What I Would Change In PvZ Heroes Part 1: Shamrocket, Removal, Tricarrotops etc.

Поделиться
HTML-код
  • Опубликовано: 4 фев 2025

Комментарии • 829

  • @LaiLai-2111
    @LaiLai-2111 3 года назад +192

    I love how whenever Fry clicks with his mouse, the entire building he’s in shakes

    • @se_ndy
      @se_ndy 2 года назад +16

      God's hand, wielded by Fry Em Up.

  • @Navman_
    @Navman_ 4 года назад +389

    I'm very surprised that the zombies don't have a beefy card that is untrickable like Apotatosaurus.

    • @rein9407
      @rein9407 4 года назад +64

      @silent *add some dino roars, a time to shine and a plant food in, and some sun left to use*

    • @phoenix7646
      @phoenix7646 4 года назад +20

      @@rein9407 Ahh yes, the classic poor all my resources into a 6 cost card, unga bunga.

    • @rein9407
      @rein9407 4 года назад +63

      @@phoenix7646 yes *untrickable*

    • @hesamhm9383
      @hesamhm9383 4 года назад +13

      Yu have that 2 cost trick that turn every zombie deadly. Yeah that bullshit op card is the answer to everything not just apotatosaurus dude. Just play a 1 cost and turn it deadly.

    • @toast3374
      @toast3374 4 года назад +10

      @@hesamhm9383 giving a card deadly to kill a plant??? Goodness how has nobody ever thought of this idea???

  • @diobrando7774
    @diobrando7774 4 года назад +841

    Seedling should be 1 attack 0 health. It's too way op

  • @lapatatachusca29
    @lapatatachusca29 4 года назад +219

    I remember the "we need a leap", now its gold pure

    • @NAguzman5568
      @NAguzman5568 4 года назад +4

      More like lEAp it only costs some 20 dominican dollars xd

    • @NAguzman5568
      @NAguzman5568 4 года назад +3

      Nvm make it 50 xd

    • @baltazargucci4757
      @baltazargucci4757 4 года назад +1

      I will never forget that

    • @NAguzman5568
      @NAguzman5568 4 года назад +1

      @@baltazargucci4757 ye... ok u have 4 copies of lEAp fry where mah 200 dominican dollars xd

    • @fisheauchocolat9682
      @fisheauchocolat9682 4 года назад

      Now it's gold cringe :)

  • @ianho
    @ianho 4 года назад +313

    This is what will happen when Fry becomes the developer of pvzh

    • @maskkid
      @maskkid 4 года назад +59

      I love how you said "when" and not "if"

    • @aristoshii
      @aristoshii 4 года назад +15

      yeah. i call it the control rapture personally.

    • @PokeGamer_X
      @PokeGamer_X 4 года назад +2

      @Jared Sabatelli yep

    • @boberttheboss8990
      @boberttheboss8990 4 года назад +10

      the horror

    • @briananggrawang7587
      @briananggrawang7587 4 года назад +2

      One word will ruin this comment is EA

  • @Some0ne989-y7g
    @Some0ne989-y7g 3 года назад +90

    39:01 ah yes, my favorite zombie trick, shamrocket

  • @Sa-fc6os
    @Sa-fc6os 4 года назад +82

    This is actually really interesting. Recently in hearthstone they changed the iconic 'destroy a minion that has 5 or more attack' priest card to two mana, to make it viable. This makes me think that the shamrocket problem is a lot deeper than a number problem like what fry said.

    • @melvint-p9500
      @melvint-p9500 3 года назад +21

      the problem is that gargs themselves are way to slow and are bad even when you get play them with few exceptions (surprise, supernova, hippity hop garg and gas giant)

    • @Predator20357
      @Predator20357 3 года назад +11

      @@melvint-p9500 Yah, 5 cost and either you have a untrickable card like Parasoul before you place Garg, or you risk having 2 cost trade lost. Basically we need to factor how Heroes work with Zombies going second before plants

    • @melvint-p9500
      @melvint-p9500 3 года назад +4

      @@Predator20357 Not really. Gargs that have immediate effect are good. It's just that most gargs are too slow, even in a meta with no removal. No competitive decks with gargs run untrickable, so removal isn't the issue, bad gargs are.

    • @Predator20357
      @Predator20357 3 года назад +1

      @@melvint-p9500 True

  • @diobrando7774
    @diobrando7774 4 года назад +171

    Shamrocket, exploding fruitcake what are you talking about c'mon it's turn 11 lets play garg feast
    Edit: For all peeps taking this seriously this is like a time travel to the past meme. Like when PvzHeroes first came out

    • @aristoshii
      @aristoshii 4 года назад +18

      the issue is, well for starters he made garg's feast cost 10, but the real issue is that now the meta is even faster from the extensive control nerfs practically murdering that entire archetype. Because of this, no game ever will make it late enough to reach turn 10, and you will never be able to play garg's feast.

    • @ba9538
      @ba9538 4 года назад +2

      I wish that conversation happens

    • @jasonthompson7144
      @jasonthompson7144 4 года назад

      Cryo brain would like to talk to you

    • @francomc9874
      @francomc9874 4 года назад

      @@aristoshii Control Boogaloo .-.

    • @savagejack5714
      @savagejack5714 4 года назад +1

      Problem solved for pogo mug. Make pogo be in a different class that sneaky. That's all you have to do

  • @goldenlake422
    @goldenlake422 4 года назад +85

    The amount of content Fry got from this game is soooo amazing and how he is able to make even more content. Great job man!!!

  • @logboi14
    @logboi14 4 года назад +135

    Fry there’s no need to nerf shamrocket, just run clock zombie to bait it
    -another reason why clock zombie has the best synergy

    • @rein9407
      @rein9407 4 года назад +11

      Spikeweed: *henlo*

    • @leaf7401
      @leaf7401 4 года назад +2

      @@rein9407 play on heights then

    • @rein9407
      @rein9407 4 года назад +12

      @@leaf7401 oh no, no *no-* _slaps lightnng reed down_

    • @leaf7401
      @leaf7401 4 года назад +1

      @@rein9407 bruh

    • @usuarioanonimo2114
      @usuarioanonimo2114 4 года назад +3

      *Galactacactus has enter to the chat.*

  • @thomasgrubert7819
    @thomasgrubert7819 3 года назад +71

    If hard removal costs that much then just spamming gargs becomes way too powerfull. Some of the expensive big cards could be slightly cheaper or more impactful, but even thete you need to be careful.

    • @julioalvarado7548
      @julioalvarado7548 2 года назад +7

      Yeah, that was what i was thinking do, this could be balanced by giving plants more removal options, deadly plants, buff anulators, etc.

    • @julioalvarado7548
      @julioalvarado7548 2 года назад +4

      And by making gargs give more short lapse benefits, for example dropping cards, giving free brains, etc.

