6 Tips to Become a LEGENDARY Engineer | Deep Rock Galactic

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  • Опубликовано: 4 дек 2024

Комментарии • 106

  • @ganivlach
    @ganivlach Год назад +98

    Not so long ago I realise how good turrets are at exterminating small enemies, such as swarmers, naedocytes and rockpox lavras. It may sound obvious, but placing turrets with intention to kill them will save your team a lot of ammo and health.
    Tip for non-engineers: assist in building turrets whenever you can. If engies have gemini with larger ammo pool, they have to spend 8 seconds to deploy them for themselfes, which can be critical.

  • @astromoe1
    @astromoe1 Год назад +8

    6:28 Exhibit #1 - A simple "Point Extraction" with a high complexity cave. Your teammates are spread from each other, and they're dying like ants to wildfire. What do you do?
    Call Back all placed turrets and count your platform gun ammo. There is the likelihood of:
    -1 Dealing with a Bulk within a death pit, and the potential to get bombarded by enemies at the same time...
    -2 A Scout teammate has succumbed to enemies on a higher ground. your teammate is on a solid ground, but very hazardous for manoeuvrability ...
    -3 A driller got humbled by the rockpox terrain mid drilling. Your choices are between deepcore/breachcutter, proximity mines/LURE for safety and/or simple gimini turrets for backup during revival
    -4 *ALL OF THE ABOVE*

    • @thespacementv1506
      @thespacementv1506 Год назад

      Solution to all of the listed: pop the shredders, spam the breach cutter; use the LOK-1.
      A.K.A.:
      *Let loose.*

  • @TheDaxter11
    @TheDaxter11 Год назад +53

    1:09 I get what you're trying to say, but I almost always see Engies having the most kills, whether I'm playing the Engie or its someone else playing Engie even if they don't have the most kills they're usually second in kill count. Those turrets go ham, along with some of Engies weapons.

    • @yeetman1344
      @yeetman1344 Год назад +7

      ye if anything with optimal load-outs you have the most firepower overall

    • @mooshrooom6853
      @mooshrooom6853 Год назад +3

      Especially an engie with a fat boy oc, but yea usually its either the gunner or engie on top in kills, then scout in mining resources.

    • @aarepelaa1142
      @aarepelaa1142 Год назад +1

      Engineer has like the best combined firepower with his weapons especially with turret whip and turret overclocks for stubby. And the lok just has explosive rounds lmao. And then secondaries are also all pretty busted,

    • @maximthemagnificent
      @maximthemagnificent Год назад +1

      I agree that properly kitted and played engineers can easily eclipse gunners as far as kills. Shield for reviving is the best thing about gunner IMO (although ziplines can be situationally very useful, of course).

    • @aarepelaa1142
      @aarepelaa1142 Год назад +4

      @@mooshrooom6853 Fatboy isn't really that good, you can probably get pretty easily double the kills with a breachcutter or even the shard diffractor if built for aoe.

  • @whatwhat7119
    @whatwhat7119 Год назад +24

    You say engi won't kill as many bugs, but engi gets top kill count pretty much every game I play, gunner gets less than me and I main scout. They target the big bugs most of the time, engi turrets kill the small ones and I do a balance. Freeze nade and 5 m1000 shots kill a prae, and you can one shot grunts

  • @emancipationvevo
    @emancipationvevo Год назад +16

    600 hours in game and a 2 promos away from maxing my engi, and this guide is everything any greenbeard can use, wouldn’t change a thing, however i would add one thing
    Use the weapons and overclocks that synergize with your turrets, like Turret EM Discharge and Turret Whip, they provide engineer with extremely good options against large crowds and praetorians
    Rock and stone miners, i’ll see you on Hoxxes

  • @LordRazer3
    @LordRazer3 Год назад +33

    Understand your equipment and overclocks once you get them. Bug repellent on platform gun can cause some interesting thing's or problems because most don't take the time to understand it. Bug's will avoid it unless it's inconvenient to do so. You can test this with Molly because she uses the same AI as bug's so she will also avoid bug repellent platforms as well. This is why she will sometimes take vary odd paths or go away from you at time. Bug's will travel twice the distance of a platform to get to you. If it would require more then that they will ignore it. You can also stack the effect. Place a platform on top of the first and the distance bug's are willing to travel will be equal to it. If you are however standing on said platform they will ignore all platforms connected to it and just bee line it for you

  • @craftboy338
    @craftboy338 Год назад +53

    "Not as much firepower as Gunner" Bro most matches I play, the Engineer has double the kills of everyone else.

