Not so long ago I realise how good turrets are at exterminating small enemies, such as swarmers, naedocytes and rockpox lavras. It may sound obvious, but placing turrets with intention to kill them will save your team a lot of ammo and health. Tip for non-engineers: assist in building turrets whenever you can. If engies have gemini with larger ammo pool, they have to spend 8 seconds to deploy them for themselfes, which can be critical.
6:28 Exhibit #1 - A simple "Point Extraction" with a high complexity cave. Your teammates are spread from each other, and they're dying like ants to wildfire. What do you do? Call Back all placed turrets and count your platform gun ammo. There is the likelihood of: -1 Dealing with a Bulk within a death pit, and the potential to get bombarded by enemies at the same time... -2 A Scout teammate has succumbed to enemies on a higher ground. your teammate is on a solid ground, but very hazardous for manoeuvrability ... -3 A driller got humbled by the rockpox terrain mid drilling. Your choices are between deepcore/breachcutter, proximity mines/LURE for safety and/or simple gimini turrets for backup during revival -4 *ALL OF THE ABOVE*
1:09 I get what you're trying to say, but I almost always see Engies having the most kills, whether I'm playing the Engie or its someone else playing Engie even if they don't have the most kills they're usually second in kill count. Those turrets go ham, along with some of Engies weapons.
Engineer has like the best combined firepower with his weapons especially with turret whip and turret overclocks for stubby. And the lok just has explosive rounds lmao. And then secondaries are also all pretty busted,
I agree that properly kitted and played engineers can easily eclipse gunners as far as kills. Shield for reviving is the best thing about gunner IMO (although ziplines can be situationally very useful, of course).
@@mooshrooom6853 Fatboy isn't really that good, you can probably get pretty easily double the kills with a breachcutter or even the shard diffractor if built for aoe.
You say engi won't kill as many bugs, but engi gets top kill count pretty much every game I play, gunner gets less than me and I main scout. They target the big bugs most of the time, engi turrets kill the small ones and I do a balance. Freeze nade and 5 m1000 shots kill a prae, and you can one shot grunts
600 hours in game and a 2 promos away from maxing my engi, and this guide is everything any greenbeard can use, wouldn’t change a thing, however i would add one thing Use the weapons and overclocks that synergize with your turrets, like Turret EM Discharge and Turret Whip, they provide engineer with extremely good options against large crowds and praetorians Rock and stone miners, i’ll see you on Hoxxes
Understand your equipment and overclocks once you get them. Bug repellent on platform gun can cause some interesting thing's or problems because most don't take the time to understand it. Bug's will avoid it unless it's inconvenient to do so. You can test this with Molly because she uses the same AI as bug's so she will also avoid bug repellent platforms as well. This is why she will sometimes take vary odd paths or go away from you at time. Bug's will travel twice the distance of a platform to get to you. If it would require more then that they will ignore it. You can also stack the effect. Place a platform on top of the first and the distance bug's are willing to travel will be equal to it. If you are however standing on said platform they will ignore all platforms connected to it and just bee line it for you
I bought the game a week ago and I played so much engi and scout and didn’t touch gunner or driller for now. Game is amazing and the community is fantastic. Really cool.
I’m the exact opposite. I’m driller main (1st class legendary) and when promoting (or see a full lobby of other gunners) I switch to gunner(1st class silver) Haven’t touched engie or scout 😅 RnS
Gunner is very good at just making very high threat situations like a bulk detonator approaching a drilldozer or uplink back off with the shield, giving time to kill it and overall being very good at just kinda carrying the entire situation if stuff goes bad as the shield is just an easy revive or keep the team alive button, unless q'ronars decide to hang out. Driller has basically the best crowd clear without any overclocks and the axes are a very good single target dmg thing. And probably the 2nd best overall mobility as you can basically always go anywhere you want by just digging without any issue, Engineer often can go quicker but driller is just a lot more consistent.
I have been playing scout and gunner only and promoted scout. Just tried engineer and it made me appreciate the teamwork levels because now I immediately think to make platforms for scout and realize how necessary the gunner is for team power. But I find myself with a lot of extras, will try bridges!
