Building with beavers! Been a while since we checked out Timberborn. New demo has some new features and it'll be going into early access later this year. For more Encounters, here's the playlist: gamerzakh.com/encounters
Hey Zakh, I just downloaded the demo and a couple of things I found useful are: 1. Carefully *only* cut the mature trees, not the saplings!!!! 2. Next to the demolish buildings button there is a demolish resource button, use it to get rid of the tree stumps so that your saplings have somewhere to sprout up. 3.The reason your days are so short is because the beavers are only working for 16 hours you can make it so they work 18 or even 19 hours and I havent seen many side effects atm. Edited:Making their work days too long negatively impacts their social but is neccessary during the wet season to get everything done. 4. Makes sure as your population grows you expand water tanks or you'll find your colony surviving that first dry season *but not the next.* I hope that helps the next time you start!!!!! I really enjoy your previews of games and thank you so much for bringing them to my attention!!!!!!! Edited:To add number 3.
Thanks for the tips! I was thinking everything would be fine, didn't realise the drought was going to be so harsh lol. You really need to prepare for that now.
@@GamerZakh I know right?! I've had to restart a couple of times to try to get everything set up to last the drought. Heres to hoping the third times the charm!!!
A more important advice, don’t waste resources on things like aesthetics until you’ve got the basic setup running. Shrubs (especially 4 of them) aren’t directly or indirectly helping the beavers survive, they can probably wait until that level of optimization becomes useful. The extra wood spent on building 2 extra research buildings and the beaver manpower they take away probably didn’t help either.
I've completed the demo a few times now, the last time I had plenty of food and water and survived fairly easily. There are two dry spells in the demo and the second one is VERY long - if you aren't prepared for it, it WILL kill your beavers. So here's my tips: 1) Once you start the game, your highest priorities are to secure logs, water and food - in that order. I usually pause the game and put down a log pile, lumberjack flag, water pump and gatherer flag (berries). They will build in the order you place the building down (unless they run out of materials) so do it in the order I wrote. Place the log pile near the edge of the forest, but about 5-6 squares from the river. You'll want it there because most things that need logs will be (or can be) close by. The log gatherer needs to be positioned to gather all the logs from the forest on the right. Make sure you set all of that forest and the small forest to the left (near the river) for timber cutting. Also do the same for the dead trees and other trees on the raised ledge to the left, and the trees on the other side of the river, although we won't be doing anything with them for now. The water pump needs to be almost directly below your colony (maybe a little downstream). Right at the start, set all your beavers to be builders, and as you run into labor shortages, first remove the log gatherer that came with your colony (it's just up the stairs), then start reducing the number of builders you have. 2) Next place a farm and set up your crops. You'll want mostly carrots with just a few potatoes, because potatoes take logs to cook and you won't have much excess supply. One beaver is enough initially, but once you start harvesting you'll need two (by the end, I have a large farm area and 3 fully staffed farmhouses). Their priorities should be harvesting and carrots. 3) Now you can consider housing, but keep in mind more housing means faster population growth, and a higher population means more beavers to provide food and water for in the dry spells. My advice is only build 3-4 houses at first, and place them on the left of your 1st colony building. 4) Build some paths to connect all those buildings together. Now you can build some water storage near your town center, but only one because you're going to need all the logs you can get for building a dam. Also, remove the small blockage that's preventing water from entering the depression to the bottom left of your colony. 5) Build a log gatherer near the forest on the left near the river, and at the top of those natural stairs near the dead forest. Make sure the 2nd one covers all the trees at the top. Another berry gatherer to gather all the berries in that area wouldn't hurt either, but turn off all these buildings for now. When you have some spare labor, activate the berry gatherer, and cycle through the log gatherers as the forest they're near to gets chopped down. Also build paths to connect them to your colony. 