    • @zaion8917
      @zaion8917 Год назад +17

      That is single handedly the case because of turrets. By "firepower" he rather meant raw sustained damage, which the gunner excels at.

    • @craftboy338
      @craftboy338 Год назад

      @@zaion8917 True

    • @ВиталийКотиков-т5э
      @ВиталийКотиков-т5э 10 месяцев назад +4

      ​@@zaion8917turrets are my weapon. And I am the danger - no pesky bug will escape Fatboy!

    • @damistic3897
      @damistic3897 8 месяцев назад

      Competent driller has at least as much kills as engi

    • @Doncroft1
      @Doncroft1 4 месяца назад +2

      The Engineer does have a ton of firepower but not as raw or simple as Gunner's primaries.

  • @Hlidskialf
    @Hlidskialf Год назад +16

    I bought the game a week ago and I played so much engi and scout and didn’t touch gunner or driller for now.
    Game is amazing and the community is fantastic. Really cool.

    • @TheKraaaze
      @TheKraaaze Год назад +3

      Glad you're having fun Greenbeard! Rock and Stone!

    • @Cln_Bull
      @Cln_Bull Год назад +1

      I’m the exact opposite. I’m driller main (1st class legendary) and when promoting (or see a full lobby of other gunners) I switch to gunner(1st class silver) Haven’t touched engie or scout 😅 RnS

    • @jacobconnell7191
      @jacobconnell7191 Год назад +1

      I started learning driller recently cuz I was sick of unnecessarily difficult on-site refining missions. Highly recommend

    • @aarepelaa1142
      @aarepelaa1142 Год назад

      Gunner is very good at just making very high threat situations like a bulk detonator approaching a drilldozer or uplink back off with the shield, giving time to kill it and overall being very good at just kinda carrying the entire situation if stuff goes bad as the shield is just an easy revive or keep the team alive button, unless q'ronars decide to hang out.
      Driller has basically the best crowd clear without any overclocks and the axes are a very good single target dmg thing. And probably the 2nd best overall mobility as you can basically always go anywhere you want by just digging without any issue, Engineer often can go quicker but driller is just a lot more consistent.

  • @Big_ric
    @Big_ric Год назад +5

    I have been playing scout and gunner only and promoted scout. Just tried engineer and it made me appreciate the teamwork levels because now I immediately think to make platforms for scout and realize how necessary the gunner is for team power. But I find myself with a lot of extras, will try bridges!

  • @bulldozer8950
    @bulldozer8950 Год назад +37

    Something very important to note for the ammo efficiency for engineer is understanding that you have insane ability to use up your ammo. Engineer probably has the largest total damage pool of any class (basically if you multiply the ammo ammo by the damage of their weapon and add it all up including turrets it beats out other classes) and as such as better ammo pool than everyone except maybe driller who can get really good efficiency with stuff like sticky flames. But at the same time, because of the sentry guns, especially if you’re running the two sentries, you can use your ammo up incredibly fast. As such it’s important for engineer, perhaps even more so than other classes, to be efficient with how you use your ammo. Make sure if there’s a big horde of grunts you use whatever aoe you have. If there’s some swarmers or shockers maybe you just let turrets kill them since they auto aim and don’t use any of your primary ammo. If the wave is pretty manageable, don’t try to do all the damage, let your team contribute as well so you’re not having to call a reapply when everyone else is 3/4 ammo. And on the flip side, if there’s no reason to hold back or stuff is getting difficult, don’t be afraid to use all your assets. If it’s the end of escort mission you can probably have both turrets up and be shooting away and you might burn ammo quick, but you’ve got like 4 resupplies anyway so it doesn’t matter. If there’s a swarmageddon mission that has a bulk and swarm come, don’t be afraid to have both turrets down to cover your team from the swarm while you unload your primary and secondary ammo into the bulk and other enemies. Engineers are basically the only class that has levels to how much they can increase their damage output and can scale it depending on the situation, so learn to use that.
    Oftentimes when learning engineer it can feel like you’re constantly low on ammo. As you get better about knowing how much to throw at the enemies, what weapons to use, and how much to leave to your teammates, you’ll find you can be just as ammo efficient or more so than the other classes, and you have the ability to increase your total volume of fire at will when the situation calls for it.

