You are a prolific car design sir. Do you ever feel the need or desire to sketch something out first using a nice soft pencil and a heavy weight sheet of quality paper?
Awesome as usual have u ever tried rhino and if yes which one do you prefer despite of their prices? rhino or plasticity. Actually raise degree, xnurbs, square functions are a big game changers in recent plasticity updates but I still think rhino have some much to say.
I started with Rhino, and I think unless you are a very hardcore nurbs modeler, and need some very specific functions in Rhino, Plasticity is easier, but also much faster to model. Rhino has outdated core and interface Rhino has some nice fillet tweaking tools, but at the same itme, it might be much slower in some regards for fillets Rhino has many funсtions, but probably you won't find them useful 80% of the time With latest updates, like cage tweaking and xnurbs, I might not look back at Rhino, though I always admired Rhino for being so long in the field, but I never managed to fully master it Being big and old doesn't mean being good and fast Users complain on slow Rhino development. They add new features, but Rhino is a patch nurbs modeler, so its core is not as robust as parasolid Rhino has extensive snapping and precision tools, but Plasticity is also getting there. Plasticity is for those, who simply need additional tool into their toolbox, and are not 100% nurbs only modelers. It will get you most of the tasks, and you can always send it to Rhino and tweak it Plasticity is bated on another kernel, which is parasolid, and hence is faster in some ways
@Hoopenfaust I think this function is a special feature, for extreme low tessellation surfaces, xNURBS it self is much faster to make clean surfaces, but it can good used for very clean input surfaces and xNurbs blends between.
Thats a good term "Design Scribbles" those are fun studies.
baller work!!
Awesome! What software do you use to display the keys?
This is a spezial Github Version of Carnac later with mouse buttons
I really enjoy watching your videos!
You are a prolific car design sir. Do you ever feel the need or desire to sketch something out first using a nice soft pencil and a heavy weight sheet of quality paper?
I have no talent to draw on 2d paper.
Awesome as usual
have u ever tried rhino and if yes which one do you prefer despite of their prices? rhino or plasticity.
Actually raise degree, xnurbs, square functions are a big game changers in recent plasticity updates but I still think rhino have some much to say.
Rhino is more in the pro tool direction, but I think Plasticity with implemented xNURBS is a very good offer.
I started with Rhino, and I think unless you are a very hardcore nurbs modeler, and need some very specific functions in Rhino, Plasticity is easier, but also much faster to model.
Rhino has outdated core and interface
Rhino has some nice fillet tweaking tools, but at the same itme, it might be much slower in some regards for fillets
Rhino has many funсtions, but probably you won't find them useful 80% of the time
With latest updates, like cage tweaking and xnurbs, I might not look back at Rhino, though I always admired Rhino for being so long in the field, but I never managed to fully master it
Being big and old doesn't mean being good and fast
Users complain on slow Rhino development. They add new features, but Rhino is a patch nurbs modeler, so its core is not as robust as parasolid
Rhino has extensive snapping and precision tools, but Plasticity is also getting there.
Plasticity is for those, who simply need additional tool into their toolbox, and are not 100% nurbs only modelers. It will get you most of the tasks, and you can always send it to Rhino and tweak it
Plasticity is bated on another kernel, which is parasolid, and hence is faster in some ways
When I try your wheel well to door panel Square I cannot knit the surfaces together. There is a gap. Hmmm.
You need the same polygon count, that is why I rebuild all patches with square.
@@Kuechmeister Worked like charm. Many thanks.
@Hoopenfaust I think this function is a special feature, for extreme low tessellation surfaces, xNURBS it self is much faster to make clean surfaces, but it can good used for very clean input surfaces and xNurbs blends between.
Please make a full-fledged course with voiceover. You have amazing experience, share it ))
Hello, I have the studio version, but I don't know how to get the beta version, I look and look on the web but I don't know where to go
On official Plasticity Discord you can get the link.
yo bro square on!
Thanks!