  • @glennvisker
    @glennvisker 4 года назад +26

    Eyespore as a 4-cost 2/2 (bullseye), plant-evolution: destroy a zombie with 5 or more attack.
    Problems with nerfing plant removal is that plants have less strong cards when compared to gargs, so the plants with removal abilities should not cost more but have a condition, such as less than 3 or more than 5/6

  • @poodiepie6140
    @poodiepie6140 4 года назад +12

    Your videos get me through this time, please never stop

  • @theamazingtommo
    @theamazingtommo 2 месяца назад +1

    Fry gets deep into possible changes to cards when we all know one thing where its re-addition can make the game so much better: the reinstatement of the Galactic Gardens Menu Theme

  • @henrique2b
    @henrique2b 3 года назад +61

    5:48 Same for plants, you waste lot of resources to keep a plant strong and alive and it just gets hard removed, shouldn’t zombie removal also get nerfed?

    • @melvint-p9500
      @melvint-p9500 3 года назад +17

      Neither should get nerfed because exhaust shouldn't be a good strategy.

    • @thunderizrr2813
      @thunderizrr2813 3 года назад +1

      Well… that ones difficult

    • @dinoaurus1
      @dinoaurus1 2 года назад +10

      Didnt he literally explain that

    • @toxic_shr00m
      @toxic_shr00m Год назад

      Zombie removal has the issue of being zombie tricks which are inherently worse than plant tricks. Despite this, I do think that it should be nerfed too but not to as harsh a degree.

    • @board-qu9iu
      @board-qu9iu Месяц назад

      @@toxic_shr00min practice it doesnt mean that much though since your not committing all your brains as Zombies 90% of the times

  • @pitimusmaximus
    @pitimusmaximus 4 года назад +21

    fry, you forget that gargs CAN become TOO GOOD. a garg meta wouldnt be the most fun either, because the only counter would be aggro.

    • @melvint-p9500
      @melvint-p9500 3 года назад +3

      Not really, aggro is already the best garg counter and control is already bad against them. Gargs still wouldn't be viable, they'd just be even better against their best matchup.

  • @МатиСтанчев
    @МатиСтанчев 4 года назад +7

    I love watching these tier list/discussion videos! It's fun because Fry's not just saying this and that is OP but he's also giving reasons why it is OP and how to fix it. When he started doing the tier lists I started watching him frequently and became a much better player. So thank you Fry!😁

  • @angrypvz1646
    @angrypvz1646 4 года назад +60

    Most of this video is just fry talking about why rocket science is balanced and shamrocket is op

    • @aristoshii
      @aristoshii 4 года назад +16

      the funny thing is, rocket is actually better than sham due to control in general being better on zombies. also, due to teleports, which are both universal in it's class and in the same class as rocket, rocket is almost just as non-commital as sham, which is fry's main issue with sham and the main point he brings up when people argue about rocket and sham being the same card on paper.

    • @boberttheboss8990
      @boberttheboss8990 4 года назад +13

      It's debatable, really. Sham is nice because you don't have to save sun to play it, but it is countered by Graves and teleportation. Rocket is a bit clunkier because you have to save brains in the Zombie phase to have enough to use it, but you can remove any threat with no fear of surprises.

    • @princcraft
      @princcraft 4 года назад +13

      Skip to 1:04:08 if you don't wanna hear about shamrocket

    • @SecureBirch410
      @SecureBirch410 4 года назад +16

      Shamrocket really isn't though, it just seems like he's baised towards zombies. Does he really think it's fair that plants would have to waste their entire turn 6 play, which in his words you should really be trying to focus on your win condition this turn just to remove like a drone engineer that had grown out of control or something? Nerfing shamrocket and doom shroom would leave Guardian plants completely unable to remove big zombies without running out of cards or wasting their turn. It would just be so unbalanced, especially since it isn't a great class anyway.

    • @clayjay2753
      @clayjay2753 4 года назад +1

      @@SecureBirch410 agree

  • @queasc0220
    @queasc0220 4 года назад +25

    Fry, I love ya, but having removal cost THAT MUCH is not exactly good logic. Here, I'll put it this way: Big dudes in pvz hero's usually cost 5 or more, right? It's at these turns where you can play these cards that your trying to finish off your opponent. Having good removal to counter it makes it so that the opponent can't just play a big dude and get away with it. The reason rocket and shamrocket cost as much as they do is so you can still play other cards to counter other plays besides just the big dude. If removal on plants were to cost this much, big dudes on zombies would become too strong because, while they could still be removed, other plays on the field would be unable to be counted, thus making removal cards like shamrocket a massive loss of tempo for the plants side. He'll, there's a reason that plant removal is typically better than zombie removal: because big zombie dudes are so much better than plant ones. Another aspect of having plant removal being cheap is so that plants can also have a chance to play their big dudes when possible. As stated earlier, on turns 5 and onward, your trying to win the game. Removal isn't supposed to cost as much as a finisher because it ISN'T A FINISHER! Anyways, that's just my opinion on things. Hope I was able to open you guys up to a new take on things.

    • @holyshizzle1672
      @holyshizzle1672 4 года назад

      Thank you colonel Sanders

    • @Erik_Montesinos
      @Erik_Montesinos 4 года назад

      Well said. I think what they were going for was a rocket science for the plants. Plus it’s an event card making it harder to obtain in the first place.

    • @travisprescott9708
      @travisprescott9708 4 года назад

      Shamrocket should cost 4 imo, it screws over more strats then just gargs

  • @tacoforce5
    @tacoforce5 4 года назад +14

    honestly plant removal is just garbage and unusable so shamrocket being able to get you an advantage is a good thing. it’s way better than just sticking 3 minions in front of it

    • @onesweatyboy4000
      @onesweatyboy4000 4 года назад +1

      plant removal is not that good cuz people do not use big guys but it just makes some zombies strategies unusable

    • @laukeabsil7804
      @laukeabsil7804 4 года назад +1

      Plant removal isnt garbage, its just completely outclassed by sham rocket. Thats the entire point that Fry is making in this video

    • @tacoforce5
      @tacoforce5 4 года назад

      @@laukeabsil7804 and it’s outclassed for a reason. almost all removal tricks are just too slow to even consider running

    • @jpmedina8328
      @jpmedina8328 3 года назад +3

      @@onesweatyboy4000 yeah but he just nerfed everything just to buff gargs and the zombies would be extreamly OP

    • @celestia.27
      @celestia.27 3 года назад

      @@laukeabsil7804 lava guava, tactical cuke, sizzle, cherry bomb, need i say more?

  • @hamadabbas8584
    @hamadabbas8584 3 года назад +7

    I'd change:
    Beta Carrotina's super: Conjure any card from the entire game, and it costs 2 less. It gets +1 +1, Team-up and amphibious.
    Seedling: 2 Cost, 0Attack, 2Health
    start of turn: This transforms into a plant that costs 6 or less. It gets +1 +1
    (That to prevent them turning into 1/1 useless plants, they'll be 2/2 instead, which is great. 1/1= 1attack 1 health)

    • @ethanhorsley5720
      @ethanhorsley5720 2 года назад

      I personally hate seedling, because no matter what ever time my oppent decides to run seedling, I shit you not, I turns into a dandy lion king. I know for most this doesn't happen, but for me giving it an extra 1/1 would make the kings even more fucking annoying

  • @emiliorojas9121
    @emiliorojas9121 19 дней назад +1

    I would give shamrocket an ability that would only take effect when you earned at least 6 sun, so you can still play it for 3 sun.

