Man I just love your experiment videos. I don't play that much ONI myself anymore but you trying to get the most out of the game is just so enjoyable to watch!
I have 12 hatches on a farm tile floor with 27 Mealwoods in high pressure carbon atmo. They do eat meallice and avoid the seeds. They do drop coal but not much. Every so often I drop 20tons of rocks to reward them.
you gave me an idea: have the meal lice plants set up the same way as in your mega-base (coal generator in the bottom of the room where the plants are so it fills up with CO2) then set up a closed room right next to it with only meal boxes/unpowered fridges where the hatches will be waiting for the rotten food to fall out of its container to be converted to coal.
it seems the hatch's coal production is not tied to calories, if they don't start producing coal until they start eating non-food materials (polluted dirt), and you would need a lot of hatches to keep a coal generator running--seems my go-to of dumping loads of clay into a pit of hatches is still my best bet for supplementing my coal supplies.
leafgreenbeast I should stop feeding mine polluted dirt, since I didn't think of using the oxygen they produce... would certainly be better for my computer than hordes of morbs...
I haven't tested this yet, but I think it might be possible to make an arbitrary-item hatch farm: stick a hatch and a storage/unbottler at the bottom of a long ladder shaft filled with CO2, then request some items/liquid get delivered to the storage/unbottler. If everything goes according to plan, the duplicants should run out of air before they make it to the bottom, causing them to drop whatever they're holding so that the hatch can get at it. Feeding hatches your polluted water seems especially promising if you've got no other way to process it.
You can try to drip water on the ground and order duplicant to mop it with high priority. He will be mopping it all the time producing bottles with polluted water that hatch will convert into coal. It can be automated if water will drip little faster then duplicant mopping speed.
Why not use Pufts?! Have the Mealwood plants produce the meallice which then rots away and turns into polluted dirt at some point which then produces Polluted oxygen. The Polluted Oxygen gets consumed by Pufts and turned into slime. The hatches then eat the slime.
This really doesn't produce much power, especially given how much space is needed, though I use this to convert rotting surplus food. I simply have a storage container in a small room with a hatch or two (early game this is the bathroom to deal with polluted dirt and water at the same time as a stop-gap) set to hold only rot piles. The piles rot into polluted dirt and drop out of the container, hatch eats and converts to coal. It's not enough to run anything constantly, but it's super simple, flexible and gives plenty to work with for backup/kickstart coal generators.
meal produced at rate 8kg per 6 cycles, converted into polluted dirt at 1 to 1 ratio. So from 1 plant we got 1.33kg of polluted oxygen per cycle. The same numbers for coal. You should harvest meal for greater revard (decreasing from 6 to 3 cycles) and move it out of hatches into foodbox or fridge. And you can use only one hatch there. He`ll eat all of that.
Your discovery of one thing (polluted oxygen production) while researching another (coal production) is the primary argument for why we need more research to be done in and about space. NASA often figures out solutions for things on Earth while researching how to complete missions elsewhere, so vote to increase NASA's budget!
:) as always a wonderful service for science! but i do come up with some questions about the setup... - can you still stack planting tiles and planting pots, to increase the number of plants per tile? - is it feasible to use thimble reed for faster growing cycle? (2 when domesticated, also turning CO2 into polluted water into thimble reed) - what about pincha pepper growing from above to increase number of plants per tile? - why not use dublicans with dedicated jobs to go harvest plants, but don't pick up products (turn of delivery) and limit access to goal-farm through doors to the harvest only dubs? - what about a combination of Pufts, hatches and dusk Caps? - what plant/creature has the highest output in raw mass (kg), that could potentially be used to feed hatches?