Something very important to note for the ammo efficiency for engineer is understanding that you have insane ability to use up your ammo. Engineer probably has the largest total damage pool of any class (basically if you multiply the ammo ammo by the damage of their weapon and add it all up including turrets it beats out other classes) and as such as better ammo pool than everyone except maybe driller who can get really good efficiency with stuff like sticky flames. But at the same time, because of the sentry guns, especially if you’re running the two sentries, you can use your ammo up incredibly fast. As such it’s important for engineer, perhaps even more so than other classes, to be efficient with how you use your ammo. Make sure if there’s a big horde of grunts you use whatever aoe you have. If there’s some swarmers or shockers maybe you just let turrets kill them since they auto aim and don’t use any of your primary ammo. If the wave is pretty manageable, don’t try to do all the damage, let your team contribute as well so you’re not having to call a reapply when everyone else is 3/4 ammo. And on the flip side, if there’s no reason to hold back or stuff is getting difficult, don’t be afraid to use all your assets. If it’s the end of escort mission you can probably have both turrets up and be shooting away and you might burn ammo quick, but you’ve got like 4 resupplies anyway so it doesn’t matter. If there’s a swarmageddon mission that has a bulk and swarm come, don’t be afraid to have both turrets down to cover your team from the swarm while you unload your primary and secondary ammo into the bulk and other enemies. Engineers are basically the only class that has levels to how much they can increase their damage output and can scale it depending on the situation, so learn to use that. Oftentimes when learning engineer it can feel like you’re constantly low on ammo. As you get better about knowing how much to throw at the enemies, what weapons to use, and how much to leave to your teammates, you’ll find you can be just as ammo efficient or more so than the other classes, and you have the ability to increase your total volume of fire at will when the situation calls for it.
Excluding scout I'd say the other's can be very ammo efficient if you build for it and understand your weapon's. Like you said Diller has sticky flames but that's not killing big things any time quick. Gunner's auto cannon can also be vary ammo efficient and often times can skip a resupply because of it. Something fun but tricky to pull off with engineer if you get the chance is dual turret with EM stubby. Build turrets fully (yes fully) then shoot them one after another. The blast from the turrets is 50 damage that's 100 damage ever 1.5 seconds to anything with in 7 meters of the turret
Don't leave any for them. I just dump the entire time and double dip at some point in the mission. My kills will be 400-500 and the next closest will be around 120.
"engeneer can't kill as much as gunner" Lok1 explosion penetration electrocuting round Nuke tube Laser bio mass converter I can get more kills than the gunner on Haz 5 because same ammo but larger groups die Ps: this is meant as a chuckle (because skill/load out) and helpful advice who wants to try out a high hazard build
One of my favorite things to do with the platform gun is on salvage missions. If you build a circular roof just low enough over the objective, trijaws cant hit you. This is because trijaw projectiles travel in an arc, going UP before falling back down to their target. So by putting a roof up theres a higher chance the trijaws will just miss you and hit the roof. Makes things alot easier, especially if you have repellent platforms because then you dont have bugs coming from above. And of course my favorite thing to teach as an engie is how to properly platform up an omen tower. Its always heartwarming to teach a greenbeard engie how to make those damn things easier.
6:22 - engineer IS the team. His raw firepower and utility of his platform gun can carry the entire team - it's practically the team who is supporting engineer.
The idea of setting up a build to specifically carter towards a certain mission is actually a good idea that I had not considered, as a lvl 250 who just uses 1 load out for all dwarfs
I never pay attention to what mission i happen to be going in so I often end up hopping on elimination missions with a nuke and electric arc stubby or something.
“Knowing when to adapt in different circumstances and when to being certain gear is important” Me: N U K E I T It’s amazing how versatile the fat boi actually is for things unrelated to wave deletion.
Experience with how the scout works is essential to knowing how to provide good platforms in challenging situations. So many times I've had engineers place them too close to a ceiling, rendering them useless (in that scenario, often it takes a couple platforms to build out enough for a scout to be able to stand on them). Also a good idea to practice with long range platforming to learn the drop. I pretty much platform EVERYTHING, as weapon ammo is almost always the limiting factor for my build, not platforms.