6) Now you can build a dam downstream from your colony, but not too far downstream because that will take longer to build and you want this dam operating BEFORE the first dry season hits. You'll need 7 dam pieces, which is 140 logs. You might be tempted to do some research and build levees instead (12 logs per piece) but don't do that because you'll just flood your colony (I did that on my first try, went as well as you'd expect). 7) Once the dam's built, you can consider a small expansion over the river to get those logs. If you want to do that, you'll need to place a builder flag on your colony side near the dam, and a couple of houses across the river to supply labor. You'll also need a log pile and lumberjack flag. You can choose to do this a bit later, if you want. 8) Build your Inventors Hut. This can be on the dry area close to your housing. 9) By now, you'll be close to or in the first dry season. Don't worry, it shouldn't be a problem if you've built your dam (if you haven't, your colony's probably dead). 10) Your farm should be working well by now, so build 3-4 more small warehouses to store all that food. If you have some spare logs, a couple more wouldn't be a bad idea. Also build one or two more farmhouses. Building a couple of Campfires will make your beavers happier, although I'm not sure what benefit that gives in the demo. 11) Towards the end of the first dry season, start building a Water Wheel and connect a Carpenter directly to it. Keep an eye on your plank supply once this building is up and running because you'll only need a total of 17 planks. More will just be wasted, so turn this building off (or just demolish it) once you have them. 12) As soon as you have 60 Science Points, unlock the Forester. I generally just replace the forest to the right of my colony center, but if you have a colony across the river that's a good place for it too. 13) When you can afford the logs and planks, build a Hauling Post to increase your colony's efficiency. 14) At this point, you need to focus on food and water storage in anticipation of the 2nd Dry Season. Build at least 1 more Water Pump, and as many Small Water Towers as you can. Do NOT unlock the Irrigation Towers - they're a waste of Science Points and you''ll just run out of water more quickly if you build them. If you can do all of that and keep your population down to reasonable (30 or less) levels, you should comfortably survive the 2nd Dry Season and reach the end of the demo.
re 6) I build 2 dams and the rest levees. Later on I placed the wheel just before the dams. re 10) campfires increase fertility. As I had already too much growth of population I avoided it.
For more advanced gameplay post-demo, I had a go playing with larger dams. Turns out its possible to make power even during the dry season by opening and closing dams i.imgur.com/8BrsAFW.jpeg And the vertical building is pretty great i.imgur.com/9KYZfor.jpeg
When I saw the dry season coming I expected I needed to save up logs and food. Then I saw the river dry up and realization dawned that I needed to save up water. A single beaver lived through the season. Once the water returned, I told it to work on the water pump. It died of thirst on the way.
It was way harsher than I thought it was gonna be, which is good, people know how to play Banished by now. Seeing the river dry up and how that'll work with dams will be cool.
Oh shizer, a game with actual mechanics. The water stuff seems pretty cool, if they add more layers to it will be even cooler. Cant wait to get me hands on this one :))))))))
I feel like Banished Beavers rolls off the tongue a little better in my opinion lol. The game looks like it has a lot of promise though. Came across this a while ago and I'm glad that it was featured on your channel. The beavers being cute and all definitely gives it another plus for me haha
4:25 Lady's and gent's, enjoy the first game that gives you the possibility to see at at atom scale ! If you have a 24K monitor and an NVIDIA RTX12090 (accompanied by their 52 years consumer credit, of course)
Thanks! I'm not sure if I'll go through the other Annos. I'm new to the series, didn't play it back in the day, so I tried the ones everyone always talked about.
Looked very promising. Also yes, for old fucks with ailing eyes the UI-Scaling is a bliss, even on 1920x1080. I really hope this works out fine for the devs and they get enough time/money to make this one good. (dry seasons made me deinstall the demo thou, i don't need that level of toxicity in my gaming life XD ) PS: 59:28 that was ofc a humming bush
yes, it does seems a bit too slow. but i think part of the problem is that he wasted a lot of wood into making 3 science labs, then got choked in ressources, then lost a lot of workforce to drought. it seems to be a very unforgiving game, so maybe the pace is deliberate : if you have enough time and ressources to build an enormous dam before the first dry seasons it may become a bit too easy. it would have been fun to see how much the rainy seasos wrecks havoc then, massive flooding i suppose ?