This is one of those times were you could have saved so much time if you had just asked someone who knows more about the game. Apparently hatches produce coal after they've eaten exactly 125kg of anything. So they can produce coal from meal lice, it would just take ages because of how light weight food is. Maybe a better way to produce coal would be to have a bunch of duplicants with outhouses and putting a hatch in the bathroom to eat the polluted dirt. :P
Destragon that's exactly what I've been doing. I'm about 150 cycles in. I have three out houses, 10 dupes, and about 4 hatches around the bathroom area. So far I have 90t of coal and it is rising, i do occasionally feed my hatches other things like sand stone however
That's exactly what Brothgar proved. It is just not an efficient way to produce coal. Lucky for me that Brotghar "wasted" his time to make this entertaining video insted of pointing to a random comment in a forum that they always drop something after eating 125kg of anything. Always worth the daily 15 minutes dose of Brothgar!
Why do you want him to spend hours to discover things that people already know (instead of spending his time on other projects/experiments)? I'm guessing you don't care about the content as long as it's a Brothgar video, I'm more interested in the content though and I am sure he could create very interesting stuff if only he'd coordinate a little more with people who actually know much about the game. This video made me think that hatches don't produce coal when eating meal lice, but that's not true, hatches just eat food at a way slower rate than other materials.
Anyway thanks for mentioning the 125kg threshold, I wasn't concously aware of this. Now thanks to you and Brothgar's video, I will be able to use the hatches much more usefully ;) - efficiently.
Sometimes it's not about if someone else already knew the answer to the original question, but what you can discover for yourself along the way to finding that answer out on your own. In this case, yes, he's proved the already known fact of "lice is way too light to use for hatch-based coal, feed them something else," but he's also discovered that hatches won't go into deadly naphtha traps without a destination on the other side; how much pressure plastic will be able to handle; a new method for creating polluted oxygen that honestly seems more efficient than many other ways he's done it before; and any experiments he can think of spinning off these things. And that's just in what he left in the 15 minute video, for all we know something else happened that will spark another experiment later on that we didn't get to see. I agree that the content of Brothgar's videos are important to why I'd want to watch them, but I also enjoy watching them because I get to see someone going through the process of discovery, and in an entertaining way. And that is also a large part of why I watch his videos. And finally, this video may explain a mechanic that someone didn't really grasp, such as air pressures and hatch pooping, as a side effect of the experiment. I don't consider this a wasted video, it's entertaining, informative, and seems to have sparked more ideas in Brothgar's head. That seems like a bunch of good stuff to me.
Hatches produce coal in 1 to 1 ratio to thigs they consume, they poop coal when eat~100kg! BUT! 1 ccal = 1g!!! so when they eating meal lice they can eat max 0.8 kg from plant from needed 100kg. however ccal turn into polluted dirt by very strange rate... 1000ccal(1kg of food) ~ 10kg pol. dirt so from one plant u can get ~10kg of coal or... ~10kg of polluted oxygen
Would sticking hatches in with some fertilizer makers end up making more coal? You are likely already harvesting the natural gas from them and have excess fertilizer.
Can you do this setup, just for poluted oxygen generation, for puffers to eat, to make slime, to distil and burn the natural gas for power? also do something with the algae
Just put down 3 toilets and one constantly running shiteater thing with a storage crate nearby, you've got your own coal farm. Even somehow is desinfected one
My hatches produce about 50kg of coal multiple times a day. I feed them sand, dirt, polluted dirt, and sedimentary rock out of a critter feeder. I have 5 per 4x26 stable and they are all groomed as needed. I'm not 100% sure how much coal they produce on avg per cycle but it's enough that I am slowly accumulating coal while burning 3+ kW/cycle
i'm confused. "what" did the critters actually eat which produced coal? a: meal lice (unlikely) b : rot pile (this one?) c : polluted dirt (or this one?) i think the more relevant data we needed was not "how many plants per critter?", but rather "how many Kgs of rot pile (or was it polluted dirt?) gets converted by a critter into how many Kgs of coal?"
IDEA!!!! What if you instead let the food rot in an area without hatches and moved the polluted dirt from the rotted food, into a chamber with the hatches?