    • @Atlas__00
      @Atlas__00 Год назад +1

      Damn. I'm awake now

    • @LordRazer3
      @LordRazer3 Год назад +2

      Excluding scout I'd say the other's can be very ammo efficient if you build for it and understand your weapon's. Like you said Diller has sticky flames but that's not killing big things any time quick. Gunner's auto cannon can also be vary ammo efficient and often times can skip a resupply because of it. Something fun but tricky to pull off with engineer if you get the chance is dual turret with EM stubby. Build turrets fully (yes fully) then shoot them one after another. The blast from the turrets is 50 damage that's 100 damage ever 1.5 seconds to anything with in 7 meters of the turret

    • @tylerward4386
      @tylerward4386 Год назад

      Don't leave any for them. I just dump the entire time and double dip at some point in the mission. My kills will be 400-500 and the next closest will be around 120.

  • @phoenixking62
    @phoenixking62 Год назад +161

    I have over 200 hours in this game and did not know you could recall turrets. Lol.

    • @nando6458
      @nando6458 Год назад +81

      bruh

    • @billybarrett5223
      @billybarrett5223 Год назад +53

      The big "hold R to recall turrets" reminded me my first day playing. Especially after waiting 30 seconds for one to appear the second time deploying

    • @CowKirbo
      @CowKirbo Год назад +3

      What level is your engi?

    • @aarepelaa1142
      @aarepelaa1142 Год назад +9

      How though? I learned that like my 2nd or 3rd time playing engineer.

    • @papichulo7100
      @papichulo7100 Год назад +3

      Bruuuh

  • @matthewboyd8689
    @matthewboyd8689 Год назад +7

    "engeneer can't kill as much as gunner"
    Lok1 explosion penetration electrocuting round
    Nuke tube
    Laser bio mass converter
    I can get more kills than the gunner on Haz 5 because same ammo but larger groups die
    Ps: this is meant as a chuckle (because skill/load out) and helpful advice who wants to try out a high hazard build

  • @thetsarofall8666
    @thetsarofall8666 Год назад +4

    One of my favorite things to do with the platform gun is on salvage missions. If you build a circular roof just low enough over the objective, trijaws cant hit you.
    This is because trijaw projectiles travel in an arc, going UP before falling back down to their target. So by putting a roof up theres a higher chance the trijaws will just miss you and hit the roof. Makes things alot easier, especially if you have repellent platforms because then you dont have bugs coming from above.
    And of course my favorite thing to teach as an engie is how to properly platform up an omen tower. Its always heartwarming to teach a greenbeard engie how to make those damn things easier.

  • @ВиталийКотиков-т5э
    @ВиталийКотиков-т5э 10 месяцев назад +1

    6:22 - engineer IS the team. His raw firepower and utility of his platform gun can carry the entire team - it's practically the team who is supporting engineer.

  • @cormachughes3171
    @cormachughes3171 Год назад +28

    The idea of setting up a build to specifically carter towards a certain mission is actually a good idea that I had not considered, as a lvl 250 who just uses 1 load out for all dwarfs

    • @aarepelaa1142
      @aarepelaa1142 Год назад +2

      I never pay attention to what mission i happen to be going in so I often end up hopping on elimination missions with a nuke and electric arc stubby or something.

    • @lumbagoboi1649
      @lumbagoboi1649 10 месяцев назад +2

      The most loadout stuff I do is one build for bosses (exterminator and industrial sabotage missions) and then a general use loadout.

  • @Wolf-Nyan
    @Wolf-Nyan Год назад +3

    “Knowing when to adapt in different circumstances and when to being certain gear is important”
    Me: N U K E I T
    It’s amazing how versatile the fat boi actually is for things unrelated to wave deletion.

    • @cathumin3839
      @cathumin3839 Год назад

      if there is something in the way it wont be for long

  • @maximthemagnificent
    @maximthemagnificent Год назад +1

    Experience with how the scout works is essential to knowing how to provide good platforms in challenging situations. So many times I've had engineers place them too close to a ceiling, rendering them useless (in that scenario, often it takes a couple platforms to build out enough for a scout to be able to stand on them). Also a good idea to practice with long range platforming to learn the drop. I pretty much platform EVERYTHING, as weapon ammo is almost always the limiting factor for my build, not platforms.

  • @christopherwinqvist8149
    @christopherwinqvist8149 Год назад +7

    I feel like the title is a bit misleading. This is a ”learn to play engi for the first time” and not ”learn to master engi”
    Some things I’d include in such a video:
    - prioritize finding nitra (and minerals) and placing platforms for scout every time as soon as you enter a new room. This keeps up the flow of the game.
    - place platforms in odd places where you might think it can be needed for others if you’re staying in an area (getting over obstacles, making jumps across gaps possible). This makes it more safe and smooth to traverse during horde.
    - place ”random” platforms at the bottom of where there are high ledges. This definitely saves people from dying even if you don’t notice it
    The good things in the video is that you build turrets when you enter a room/swarm is up/explode a normal broot nexus. Also that you use your ammo efficiently but that goes with any class.