Yeah it felt a little slow but maybe it was my inexperience. 3 science labs was a bit much, I should've prioritised making planks and then prepared for the drought better. The extra beavers speeds everything up but I kept losing them.
Wood wasted on too many houses, 2 extra science buildings, 4 shrubs, was the doom of the colony. Additional salt to the wound comes in the form of manhours...time spent building those structures (some too early and others at all) and the beavers tasked to man them (science buildings) could’ve been used to set up basic needs earlier. Just my 2c.
The priorities of this game are not really pointed out. Water is key due to dry season. Multiple dam sites along the river help and plenty of water towers. Food is next. It requires irrigation durring dry season. After that, power. Two types in this game. Water or beaver power are the options. Give it another try.
It seems like the first priority is managing your wood supply as it’s somewhat limited and is the foundation of everything that follows. Wasting wood on shrubs, 2 extra science buildings, or even too many homes basically spelled the colony’s doom as it all but guaranteed other more important structures would now take too long to build.
@@GamerZakh Hehe i think i posted that like a second before you mentioned the forester. I do not think i know your streaming channel, due to economics i might not be able to join a membership thing if that is what is needed but i do like your videos. I'll try to wait till the end before commenting :)
Hell yes! I hope in uncoming updatres they will double down on theme to give game even more character and uniqueness. I hope young timberlings will have real baby beaver sounds (Google that- cutness overload!!). Here's one ruclips.net/video/eBgr32jL0Do/видео.html
this guy is a sicko and does not know what he is doing i would recommend you build a dam like the one you had FINISH IT and it will hold in the water during dry season
Lol odd to call someone a sicko because they aren't a master of a game they're literally playing for the first time. Clearly I know completing the dam will hold water, but it took too long so we died first.
@@pearcevernon4147 Haha well that makes more sense, you didn't mention that before. It's okay, it's a video game. I'm very caring to animals in real life. Got 2 cats myself.
Building with beavers! Been a while since we checked out Timberborn. New demo has some new features and it'll be going into early access later this year. For more Encounters, here's the playlist: gamerzakh.com/encounters
you should check the game out now its amazing
Hey Zakh, I just downloaded the demo and a couple of things I found useful are:
1. Carefully *only* cut the mature trees, not the saplings!!!!
2. Next to the demolish buildings button there is a demolish resource button, use it to get rid of the tree stumps so that your saplings have somewhere to sprout up.
3.The reason your days are so short is because the beavers are only working for 16 hours you can make it so they work 18 or even 19 hours and I havent seen many side effects atm.
Edited:Making their work days too long negatively impacts their social but is neccessary during the wet season to get everything done.
4. Makes sure as your population grows you expand water tanks or you'll find your colony surviving that first dry season *but not the next.*
I hope that helps the next time you start!!!!!
I really enjoy your previews of games and thank you so much for bringing them to my attention!!!!!!!
Edited:To add number 3.
Thanks for the tips! I was thinking everything would be fine, didn't realise the drought was going to be so harsh lol. You really need to prepare for that now.
@@GamerZakh I know right?! I've had to restart a couple of times to try to get everything set up to last the drought. Heres to hoping the third times the charm!!!
A more important advice, don’t waste resources on things like aesthetics until you’ve got the basic setup running. Shrubs (especially 4 of them) aren’t directly or indirectly helping the beavers survive, they can probably wait until that level of optimization becomes useful. The extra wood spent on building 2 extra research buildings and the beaver manpower they take away probably didn’t help either.
@@miot22 Very true^^^^^
but, there's one they fear...in their tongue he is Beaverkin....Timberborn!
A city builder based around beavers xD
I love this concept.
