The video conveys the message rather poorly, but the idea was people animating guns in general, not just ARs. So e.g. when I spoke of recoils, I meant when someone gives a 9mm recoil for a .50 cal gun, & vice versa. Also damn, didn't expect this one to blow up a second time. I already thought of a remake before, considering how much of this was rushed & much was scrapped. + new ideas I've got over time. Not soon though, you see I haven't uploaded in months. Whenever I'll be back, it's definitely on my to do list!
dude, the amount of brainrot on insta and TT is suffocating. THEN YOU GET THIS GEM!!! and an animator that at least semi gets it!! lol im all for the wacky reloads. and if you could also show different weapons and put what that specific weapon model is, as well as the different experience levels, thatd be even greater! ive seen some videos of randoms just doing dumb shit, then ive seen military type videos of doing dumb shit. in either regard, both are awestricking (ps, just stay well enough back to enjoy, and not get hit by the cassing or anything else... im reminded of a guy who blew tannerite through a refrigerator and almost took himself out.... LOL 🤣🤣🤣🤣😅😅😅
Fun fact: the "wrong way" recoil animation can be simulated in real life with a barrel attachment called the "Halbek Device", a cursed attachment which blocks the bottom and allows an early escape for the gasses through the _top_ sending the barrel down
The PPSH-41 also has something like that at the end of the barrel shroud, as there’s only 3 holes, one at the top and 2 at the left and right, allowing the pressure from the gas to push the gun downwards, helping compensate its recoil.
@@Blu_RheyThat's actually cool! I feel like left handed shooters are more common even in real life than on animations, games, movies & such xD It rarely comes to your mind unless you are lefty yourself
@@alkku4199 yeah,I've seen multiple people shoot left handed IRL but in games and other media I've only seen the doomguy from doom 1/2 and Sheva from re5
This is so accurate to how most games animate guns. Throw away your magazine to reload, and you -lose 30 bullets- have the disposed rounds magically come back to you
Yeah, or if you happen to reload between literally each shot, your character just keeps taking hundreds of new full magazines from somewhere like its nothing.
I used to make sure my guns were accurate back when i used stick nodes. I detached the figure arms so the gun can be layered correctly and i even learned shell ejecting. Then i went ahead and attached a m203 to an AA12.
Actually this is more of gmod type thing, without any addon the gun will be reloaded this way from third person. If a good person made roblox game, then reloading animation will be normal. @@idk0622
It's a real logistics flex, that's for sure. "What, reload? Nah, we just bring enough rifles to dispose of the empties." Spoilers: logistical flexes are actually what the US military excels at.
It's a real logistics flex, that's for sure. "What, reload? Nah, we just bring enough rifles to dispose of the empties." Spoilers: logistical flexes are actually what the US military excels at.
All guns look small in person. I remember seeing a minigun and an 20mm M61 Vulcan side-by-side in a museum and the Vulcan was closer to the scale I imagined a minigun should be.
@@Ice_Animates no, it’s not. Rifles are not that bad of recoil. Especially the 5.56 he has in the animation. That recoil is like, unprepared shooter shooting a 12 ga slug or something.
I think "way too less" is almost the proper way, and I've also seen too many people animating rifles with the "to much" recoil when it comes to 3rd person view of guns
The most cursed part of this video is the shared music with SATO travel’s hold music that played while I waited for 2 hours at an airport while my scheduled flight departs.
If you're trying to do the perfect recoil, I have it for ya, well, since I fired a real one, the gun only goes about 7 inches, for full auto, it doesn't go up down up down, it just pushes you back a little bit, with 29% of vibrations on the stock
I just do horizontal recoil. For reloading I do a thing called "The Run and Gun" which is 2 clips stuck together. When one is unloaded, you just flip it upside down and load it in. Then, get a different double mag, and boom, I realize no one has ever used this technique irl with guns
I've seen the use of twin/dual magazines only a few times by a few games, but that's about it. It's a pretty rare sight. Dunno how practical it is, but atleast its *cool* :D
I'm pretty sure the first one is used in CQB by U.S. marines to prevent the enemy from grabbing your firearm, and primarily for rifles as you've shown. Also, amazing video.