Silvia Fox not only to save space, is more effective this way cause hatches won't eat the meal lice or the rotten ones, generating more coal per kg of stuff
I remember reading on wiki that hatches eat 50kg of minerals or 0,5kg of food. Meaning they produce coal from food at 2% speed. I was also wandering how much fertilizer can one get from putting food into compost.
I have now overproduction of meal lice. It seems a compost produces fertilizer from food 1:1. One plant produces 8kg of food converted into 8kg of fertilizer, which can be fed to a hatch. Not sure if fertilizer produces same amout of coal though. Edit: No germs when food is the only item in compost.
not relevant to this vid but whats happened to the zone spawning? just started a new base last night for the first time since the update and I was literally walled in with lava all down one side and Ice all down the other... within 10 cycles the whole central circle was either 200 deg plus or -60..I couldn't explore at all without getting scolded or frozen to death . Do I have to repeatedly have to start new games until I find one with reasonable zone layout?
i have gotten some luck where if you have compost piles where your hatch's are and the will eat your fertilizer immediately as well as if you do that you isolate your still roting meallice
Hello Brothgar. Is it possible to conduct the ultra final everything explaining experiment. How many dupes can live forever on a specific map. In the veery long run it would depend on the only unlimited available resources of a map - the amount and types of gysers you can find which varies.
to figure that out you only need to calculate how many dupes you can sustain per steam, natural gas, chlorine, and oil geyser... (if given enough of the other materials you can find in the map) then just count how many of each geyser you have and blah blah blah...
i think when u clean polluted water or was polluted air, dont really remember u get dirt? i mean through steam or liquid oxygen, could be that a way to feed hatches? ill try now in a testbase to check it.. not sure at all. Also timber reed could work.
Nice experience, I'd never considered letting hatches eat my food before, glad I didn't 😃 interesting thoughts using it to create germ free oxygen question would be how much would it cost to convert that polluted oxygen to clean and is it more cost effective than a electrolyzer system.
You've seen hatches eating bottled liquids, why not just fill a locker with polluted water bottles for them to eat? Enough steam geysers will give you all the clean water you need, you can get rid of the CO2 by turning it into polluted water, to make more coal. Assuming you have enough clean water without recycling, of course.
I was wondering though, if these low numbers, could be explained by a transient system response... Maybe they take some time to start producing coal, but perhaps after a while they start to produce more consistently? Also, perhaps pipelining the planting of the mealwoods (plant 3/day or so) could change something... Idk
would it be more efficient to convert the rot piles into fertilizer before the hatch consumes them as the fertilizer piles dump it on the floor when their done it would be fairly simple?
As one said, hatches need 125kg of anything to drop an amount of coal that I have forgotten how much (100kg or so?). So it really doesn't matter if it is rot pile or fertilizer IMO in ONI ;)
but the degredation process of pulluted dirt -> polluted oxygen means your leaching mass which could be converted into coal rather than polluted oxygen increasing the reliability of the whole process resulting in a higher coal output per hatch, i.e. polluted dirt releases for arguments sake 1kg/sec of polluted oxygen after 30 seconds you have lost 30kg of potential hatch fodder which could be converted into coal rather than polluted oxygen
Fist comment!!!! Also if the hatches produce coal based on how much mass they eat would it be possible to use other machines...like when you made the giant natural gas generator there was a huge amount of fertilizer, could you place hatches there?
i feed my 6 hatches fertilizer and have more coal than i know what to do with, i have a few coal gens for powering systems outside the main base that consume it. dunno what the magic ratio would be for maximum production but i have a lot of fertilizer makers to make gas and it seemed like the easiest way to feed the hatches as it already has a use, rather than building a farm just for hatch food, feed them a byproduct instead. just realised it seems a bit strange i consider the fertilizer makers byproduct to be the fertilizer i build them to make nat gas
I haven't gotten around particularly sending my hatches towards my fertilzer makers, but I have had hatches feeding off fertizers from my compost piles all the time. I have always planned it out to trap hatches towards my toilets so they deal with polluted dirt for me whenever my dupes cant be bothered to bring it to the compost, even if I have had the compost pile right beside the toilets. I think they poop just as much coal as the amount of resource they eat.