I've completed the demo a few times now, the last time I had plenty of food and water and survived fairly easily. There are two dry spells in the demo and the second one is VERY long - if you aren't prepared for it, it WILL kill your beavers. So here's my tips:
1) Once you start the game, your highest priorities are to secure logs, water and food - in that order. I usually pause the game and put down a log pile, lumberjack flag, water pump and gatherer flag (berries). They will build in the order you place the building down (unless they run out of materials) so do it in the order I wrote. Place the log pile near the edge of the forest, but about 5-6 squares from the river. You'll want it there because most things that need logs will be (or can be) close by. The log gatherer needs to be positioned to gather all the logs from the forest on the right. Make sure you set all of that forest and the small forest to the left (near the river) for timber cutting. Also do the same for the dead trees and other trees on the raised ledge to the left, and the trees on the other side of the river, although we won't be doing anything with them for now. The water pump needs to be almost directly below your colony (maybe a little downstream). Right at the start, set all your beavers to be builders, and as you run into labor shortages, first remove the log gatherer that came with your colony (it's just up the stairs), then start reducing the number of builders you have.
2) Next place a farm and set up your crops. You'll want mostly carrots with just a few potatoes, because potatoes take logs to cook and you won't have much excess supply. One beaver is enough initially, but once you start harvesting you'll need two (by the end, I have a large farm area and 3 fully staffed farmhouses). Their priorities should be harvesting and carrots.
3) Now you can consider housing, but keep in mind more housing means faster population growth, and a higher population means more beavers to provide food and water for in the dry spells. My advice is only build 3-4 houses at first, and place them on the left of your 1st colony building.
4) Build some paths to connect all those buildings together. Now you can build some water storage near your town center, but only one because you're going to need all the logs you can get for building a dam. Also, remove the small blockage that's preventing water from entering the depression to the bottom left of your colony.
5) Build a log gatherer near the forest on the left near the river, and at the top of those natural stairs near the dead forest. Make sure the 2nd one covers all the trees at the top. Another berry gatherer to gather all the berries in that area wouldn't hurt either, but turn off all these buildings for now. When you have some spare labor, activate the berry gatherer, and cycle through the log gatherers as the forest they're near to gets chopped down. Also build paths to connect them to your colony.
6) Now you can build a dam downstream from your colony, but not too far downstream because that will take longer to build and you want this dam operating BEFORE the first dry season hits. You'll need 7 dam pieces, which is 140 logs. You might be tempted to do some research and build levees instead (12 logs per piece) but don't do that because you'll just flood your colony (I did that on my first try, went as well as you'd expect).
7) Once the dam's built, you can consider a small expansion over the river to get those logs. If you want to do that, you'll need to place a builder flag on your colony side near the dam, and a couple of houses across the river to supply labor. You'll also need a log pile and lumberjack flag. You can choose to do this a bit later, if you want.
8) Build your Inventors Hut. This can be on the dry area close to your housing.
9) By now, you'll be close to or in the first dry season. Don't worry, it shouldn't be a problem if you've built your dam (if you haven't, your colony's probably dead).
10) Your farm should be working well by now, so build 3-4 more small warehouses to store all that food. If you have some spare logs, a couple more wouldn't be a bad idea. Also build one or two more farmhouses. Building a couple of Campfires will make your beavers happier, although I'm not sure what benefit that gives in the demo.
11) Towards the end of the first dry season, start building a Water Wheel and connect a Carpenter directly to it. Keep an eye on your plank supply once this building is up and running because you'll only need a total of 17 planks. More will just be wasted, so turn this building off (or just demolish it) once you have them.
12) As soon as you have 60 Science Points, unlock the Forester. I generally just replace the forest to the right of my colony center, but if you have a colony across the river that's a good place for it too.
13) When you can afford the logs and planks, build a Hauling Post to increase your colony's efficiency.
14) At this point, you need to focus on food and water storage in anticipation of the 2nd Dry Season. Build at least 1 more Water Pump, and as many Small Water Towers as you can. Do NOT unlock the Irrigation Towers - they're a waste of Science Points and you''ll just run out of water more quickly if you build them.
If you can do all of that and keep your population down to reasonable (30 or less) levels, you should comfortably survive the 2nd Dry Season and reach the end of the demo.