Interesting, didn't know that. Though here I meant how some people animate a character wielding a gun inaccurately *all the time*, but u probably knew that. Thanks for the comment!
0:15 the normal completely depends. Usually western doctrine teaches having your left hand (assuming you’re right handed) as close to the barrel as possible. This helps a lot and usually only do what’s at 0:15 when you have a shorter barrel
True. When I made this I kinda had the problem that the gun & stickfigure base didn't match each other. I didn't want the gun to clip through his shoulder. If I made the gun smaller or his arms longer it'd have looked even weirder.
Ther is this reload animation in a game called “gun mayhem”with the handguns where when you reload you take out the old ammo,throw the gun into the air while it’s spinning and the gun falls into the new ammo pack
As the person who use Stick Fighter to Animate, i can tell you whoever make his own gun (detailed), and use it for animation is insane. I already make 4 gun, also the ammo will attach and detach which is make me headache, also that you must find the blue spot among all orange when animating is hard.
Yeah, the tools are very limited as you can't lock the nodes in SF creation mode. Makes it virtually impossible to make extreme details unless it's a modded version.
The video conveys the message rather poorly, but the idea was people animating guns in general, not just ARs. So e.g. when I spoke of recoils, I meant when someone gives a 9mm recoil for a .50 cal gun, & vice versa.
Also damn, didn't expect this one to blow up a second time.
I already thought of a remake before, considering how much of this was rushed & much was scrapped. + new ideas I've got over time.
Not soon though, you see I haven't uploaded in months. Whenever I'll be back, it's definitely on my to do list!
Bless the algorithm
The never aiming is point shooting
dude, the amount of brainrot on insta and TT is suffocating.
THEN YOU GET THIS GEM!!!
and an animator that at least semi gets it!!
lol im all for the wacky reloads.
and if you could also show different weapons and put what that specific weapon model is, as well as the different experience levels, thatd be even greater!
ive seen some videos of randoms just doing dumb shit, then ive seen military type videos of doing dumb shit. in either regard, both are awestricking (ps, just stay well enough back to enjoy, and not get hit by the cassing or anything else... im reminded of a guy who blew tannerite through a refrigerator and almost took himself out.... LOL
🤣🤣🤣🤣😅😅😅
What is the gun
@@ธามไก supposed to be m16
Fun fact: the "wrong way" recoil animation can be simulated in real life with a barrel attachment called the "Halbek Device", a cursed attachment which blocks the bottom and allows an early escape for the gasses through the _top_ sending the barrel down
Yeah i saw it for the first time in phantom forces
The PPSH-41 also has something like that at the end of the barrel shroud, as there’s only 3 holes, one at the top and 2 at the left and right, allowing the pressure from the gas to push the gun downwards, helping compensate its recoil.
Kriss Vector:
rarely
@@arnoldcobarrubias6593 Now you got me wondering. What if you fire blanks out of a vector?
honestly, "way too less" is pretty accurate for an ar pattern rifle for experienced shooters
Yeah ARs have very little recoil
yalls must have a different buffer tube or drop trigger, mines still shit.
... then again i need to hit the range more
@@thebadlander3608 In general most assault rifles have little recoil.
Even the shortened Krink.
@@MiGujack3 I was referring to AR15s. AKs have higher recoil because they’re piston driven. And most “assault rifles” do have intermediate recoil.
@@thebadlander3608 I knew you were talking about the AR platform, not "assault rifle" As I said, it's still very controlable.
I love how cursed hand layering is just left handed shooting. I agree.
