In practice what I've seen work well is utilizing lunge for stand-off tactics to ward off enemy fighters. The fear factor of losing half a squadron of fighters before they even get into gun range I've noticed causes carrier players to immediately bug out even with major numerical superiority. Example: Enemy had vast carrier superiority, but my Tanto's were designed as multirole fighters with 2 wing mounted lunges designed to effectively defend against both missiles and craft. Each Tanto also had a size 2 Anti ship missile for the internal bay. As such I only ran fighter wings of 2 Tantos to allow more flexibility. Saw a swarm of 9+ enemy fighters move on a friendly ship. Launched 4 lunges at stand-off range and maintained close contact with the ship I was defending. Immediately reinforced with 2 more wings of 2 and had the prior fighters RTB to reload. The result: Enemy instantly lost 4 fighters and bugged out from an entire bombing run, I then managed to deflect a second attack from an enemy missile boat with my Tanto escort destroying the entire missile strike then counter striking with their internal bay missiles crippling the enemy boat. While I myself did not do a ton of damage, I effectively rendered the enemy unable to utilize their missile and carrier superiority while our battleships did most the work since I rendered them completely safe from enemy strikes. Assisting in this was my 2 Sundials with ELINT doing very effective recon finding where the carriers were hiding allowing our gun vessels to immediately home in on them. Even then, I still think lunges are a expensive solution to fighters. Another option I found works only slightly worse is ripostes tuned to have a range of roughly 5K so you can still operate in stand-off tactics. Cheaper, and less effective, but now you can carry 4-5 more reloads which more than make up for the difference. ANS as a faction are better suited for stand-off tactics like modern fighters engage in. More often than not I see the nose guns being a decent counter to missile strikes. Engaging in a dogfight is more often than not just suicidal. Edit: Cleaned up verbiage, gave my 2 cents on dog fights.
Amazing and helfpul video. As a new player, I'd be interested in more basic missile tactics and ideas, not only related to carriers. There really isn't a lot of this kind of deep diving analysis, so i hope you'll keep that up. (you destroyed me in one match already, that was fun)
Glad to hear it was helpful! Neb's been a bit scarce on content for the past 6-12 months but myself and a couple other creators have some things in the works!
As a curiosity but couldn't an s3h with Blast EL basically delete entire wings with 2 missiles due to the blast range being over 200m? I know it's niche for larger wings but that 1 larger missile would still trade well against larger wings wouldn't it?
To answer your question: Yes It's prohibitively expensive though and generally quite ineffective as you can't consistently get the missiles to hit multiple craft. Craft spacing is generally such that you'll be hitting one MAYBE two craft with such a device which is certainly not cost effective. Other people mentioned using containers for such a role and there's a bit more merit to the idea there. Containers come with a 50% discount making them more affordable and a massive enough radius that you can reliably splash multiple craft. Fair warning though it's a big target and if Tanto's are on the ball they'll intercept it with their 20mm or 15mm coilguns.
Shrimply incredible
Babe wake up, our commeownder posted a new video
In practice what I've seen work well is utilizing lunge for stand-off tactics to ward off enemy fighters. The fear factor of losing half a squadron of fighters before they even get into gun range I've noticed causes carrier players to immediately bug out even with major numerical superiority.
Example:
Enemy had vast carrier superiority, but my Tanto's were designed as multirole fighters with 2 wing mounted lunges designed to effectively defend against both missiles and craft. Each Tanto also had a size 2 Anti ship missile for the internal bay. As such I only ran fighter wings of 2 Tantos to allow more flexibility.
Saw a swarm of 9+ enemy fighters move on a friendly ship. Launched 4 lunges at stand-off range and maintained close contact with the ship I was defending. Immediately reinforced with 2 more wings of 2 and had the prior fighters RTB to reload.
The result:
Enemy instantly lost 4 fighters and bugged out from an entire bombing run, I then managed to deflect a second attack from an enemy missile boat with my Tanto escort destroying the entire missile strike then counter striking with their internal bay missiles crippling the enemy boat.
While I myself did not do a ton of damage, I effectively rendered the enemy unable to utilize their missile and carrier superiority while our battleships did most the work since I rendered them completely safe from enemy strikes. Assisting in this was my 2 Sundials with ELINT doing very effective recon finding where the carriers were hiding allowing our gun vessels to immediately home in on them.
Even then, I still think lunges are a expensive solution to fighters. Another option I found works only slightly worse is ripostes tuned to have a range of roughly 5K so you can still operate in stand-off tactics. Cheaper, and less effective, but now you can carry 4-5 more reloads which more than make up for the difference.
ANS as a faction are better suited for stand-off tactics like modern fighters engage in. More often than not I see the nose guns being a decent counter to missile strikes. Engaging in a dogfight is more often than not just suicidal.
Edit:
Cleaned up verbiage, gave my 2 cents on dog fights.
Amazing and helfpul video.
As a new player, I'd be interested in more basic missile tactics and ideas, not only related to carriers.
There really isn't a lot of this kind of deep diving analysis, so i hope you'll keep that up.
(you destroyed me in one match already, that was fun)
Glad to hear it was helpful! Neb's been a bit scarce on content for the past 6-12 months but myself and a couple other creators have some things in the works!
As a curiosity but couldn't an s3h with Blast EL basically delete entire wings with 2 missiles due to the blast range being over 200m? I know it's niche for larger wings but that 1 larger missile would still trade well against larger wings wouldn't it?
I have done exactly that with OSP containers, my current record is 7 craft deleted in one shot.
To answer your question: Yes
It's prohibitively expensive though and generally quite ineffective as you can't consistently get the missiles to hit multiple craft. Craft spacing is generally such that you'll be hitting one MAYBE two craft with such a device which is certainly not cost effective.
Other people mentioned using containers for such a role and there's a bit more merit to the idea there. Containers come with a 50% discount making them more affordable and a massive enough radius that you can reliably splash multiple craft. Fair warning though it's a big target and if Tanto's are on the ball they'll intercept it with their 20mm or 15mm coilguns.
I am now considering using bomber launched torpedoes for such a role. It seems possible
ruclips.net/video/bZe5J8SVCYQ/видео.html This is what i feel watching this video and I love it