Have them eat bottled water output from washbasins as well if you want more coal from a pair of bathroom hatches. Personally I don't use coal generators, but I do use hatches in the bathroom area as organic trash compactors. I'd rather store coal than waste time dealing with even more polluted water/dirt and fertilizer.
That's a very roundabout way of getting plants to produce oxygen. XD Surprising given that plants are the main source of oxygen on Earth. (well, algae is, but that's a single-celled plant) CO2+Light -> Oxygen (+sugars/hydrocarbons) Though many plants are known to run the reverse process at night, and thus consume oxygen as animals do. Strange that none of the ONI plants ever seem to produce any oxygen...
Don't forget the plants consume gas while growing. I'm pretty sure the amount of polluted oxygen producec won't exceed the amount you fed into the system
Can duplicants place stuff in storage if it's placed on a tile and there are tiles up on either side acting as barriers? It could be that you place storage containers inside a hydrogen bubbler and have the duplicants place meallice inside instead of gathering morbs (I can't sacrifice my dupes like that :( )
Is it wrong that i just feed my hatches sandstone? 1box full is 20t and they turn it into that much coal, Seems to work better than the meal farm to me.
Freddsche - there are many ways to produce polluted water though... bathrooms, wash basins, sinks, stressed dupes vomiting/messing themselves, CO2 scrubbers, you have an infinite amount of it by simply scrubbing the co2 produced from any generators. :)
You could also have poluted water just sit in a pool, it will produce poluted oxygen. In the dirty biomes, you have little pool which seem to produces rediculous pressure. I wonder if it is posseble to expand the surface area of the pool, to make poluted oxygen in a rate that is later on condensed to normal oxygen. Keep up the good work Brothgar! We like it
I’ve been wondering that for a while! Real plants essentially (in simplified terms) turn CO2 into O2. This game has all the other numbers of real physics and chemistry in it. Then why can’t your farm produce oxygen? This has been nagging me almost since the start. Do the plants directly give off oxygen? How many plants would it take to sustain one duplicant with normal farming?
It would be so much beter if you had mores that made polluted oxygen then putts that turned that into slime and hatches that made cole 100% efficient source of cole power. Also you could put a cole generator above a bunch of silk sters and make oil !
Man I just love your experiment videos. I don't play that much ONI myself anymore but you trying to get the most out of the game is just so enjoyable to watch!
Finding an unexpexted result after conducting a simple and concise experiment. Science!
dang. that really was a surprise, i'm glad you tested this before I simply just wasted a ton of time and food on hatches that produced nothing.
bubbaattack same I've been giving them hundreds of thousands of kcals to them. I thought this was getting coal but guess it was other stuff instead
Copy of Copy of Copy of Copy of Copy of Copy of Oxygen Not Included..
I have 12 hatches on a farm tile floor with 27 Mealwoods in high pressure carbon atmo. They do eat meallice and avoid the seeds. They do drop coal but not much. Every so often I drop 20tons of rocks to reward them.
you gave me an idea: have the meal lice plants set up the same way as in your mega-base (coal generator in the bottom of the room where the plants are so it fills up with CO2) then set up a closed room right next to it with only meal boxes/unpowered fridges where the hatches will be waiting for the rotten food to fall out of its container to be converted to coal.
it seems the hatch's coal production is not tied to calories, if they don't start producing coal until they start eating non-food materials (polluted dirt), and you would need a lot of hatches to keep a coal generator running--seems my go-to of dumping loads of clay into a pit of hatches is still my best bet for supplementing my coal supplies.
leafgreenbeast I should stop feeding mine polluted dirt, since I didn't think of using the oxygen they produce... would certainly be better for my computer than hordes of morbs...
it's far better to feed them fertilizer than mealwood. You get power from the natural gas as an extra bi-product
I haven't tested this yet, but I think it might be possible to make an arbitrary-item hatch farm: stick a hatch and a storage/unbottler at the bottom of a long ladder shaft filled with CO2, then request some items/liquid get delivered to the storage/unbottler. If everything goes according to plan, the duplicants should run out of air before they make it to the bottom, causing them to drop whatever they're holding so that the hatch can get at it. Feeding hatches your polluted water seems especially promising if you've got no other way to process it.
