Would love to see ps2, connection with a preprogrammed mech rapid trigger keyboard. It would be a gain or should be a gain of 3 to 10 mil seconds per stroke. I almost would make one myself just dont have the time.
what's the advantage in clicking fast in an fps game? let's pick valorant for example, there is no situation where you have to press your buttons extremely fast to use your skills (except for maybe reyna dismiss right after kill but i doubt that a fraction of a millisecond can actually change something) strafing doesn't require fast clicking either, if you're spamming adadadadadad like a madman you'd be just standing in place instead of moving, but if you aren't spamming, then there seems to be no point in near-instant actuation either what is it that i don't get? i've never tried to play with rapid trigger so maybe it's a thing that you only understand when you try it out, but for now i can't understand the benefits of it
@@KatieLifts uhhh i would agree with you actually but like i feel like with inputs being pretty much instant i can only describe it as you dont have to think about them as much and it feels more 1:1. It means i can then focus on my crosshair placement or holding the correct angle for a gunfight. Thanks! ❤
Great video! Concise and to the point. Keep it up man
Thank you!
Would love to see ps2, connection with a preprogrammed mech rapid trigger keyboard. It would be a gain or should be a gain of 3 to 10 mil seconds per stroke. I almost would make one myself just dont have the time.
what's the advantage in clicking fast in an fps game? let's pick valorant for example, there is no situation where you have to press your buttons extremely fast to use your skills (except for maybe reyna dismiss right after kill but i doubt that a fraction of a millisecond can actually change something)
strafing doesn't require fast clicking either, if you're spamming adadadadadad like a madman you'd be just standing in place instead of moving, but if you aren't spamming, then there seems to be no point in near-instant actuation either
what is it that i don't get? i've never tried to play with rapid trigger so maybe it's a thing that you only understand when you try it out, but for now i can't understand the benefits of it
does it not make things like deadzoning and some movement easier?
yes
@@Zwylo yeah but can it really be counted as an advantage? deadzoning is super basic
@@KatieLifts uhhh i would agree with you actually but like i feel like with inputs being pretty much instant i can only describe it as you dont have to think about them as much and it feels more 1:1. It means i can then focus on my crosshair placement or holding the correct angle for a gunfight. Thanks! ❤
funny thing is its trash for anything other than FPS
true xD
nope fighter games, osu for example its good
Wait why would it be good for fighting games? I'm not very educated on that subject. @@saft8358
wooting kinda revolutionized speed in osu