I feel like the title is a bit misleading. This is a ”learn to play engi for the first time” and not ”learn to master engi” Some things I’d include in such a video: - prioritize finding nitra (and minerals) and placing platforms for scout every time as soon as you enter a new room. This keeps up the flow of the game. - place platforms in odd places where you might think it can be needed for others if you’re staying in an area (getting over obstacles, making jumps across gaps possible). This makes it more safe and smooth to traverse during horde. - place ”random” platforms at the bottom of where there are high ledges. This definitely saves people from dying even if you don’t notice it The good things in the video is that you build turrets when you enter a room/swarm is up/explode a normal broot nexus. Also that you use your ammo efficiently but that goes with any class.
I feel like a lot of these tips can really be said for all classes and aren’t specific for Engi. Still a helpful video, especially as I explore more weapon combos and gain more experience doing wacky stuff with the platform gun
thanks man, you might have just helped me improve my use on engineer. side note: if you equip turret whip on the warthog on industrial, you’ll be clearing the appendages is no less then 2 shot’s. handy if you ask me.
Engineer: the man with a plan Miner: the man who leads the plan Scout: the man who makes the plan go faster Gunner: the man who carries the team when the plan goes to crap
I just got every weapon for one loadout totally upgraded. Next plan is to fine tune and do trial and error for Haz 4. Gonna try a more "sit next to turret" play style - but I guess there's builds for going to and away from it, treating it like the Mule in Low Oxygen shifts.
On refinery missions if there isn't a good spot to set up the turrets I'll use platforms to access the side arm of the the refinery and climb up on top. Melee bugs can't reach you, the turrets have good fields of fire, and you can hop down easily. If there is a good defensible spot, but it's out of the way, I find it's sometimes worth detouring a pipeline a little to improve access when a swarm comes.
I dont think I have ever gotten out gunned by a gunner. They have good sustained fire, but engie is better with multiple targets. If built correctly, engie can target or apply damage to large groups of bugs and have it be devastating. Gemini system, SSG, and shard defractor with volatile impact OC paired with any primary can achieve haz 5 full stack crowd clear solo with ease. I personally like to use all this with turret arc on stubby. When doing an escort mission in particular. You can lock down the entire tunnel with no support. But you got to know when to fall back and reestablish a new choke point. Bugs will eventually push thru, plus swarms spawn along with Dotty, so if ur not careful, u will get pinched between 2 groups of bugs and put ur team in a hair situation to revive u. Stubby is often underappreciated for its flexibility. Shotty is good as well, but stubby out classes it in flex its flexibility, it's a slept on weapon among engie mains in my own opinion. Might not have the raw burst damage like Lok1 and shotty, but its CC and sustained DPS makes up for it.
Question about the Loki Smart Rifle: how do I ensure it shoots the weak points of enemies? I want to try it out but not exactly sure how the auto aim works.
Dont have rhe raw firepower that the gunner has? Wait what? 😂 Even the pancake shooter can be used as a gun dealing absurd damage to most enemies. I would say that the engineer outguns just about anything in the entire game.
The engineer is almost a jack of all trades when used right my main issue right now though is i still have yet to get any good overclocks on the weapons i use on engineer
I'm so confused, Haz 5 I can outkill the entire team combined even if they are good. Nuke, 2 turrets, super high damage shotty. It can 1 shot spitters across a room, the 2 turrets will absolutely decimate hordes of enemies, SSG is nice but proxy mine can kill dozens each, use extra plats to control the flow of enemies directly where you want them. Lastly adjust your position to fit the room and spawns, any spot is fine but the best spots can turn you into a god of death wiping entire waves as they spawn. PS. Spawns happen out of sight if possible and a certain distance away, this can help you narrow down where the waves will come from.
Spawns happening out of sight makes a lot of spawns I've seen, and when certain tunnels just have no bugs, make a lot more sense. Also, I love the proxy mines, my fave.