You can try to drip water on the ground and order duplicant to mop it with high priority. He will be mopping it all the time producing bottles with polluted water that hatch will convert into coal. It can be automated if water will drip little faster then duplicant mopping speed.
Why not use Pufts?! Have the Mealwood plants produce the meallice which then rots away and turns into polluted dirt at some point which then produces Polluted oxygen. The Polluted Oxygen gets consumed by Pufts and turned into slime. The hatches then eat the slime.
This really doesn't produce much power, especially given how much space is needed, though I use this to convert rotting surplus food. I simply have a storage container in a small room with a hatch or two (early game this is the bathroom to deal with polluted dirt and water at the same time as a stop-gap) set to hold only rot piles. The piles rot into polluted dirt and drop out of the container, hatch eats and converts to coal. It's not enough to run anything constantly, but it's super simple, flexible and gives plenty to work with for backup/kickstart coal generators.
meal produced at rate 8kg per 6 cycles, converted into polluted dirt at 1 to 1 ratio. So from 1 plant we got 1.33kg of polluted oxygen per cycle.
The same numbers for coal. You should harvest meal for greater revard (decreasing from 6 to 3 cycles) and move it out of hatches into foodbox or fridge. And you can use only one hatch there. He`ll eat all of that.
Your discovery of one thing (polluted oxygen production) while researching another (coal production) is the primary argument for why we need more research to be done in and about space. NASA often figures out solutions for things on Earth while researching how to complete missions elsewhere, so vote to increase NASA's budget!
:) as always a wonderful service for science!
but i do come up with some questions about the setup...
- can you still stack planting tiles and planting pots, to increase the number of plants per tile?
- is it feasible to use thimble reed for faster growing cycle? (2 when domesticated, also turning CO2 into polluted water into thimble reed)
- what about pincha pepper growing from above to increase number of plants per tile?
- why not use dublicans with dedicated jobs to go harvest plants, but don't pick up products (turn of delivery) and limit access to goal-farm through doors to the harvest only dubs?
- what about a combination of Pufts, hatches and dusk Caps?
- what plant/creature has the highest output in raw mass (kg), that could potentially be used to feed hatches?
This is one of those times were you could have saved so much time if you had just asked someone who knows more about the game. Apparently hatches produce coal after they've eaten exactly 125kg of anything. So they can produce coal from meal lice, it would just take ages because of how light weight food is.
Maybe a better way to produce coal would be to have a bunch of duplicants with outhouses and putting a hatch in the bathroom to eat the polluted dirt. :P
Destragon that's exactly what I've been doing. I'm about 150 cycles in. I have three out houses, 10 dupes, and about 4 hatches around the bathroom area. So far I have 90t of coal and it is rising, i do occasionally feed my hatches other things like sand stone however
That's exactly what Brothgar proved. It is just not an efficient way to produce coal. Lucky for me that Brotghar "wasted" his time to make this entertaining video insted of pointing to a random comment in a forum that they always drop something after eating 125kg of anything. Always worth the daily 15 minutes dose of Brothgar!
Why do you want him to spend hours to discover things that people already know (instead of spending his time on other projects/experiments)? I'm guessing you don't care about the content as long as it's a Brothgar video, I'm more interested in the content though and I am sure he could create very interesting stuff if only he'd coordinate a little more with people who actually know much about the game.
