I feel like 2:32 gives the real reason for worldbuilding. To answer the questions that you need to answer to make a story. Like where you said your character or your concept is not your story, we should remember that our built world isn't our story either. It's just where the story happens, and holds the constraints that could make our story dramatic.
Thanks! I will add: Don't be afraid to start with a "low concept" idea ( A detective wants to catch a serial killer, a band of soldiers are on a mission behind enemy lines...). Not all good stories have " high concept" premises.
@@carlystevensbooks I know, which is why I am stuck on how to proceed. I think I will have to study Homer and Virgil for a long time before I can start my own Basarabid.
This is a very helpful video. Thanks.
Thanks! I appreciate your continual inspiration 🎉
I feel like 2:32 gives the real reason for worldbuilding. To answer the questions that you need to answer to make a story.
Like where you said your character or your concept is not your story, we should remember that our built world isn't our story either. It's just where the story happens, and holds the constraints that could make our story dramatic.
Great point!
Thanks!
I will add: Don't be afraid to start with a "low concept" idea ( A detective wants to catch a serial killer, a band of soldiers are on a mission behind enemy lines...). Not all good stories have " high concept" premises.
I agree! It’s all in the execution. Some silly or boring-sounding concepts have made incredible books!
I would like to write a Homeric/Aeneid type of novel about the founders of Wallachia, starting with the mythical Negru Basarab.
Wow! That’s ambitious!
@@carlystevensbooks I know, which is why I am stuck on how to proceed. I think I will have to study Homer and Virgil for a long time before I can start my own Basarabid.
I agree, if you want it to be similar. Ancient epics have a very particular style and structure to them.