Yes
Left hand is cursed eh?.......that.....that's how I animate guns
Well I'm cursed to be a lefty
@@Blu_RheyThat's actually cool! I feel like left handed shooters are more common even in real life than on animations, games, movies & such xD
It rarely comes to your mind unless you are lefty yourself
@@alkku4199 yeah,I've seen multiple people shoot left handed IRL but in games and other media I've only seen the doomguy from doom 1/2 and Sheva from re5
I will need to watch this frame by frame and on a bigger screen, love it :D
The "same magazine" reload is too real. I think most first person reload animations I've ever seen use this method.
It's fine as long as the mag goes out of your FOV
@@alkku4199loiiii 1:29
Fancy pants pfp???
1:16, remember, switching to your other gun is way faster than fixing a malfunction.
I was thinking of overheat.
@@FlyingRaccoon-v9zwhy switch out overheated barrels when you can switch out the whole gun?
This is so accurate to how most games animate guns. Throw away your magazine to reload, and you
-lose 30 bullets- have the disposed rounds magically come back to you
Yeah, or if you happen to reload between literally each shot, your character just keeps taking hundreds of new full magazines from somewhere like its nothing.
In enlisted if you dont have full magazine you can use alredy used one. (Sorry im bad at english😓)
@@frandacz9005Enlisted is meant to be a hyper-realistic World War 2 warfare game so naturally, that’s how it works.
@@AMadnessAniMaTOR its not realistic at all
@@belgianfried In many ways, it is! Not as realistic as how ww2 actually was.
the "way too less" actually "proper amount"
Perhaps if it was a .300 but that’s definitely supposed to be an m16
@lazysylph3312 then it could very well be less. 5.56, full 20 inch gun.
0:11 "Cursed hand layering"
Left-handed shooter: "Well fuck me I guess??"
*_"W h e n ?"_*
(Sigh, someone had to say it)
In bed?
I'm a left hand shooter lmao
wrong-handed
@@emhozk9424the opposite of right is wrong, so you’re technically correct in a different context lol
I used to make sure my guns were accurate back when i used stick nodes. I detached the figure arms so the gun can be layered correctly and i even learned shell ejecting.
Then i went ahead and attached a m203 to an AA12.
shouldve attached a masterkey for a shotgun on your shotgun
@@Y10HK29Either of these should be classed as weapons of mass destruction
1:10 thats how video games do it
Just your roblox games
@@idk0622the better roblox games have actual animations
@@tkts6672Most
@@idk0622 This guy lives in 2010 and doesn't know how good Roblox games 💀
Actually this is more of gmod type thing, without any addon the gun will be reloaded this way from third person.
If a good person made roblox game, then reloading animation will be normal. @@idk0622
1:26 thats literally how we play homemade gun that has no ammo but still have magazine
Yes
0:24 the escape (from reality) plan
1:03 "Oh" Toss the mag XD
"well, its empty anyways, might as well"
*Y E E T*
So much of my pain seeing some people try to animate guns rolled into one video. Perfect.
1:09 average mobile fps game animations be like:
Gta iv
There is actually a really good mobile fps called arena breakout.
And that, kids, is why you only use your phone for playing War Thunder!
0:05 aiming guns in a mobile game:
0:38 the looks of the gun:
0:44 me shooting a gun:
0:49 how mobile games shoot a gun:
Mobile games reloading a gun: 1:06
Me reloading a gun: 1:27
switching out the whole damn gun may not be the best idea from a tactical standpoint, but it certainly sends a message.
It's a real logistics flex, that's for sure.
"What, reload? Nah, we just bring enough rifles to dispose of the empties."
Spoilers: logistical flexes are actually what the US military excels at.
It's a real logistics flex, that's for sure.
"What, reload? Nah, we just bring enough rifles to dispose of the empties."
Spoilers: logistical flexes are actually what the US military excels at.
1:08- 1:13 Basiclly old roblox fps games in a nutshell
Haha, I hear you
0:39 "too tactical" I can't😭
1:06 is honestly how U.S. armed forces personnel are TRAINED to reload, they have to retain their magazines to reload the magazines themselves later.
i'm PRETTY sure that's how *everyone* is TRAINED to reload, why ditch the mag? (or capitalize words randomly?)