  • @Ninja_Naranja
    @Ninja_Naranja Год назад +2

    I feel like a lot of these tips can really be said for all classes and aren’t specific for Engi. Still a helpful video, especially as I explore more weapon combos and gain more experience doing wacky stuff with the platform gun

  • @marvinnavas3460
    @marvinnavas3460 Год назад +2

    youre great man.. love it.
    keep on going, good luck

  • @KingdonIV
    @KingdonIV Год назад +1

    thanks man, you might have just helped me improve my use on engineer.
    side note: if you equip turret whip on the warthog on industrial, you’ll be clearing the appendages is no less then 2 shot’s. handy if you ask me.

  • @John-uw2je
    @John-uw2je 11 месяцев назад +1

    Engineer: the man with a plan
    Miner: the man who leads the plan
    Scout: the man who makes the plan go faster
    Gunner: the man who carries the team when the plan goes to crap

  • @val26874
    @val26874 Год назад +3

    I just got every weapon for one loadout totally upgraded. Next plan is to fine tune and do trial and error for Haz 4. Gonna try a more "sit next to turret" play style - but I guess there's builds for going to and away from it, treating it like the Mule in Low Oxygen shifts.

  • @biz117
    @biz117 8 месяцев назад +1

    engi is so fun holy shit

  • @DCM68W
    @DCM68W Год назад

    appreciating these videos, might just take some shots at Haz4 missions with these videos under my belt. I'm sitting here taking notes

  • @maximthemagnificent
    @maximthemagnificent Год назад

    On refinery missions if there isn't a good spot to set up the turrets I'll use platforms to access the side arm of the the refinery and climb up on top. Melee bugs can't reach you, the turrets have good fields of fire, and you can hop down easily. If there is a good defensible spot, but it's out of the way, I find it's sometimes worth detouring a pipeline a little to improve access when a swarm comes.

  • @tyrellweed6097
    @tyrellweed6097 Год назад +2

    I dont think I have ever gotten out gunned by a gunner. They have good sustained fire, but engie is better with multiple targets. If built correctly, engie can target or apply damage to large groups of bugs and have it be devastating. Gemini system, SSG, and shard defractor with volatile impact OC paired with any primary can achieve haz 5 full stack crowd clear solo with ease. I personally like to use all this with turret arc on stubby. When doing an escort mission in particular. You can lock down the entire tunnel with no support. But you got to know when to fall back and reestablish a new choke point. Bugs will eventually push thru, plus swarms spawn along with Dotty, so if ur not careful, u will get pinched between 2 groups of bugs and put ur team in a hair situation to revive u. Stubby is often underappreciated for its flexibility. Shotty is good as well, but stubby out classes it in flex its flexibility, it's a slept on weapon among engie mains in my own opinion. Might not have the raw burst damage like Lok1 and shotty, but its CC and sustained DPS makes up for it.

  • @jacobconnell7191
    @jacobconnell7191 Год назад +6

    Question about the Loki Smart Rifle: how do I ensure it shoots the weak points of enemies? I want to try it out but not exactly sure how the auto aim works.

    • @bananladan239
      @bananladan239 Год назад +13

      The curved lines are actually the trajectory of the bullets so you have to guide those lines into the weakpoints in order to get the weakpoint damage

    • @jacobconnell7191
      @jacobconnell7191 Год назад +3

      @@bananladan239 ahhh okay gotcha, that makes sense. Thanks!

    • @ganivlach
      @ganivlach Год назад +4

      The easiest example is fighting macteras: lock on them, look down, so curved line will be pointing directly at belly, and release the trigger.

  • @Gundolf300
    @Gundolf300 Год назад +2

    Dont have rhe raw firepower that the gunner has?
    Wait what? 😂
    Even the pancake shooter can be used as a gun dealing absurd damage to most enemies. I would say that the engineer outguns just about anything in the entire game.