The 2nd dry season always gets me. Great tips! 👍
re 6) I build 2 dams and the rest levees. Later on I placed the wheel just before the dams.
re 10) campfires increase fertility. As I had already too much growth of population I avoided it.
For more advanced gameplay post-demo, I had a go playing with larger dams. Turns out its possible to make power even during the dry season by opening and closing dams i.imgur.com/8BrsAFW.jpeg
And the vertical building is pretty great i.imgur.com/9KYZfor.jpeg
Looks like a great game and thanks for showing it. But to be fair, its the cat that made me. You needed a thumbs up for that.
When I saw the dry season coming I expected I needed to save up logs and food. Then I saw the river dry up and realization dawned that I needed to save up water.
A single beaver lived through the season. Once the water returned, I told it to work on the water pump. It died of thirst on the way.
It was way harsher than I thought it was gonna be, which is good, people know how to play Banished by now. Seeing the river dry up and how that'll work with dams will be cool.
Are you playing a game about beavers? Because daaaaaaaaaaaaaaam!
* insert punny husky dog here * 😂
59:00 Ahaha that face while rolling out the bee sound
This has so much potential with the hydro mechanics, dam structures and terraforming!
Oh shizer, a game with actual mechanics. The water stuff seems pretty cool, if they add more layers to it will be even cooler. Cant wait to get me hands on this one :))))))))
It really is Banish with anthropomorphs, it is!
for one second i read "banish with _arthropods_" and was somewhere beteween wtf and "take my money" 😅
I feel like Banished Beavers rolls off the tongue a little better in my opinion lol. The game looks like it has a lot of promise though. Came across this a while ago and I'm glad that it was featured on your channel. The beavers being cute and all definitely gives it another plus for me haha
Did you hear about the beavers going into space?
They were building gundams.
that looks super cool, thanks!
After seeing this playthrough, I got 10000% convinced to beaver it :D
Nulkokus: *dies*
GamerZakh: Sorry Nulkokus *laughs*
awww love your kitty.... she/he? is cuter than the beavers.
I keep missing your live Twitch streams. So glad you upload here.
Yeah I know I stream at a weird time. RUclips is the 'definitive edition' anyway though haha, video quality is higher here.
Stop, you had me at Beaver Banished.
You had me at Explosive Factory.
Feels like Rimworld but with more advanced graphics, and well, beavers!
This is now a cat channel, i'll be expecting way more cat videos from now on.
The best part is being able to build on top of youre other buildings
Cat be like: oh no, anyway
I really like the terra form mechanic, look promising
"Lumberpunk" 🤣😂🤣 OMG, love it
I didn't hear that term until this game but it's so silly I love it too lol
I didn't have high hopes for this game before, but now I can't wait for it to finish.
Really hope for easy modability to give the game longevity.
My cat loves to sit on the keyboard. I've taken to turning off the keyboard power if have to leave the room for a while.
seems lots of fun, i'll try that demo
"Damn town-building" is what I think every time I see something about SimCity.
CAT IS SWEEEEEEEEEEEEEEEEEEEEEEEEEET ZAKH!!!!!!!!!!!!
It's very 'imperative' now, huh? haha
Jokes aside, seems like this will become a great game!
4:25 Lady's and gent's, enjoy the first game that gives you the possibility to see at at atom scale ! If you have a 24K monitor and an NVIDIA RTX12090 (accompanied by their 52 years consumer credit, of course)
beaver! nice! game!
Your beavers could not reach the other berries because the dead tree's are blocking them, so cut the dead trees.
It's the best people who have cats.
Nice video would you play Anno 1701. I saw you played 1404 and 1800. Just a suggestion keep up to good work :)
Thanks! I'm not sure if I'll go through the other Annos. I'm new to the series, didn't play it back in the day, so I tried the ones everyone always talked about.
sorry for your loss
Beaver Fortress
so, it's Caesar IV with beavers.
Looked very promising.
Also yes, for old fucks with ailing eyes the UI-Scaling is a bliss, even on 1920x1080.
I really hope this works out fine for the devs and they get enough time/money to make this one good.