  • @colbyjackc
    @colbyjackc Год назад +4

    It’s cool how fry deeply considers the impact of every card change in the overall meta. Changes this video from a “top 10 best cards” to an actual thought-provoking discussion.

  • @jsmusicist
    @jsmusicist 4 года назад +18

    He just wants to completely nerf plant control and leave zombie control. (Zombies have more removal cards than plants)

    • @usuarioanonimo2114
      @usuarioanonimo2114 4 года назад +1

      Basically.

    • @rein9407
      @rein9407 4 года назад +4

      Rose ramp to removals will be a thing lmao

    • @henrysurev6908
      @henrysurev6908 4 года назад +6

      Im going to have to disagree with you. Zombie removal can only remove what they played the other turn after it did damage, or they have to predict the plants playing a card and save brains. They have a risk. Plant’s don’t

    • @henrysurev6908
      @henrysurev6908 4 года назад +1

      He even explained that at 27 minutes

    • @jsmusicist
      @jsmusicist 4 года назад +12

      @@henrysurev6908 i understand that but its too biased towards the plants. If all the plants control gets nerfed then the zombies would also need more adjustments than just fruit cake.
      Gargs were meant to counter plants that dont have high removal just like how deadly is made to control plants with large minions. For example cards like soul patch are completely unplayable against deadly sneakly class. The problem isnt shamrocket the problem is that everyone runs guardian class because the rest suffer from zombie control decks such as valk and trickster.

  • @robomaster1895
    @robomaster1895 4 года назад +27

    Tbh i think fry is kinda overreacting, I can understand him being annoyed about removal, but plant removal has never been meta, because
    1. tempo on plants is way better. Almost every meta plant deck rn is tempo and aggro (aggro WK, ringzilla GK 3-rings midrose etc.)
    2. Comparing to LoR removal doesnt make sense because LoR works with spell mana and reaction spells.
    3. with nerfing removal into oblivion you r basicly taking paper out the rock paper scissors meta which isnt a great thing to do to a card game.

    • @boberttheboss8990
      @boberttheboss8990 4 года назад +3

      Yeah. He says lategame decks are bad because of removal and that nerfing removal to the ground will fix them. No, all that does is make lategame decks unplayable because now they have no way to survive long enough to win.

    • @LlamaJackson
      @LlamaJackson 4 года назад +1

      Agree, he seems to be trying to make the game more fun but in my experience nerfing alot instead of buffing or side nerfing is always better in terms of fun

    • @FryEmUpGaming
      @FryEmUpGaming  4 года назад +5

      Aggro GK and midrose have very poor match ups against control decks. I know some people have a mentality that control decks are bad, but I suggest you test those against Control Impfinity and Valkster. These nerfs don't affect control decks as much as they affect tempo decks, as control decks are content passing every turn and only using removal cards, so they should have plenty of resources even after these nerfs. Tempo decks on the other hand benefit the most from cheap control, as they can develope minions and remove opponents' minions in the same turn.

    • @leaf7401
      @leaf7401 4 года назад +2

      Also,if you keep on playing your big minion over and over again their gonna run out of that removal because in this game you can only put 4 copies of 1 type of card and its not like your opponent will always draw a removal in a match they play

    • @boberttheboss8990
      @boberttheboss8990 4 года назад +12

      ​@@FryEmUpGaming Except these changes do massively affect control and make it literally unplayable now. Let's look at Plant control. Yes, control just wants to pass every turn and only use removal cards, but how are they ever gonna survive the early game with base hard removal now costing 7? Control was already horrible against aggressive decks, and now it's completely garbage because they start being able to play removal tools by the time aggro's already won the game! Making a few finishers cost 1 less doesn't help at all when every piece of removal is blatantly overpriced. You nerf the shit out of control while doing nothing against aggro, and then claim that control is perfectly fine? You say that these nerfs are to make tempo decks worse. "as they can develop minions and remove opponents' minions in the same turn". Yeah, you can play a 2-cost minion on t5 because you wasted 3 sun to kill Gargantuar instead of just ignoring it and focusing on finishing the game. There's a reason no top decks run Shamrocket; it's a waste of tempo and it's just not worth removing a big card when you could counter with a big card on your own.

  • @aalamvirsinghdhaliwal1701
    @aalamvirsinghdhaliwal1701 4 года назад +46

    Fry I absolutely love your content but I'mma have to side with the reddit on the removal nerfs . Gargs and big minions are not bad because of good plant removal, they are bad because they are too slow with the aggro or fast tempo meta that is now. Plant Control sucks right now, it needs a buff. I agree there cards are annoying af, but they are in no way broken. Sham is balanced, Squash and Doom are bad and unviable.

    • @FryEmUpGaming
      @FryEmUpGaming  4 года назад +14

      Try playing some of my control decks some time, both for plants and zombies. They are quite good if built/played correctly.

    • @aalamvirsinghdhaliwal1701
      @aalamvirsinghdhaliwal1701 4 года назад +3

      @@FryEmUpGamingSure. And again it's not that control is completely unviable , it's just that it will directly compete with aggro, and the meta is just way too fast paced right now. Nerfing removal wouldn't slow the meta down, buffing gargs and nerfing aggro would.

    • @arthurcoleman5307
      @arthurcoleman5307 4 года назад +13

      @@FryEmUpGaming how delusional can you be? the point is that top tier plant control cannot compete with the other top tier plant decks. the reason why your plant control decks win sightly consistently is that you test them on ladder, where half of the people are playing with a blindfold and finish for me decks. ladder is in no way competitive. you could go in with a half decent deck and a bit of luck and get an easy 10-0. using “reddit thinks plant control sucks because reddit can’t build plant control” as an argument is on another level of delusional. you think you’re better than anyone else that can play this game but you’re not, there are plenty of other people just as good if not better than you that think control is bad and have built highly optimised plant control. and no, don’t use “i beat sushi in a best of 3 with a counterdeck as your rebuttal.” 3 games is not enough to say you’re better than someone. i’m sorry, but it’s true.

    • @Erik_Montesinos
      @Erik_Montesinos 4 года назад +8

      @@arthurcoleman5307 I agree, but no need to call him delusional

    • @arthurcoleman5307
      @arthurcoleman5307 4 года назад +3

      @@Erik_Montesinos thats what he is though. what other word is there

  • @shae904
    @shae904 4 года назад +11

    A couple of things. 36:34 Rolling stone counters tricarrotops. And you should try OTK Snowdrop.

  • @galaxystealth7652
    @galaxystealth7652 4 года назад +8

    I see what u mean about Rocket science in comparison to Shamrocket now. Even the general removal system. Cause I never like to commit to a singular trick on a turn. Thats why even when I do control Boogaloo, I like to play a 5 cost garg on turn 6 cause having that bungee, nibble or lightning feels a lot safer with that unit there. Same backwards as well. Having a cheese cutter or conman on the field helps the commitment of waiting to rocket science.