"while you might not be killing as many bugs as gunner..." dude if you aint top in kills every single game )provided you don't come into the game late), you're doing something wrong lol
rj250 is actually very good at just shooting bugs as well if you have the fire mod that is, crap ton of ammo and just burning grunts to death. It's just kinda the best option if you want to use a normal pgl build funnily enough.
Not so long ago I realise how good turrets are at exterminating small enemies, such as swarmers, naedocytes and rockpox lavras. It may sound obvious, but placing turrets with intention to kill them will save your team a lot of ammo and health.
Tip for non-engineers: assist in building turrets whenever you can. If engies have gemini with larger ammo pool, they have to spend 8 seconds to deploy them for themselfes, which can be critical.
6:28 Exhibit #1 - A simple "Point Extraction" with a high complexity cave. Your teammates are spread from each other, and they're dying like ants to wildfire. What do you do?
Call Back all placed turrets and count your platform gun ammo. There is the likelihood of:
-1 Dealing with a Bulk within a death pit, and the potential to get bombarded by enemies at the same time...
-2 A Scout teammate has succumbed to enemies on a higher ground. your teammate is on a solid ground, but very hazardous for manoeuvrability ...
-3 A driller got humbled by the rockpox terrain mid drilling. Your choices are between deepcore/breachcutter, proximity mines/LURE for safety and/or simple gimini turrets for backup during revival
-4 *ALL OF THE ABOVE*
Solution to all of the listed: pop the shredders, spam the breach cutter; use the LOK-1.
A.K.A.:
*Let loose.*
1:09 I get what you're trying to say, but I almost always see Engies having the most kills, whether I'm playing the Engie or its someone else playing Engie even if they don't have the most kills they're usually second in kill count. Those turrets go ham, along with some of Engies weapons.
ye if anything with optimal load-outs you have the most firepower overall
Especially an engie with a fat boy oc, but yea usually its either the gunner or engie on top in kills, then scout in mining resources.
Engineer has like the best combined firepower with his weapons especially with turret whip and turret overclocks for stubby. And the lok just has explosive rounds lmao. And then secondaries are also all pretty busted,
I agree that properly kitted and played engineers can easily eclipse gunners as far as kills. Shield for reviving is the best thing about gunner IMO (although ziplines can be situationally very useful, of course).
@@mooshrooom6853 Fatboy isn't really that good, you can probably get pretty easily double the kills with a breachcutter or even the shard diffractor if built for aoe.
You say engi won't kill as many bugs, but engi gets top kill count pretty much every game I play, gunner gets less than me and I main scout. They target the big bugs most of the time, engi turrets kill the small ones and I do a balance. Freeze nade and 5 m1000 shots kill a prae, and you can one shot grunts
nuh uh
600 hours in game and a 2 promos away from maxing my engi, and this guide is everything any greenbeard can use, wouldn’t change a thing, however i would add one thing
Use the weapons and overclocks that synergize with your turrets, like Turret EM Discharge and Turret Whip, they provide engineer with extremely good options against large crowds and praetorians
Rock and stone miners, i’ll see you on Hoxxes
Understand your equipment and overclocks once you get them. Bug repellent on platform gun can cause some interesting thing's or problems because most don't take the time to understand it. Bug's will avoid it unless it's inconvenient to do so. You can test this with Molly because she uses the same AI as bug's so she will also avoid bug repellent platforms as well. This is why she will sometimes take vary odd paths or go away from you at time. Bug's will travel twice the distance of a platform to get to you. If it would require more then that they will ignore it. You can also stack the effect. Place a platform on top of the first and the distance bug's are willing to travel will be equal to it. If you are however standing on said platform they will ignore all platforms connected to it and just bee line it for you
"Not as much firepower as Gunner" Bro most matches I play, the Engineer has double the kills of everyone else.
That is single handedly the case because of turrets. By "firepower" he rather meant raw sustained damage, which the gunner excels at.
@@zaion8917 True
@@zaion8917turrets are my weapon. And I am the danger - no pesky bug will escape Fatboy!
Competent driller has at least as much kills as engi
The Engineer does have a ton of firepower but not as raw or simple as Gunner's primaries.
I bought the game a week ago and I played so much engi and scout and didn’t touch gunner or driller for now.