This video made me think that hatches don't produce coal when eating meal lice, but that's not true, hatches just eat food at a way slower rate than other materials.
Anyway thanks for mentioning the 125kg threshold, I wasn't concously aware of this. Now thanks to you and Brothgar's video, I will be able to use the hatches much more usefully ;) - efficiently.
Sometimes it's not about if someone else already knew the answer to the original question, but what you can discover for yourself along the way to finding that answer out on your own. In this case, yes, he's proved the already known fact of "lice is way too light to use for hatch-based coal, feed them something else," but he's also discovered that hatches won't go into deadly naphtha traps without a destination on the other side; how much pressure plastic will be able to handle; a new method for creating polluted oxygen that honestly seems more efficient than many other ways he's done it before; and any experiments he can think of spinning off these things. And that's just in what he left in the 15 minute video, for all we know something else happened that will spark another experiment later on that we didn't get to see.
I agree that the content of Brothgar's videos are important to why I'd want to watch them, but I also enjoy watching them because I get to see someone going through the process of discovery, and in an entertaining way. And that is also a large part of why I watch his videos.
And finally, this video may explain a mechanic that someone didn't really grasp, such as air pressures and hatch pooping, as a side effect of the experiment. I don't consider this a wasted video, it's entertaining, informative, and seems to have sparked more ideas in Brothgar's head. That seems like a bunch of good stuff to me.
You are doing great work! Greetings from Poland
Thanks Brothgar for that awesome experiment (Oh and for butchering my French name. That made my day!)
you should try fertilizer synthesizer vs mealwood plant
Hatches produce coal in 1 to 1 ratio to thigs they consume, they poop coal when eat~100kg! BUT! 1 ccal = 1g!!! so when they eating meal lice they can eat max 0.8 kg from plant from needed 100kg.
however ccal turn into polluted dirt by very strange rate... 1000ccal(1kg of food) ~ 10kg pol. dirt
so from one plant u can get ~10kg of coal or... ~10kg of polluted oxygen
hmmm
meal lice -->polluted dirt-->polluted oxygen--[pufft]->slime--->mushroom?
Would sticking hatches in with some fertilizer makers end up making more coal? You are likely already harvesting the natural gas from them and have excess fertilizer.
maybe try this again and use mutated seeds. Thinking exuberant or licey? Of course you could always use the flower pot trick
Can you do this setup, just for poluted oxygen generation, for puffers to eat, to make slime, to distil and burn the natural gas for power? also do something with the algae
Just put down 3 toilets and one constantly running shiteater thing with a storage crate nearby, you've got your own coal farm. Even somehow is desinfected one
My hatches produce about 50kg of coal multiple times a day. I feed them sand, dirt, polluted dirt, and sedimentary rock out of a critter feeder. I have 5 per 4x26 stable and they are all groomed as needed. I'm not 100% sure how much coal they produce on avg per cycle but it's enough that I am slowly accumulating coal while burning 3+ kW/cycle
If you use Puft to drop slims, does the Hatch heat slims to create coal?
In your description, you put"Meal live" in stead of "Meal lice ". Amazing video! I just wanted to know in case you didn't realize.
using hatches in your latrines work more efficiently dealing with the germ filled polluted dirt and the germ filled polluted water bottles.
i'm confused. "what" did the critters actually eat which produced coal? a: meal lice (unlikely) b : rot pile (this one?) c : polluted dirt (or this one?)
i think the more relevant data we needed was not "how many plants per critter?", but rather "how many Kgs of rot pile (or was it polluted dirt?) gets converted by a critter into how many Kgs of coal?"
And this is why we do experiments!
I've been wondering whats the best way to feed hatches and the 3 ideas i thought of were meal lice, fertilizer and slime from pufts.
IDEA!!!! What if you instead let the food rot in an area without hatches and moved the polluted dirt from the rotted food, into a chamber with the hatches?