  • @arthurvandenbergh1881
    @arthurvandenbergh1881 4 года назад +5

    The whole point of removal is to get ahead on tempo. Sham costing 6 would render it completely useless, since you will spend 6 on something that costs 6, so what’s the point? The best way to beat gargs and the reason they’re bad isn’t shamrocket, it’s the fact that the plant player can just drop a way more impactful 5 drop (repeat moss + CC ult, astrocado, B-rex and a chump block, you name it). Also, tempo and aggro plant decks laugh at gargs and don’t even need shamrocket.

  • @cardshark73
    @cardshark73 Месяц назад +3

    This was suggested to me after the new balance changes 😂

  • @lightpunch3154
    @lightpunch3154 3 года назад +10

    What if gargantuars don't have the "zombie" tag anymore? So remove a zombie would only be able to remove a zombie (or maybe an imp) and not a card that has Gargantuar in it's tags

    • @guymundane3807
      @guymundane3807 2 года назад +9

      That would be interesting and would be consistent with how gargantuars work in past games with them being unable to be instantly destroyed by things like squash and cherry bomb

  • @pedrohenriquepereiracunha2105
    @pedrohenriquepereiracunha2105 4 года назад +5

    My godness fry, I coudn't watch the stream, and I watched in Twitch the four hours, and Now I need to watch everything again?, this is the best day ever!

  • @najimi_dazuqi8294
    @najimi_dazuqi8294 4 года назад +4

    We don’t talk about how this man was saying that an 18/18 would be just fine to teleport (Zombot)

  • @plantimations1232
    @plantimations1232 2 года назад +7

    Fry:
    “All these cards right here become better with hard removal nerfed”
    The 6 people who still use teleimps:

  • @bipolargods509
    @bipolargods509 4 года назад +20

    A 6 cost shamrocket would be completely unusable. Basically, you're whole rant is to get rid of removal on the plant side. You fail to see that plants have to have strong removal, otherwise zero tempo can be built, let alone any strategy. Plant are weaker than zombies because zombie have last say. You'd kill the game

    • @junior_7096
      @junior_7096 4 года назад +1

      Plant's are better I try Garg decks boom sham rocket and doom shroom to annoying

    • @paulyeung2544
      @paulyeung2544 3 года назад

      the thing i think he is trying to say is that when the zombies play a big guy, the plants should either play another big guy or to remove it, but not both, which is usually why shamrocket is annoying, because it is dirt cheap that you can do both options, i think costing 5 might be justifiable

    • @melvint-p9500
      @melvint-p9500 3 года назад +2

      @@paulyeung2544 The counter to gargs is winning before late game comes. Aggro and Tempo can do this, but control can't. This is why control usually looses against gargs. Nerfing shamrocket wouldn’t make gargs good.

    • @paulyeung2544
      @paulyeung2544 3 года назад

      @@melvint-p9500 I'm sorry? Control also does very well against garg decks. Most garg decks comes with small and medium removal, as well as some small minions to tag along. It's not your average control boogaloo, but viable garg decks are more of a tempo-styled garg deck, which is why control decks sometimes hard counter garg decks since they have answers like DMD in late or wingnut in mid

    • @paulyeung2544
      @paulyeung2544 3 года назад

      @@melvint-p9500 Normal garg decks won't leave out such obvious weaknesses, they always have counters to aggro. Tempo for plants can be a problem for them, exactly why nerfing shamrocket is justifiable. Imagine you play something big, they answered it with a sham, and played another guy. Exactly why tempo deals so hard with garg decks.
      On the other hand, rocket science requires you to plan ahead and anticipate what your opponent is going to play, in a sense a lot different from the reaction-based nature of shamrocket. That's why, at least in my opinion, i agreed that shamrocket should cost more for the benefit of not needing to plan ahead that turn unlike its zombie counterpart

  • @jsmusicist
    @jsmusicist 4 года назад +6

    The problem isnt shamrocket the problem is that everyone runs guardian class because the rest suffer from zombie control decks such as valk and trickster. (EVEN WOSRT INFINITY PIRATE SWARM)

  • @K13-f5v
    @K13-f5v 4 года назад +5

    Pop cap when sees this video:
    Ok, let’s make small plants better than big zombies

  • @sleepless1797
    @sleepless1797 3 года назад +3

    Zombie has 4 attack Shamrocket: And I took that personally

  • @underplague6344
    @underplague6344 4 года назад +11

    Here's my idea for how octo zombie could work in the current meta; same stats and ability, but gets a new one; When played: For the rest of the game, a plant and all copies of that plant (In the deck not just on the field) have 0 attack and cannot be buffed. This 1. Makes its immortality ability useful 2. Counters win conditions and completely changes how the game is going and 3. Makes it extremely risk for plants to remove, since the zombie hero can play it again and make another late game card virtually unplayable. Give me feedback if you think this too over/under powered.

  • @JustAGuyWhoLikesStuff.
    @JustAGuyWhoLikesStuff. Год назад +4

    I get wanting to weaken plant removal, and I can sympathize, but then plant stats need buffs, or else there's no way to compete once they start playing gargs. Basically if you're not playing bounce or winter squash decks you would loose as a plant Hero in this Garg meta.

  • @s.o.k.1393
    @s.o.k.1393 4 года назад +21

    I think shamrocket should just be a 4 cost, it's not as OP as you think it is. Yes, it kind of counters strategies that are reliant on buffing up dry zombies to the moon, but that's a good thing. You shouldn't be able to just get an insanely strong zombie because your opponent gets unlucky and then just win the game. Also, you can only run 4 in your deck and there's no guarantee you can get it, and there are many counters to it and ways to play around it. Also, with your examples with paparazzi and unlife, you don't lose the value of those cards or tricks when those two zombies die, and they are 1 cost zombies, so shamrocketing them is a desperation move and an attempt to get back into the game. At 6 cost it would be completely unplayable. Same goes for Doom-shroom, I think doom-shroom should cost 6 but 8 is ridiculous

    • @melvint-p9500
      @melvint-p9500 3 года назад +6

      imo doom-shroom should actually be deleted. It's worse than sham in basically any situation where you're not irreparably behind.

    • @Samuel152
      @Samuel152 2 года назад +2

      Doom Shroom works at 7 cost, because depending on how many strong zombies are on the field, it's like many shamrockets/squashs.

