There's some joke about beaver in this somewhere but you already made the one about wet beavers in the last game so I'm not sure where to go with this one.
So instead of being very creative with the setting and tailoring it to the beaver theme the developer just replaced humans with beavers and developed the next in a long row of exakt copies of city building games ...
Hello! The setting is far from established. At this point, we're focused on making sure the systems are working, but the world needs fleshing out, it is true. Before we launch the game in Early Access, we will make it more "beaverish", and that means adding dams, among others. :)
@@Timberborn ok but why is everything on land, why are they living in (human) houses, why are they using agriculture.. there is just so many things that dont make sense in this scenario and just seem like game mechanics, copied lazily from all the other genre competitors... the scenario seems very creative and is one of those "why did i not come up with that, thats amazing" but on the same time seems so uninspired
Thank you for the coverage! :D
This looks pretty fun. The fact buildings can stack is amazing!
They should add termites and some kind of 'pet' that would eat termites and thus deal with the pest.
There's some joke about beaver in this somewhere but you already made the one about wet beavers in the last game so I'm not sure where to go with this one.
So instead of being very creative with the setting and tailoring it to the beaver theme the developer just replaced humans with beavers and developed the next in a long row of exakt copies of city building games ...
Hello! The setting is far from established. At this point, we're focused on making sure the systems are working, but the world needs fleshing out, it is true. Before we launch the game in Early Access, we will make it more "beaverish", and that means adding dams, among others. :)
@@Timberborn ok but why is everything on land, why are they living in (human) houses, why are they using agriculture.. there is just so many things that dont make sense in this scenario and just seem like game mechanics, copied lazily from all the other genre competitors... the scenario seems very creative and is one of those "why did i not come up with that, thats amazing" but on the same time seems so uninspired
PEGI 18