Game is amazing and the community is fantastic. Really cool.
Glad you're having fun Greenbeard! Rock and Stone!
I’m the exact opposite. I’m driller main (1st class legendary) and when promoting (or see a full lobby of other gunners) I switch to gunner(1st class silver) Haven’t touched engie or scout 😅 RnS
I started learning driller recently cuz I was sick of unnecessarily difficult on-site refining missions. Highly recommend
Gunner is very good at just making very high threat situations like a bulk detonator approaching a drilldozer or uplink back off with the shield, giving time to kill it and overall being very good at just kinda carrying the entire situation if stuff goes bad as the shield is just an easy revive or keep the team alive button, unless q'ronars decide to hang out.
Driller has basically the best crowd clear without any overclocks and the axes are a very good single target dmg thing. And probably the 2nd best overall mobility as you can basically always go anywhere you want by just digging without any issue, Engineer often can go quicker but driller is just a lot more consistent.
I have been playing scout and gunner only and promoted scout. Just tried engineer and it made me appreciate the teamwork levels because now I immediately think to make platforms for scout and realize how necessary the gunner is for team power. But I find myself with a lot of extras, will try bridges!
Something very important to note for the ammo efficiency for engineer is understanding that you have insane ability to use up your ammo. Engineer probably has the largest total damage pool of any class (basically if you multiply the ammo ammo by the damage of their weapon and add it all up including turrets it beats out other classes) and as such as better ammo pool than everyone except maybe driller who can get really good efficiency with stuff like sticky flames. But at the same time, because of the sentry guns, especially if you’re running the two sentries, you can use your ammo up incredibly fast. As such it’s important for engineer, perhaps even more so than other classes, to be efficient with how you use your ammo. Make sure if there’s a big horde of grunts you use whatever aoe you have. If there’s some swarmers or shockers maybe you just let turrets kill them since they auto aim and don’t use any of your primary ammo. If the wave is pretty manageable, don’t try to do all the damage, let your team contribute as well so you’re not having to call a reapply when everyone else is 3/4 ammo. And on the flip side, if there’s no reason to hold back or stuff is getting difficult, don’t be afraid to use all your assets. If it’s the end of escort mission you can probably have both turrets up and be shooting away and you might burn ammo quick, but you’ve got like 4 resupplies anyway so it doesn’t matter. If there’s a swarmageddon mission that has a bulk and swarm come, don’t be afraid to have both turrets down to cover your team from the swarm while you unload your primary and secondary ammo into the bulk and other enemies. Engineers are basically the only class that has levels to how much they can increase their damage output and can scale it depending on the situation, so learn to use that.
Oftentimes when learning engineer it can feel like you’re constantly low on ammo. As you get better about knowing how much to throw at the enemies, what weapons to use, and how much to leave to your teammates, you’ll find you can be just as ammo efficient or more so than the other classes, and you have the ability to increase your total volume of fire at will when the situation calls for it.
Damn. I'm awake now
Excluding scout I'd say the other's can be very ammo efficient if you build for it and understand your weapon's. Like you said Diller has sticky flames but that's not killing big things any time quick. Gunner's auto cannon can also be vary ammo efficient and often times can skip a resupply because of it. Something fun but tricky to pull off with engineer if you get the chance is dual turret with EM stubby. Build turrets fully (yes fully) then shoot them one after another. The blast from the turrets is 50 damage that's 100 damage ever 1.5 seconds to anything with in 7 meters of the turret
Don't leave any for them. I just dump the entire time and double dip at some point in the mission. My kills will be 400-500 and the next closest will be around 120.
I have over 200 hours in this game and did not know you could recall turrets. Lol.
bruh
The big "hold R to recall turrets" reminded me my first day playing. Especially after waiting 30 seconds for one to appear the second time deploying
What level is your engi?
How though? I learned that like my 2nd or 3rd time playing engineer.
Bruuuh
"engeneer can't kill as much as gunner"
Lok1 explosion penetration electrocuting round
Nuke tube
Laser bio mass converter
I can get more kills than the gunner on Haz 5 because same ammo but larger groups die
Ps: this is meant as a chuckle (because skill/load out) and helpful advice who wants to try out a high hazard build
Don't forget the shredder swarm.