(dry seasons made me deinstall the demo thou, i don't need that level of toxicity in my gaming life XD )
PS:
59:28 that was ofc a humming bush
4:15 are you ok my good friend
It certainly doesn't lack in imperative, but it feels like the very slow building (even for roads) could quickly become a slog...
yes, it does seems a bit too slow. but i think part of the problem is that he wasted a lot of wood into making 3 science labs, then got choked in ressources, then lost a lot of workforce to drought.
it seems to be a very unforgiving game, so maybe the pace is deliberate : if you have enough time and ressources to build an enormous dam before the first dry seasons it may become a bit too easy.
it would have been fun to see how much the rainy seasos wrecks havoc then, massive flooding i suppose ?
Yeah it felt a little slow but maybe it was my inexperience. 3 science labs was a bit much, I should've prioritised making planks and then prepared for the drought better. The extra beavers speeds everything up but I kept losing them.
Wood wasted on too many houses, 2 extra science buildings, 4 shrubs, was the doom of the colony. Additional salt to the wound comes in the form of manhours...time spent building those structures (some too early and others at all) and the beavers tasked to man them (science buildings) could’ve been used to set up basic needs earlier. Just my 2c.
> I'm doing okay, but I think all my beavers are gonna die
The planet is just fine, it's just the humanity who is screwed.
Shame they did go for the Banished colorpallet...I mean if you make a game about beavers at least make it more cartoonisch/happy looking.
14th Feb: also known as beaver banish
Where are you from gamerzakh?
I love how he speaks
Thanks! I'm Malaysian but have eurasian heritage.
5:00 Don't ever google Bottom Action Menu
@4:15 Hahaha!
The priorities of this game are not really pointed out. Water is key due to dry season. Multiple dam sites along the river help and plenty of water towers. Food is next. It requires irrigation durring dry season. After that, power. Two types in this game. Water or beaver power are the options. Give it another try.
It seems like the first priority is managing your wood supply as it’s somewhat limited and is the foundation of everything that follows. Wasting wood on shrubs, 2 extra science buildings, or even too many homes basically spelled the colony’s doom as it all but guaranteed other more important structures would now take too long to build.
that's how we built canada
Who doesn't like beavers?
Yeah and trash pandas as well
I think you forgot the reforestation building
I didn't forget, it needed planks and I couldn't get planks because my sawmill never got power.
@@GamerZakh Hehe i think i posted that like a second before you mentioned the forester. I do not think i know your streaming channel, due to economics i might not be able to join a membership thing if that is what is needed but i do like your videos. I'll try to wait till the end before commenting :)
@@gio5854 Haha no worries, I know I make long videos that are harder to catch everything.
So if I subscribe on Twitch, my money goes to support Ollie in gatecrashing your stream every time? Count me in!
That's the most bizarre description I've ever read 😅
cyberpunk HMMHMH LOL!
Hell yes! I hope in uncoming updatres they will double down on theme to give game even more character and uniqueness. I hope young timberlings will have real baby beaver sounds (Google that- cutness overload!!). Here's one ruclips.net/video/eBgr32jL0Do/видео.html
Just dropped by here to wish you & your fam *GONG XI FA CAI...!!*
I wish I could sell my firewood
this guy is a sicko and does not know what he is doing i would recommend you build a dam like the one you had FINISH IT and it will hold in the water during dry season
Lol odd to call someone a sicko because they aren't a master of a game they're literally playing for the first time. Clearly I know completing the dam will hold water, but it took too long so we died first.
@@GamerZakh i called you a sicko because you laughed when a bunch of beavers DIED
@@pearcevernon4147 Haha well that makes more sense, you didn't mention that before. It's okay, it's a video game. I'm very caring to animals in real life. Got 2 cats myself.
@@GamerZakh sorry for being kinda rude i am (SHAPESHIFTING) KAREN MOOOODE ACHEIVEDDDDDDDDDDDDD
@@pearcevernon4147 Lol no worries! Thanks for sticking around to clarify. Many just drop an insult and leave.
This game looks pretty cool. Thanks for posting.