[C&C3: Kane's Wrath] Game Highlight - Crazy Intense Nod Mirror (Black Hand vs. MoK)

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  • Опубликовано: 27 мар 2024
  • After such an opening move, usually its an open and shut case.
    R21 Patch Notes
    docs.google.com/document/d/1s...
    R19/R20 Patch Notes:
    docs.google.com/document/d/1U...
    R21 Download Link:
    mega.nz/folder/wfNVRJ4A#CGDDB5LlD0Fpxt3BYWTZBA
    Watch me live on Twitch: / masterleafcnc
    Download the Kane's Wrath 4K Addon Remaster Standard Version here:
    www.moddb.com/games/cc-kanes-...
    Download the Kane's Wrath 4K Addon Remaster Alternate Version here:
    www.moddb.com/games/cc-kanes-...
    Support me and my RUclips channel on Patreon for more content:
    / masterleafcnc
    Alternatively, if you'd like to make a one off donation, you can use this link:
    www.paypal.com/donate/?hosted...
    Subscribe if you haven't done so already to be notified of new videos that I post!
    Join us online on the community server hosted by Revora. To do so, make an account and follow the instructions here: cnc-online.net
    First person video commentary.
    Game: Command & Conquer 3: Kane's Wrath
    Played on the 1.02+ R21 map pack which can be found here:
    cgf-uploads.net
    OR from direct links here: tinyurl.com/patchr21
    Google Drive: drive.google.com/drive/folder...
  • ИгрыИгры

Комментарии • 21

  • @masterleafcnc
    @masterleafcnc  3 месяца назад +13

    Nod Power Plants output 15 units of power wiithout the upgrade and the Refinery consumes 15.

  • @terrytredinnick8631
    @terrytredinnick8631 3 месяца назад +4

    Thankyou , your games may not always be meta but they are the most entertaining

  • @rklaus7732
    @rklaus7732 2 месяца назад

    Great game and great commentary!

  • @henryjaremek2644
    @henryjaremek2644 3 месяца назад +2

    .. Consider .. making Tri-Pods being able to Fire Blue Lasers . when they charge from a Blue Tib Field .. now with Increased Damage ( eg. like Green Shards to Blue Shards )

  • @spitter_si-roh
    @spitter_si-roh 3 месяца назад +5

    Just crazy how fast you moving your camera, but nice match and props for the awesome Emperor soundtrack... n_n

    • @KawaiianArgument
      @KawaiianArgument 3 месяца назад

      All the RA3 music implies we'll soon see Leaf playing RA3, probably maining Soviets or Allies.

    • @spitter_si-roh
      @spitter_si-roh 3 месяца назад +1

      @@KawaiianArgument As long as he plays Generals Evolution, this is fine for me...

    • @masterleafcnc
      @masterleafcnc  3 месяца назад +4

      I just enjoy the music in those games and I think it works well with kw.

    • @MrAximum21
      @MrAximum21 2 месяца назад

      @@masterleafcncwhat music is playing on 20:00

    • @masterleafcnc
      @masterleafcnc  2 месяца назад

      @MrAximum21 ruclips.net/video/9Q1JjbbkMok/видео.html

  • @ozfx1860
    @ozfx1860 2 месяца назад

    Awesome!

  • @KF1
    @KF1 3 месяца назад +1

    That was right immortal!

  • @KinderAndry
    @KinderAndry 3 месяца назад +1

    Awesome game, Leaf!
    What do you think about the next changes, are they even possible to scrip and how they change the balance of the game?
    1. Allow vehicles to shoot immediately after leaving a war factory
    2. In case of destroying the Redeemer Engineering Facility (and, probably, the Reclamator hub) in the last possible second, while unit releasing animation is playing, the epic unit should not be destroyed. It looks like it is ready, so why it is not? It looks silly, when Redeemer dies only because there are some attached cords))
    3. Hammerheads and venoms can target to airfields similar to landing aircraft. They should not land, but repair drones will repair all of aircraft, which is over the building (probably, it will be much more easier just to increase repair area significantly).
    4. Juggernauts should be able to shoot epic units even from melee distance. Like c'mon, Redeemer is so big, so it can crush FLYING drone ship, and you telling me, that Juggernaut cannot shoot it while standing in front?)) I do understand though, that it could broke Hexapod attacks with teleportation on top of Juggs...
    5. Make Flametanks fire buildings constantly, without changing target, so you do not need to fire the ground near the buildings.

    • @masterleafcnc
      @masterleafcnc  3 месяца назад +1

      I want to make units shoot sooner when they spawn from factorys. The redeemer facility bug i fixed in r19: ruclips.net/video/3YawDcS2DmE/видео.html
      Flame tanks no longer require to be force fired with blue flame, i fixed that too.
      Juggs vs epics perform decently as is, i dont think they need to be buffed more vs them.

  • @robthenorm
    @robthenorm 3 месяца назад +2

    senna;s eco !!. he lost nearly every engagement, loses countless harvs...............what is he RASPUTIN !!
    Props to him..................... he build for the brotherhood !

  • @blackdeviator129
    @blackdeviator129 3 месяца назад +1

    mate.... when you say this is a good game.. I thought they are always great... but this one !!!!!...have a great easter break ML..

  • @rklaus7732
    @rklaus7732 2 месяца назад

    What adobe product are you using and why? (just curios)

  • @MrAximum21
    @MrAximum21 2 месяца назад

    Hey Leaf, that was awesome game! Can you share your playlist?

    • @masterleafcnc
      @masterleafcnc  2 месяца назад +1

      It's mostly Command & Conquer tracks with some Emperor: Battle for Dune soundtracks in there, I think "Harkonnen Force" was used. I also used the Killer Instinct cover by Little V.

    • @MrAximum21
      @MrAximum21 2 месяца назад

      @@masterleafcnc thanks leaf, your games with current soundtrack is pretty to watch :)

  • @natecartwright2319
    @natecartwright2319 3 месяца назад

    you normally go enlightened squads. game probably could have been over as it would have countered the scorps without the need for venoms. awesome game btw. venoms were great though as it allowed you to harass his eco