    • @TwilightChomperEnthusiast
      @TwilightChomperEnthusiast Год назад +1

      Shamrocket should just be removed outright. Mostly because if they nerf shamrocket, all the other removal cards will have to be nerfed subsequently to avoid power creep. If there are no viable removal options, you will just get an aggro meta, which is arguably less fun. If shamrocket is in the solution, there will only be another problem. (If they do delete it, just give everyone who has it 1000 sparks per copy)

  • @homeishere2089
    @homeishere2089 3 года назад +6

    I really don’t see the problem with most removal. I have countless times lost because i simply didn’t draw my removal

  • @Dagonnnnn
    @Dagonnnnn 4 года назад +13

    Ok so from what I can interpret, he wants to nerf plant control and plant control finishers so playing big dry zombies is viable, and “fun”. But he’s getting it all wrong. No matter how many plant removal cards you butcher, Gargs will still be unviable. This is due to the fact that games end quickly. Good, competitive decks are able to close games by T5-6. That is near nowhere to play most Gargs. And it’s funny, because by nerfing control, you kill the control archetype, making aggro an even BETTER strategy, rendering Gargs even more useless. Oh and don’t get me started on giving Octo Untrickable. That doesn’t solve its problem! It’s too slow! And making DMD and Plank cost 9 just makes them useless! (I mean they were going to be useless anyways since Fry killed most control tools.) And changing Doom Shrooms cost to 8 makes it worse. Doom Shroom is slow and unplayable, and you want... to nerf it? But to be fair he has some good changes, like 2 cost Flourish, and-
    WAIT IS THAT 3 COST BANANASAURAS REX WHAT THE FU-

    • @businessman6629
      @businessman6629 3 года назад

      I mean, 6 cost apotatosaurus, 3 cost veloci-raptor, 2 cost tricarrotops, 3 cost bananasaurus just follows the tradition.

    • @melvint-p9500
      @melvint-p9500 3 года назад

      @@businessman6629 B-Rex is off curve because Double Strike is better than the other Dino's traits by a very wide margin.

  • @CakeW
    @CakeW 4 года назад +3

    Jumping bean is basically playing apple saucer and springbean as 1 card on turn 5

  • @alvin2740
    @alvin2740 3 года назад +3

    one of the best early game combos is Quickdraw Con Man and exploding fruit cake.
    I love that combo cuz you can get bullseye damage and remove opponent minions

  • @deenmohammad385
    @deenmohammad385 4 года назад +3

    Double Mint rework idea: 1/2 2 cost, untrickable, start of turn: Choose to double this plant's strength or health.

  • @FoldTrace
    @FoldTrace 4 года назад +6

    I have never NEVER clicked a video so fast!

  • @zombot10
    @zombot10 Год назад +1

    shamrocket: costs 6 squash: *its my time to shine*

  • @kylaschulz5662
    @kylaschulz5662 3 года назад +3

    Ok, so I may have an idea, armored minions can't be killed by removal, but instead will survive with the amount of armored it has, example is if defensive end got shamrocketed, it would survive with 1 hp

  • @timothyharasty9597
    @timothyharasty9597 4 года назад +3

    The way I would nerf time to shine is either make it make a random plant do a bonus attack or make a random plant or zombie do a bonus attack.

    • @tobiasgund8048
      @tobiasgund8048 4 года назад +3

      No, thats a horrible idea.

    • @hesamhm9383
      @hesamhm9383 4 года назад +2

      A zombie do a bonus attack with a plant super power??? No thanks. Be careful not to be assassinated .yu are way too smart.

  • @thatyoupay
    @thatyoupay 4 года назад +13

    if shamrocket cost 6 it will kill the card and defensive end garg will make it cost 8 (only 1) how its fair to the plant hero ? also guardian class do not have ways to gain extra sun (only wall knight) if you put 2 defensive ends its gg them ? also you can teleport zombies making shamrocket useless and buffing the card with tricks or using parasol zombie ... please fry think again the game is based in in pvz 1 and 2 to defense your lawn not die to zombies with no response

    • @endeavor4178
      @endeavor4178 4 года назад

      I think it should cost 5

    • @squidbombproductions1106
      @squidbombproductions1106 4 года назад

      Fry states that big plants are counters to big zombies

    • @rein9407
      @rein9407 4 года назад

      U h, freeze exists?
      removal for 1

    • @leaf7401
      @leaf7401 4 года назад

      Well,we still have spring bean

    • @EX-MartialEmpress9
      @EX-MartialEmpress9 4 года назад

      Shamrocket should cost 4 at most. Costing 6 would make it bullshit.

  • @aidancarlan6377
    @aidancarlan6377 4 года назад +4

    I feel like wannabe would need to be 7 because of the prospect of gargologist ramp, if wannabe is 6, you can now play it on 4, where the plants have, noshamrocket, no big minion, with a 6attack 21health in the field that they can to nothing about it

  • @carlblankschaen4103
    @carlblankschaen4103 4 года назад +7

    I am curious why you want to increase the cost of squash when I never see you use it at 5. I understand it is outclassed by shamrocket, but for every non-walnut solar hero, if the card should be nerfed, shouldn’t most competitive decks run it?

    • @Predator20357
      @Predator20357 3 года назад +1

      It’s due to how if you listen, Squash would just replace Shamrocket once it’s at 5 cost, you have no limitations on it. If Shamrocket is nerfed to a 5 cost card, then Squash would need to have a slight nerf so that the Event card doesn’t just become useless.

    • @melvint-p9500
      @melvint-p9500 3 года назад

      @@Predator20357 But for that to happen, you would need to justify nerfing squash, which is ridiculous.

    • @Predator20357
      @Predator20357 3 года назад

      @@melvint-p9500 It’s a common card versus a Event Card, a Event Card is going to have better treatment than a common one.

  • @javadjavadli6133
    @javadjavadli6133 6 месяцев назад

    We are finally getting some balance changes after 3 years

  • @UrbanBricks
    @UrbanBricks 3 года назад +2

    One idiot kept on spamming that Pineclone needed a buff to compete with Cro Mag.

  • @ljtheone
    @ljtheone 9 месяцев назад +3

    If you wanna make gargs viable the answer isn't just as simple as nerfing sham and doom the issue with big stated minions is they're slow and bricky

    • @thesmartestluigi
      @thesmartestluigi 7 месяцев назад

      maybe make wizard garg grant all gargs untrickable

    • @ljtheone
      @ljtheone 7 месяцев назад

      @@thesmartestluigi still kinda slow tbh also outclassed by umbrella zombie

    • @thesmartestluigi
      @thesmartestluigi 7 месяцев назад

      @@ljtheone oh

  • @aloe7794
    @aloe7794 4 года назад +7

    I feel like PvZ Heroes' big cards would either work:
    - if mana cheating would be actually viable (instead in hearthstone, where having cards like Gather your Party (summon a minion from your deck), Boomship (legendary, summon three from hand) and it works incredibly well if it's well balanced -- NOT talking about cards like voidcaller which are stupidly balanced). Right now, for zombie side it requires you running almost up to 3 almost dead-lategame cards in your hand/wasting your tempo on 3 to setup a combo and for plant side, it requires your minions to survive to give value to you (which even then it doesn't, since the only hero with efficient card draw will run aggro decks since they're just this better),
    - if, just onto what the Fry said, there wasn't SO MUCH removal packed into this hell of a game. From my early days of this game, people non-stop use Locust Swarm, Plumber, Rockets, Cuts, Spikeweeds, and the like and most non-Taco ranks haven't moved on from that concept yet to use a deck without half of it being removal cards (ofc it's good to use them, but other strategies also exist-- or, would rather exist if some cards wouldn't be as efficient). I think that making atleast some other strategies (like Big decks or Midrange) much more promising and reliable would make this game's meta MUCH different from what it always was.

