include the window, though most of my videos fast forward through it)
There's so many pixel perfect things you need to set up here. Kudos on getting it first try.
@100th Coins: I give it a try on the Family computer app Nintendo switch version and instead of jumping to the room with princess peach, it either just crash, or jump to the title screen, I have no idea which one of the code I put incorrectly? Edit: I recently found out what happen, turn out I was hitting the wrong block, I could not tell which one was correct because they both crash, and the wooden one that spond a mushroom sometimes jump to the title screen tricking me, that it was the correct block, so once I fix the shell that goes in 8F, I jump above the wooden block and hit something else and a corrupted version of the peach room pop-up and start to run that way because I got slot 2 on F3, instead of the correct F4.
@100th Coin: What about the SNES Super Mario All-stars version of Super Mario bros.3 because the same thing happen there his no exit pipe tile in the glitchy mess area with that new discovery it might work on the SNES version.
I've tried looking into ACE on the SNES version, though the out of bounds tiles aren't the same in that version. The LUA script I wrote to display the tile mario is overlapping doesn't seem to work accurately on the SNES version. (It works properly while in-bounds though.) I'd need to look into the SNES version a lot more to figure that all out.
In any case, even by hacking in a pipe exit, I've determined that bumping block out of bounds in the All Stars version doesn't have any unexpected behavior like in the NES version. The blocks just get bumped. No game crashes, or rom banks being swapped out.
I'm still interested in figuring out where the SNES version grabs tiles from when out of bounds, because it's not empty down there. It just doesn't match up with how the NES grabs OOB tiles.
@@100thCoin well I had no idea it was that diffrent, If they are random working note block out of bounce in the SNES version their his a good chance one of them will do the malfunction the problem his it could be located anywhere out of bounce. Because I remember when I had no idea about the wrong warp to peach on the US version of NES Super mario bros. 3 their was a lot of note block in the out of bounce area that does not crash, and just behave normally. I was able to succeed the Wrong warp to peach on the Family computer version on the Nintendo switch, and sometimes I accidently hit note block that does not crash, and just behave normaly, I know the wooden block with the mushroom in the out of bounce area his the wrong one to hit, and only once this happen when I hit that block that was suppose to crash it did not crash for some reason and still give me the mushroom but it crash later because I hit the correct note block.
@@SuperNickid Right. I'd need to learn a lot more about how the SNES works. Does it even use ROM banks in the all stars version? If it does, then I imagine it could still be possible to bump a block OOB somewhere that swaps banks like the NES version, though I imagine it will be a lot more challenging to route out.
By playing around with the Hex Editor and hacking in bytes, I have confirmed that glitch items could be used for ACE in the SNES version, though this knowledge isn't super useful if glitch items can't be obtained.
And nice work on successfully getting the wrong warp to work!
@@100thCoin I don't know if you can see my twitter post, something weird happen, the peach room played all corrupted, then I just reload save state try again on that same section that I save state and it load properly, I thought it was because I put it on F3 instead of F4, turn out that his not what happen, if you can see it. Can you tell me what might have cause that to happen. twitter.com/s_nickid/status/1400663951617105923
@@SuperNickid Wow, I have no idea what caused that!
Remember me when you get famous
whats the window thing you mentioned around 3:00
I try to make mario face the camera while he's lined up with the window during the screen transition. I just think it looks funny. Since you don't lose any time trying to make it happen, I always go for it just for a little extra fun. (In almost every TAS I make that goes through that level, I include the window, though most of my videos fast forward through it)
Is there a way to make a pipe exit tile on all stars ver?
Nope. Vertical Out of Bounds on the SMAS version is unchangeable. There's code in place that prevents out of bounds from pointing to RAM.
@@100thCoin ok