Or you can move the rot into a storage compactor and let it decay, it will spit off polluted dirt and you can let the hacth eat it
(Sorry for the bad english)
that would save on space that's for sure... but then it's not really an automatic coal generator farm....
Silvia Fox not only to save space, is more effective this way cause hatches won't eat the meal lice or the rotten ones, generating more coal per kg of stuff
Silvia Fox but yes, it's not a automated farm
I remember reading on wiki that hatches eat 50kg of minerals or 0,5kg of food. Meaning they produce coal from food at 2% speed. I was also wandering how much fertilizer can one get from putting food into compost.
I have now overproduction of meal lice. It seems a compost produces fertilizer from food 1:1. One plant produces 8kg of food converted into 8kg of fertilizer, which can be fed to a hatch. Not sure if fertilizer produces same amout of coal though. Edit: No germs when food is the only item in compost.
Will the amount of coal will go up if you let all the piles rot to polluted dirt before you feed it to the hatch?
for my test if you feed hatch with sand stone you can have 1 hatch / coal generator
If you put a pokeshell there, it's infinite sand source.
Use reed fiber. That way you can get rid of poluted water too.
not relevant to this vid but whats happened to the zone spawning? just started a new base last night for the first time since the update and I was literally walled in with lava all down one side and Ice all down the other...
within 10 cycles the whole central circle was either 200 deg plus or -60..I couldn't explore at all without getting scolded or frozen to death . Do I have to repeatedly have to start new games until I find one with reasonable zone layout?
i have gotten some luck where if you have compost piles where your hatch's are and the will eat your fertilizer immediately as well as if you do that you isolate your still roting meallice
Hello Brothgar. Is it possible to conduct the ultra final everything explaining experiment. How many dupes can live forever on a specific map. In the veery long run it would depend on the only unlimited available resources of a map - the amount and types of gysers you can find which varies.
to figure that out you only need to calculate how many dupes you can sustain per steam, natural gas, chlorine, and oil geyser... (if given enough of the other materials you can find in the map) then just count how many of each geyser you have and blah blah blah...
i think when u clean polluted water or was polluted air, dont really remember u get dirt? i mean through steam or liquid oxygen, could be that a way to feed hatches? ill try now in a testbase to check it.. not sure at all.
Also timber reed could work.
Nice experience, I'd never considered letting hatches eat my food before, glad I didn't 😃 interesting thoughts using it to create germ free oxygen question would be how much would it cost to convert that polluted oxygen to clean and is it more cost effective than a electrolyzer system.
You've seen hatches eating bottled liquids, why not just fill a locker with polluted water bottles for them to eat? Enough steam geysers will give you all the clean water you need, you can get rid of the CO2 by turning it into polluted water, to make more coal.
Assuming you have enough clean water without recycling, of course.
Try this in the next mega base
Build a coal farm using Pufts, Morbs, and Hatches.
If they will eat fertilizer, can you make a fertilizer + hatch coal farm?
I was wondering though, if these low numbers, could be explained by a transient system response... Maybe they take some time to start producing coal, but perhaps after a while they start to produce more consistently? Also, perhaps pipelining the planting of the mealwoods (plant 3/day or so) could change something... Idk
would it be more efficient to convert the rot piles into fertilizer before the hatch consumes them as the fertilizer piles dump it on the floor when their done it would be fairly simple?
As one said, hatches need 125kg of anything to drop an amount of coal that I have forgotten how much (100kg or so?). So it really doesn't matter if it is rot pile or fertilizer IMO in ONI ;)
but the degredation process of pulluted dirt -> polluted oxygen means your leaching mass which could be converted into coal rather than polluted oxygen increasing the reliability of the whole process resulting in a higher coal output per hatch, i.e. polluted dirt releases for arguments sake 1kg/sec of polluted oxygen after 30 seconds you have lost 30kg of potential hatch fodder which could be converted into coal rather than polluted oxygen
Hey Brothgar, test different plants. Perhaps hatches will eat other ingredients.