    • @boberttheboss8990
      @boberttheboss8990 4 года назад +1

      Big cards would work if this game actually had good removal so that games could go on longer. Want gargs to be better? Buff Zombie removal so that you can survive long enough to actually play them. Want Cornucopia to be better? Buff Plant removal so that you can survive until t10 to play it. Removal doesn't need nerfs; it needs buffs for both sides so that late-game strategies can flourish.

    • @aloe7794
      @aloe7794 4 года назад

      @@boberttheboss8990 the thing is, some removals just don't allow some cards to exist in meta bc usually turn 5 is where all minion cards start dying to most removal (squash and swarm mark that spot)
      My point is, that the harder is it to spend your mana to remove a card AND build tempo (place minions) the better it will be for the game. Removal being cheaper/better will do the opposite, as it will allow faster decks to shine (allowing on t5 to e.g. spring bean supernova garg and place tricarrotops, which puts the opponent at a HUGE layback in the match)

    • @boberttheboss8990
      @boberttheboss8990 4 года назад +1

      ​@@aloe7794 Except that's not how the game works. All a 2 cost card t5 does is blockcharge or deal chip damage, and your opponent can just plunk that Supernova down next turn. Better removal doesn't make faster decks better; faster decks still won't run removal because they want to win as quickly as possible, not remove threats they don't care about. Making removal cheaper means that control decks can actually counter faster decks and not die early on, thus slowing down the game and letting lategame strategies be played.

  • @dabest8777
    @dabest8777 4 года назад +5

    Devs: *see this*
    Devs after seeing this: *pretends to be dead by not updating anything*

  • @franinja2000
    @franinja2000 4 года назад +10

    Forget me Nuts needs a rework to make the game more fun. Especially with the fruitcake and rocket nerf forget me nuts becomes way too good at protecting other big plays by the plants

    • @rein9407
      @rein9407 4 года назад +1

      *n i b b l e*

    • @travisprescott9708
      @travisprescott9708 4 года назад

      What's wrong with forget me nuts

    • @franinja2000
      @franinja2000 4 года назад

      @@rein9407 Turn 1 you can't kill forget me nuts. So on turn 2, plants make a turn 2 that can't be answered cause you need to deal with forget me nuts. Turn 3 same thing, turn 2 play still on the field. This goes on each turn until zombies are able to get the perfect answers or just lose to the tempo disadvantage.

    • @franinja2000
      @franinja2000 4 года назад

      @@travisprescott9708 (same thing as I replied to @Floof or Poof). Turn 1 you can't kill forget me nuts. So on turn 2, plants make a turn 2 that can't be answered cause you need to deal with forget me nuts. Turn 3 same thing, turn 2 play still on the field. This goes on each turn until zombies are able to get the perfect answers or just lose to the tempo disadvantage.

    • @hesamhm9383
      @hesamhm9383 4 года назад +2

      @@franinja2000 that is the point of forget me nuts and dont worry they always have a op rolling stone. And do yu have problem with teacher zombie too? I bet no cuz yu are a zombie main.

  • @Tbonevods
    @Tbonevods 4 года назад +3

    If you want gargs to be better removal isn’t the problem the problem is gargs themself they don’t have enough support

  • @utubeiskaren7796
    @utubeiskaren7796 Год назад +2

    Pumpking should have been nerfed by conjuring a garg instead of a monster since more gargs fit the theme than monsters

  • @aristoshii
    @aristoshii 4 года назад +10

    EDIT: Something that I should say is that I don't hate fry as a person, i just heavily disagree with him and want to share my opinion on the subject.
    Funny that you say you want the game to have more variety, because you killed the deck that you were trying to help and already was struggling or straight-up didn't exist. All these changes do is make the game faster than it already is. Control straight-up dies because all removal is gone. The reason gargs and other big zombies don't see play aren't just because of one card in one class (no, I am NOT counting doom/squash because they are currently completely unviable) because, theoretically, gargs would be pretty good against the 6 heroes that can't run the card. It's because those cards are currently too slow for the meta. Either that, or they were always garbage and need a rework. In reality, gargs do better AGAINST sham becuase if the hero is running sham, that means that they are playing slower and that gives you time to get your gargs out on the field. If you nerf all removal and kill control because of it, gargs will become even worse because nobody will be running slow decks anymore and all there will be are really fast aggro and tempo decks because you barely nerfed aggro, and gargs (and control in general) will be unplayable.

    • @everettzook6900
      @everettzook6900 4 года назад +5

      I have been trying to find a comment like this on Frys' videos. This is the real truth! If you nerf shamrocket and other removal, then just screw removal I guess. Tempo beats control. Control is slow, that's how its supposed to work. Tempo is good against control because they are gonna have big minions, and its gonna be hard to take out the field of big minions. By removing removal, plants have no reason to run control (as if they had a reason to run it before), and the meta becomes faster than before. People wont run any removal. They'll just run aggro and tempo, and now that removal is obsolete, these decks become faster than before. Gargs will be even MORE unplayable.

    • @theclosecall4095
      @theclosecall4095 4 года назад

      maybe the next part, he will try to balance early game cards as well

    • @rein9407
      @rein9407 4 года назад

      ramp to removals xd

    • @henrysurev6908
      @henrysurev6908 4 года назад

      I agree with a bit of what you’re saying, but I don’t understand the argument that gargs are good against sham. If you play a 5 cost garg and they sham it, then they have 2 suns left to fuck you up with tempo. It gets worse when you run more expensive gargs like wannabe hero or king of the grill.

    • @rein9407
      @rein9407 4 года назад

      If the meta is fast paced then people would change decks too, gargs are pain if you don't have a removal in hand

  • @quedtion_marks_kirby_modding
    @quedtion_marks_kirby_modding 4 года назад +3

    It would be epic if this game got a mod that worked like a set 5.

  • @alexandreariadana9365
    @alexandreariadana9365 4 года назад +14

    buffing sizzle? nah, more like nerfing everything so they're the same level as sizzle. like that will ever work

  • @hesamhm9383
    @hesamhm9383 4 года назад +10

    Summary of this video. Nurf every good plant and buff every zombies. No thanks. Very bad ideas. Annoying zombie mains.

    • @hal9397
      @hal9397 4 года назад +2

      Exactly, fry is so toxic. Just watch all his zombie playing video he is so annoying

  • @masonseminario7435
    @masonseminario7435 4 года назад +2

    Fry: *talking about very decent buffs and nerfs*
    Devs: *sees the chat disagreeing and saying squash should cost 4 and valk/trickster should be buffed* “Take notes, take notes”

    • @Erik_Montesinos
      @Erik_Montesinos 4 года назад

      Do the devs even look at this game anymore.

    • @coolskeleton2383
      @coolskeleton2383 4 года назад

      @@Erik_Montesinos no

    • @黃雅慧-j8z
      @黃雅慧-j8z 4 года назад

      @@Erik_Montesinos nope

    • @AbsoluteWarlord1
      @AbsoluteWarlord1 4 года назад

      He isnt talking about decent buffs or nerfs hes trying to make the game all aggro

    • @melvint-p9500
      @melvint-p9500 3 года назад

      Squash should actually cost 4. It's irredeemably bad right now at 5.