Hoesntly after seeing how small an M4 is, the "tiny" model still feels accurate with a bit a salt
All guns look small in person. I remember seeing a minigun and an 20mm M61 Vulcan side-by-side in a museum and the Vulcan was closer to the scale I imagined a minigun should be.
@@VictorTheCommander99GAU-8 Average is a funni boi
The “too much” is literally just the average dude shooting a rifle
No it is not 💀
@@thebadlander3608 kinda is, yeah, if you haven’t braced yourself
@@thebadlander3608 I ain’t talking about some tiny rifle
@@Ice_Animates no, it’s not. Rifles are not that bad of recoil. Especially the 5.56 he has in the animation. That recoil is like, unprepared shooter shooting a 12 ga slug or something.
@@Ice_Animates Then what rifle are you talking about buddy.
Don't forget the "switch to your sidearm" reload. XD
Faster than reloading!
as a madness combat animator, i can confirm
Remember, throwing your gun is faster than reloading!
0:23 so lol momments
Lol
0:05 im always this one
“Cursed hand layering” is just called being left hand handed
i refuse to believe this nonsense
tactical is where the gun is so low its literally at the floor
0:40 average CoD lobby player
haha im actually playing cod right now so can relate
I think "way too less" is almost the proper way, and I've also seen too many people animating rifles with the "to much" recoil when it comes to 3rd person view of guns
dont forget where they just flick the mag onto the floor and then suddenly put one back in
Yeah lol
"Cursed hand layering" was arguably one of the most normal ones here.
My way is T-posing and just make guns flying around
Ah yes
The random recoil is actually pretty realistic in my opinion.
tbh very nice if i animate like this ill be very surprised :) nice video aswell pairs well with music
bad reload cracked me up
Really good video! Pretty funny too. Well done!
You forgot the "Whole arm recoil" like they would just eat the recoil
I'll probably add something like that to the remake I'm working on!
@@alkku4199 okie :D
The “way too less” is actually pretty accurate for AR-15 style rifles.
the "same magazine" reload is typically used in 1st person viewmodels
this is soo relatable, the guns i draw are either too large or the recoil is too much
0:30 every ia players biggest fear
ngl "reloading" is the best one.
can't make mistakes if it's that simple
or then just don't reload at all 🙃
The most cursed part of this video is the shared music with SATO travel’s hold music that played while I waited for 2 hours at an airport while my scheduled flight departs.
lol
I am now self-conscious about this and will never animate a weapon from this point forward. Thx for that.
No problem ^_^
omg the creator of fun with ragdolls
Hah the battlefield reference with the magic reload
You're an actual genius, my brother.
Keep it up, I had some fun!
1:09 feels nostalgic
free fire reload animation 😂
1:09 is just your average 2016 roblox gun reload
Yeah
The "????" Bits in the beginning made me lol. I love randomness.
Next time include the Bethesda classic "make vague hand movements while the magazine magically levitates into the magwell"
I'll add something like that to the remake I'm working on 👉
If you're trying to do the perfect recoil, I have it for ya, well, since I fired a real one, the gun only goes about 7 inches, for full auto, it doesn't go up down up down, it just pushes you back a little bit, with 29% of vibrations on the stock
That's cool :)
I left the "perfect" recoil out on purpose, as there isn't a one and only way to do it. It all depends on the animation style and such,
the noodle arms one is literally just a bolt action cycling lol
1:26
least confused begginer at gun practice
The “way to less” recoil is like perfectly accurate to how much recoil a AR15 platform ahs
The way too less is pretty accurate tbh irl
True
that was way better than I thought it'd be
I swear I saw the “reloading 🔄” on newgrounds before
tr
0:39 i love how this could exist (minus the comically large suppressor) because of 100 round quad stack mags for AR-15s exist irl, and they are LONG
Damn I keep coming across these "unnecessarily funny" vids recently. Thanks YT algorithm, you da man, and ofc you goated for this animation
Lmao this is great dude
I'd really like a reloading where you literally just switch to another character and now it has ammo lmao
That's great, I'll be sure to include that in the remake in working on :D
@alkku4199 HELL YEAH!!!!
