"7M" Firepower Artillerist Guide - Explaining the Forbidden Technology Behind Hell Mode FPE MVPs.

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  • Опубликовано: 9 ноя 2024

Комментарии • 26

  • @roflBJ
    @roflBJ Год назад

    Nice video. I was playing FPE as a main for whole year. 2300 hours and i just loved that char (swift build). I would say i was MVP in 95% of cases. Rly liked the gamestyle and its pleasure to see more love to spec who deserves it

  • @kb9658
    @kb9658 11 месяцев назад

    Would I recommend this build?
    If you're looking to play artillerist in higher tier hell content and you don't want to play barrage because its smoge... Haha 😂 smoge caught me off guard. Great video thanks !!

  • @Dingelnator
    @Dingelnator Год назад

    this inspired me to play barrage arti without self shield. i kinda like it

  • @gregmuchia4706
    @gregmuchia4706 Год назад

    Great video! I recently started trying FPE on hell content and this video answered a lot of questions. Would you recommend lowering crit for swift if you have double crit syns?

    • @useumm
      @useumm  Год назад

      the thing you'd have to be careful with about running more swift is getting gated by mana costs.
      as is it's pretty close so if you are playing with good uptime you'll start running into mana issues even at like 600 swift without another class providing mana support.

    • @gregmuchia4706
      @gregmuchia4706 Год назад

      @@useumm I see, if you had infinite mana how low would you go on crit for top ceiling?

    • @useumm
      @useumm  Год назад

      @@gregmuchia4706 you'd just play around whatever the kbw efficiency breakpoints would be for your build with the crit synergies in your party.
      i believe the crit needed to hit 70% without any synergy and adrenaline is 1537?

  • @jamesshroogle6331
    @jamesshroogle6331 Год назад

    Are you holding your turrets to cast both whenever you try to proc judgement? With one it seems very inconsistent.
    Good guide tho, now we just need to see it in action with the napalm. I wanna see how fast Helltan gets staggered ^^

    • @useumm
      @useumm  Год назад

      The cooldowns of the turrets end up lining up pretty well with napalm shot and conviction cd but yeah it requires a little bit more mindfulness of it.

  • @immfrosty87
    @immfrosty87 Год назад

    Heya mate. Any chance of you making emperor video? I was wondering to make the build now 5x3 +2 with CD I sted of mass increase cos of CD stone. But I would love your thoughts on the build if u go a chance to play it as u said it was strong.

    • @useumm
      @useumm  Год назад +1

      There's a chance but probably further down the line. I haven't played much emperor so I'd have to learn it tbh.

  • @LeloNostra
    @LeloNostra Год назад

    ty for the guide. what do you thinking about going to "Napalm Shot" LvL1 (if you dont need the stagger synergy) and then "Flamethrower" to LvL 11. as this should slightly increase your ceiling, is there any reason not doing this?

    • @useumm
      @useumm  Год назад +1

      actually a pretty decent idea tbh. lowers the mana cost of the build as well. probably depends on how much your group needs the stagger (ie clown g1 you probably keep it)

    • @LeloNostra
      @LeloNostra Год назад

      @@useumm another option I was playing a lot is following: no conviction & judgement ("Napalm"->"Swing") then bleed on "turret" and quick recharge on "enhanced shell". worked out best for me so far. what do you think about that?

    • @useumm
      @useumm  Год назад +1

      @@LeloNostra I tried this but felt I was getting mana gated way too hard and losing too much damage on summon turrets. It doesn't help that quick recharge rune proc rate isn't great as well.

  • @Obesepelican
    @Obesepelican Год назад

    what if you just put judgement on flamethrower? higher proc chance, allows you to spam turrets on cd. Seems like turrets are too important in the dmg breakdown to not spam them

    • @useumm
      @useumm  Год назад

      I value the flamethrower galewind rune pretty highly and it would also make the rotation a little out of order prio-wise but it's probably pretty minimal overall tbh. I could try moving bleed to turrets and putting quick recharge on es and see how it plays!

  • @TomsYoutube
    @TomsYoutube Год назад

    is there anything you would change for non-hell fpe build?

    • @useumm
      @useumm  Год назад

      I have no idea how this plays in non equalized I'm sure it's fine though

  • @illaiv
    @illaiv Год назад

    nice i disagre though i really thought it was interesting that someone of your calliber didn't see the damage equilateral disparity of nuke vs MLR. no problem

  • @Obesepelican
    @Obesepelican Год назад

    4% chance that conviction doesn’t proc (0.6^6) (EDIT: Ignore me I think i was overlooking some of the skills’ multi hits?)

    • @Obesepelican
      @Obesepelican Год назад

      so, full odds of conviction judgement proc are like 84%.
      first you need conviction (96% chance of hitting). then you need judgement which has a (1 - 6^4)=87% chance of hitting. So the chance of both occurring is .96*.87= .84

    • @useumm
      @useumm  Год назад +1

      @@Obesepelican this is correct idk what I did on the math for the conviction proc initially ICANT

  • @123aseas4azsdar
    @123aseas4azsdar Год назад

    what does 7M mean?

    • @useumm
      @useumm  Год назад +1

      just maxing 7 main damage skills. term taken from a popular GS build.