  • @Matthew-ep8jv
    @Matthew-ep8jv 4 года назад +2

    I really disagree about fry's take on haunted Pumpking. The entire reason why the card is too strong isn't because of its stats, rather how terrible the monsters you conjure are on average. If those cards were as good as what exploding fruitcake could give you the card would be perfectly balanced. Nerfing the stats would kill the card entirely along with killing the best budget deck on the plants side.

    • @FryEmUpGaming
      @FryEmUpGaming  4 года назад

      1 cost 4/1 wouldn't be viable???

    • @Matthew-ep8jv
      @Matthew-ep8jv 4 года назад +1

      @@FryEmUpGaming It would for sure but I really think that's just the wrong way to nerf it. You've said it yourself how weak most of the cards it conjures are. By doing that it'd make the game more fun since cards like ghost and could be a functional sticky card and cosmic yeti could be a fun and strong card.

    • @Matthew-ep8jv
      @Matthew-ep8jv 4 года назад +1

      @@FryEmUpGaming I prefer a 3/2

    • @celestia.27
      @celestia.27 3 года назад

      but fruitcake is also busted

  • @Lemachine_
    @Lemachine_ 4 года назад +4

    Entiendo muy poco pero disfruto viendo a Fry. Like si no hablas inglés y lo ves :D
    Posdata: you are the best Fry!

  • @youhsar6304
    @youhsar6304 4 года назад +2

    Seedling is SOOOOOO OP that SHAM ROCKET CANT even KILL IT

  • @PandaAsInTheCuteAnimal
    @PandaAsInTheCuteAnimal Год назад +2

    What about making Time to Shine give a plant -1 or -2 attack then does a Bonus Attack?

  • @youdylan
    @youdylan 4 года назад +1

    20k subs congrats

  • @Teonukii
    @Teonukii 4 года назад

    The leap flavored text for leap should be: we need one we really do.

  • @DrPootis
    @DrPootis 4 года назад +4

    Im surprised you never said anything about grave removal, aren't big gravestones unviable because of how cheaply you can remove them?
    I was thinking gravebuster (and possibly blockbuster) should be changed to:
    Reveal a zombie and deal 5 damage to it.
    This still kills all early gravestones , allows expensive gravestones to survive and still get value out of them.

    • @rein9407
      @rein9407 4 года назад

      *flick em up*

    • @FryEmUpGaming
      @FryEmUpGaming  4 года назад +3

      The way to develope big gravestones is to run earlier gravestones, to absorb the opponent's grave removal. If they pass on early gravestones, you gain an early tempo advantage. This is really well demonstrated by Pogo MUG.

    • @aristoshii
      @aristoshii 4 года назад +1

      @@FryEmUpGaming That just happens to be the same strat used in control decks by the reddit. I would like you to try and use that strat. Have cards like nova absorb sham and then use your finisher (i think garg throwing garg would work the best). I think that could help counter sham and make these cards work.

    • @celestia.27
      @celestia.27 3 года назад +1

      let's nerf a bricky silver bullet, yay

  • @henrysurev6908
    @henrysurev6908 4 года назад +8

    Shamrocket should be one cost

    • @rein9407
      @rein9407 4 года назад +2

      n o

    • @aristoshii
      @aristoshii 4 года назад

      in my opinion sham could stay as a 3 cost, maybe add draw like PvZH: U did

    • @junior_7096
      @junior_7096 4 года назад

      In my opinion smarocket is to powerful to my garg decks make it cost 6

  • @EspressoTyme
    @EspressoTyme 4 года назад +3

    In my opinion, Garg Throwing Garg should have lower strength and higher health so it's gimmick can shine more

  • @rotobaga
    @rotobaga 4 года назад +2

    32:10 ah yes, I used the wing nut to destroy the wing nut

  • @GummyPikminProductions
    @GummyPikminProductions 2 года назад +1

    Shamrocket should be a super rare card, like rocket science, it’s counterpart. That’s just me. But I don’t see why they couldn’t do that, or at least make it destroy 5 attackers or more

  • @divinefalseprophet
    @divinefalseprophet 3 года назад +2

    6 cost shamrocket is even worse than celestial custodian , it would be so trash it would make the bin look like a mansion , imagine a brick where every card in your hand are 6 cost unplayable cards , it should cost 4 at MAX

  • @gabrote42
    @gabrote42 4 года назад +2

    Low ranks is great because only 1/10 guardian matches have 1 shamrocket
    EDIT: This is like the Community patch for DbD, only this game is not being developed rn.

  • @ianzhou7010
    @ianzhou7010 Год назад +1

    How about for Briar Rose:
    If a zombie hurts a flower and it survives, destroy it.

    • @ljtheone
      @ljtheone 9 месяцев назад +1

      5cost briar is already pretty balanced though it's slower bricks more has underwhelming stats

    • @scabedrack889
      @scabedrack889 2 месяца назад

      Or you can make it's ability "once per turn"

  • @juveniscallidus3032
    @juveniscallidus3032 4 года назад +2

    Grave Buster should also be buffed because it trades equally for 2 cost Gravestone zombies, but there are so many gravestones more than 2 cost

  • @ldubs5884
    @ldubs5884 2 года назад +1

    Two things one the way to buff bucket bay is giving the zombies in that environment armor and 2 poor pickle

  • @ObjectAvians
    @ObjectAvians 4 года назад +1

    Tricarrotops: Will become a 4/4.
    Laser Bean: Will get Bullseye.
    Aloesaurus: Will get Strikethrough.
    Coffee Grounds: Will cost 3.
    Doom-Shroom: Will only destroy the Zombies.
    Cornucopia: Will make Team-Up Plants also in the lanes with a Plant.
    Squash: Will cost 6.
    Bean Counter: Will be a 2/1, but will Conjure one more Bean card.
    Jumping Bean: Will be a 2/2.
    Locust Swarm: Will cost 6.
    Ancient Vimpire: Will cost 3.
    Gargantuar-throwing-Gargantuar: Will get Frenzy.
    Gentleman Zombie: Will become a Gourmet card, not a Party card anymore.
    Cut Down to Size: Will target Plants with 6 Strength or more.
    Rocket Science: Will target Plants with 5 Strength or more.