  • @clipstorage-cp6pr
    @clipstorage-cp6pr 2 месяца назад

    The engineer is almost a jack of all trades when used right
    my main issue right now though is i still have yet to get any good overclocks on the weapons i use on engineer

  • @BoutDatFitLife
    @BoutDatFitLife Год назад

    Excellent tips and thoughts shared

  • @undersleeping7752
    @undersleeping7752 Год назад +3

    Engie has immense firepower and i become a makeshift gunner everytime i use him even when on max drunkness

  • @itzmavim
    @itzmavim Год назад

    Which class is next?

  • @tylerward4386
    @tylerward4386 Год назад

    I'm so confused, Haz 5 I can outkill the entire team combined even if they are good. Nuke, 2 turrets, super high damage shotty. It can 1 shot spitters across a room, the 2 turrets will absolutely decimate hordes of enemies, SSG is nice but proxy mine can kill dozens each, use extra plats to control the flow of enemies directly where you want them. Lastly adjust your position to fit the room and spawns, any spot is fine but the best spots can turn you into a god of death wiping entire waves as they spawn.
    PS. Spawns happen out of sight if possible and a certain distance away, this can help you narrow down where the waves will come from.

    • @funcat3560
      @funcat3560 10 месяцев назад

      Spawns happening out of sight makes a lot of spawns I've seen, and when certain tunnels just have no bugs, make a lot more sense. Also, I love the proxy mines, my fave.

  • @Jinxer128
    @Jinxer128 Год назад

    3:11, what do you wasn't me to do with a sentry with 13 ammo?

  • @engeerror8161
    @engeerror8161 Год назад

    "engineer doesnt have enough raw firepower" literally all engi's secondarys

  • @d15p4tch6
    @d15p4tch6 Год назад +2

    "while you might not be killing as many bugs as gunner..." dude if you aint top in kills every single game )provided you don't come into the game late), you're doing something wrong lol

  • @timothyfavorite1875
    @timothyfavorite1875 Год назад

    You forgot the most important one: equip fat boy as soon as you get it

  • @benismann
    @benismann Год назад

    1:10
    What? Idk about you, but in 90% of my games if engi and gunner are on at least a similar level of skill - engi always has more kills

  • @PaladinAndrew
    @PaladinAndrew 10 месяцев назад

    Why did you say the engineer platforms are temporary? Do they disappear after a certain amount of time? I thought they are permanent unless destroyed

  • @Giros_statine
    @Giros_statine 5 месяцев назад

    Bit about creator umm in my opinion he isnt legendary engineer but i can say he is giving u legendary tips

  • @jonathannordstrom1884
    @jonathannordstrom1884 Год назад

    What armor skin is this ?

    • @zaion8917
      @zaion8917 Год назад

      Scale Brigade, from the level 100 assignement.

  • @Goofygoober584
    @Goofygoober584 7 дней назад

    I get more kills per game than my friend and he is a gunner main that says a lot on how I play

  • @jeremyrm7
    @jeremyrm7 Год назад

    As I just start playing engineer 🤣

  • @grizzlybeartacos
    @grizzlybeartacos Год назад

    Good vid but if you play engi gud or even just gud enuf you will almost always net significantly more kills than all other classes

  • @thelordbot4760
    @thelordbot4760 Год назад +6

    legendary engineer? More like noob.

  • @vladgabrielmatei9128
    @vladgabrielmatei9128 Год назад

    The Uncle Dane of DRG.....we're going places now lads!

  • @fishyboy2140
    @fishyboy2140 Год назад

    Earlier today I got my first over clock and i got rj250 compound for the grenade launcher.

    • @ganivlach
      @ganivlach Год назад +2

      Conrgatulations on RJ250. Now, you can mimic scout

    • @aarepelaa1142
      @aarepelaa1142 Год назад

      rj250 is actually very good at just shooting bugs as well if you have the fire mod that is, crap ton of ammo and just burning grunts to death. It's just kinda the best option if you want to use a normal pgl build funnily enough.

    • @ganivlach
      @ganivlach Год назад

      @@aarepelaa1142 Fire mod is essential in every build, except maybe for Fatboy

  • @jexerkyleadefuin2729
    @jexerkyleadefuin2729 Год назад

    Kinda weird that I haven't been encountering Harold ever since the new season released on consoles.

    • @javarakgaming
      @javarakgaming  Год назад

      I seen him a few times but he is very rare.

  • @warriors1409
    @warriors1409 Год назад

    I die so much with engi and i need suggestions. I used to play scout.

  • @pewpewlasergunz
    @pewpewlasergunz Год назад +4

    If you are regularly getting less kills than the gunner you are bad at engy and shouldn't be making tips videos

  • @jodo2785
    @jodo2785 Год назад

    Tip 1: play a better class.