One of my favorite things to do with the platform gun is on salvage missions. If you build a circular roof just low enough over the objective, trijaws cant hit you.
This is because trijaw projectiles travel in an arc, going UP before falling back down to their target. So by putting a roof up theres a higher chance the trijaws will just miss you and hit the roof. Makes things alot easier, especially if you have repellent platforms because then you dont have bugs coming from above.
And of course my favorite thing to teach as an engie is how to properly platform up an omen tower. Its always heartwarming to teach a greenbeard engie how to make those damn things easier.
6:22 - engineer IS the team. His raw firepower and utility of his platform gun can carry the entire team - it's practically the team who is supporting engineer.
The idea of setting up a build to specifically carter towards a certain mission is actually a good idea that I had not considered, as a lvl 250 who just uses 1 load out for all dwarfs
I never pay attention to what mission i happen to be going in so I often end up hopping on elimination missions with a nuke and electric arc stubby or something.
The most loadout stuff I do is one build for bosses (exterminator and industrial sabotage missions) and then a general use loadout.
“Knowing when to adapt in different circumstances and when to being certain gear is important”
Me: N U K E I T
It’s amazing how versatile the fat boi actually is for things unrelated to wave deletion.
if there is something in the way it wont be for long
Experience with how the scout works is essential to knowing how to provide good platforms in challenging situations. So many times I've had engineers place them too close to a ceiling, rendering them useless (in that scenario, often it takes a couple platforms to build out enough for a scout to be able to stand on them). Also a good idea to practice with long range platforming to learn the drop. I pretty much platform EVERYTHING, as weapon ammo is almost always the limiting factor for my build, not platforms.
I feel like the title is a bit misleading. This is a ”learn to play engi for the first time” and not ”learn to master engi”
Some things I’d include in such a video:
- prioritize finding nitra (and minerals) and placing platforms for scout every time as soon as you enter a new room. This keeps up the flow of the game.
- place platforms in odd places where you might think it can be needed for others if you’re staying in an area (getting over obstacles, making jumps across gaps possible). This makes it more safe and smooth to traverse during horde.
- place ”random” platforms at the bottom of where there are high ledges. This definitely saves people from dying even if you don’t notice it
The good things in the video is that you build turrets when you enter a room/swarm is up/explode a normal broot nexus. Also that you use your ammo efficiently but that goes with any class.
I feel like a lot of these tips can really be said for all classes and aren’t specific for Engi. Still a helpful video, especially as I explore more weapon combos and gain more experience doing wacky stuff with the platform gun
youre great man.. love it.
keep on going, good luck
Freshly subscribed btw.. :)
thanks man, you might have just helped me improve my use on engineer.
side note: if you equip turret whip on the warthog on industrial, you’ll be clearing the appendages is no less then 2 shot’s. handy if you ask me.
Engineer: the man with a plan
Miner: the man who leads the plan
Scout: the man who makes the plan go faster
Gunner: the man who carries the team when the plan goes to crap
I just got every weapon for one loadout totally upgraded. Next plan is to fine tune and do trial and error for Haz 4. Gonna try a more "sit next to turret" play style - but I guess there's builds for going to and away from it, treating it like the Mule in Low Oxygen shifts.
engi is so fun holy shit
appreciating these videos, might just take some shots at Haz4 missions with these videos under my belt. I'm sitting here taking notes
On refinery missions if there isn't a good spot to set up the turrets I'll use platforms to access the side arm of the the refinery and climb up on top. Melee bugs can't reach you, the turrets have good fields of fire, and you can hop down easily. If there is a good defensible spot, but it's out of the way, I find it's sometimes worth detouring a pipeline a little to improve access when a swarm comes.