  • @SirCutBent-Gaming
    @SirCutBent-Gaming 4 года назад +1

    Wow this was uploaded quickly

  • @montee3766
    @montee3766 Год назад +2

    Imo shamrocket instead of destroying zombies with 4 or more damage it should destroy zombies that cost a certain amount of brains or more like 5 or 6

  • @mangostestes9371
    @mangostestes9371 2 года назад +1

    This sounds weird but it would make Shamrocket rather unique than stupid if they completely rework it, such as "destroy a zombie with 2 traits or more" in my opinion

  • @pitimusmaximus
    @pitimusmaximus 4 года назад +4

    guys if shamrocket costed 6 then defensive end would be too good

    • @paulyeung2544
      @paulyeung2544 3 года назад +1

      well the thing right now is because when zombie plays a big guy, the plants get too much value by both killing that zombie with this then stick another minion on the field. So the nerf i think is justified so that the plants can either themselves play a big guy themselves or answer the zombie big guy, but not both

  • @nikolozparulava3169
    @nikolozparulava3169 3 года назад +2

    Make a card called “Stun” and its a zombie trick. Its a 2 or 3 cost card and it disables opponents block meter and its super-rare
    So the block meter cant move up or trigger for a turn. Works if you have a lethal but the opponent block is almost full

    • @Samuel152
      @Samuel152 2 года назад +1

      Stun should be a legendary and four cost. Too OP as a 2-3 cost and super rare.

    • @ernestcheung3696
      @ernestcheung3696 2 года назад

      You mean Stun Grenade (5 cost legendary card) when played on a lane do 2 damage to a plant here and next door, enemy block meter cannot not trigger or go up

  • @elincyt3590
    @elincyt3590 4 года назад +14

    Fry what card do you despise more, Shamrocket or starch lord?

    • @jeirust9768
      @jeirust9768 4 года назад +5

      Weenie beanie

    • @aristoshii
      @aristoshii 4 года назад +1

      probably the viable one becuase there's at least a reason to hate it other than it being overrated (according to fry at least)

    • @artsypoppy6872
      @artsypoppy6872 4 года назад

      Yourself

  • @Orpheus_224
    @Orpheus_224 4 года назад +3

    My thoughts on shamrocket
    Stay as a 3 cost
    Make squash 4 cost
    Same with the zombie side and make doomshroom should be a 7 cost
    And a way to make gargs good
    Make an untrickable Garg that makes then all untrickable

    • @rein9407
      @rein9407 4 года назад

      no

    • @Orpheus_224
      @Orpheus_224 4 года назад

      @@rein9407 why not

    • @aalamvirsinghdhaliwal1701
      @aalamvirsinghdhaliwal1701 4 года назад +1

      Tricks don't make gargs bad. Untrickable Gargs are still bad. It's cause they are way too slow. Aggro decks are too strong rn so gargs are unplayable

    • @Orpheus_224
      @Orpheus_224 4 года назад

      @@aalamvirsinghdhaliwal1701 control garg

    • @aalamvirsinghdhaliwal1701
      @aalamvirsinghdhaliwal1701 4 года назад

      @@Orpheus_224 The meta favours aggro way too much. Control Gargs is a bad deck because it's too slow

  • @zombotkiryu7521
    @zombotkiryu7521 4 года назад +4

    Why can't shamrocket would make zombie player conjure something when it destroyed a zombie

    • @marioortiz7264
      @marioortiz7264 4 года назад +4

      Thts actually pretty smart

    • @Reginald_Ritmo
      @Reginald_Ritmo 4 года назад +4

      he fixed it!

    • @celestia.27
      @celestia.27 3 года назад +1

      that would be a useless nerf (as if it needs one) because conjure literally isn't that good of a downside to a powerful card

  • @mattyhq3094
    @mattyhq3094 4 года назад +2

    14:54
    Someone give derpyking a hug....

  • @boberttheboss8990
    @boberttheboss8990 4 года назад +7

    Ironically, while fry constantly complains about how gargantuars are completely useless because of sham, gargs are actually better against decks that run it.

    • @bubblesbomb8949
      @bubblesbomb8949 4 года назад

      Why are they better?

    • @boberttheboss8990
      @boberttheboss8990 4 года назад +1

      Gargs aren't bad because of removal, they're bad because they take too long to get started and as such are easily beat by aggressive decks. By using shamrocket instead of just focusing on winning, it slows both players down, giving gargs more time to get a foothold and start overwhelming the opponent.

    • @rein9407
      @rein9407 4 года назад

      @@boberttheboss8990 hearty should have ways of getting extra brains so they should be a little better

    • @boberttheboss8990
      @boberttheboss8990 4 года назад

      ​@@rein9407 Gargologist already exists to do that, and gargs are still garbage. If removal was better, though, then games might actually go long enough for gargs to start winning without having to rely on unreliable cards to get enough brains to cheat out gargs early. Of course, actual garg early game would help, but buffing removal for both sides would be a huge step in the right direction.

  • @astrilume
    @astrilume 4 года назад +2

    You comitted all your brains on gaining more tempo. They plop down a B. Rex on an empty lane on turn 3. It's turn 4: The B. Rex is either a 4/4 or a 5/5 , depending on block meter shenanigans. You saved up all of your brains to use Rocket science on the B. Rex. They either plop down a Plantern on Spikeweed Sector, covered a little Buddy with an Elderberry, a Veloci-Radish hunter or another B. Rex and use holo flora to buff both of them. You can have 7/7 or 5/5 worth of stats on the battlefield on turn 4. You then proceed to smash your phone with a hammer. Plus, it's double strike. Bananasaurus Rex is already balanced as she is. We don't need to make her completely broken. Me: In this case Starch lord would be op. This also doesn't mention the fact that they can also play Re-Peat Moss dry with more pressure. They don't have to worry about Moss being removed off the field because the zombie hero would be spending most of their brains getting rid of the B. Re

  • @carlosviera5779
    @carlosviera5779 4 года назад

    Your nerf explanation for sham rocket and squash makes sense. Guardian class only has sham rocket, and squash is only solar class. You want the better removal, you need to change your hero.

    • @rein9407
      @rein9407 4 года назад

      heyo u wwnt some *f r e e z e ?*

    • @celestia.27
      @celestia.27 3 года назад +4

      that's horrible logic. by your logic, sizzle is fine.

  • @Gustavo-po9bd
    @Gustavo-po9bd 4 года назад +4

    Squash: costs 5
    Fry: lest make sham rocket cost 5 or more

    • @Reginald_Ritmo
      @Reginald_Ritmo 4 года назад

      He suggestes making squash 7

    • @Gustavo-po9bd
      @Gustavo-po9bd 4 года назад

      @@Reginald_Ritmo i know and is also dumb because Fry thinks: "hey how about needing a 7 cost card to kill a 4 cost Garg combo".
      Wow genius

  • @darkrhombus1077
    @darkrhombus1077 Год назад

    I would want to see teacher be a 4/2 3 cost that makes zombie tricks cost two less. I feel like that would make it more balanced.

  • @scabedrack889
    @scabedrack889 2 месяца назад

    Eyespore: cost 2 stats 1/3
    When zombie lost his health and strength once per turn, it's get +1/+1. Fusion: a zombie losts -2/-2

  • @joshuawilliams8275
    @joshuawilliams8275 3 года назад +2

    i think haunted pumkin should stay the same but instead of conjure a monster make it so it draws a card

  • @user-vf1zw3wn3m
    @user-vf1zw3wn3m 3 года назад +1

    Making pogo 5 makes it so you can get him in bmr tough that might be broken since then you can open up a line for your highest attack guy that you get in bmr and just wreck the plant hero