0:50 the weapon recoil in the game “Squad” after Infantry Combat Update (ICO)
fascinating
As someone who shoots a bit and does a bit of art work this is something I wish I though about more
Thanks.
for some reason when i saw this recomended on youtube i read "how people eat guns be like"
Lol
I love how the tiny one is just how we use lego guns
that "bad" reload gave me memories of my first time shooting, lol
I just do horizontal recoil.
For reloading I do a thing called "The Run and Gun" which is 2 clips stuck together. When one is unloaded, you just flip it upside down and load it in. Then, get a different double mag, and boom, I realize no one has ever used this technique irl with guns
I've seen the use of twin/dual magazines only a few times by a few games, but that's about it. It's a pretty rare sight. Dunno how practical it is, but atleast its *cool* :D
It’s funny how in some animations ‘way too much’ is not even that much
I'm pretty sure the first one is used in CQB by U.S. marines to prevent the enemy from grabbing your firearm, and primarily for rifles as you've shown. Also, amazing video.
Interesting, didn't know that.
Though here I meant how some people animate a character wielding a gun inaccurately *all the time*, but u probably knew that. Thanks for the comment!
1:16 oh no my magazine is out of gun
As someone who just started animating this made me laugh a lot
Remember switching your gun out for another is always faster than reloading
"Oh no! My ammo is out of gun!"
1:06 its how Fergus from Piggy reloads the gun lol ☠️
underrated, love this
Thanks!
0:15 the normal completely depends. Usually western doctrine teaches having your left hand (assuming you’re right handed) as close to the barrel as possible. This helps a lot and usually only do what’s at 0:15 when you have a shorter barrel
True. When I made this I kinda had the problem that the gun & stickfigure base didn't match each other. I didn't want the gun to clip through his shoulder. If I made the gun smaller or his arms longer it'd have looked even weirder.
@@alkku4199 oh ok. I don’t know anything about animating, but I think you did a good job
Thanks!
Ther is this reload animation in a game called “gun mayhem”with the handguns where when you reload you take out the old ammo,throw the gun into the air while it’s spinning and the gun falls into the new ammo pack
The infinity ammo one:
The "parts not even moving" in the reload animation part is basically free fire's inspiration
0:44 i just love it when my gun can shoot so hard it makes me a projectile as well
*double kill*
As the person who use Stick Fighter to Animate, i can tell you whoever make his own gun (detailed), and use it for animation is insane.
I already make 4 gun, also the ammo will attach and detach which is make me headache, also that you must find the blue spot among all orange when animating is hard.
Yeah, the tools are very limited as you can't lock the nodes in SF creation mode. Makes it virtually impossible to make extreme details unless it's a modded version.
animating people animating guns.
"Way too less" - Accurate 5.56 recoil from a 20" barrel AR15.
this made my day lmfao, new sub!
1:10 *childhood cheap-plastic-gun PTSD intensifies*
Nice animating :)
Thanks! :)
Kool, make more!
Working on a remake actually!
Madness combat animators witnesssing the same stuff
the ??? Ones are how I do it and the tactical one those are in my book of how to hold gun
0:23 I can hear the gmod ragdoll noise just from this
This video has no reason too be this good
As a left handed person, I see this as an absolute win.
0:36 “i just got a new skin”
the skin in question:
dont forget the reload that just spins the gun
1:10 is basically all NPCs with weapons in Half-Life 1 and 2
“Horrible weapon model” meanwhile me, making sticks which almost all look like this:
God this is perfect
Jokes aside, this animation is clean