I dont think I have ever gotten out gunned by a gunner. They have good sustained fire, but engie is better with multiple targets. If built correctly, engie can target or apply damage to large groups of bugs and have it be devastating. Gemini system, SSG, and shard defractor with volatile impact OC paired with any primary can achieve haz 5 full stack crowd clear solo with ease. I personally like to use all this with turret arc on stubby. When doing an escort mission in particular. You can lock down the entire tunnel with no support. But you got to know when to fall back and reestablish a new choke point. Bugs will eventually push thru, plus swarms spawn along with Dotty, so if ur not careful, u will get pinched between 2 groups of bugs and put ur team in a hair situation to revive u. Stubby is often underappreciated for its flexibility. Shotty is good as well, but stubby out classes it in flex its flexibility, it's a slept on weapon among engie mains in my own opinion. Might not have the raw burst damage like Lok1 and shotty, but its CC and sustained DPS makes up for it.
Question about the Loki Smart Rifle: how do I ensure it shoots the weak points of enemies? I want to try it out but not exactly sure how the auto aim works.
The curved lines are actually the trajectory of the bullets so you have to guide those lines into the weakpoints in order to get the weakpoint damage
@@bananladan239 ahhh okay gotcha, that makes sense. Thanks!
The easiest example is fighting macteras: lock on them, look down, so curved line will be pointing directly at belly, and release the trigger.
Dont have rhe raw firepower that the gunner has?
Wait what? 😂
Even the pancake shooter can be used as a gun dealing absurd damage to most enemies. I would say that the engineer outguns just about anything in the entire game.
The engineer is almost a jack of all trades when used right
my main issue right now though is i still have yet to get any good overclocks on the weapons i use on engineer
Excellent tips and thoughts shared
Engie has immense firepower and i become a makeshift gunner everytime i use him even when on max drunkness
Which class is next?
Its a surprise!
I'm so confused, Haz 5 I can outkill the entire team combined even if they are good. Nuke, 2 turrets, super high damage shotty. It can 1 shot spitters across a room, the 2 turrets will absolutely decimate hordes of enemies, SSG is nice but proxy mine can kill dozens each, use extra plats to control the flow of enemies directly where you want them. Lastly adjust your position to fit the room and spawns, any spot is fine but the best spots can turn you into a god of death wiping entire waves as they spawn.
PS. Spawns happen out of sight if possible and a certain distance away, this can help you narrow down where the waves will come from.
Spawns happening out of sight makes a lot of spawns I've seen, and when certain tunnels just have no bugs, make a lot more sense. Also, I love the proxy mines, my fave.
3:11, what do you wasn't me to do with a sentry with 13 ammo?
"engineer doesnt have enough raw firepower" literally all engi's secondarys
"while you might not be killing as many bugs as gunner..." dude if you aint top in kills every single game )provided you don't come into the game late), you're doing something wrong lol
You forgot the most important one: equip fat boy as soon as you get it
1:10
What? Idk about you, but in 90% of my games if engi and gunner are on at least a similar level of skill - engi always has more kills
Why did you say the engineer platforms are temporary? Do they disappear after a certain amount of time? I thought they are permanent unless destroyed
Bit about creator umm in my opinion he isnt legendary engineer but i can say he is giving u legendary tips
What armor skin is this ?
Scale Brigade, from the level 100 assignement.
I get more kills per game than my friend and he is a gunner main that says a lot on how I play
As I just start playing engineer 🤣
Good vid but if you play engi gud or even just gud enuf you will almost always net significantly more kills than all other classes
legendary engineer? More like noob.
The Uncle Dane of DRG.....we're going places now lads!
Earlier today I got my first over clock and i got rj250 compound for the grenade launcher.
Conrgatulations on RJ250. Now, you can mimic scout
rj250 is actually very good at just shooting bugs as well if you have the fire mod that is, crap ton of ammo and just burning grunts to death. It's just kinda the best option if you want to use a normal pgl build funnily enough.
@@aarepelaa1142 Fire mod is essential in every build, except maybe for Fatboy
Kinda weird that I haven't been encountering Harold ever since the new season released on consoles.
I seen him a few times but he is very rare.
I die so much with engi and i need suggestions. I used to play scout.
If you are regularly getting less kills than the gunner you are bad at engy and shouldn't be making tips videos
Tip 1: play a better class.
How dare you.
LOL, literally the strongest class in the game
@@ВиталийКотиков-т5э congrats you found the joke