Im doing this, but i let my duplicant farm the lice. They save enough for eating, the rest is eaten by hatch to produce many many coal
liquid co2 at ultra high temperature make the things around iy to burn and generate coal glass and igneous rock
Fist comment!!!! Also if the hatches produce coal based on how much mass they eat would it be possible to use other machines...like when you made the giant natural gas generator there was a huge amount of fertilizer, could you place hatches there?
i feed my 6 hatches fertilizer and have more coal than i know what to do with, i have a few coal gens for powering systems outside the main base that consume it. dunno what the magic ratio would be for maximum production but i have a lot of fertilizer makers to make gas and it seemed like the easiest way to feed the hatches as it already has a use, rather than building a farm just for hatch food, feed them a byproduct instead. just realised it seems a bit strange i consider the fertilizer makers byproduct to be the fertilizer i build them to make nat gas
I haven't gotten around particularly sending my hatches towards my fertilzer makers, but I have had hatches feeding off fertizers from my compost piles all the time. I have always planned it out to trap hatches towards my toilets so they deal with polluted dirt for me whenever my dupes cant be bothered to bring it to the compost, even if I have had the compost pile right beside the toilets. I think they poop just as much coal as the amount of resource they eat.
Have them eat bottled water output from washbasins as well if you want more coal from a pair of bathroom hatches. Personally I don't use coal generators, but I do use hatches in the bathroom area as organic trash compactors. I'd rather store coal than waste time dealing with even more polluted water/dirt and fertilizer.
That's a very roundabout way of getting plants to produce oxygen. XD
Surprising given that plants are the main source of oxygen on Earth. (well, algae is, but that's a single-celled plant)
CO2+Light -> Oxygen (+sugars/hydrocarbons)
Though many plants are known to run the reverse process at night, and thus consume oxygen as animals do.
Strange that none of the ONI plants ever seem to produce any oxygen...
How do you spawn hatches?
on a normal game can you more the hatches into a room, or do you have to steer them through your base with doors?
with oil update you can catch them and move to designated spot
i would see some animal farming update in future
Minorto Terona thanks for the advice, I might have a try at that later. I have a clean water issue in my base at the moment to detail with :)
there are creature capture traps in the game now so you can put them anywhere you like :)
hi when I get my PC back I might play DAT bro.
Pls do some "normal gameplay video",how many cicles can you achieve getting every time you can a duplicant?
this will help my colony
Don't forget the plants consume gas while growing. I'm pretty sure the amount of polluted oxygen producec won't exceed the amount you fed into the system
Can duplicants place stuff in storage if it's placed on a tile and there are tiles up on either side acting as barriers? It could be that you place storage containers inside a hydrogen bubbler and have the duplicants place meallice inside instead of gathering morbs (I can't sacrifice my dupes like that :( )
Not to mention, it would be much friendlier to low-quality computers than hordes of morbs...
Can u play more Adcap?
How many doops with meteorism needs for one naturalgas generator?)
Brothgar dups with meteorism produsing natural gas)
Brothgar or maybe in english version this ability names different)? Not meteorism
Conservation of mass in Oxygen not included?
That's a funny one...
Is it wrong that i just feed my hatches sandstone? 1box full is 20t and they turn it into that much coal, Seems to work better than the meal farm to me.
Chuck Jones That is a finite resource though which makes it unsustainable in the long run
Meal lice need pollutet water. And this resource ending up somehow under all circumstances to be finite too in the veeery long run.
Freddsche - there are many ways to produce polluted water though... bathrooms, wash basins, sinks, stressed dupes vomiting/messing themselves, CO2 scrubbers, you have an infinite amount of it by simply scrubbing the co2 produced from any generators. :)
Could you play Factorio
Man, Brothgar, do you realise this also produces Oxygen, by the poluted oxygen...? You could/should definitly measure or abuse that!
You could also have poluted water just sit in a pool, it will produce poluted oxygen. In the dirty biomes, you have little pool which seem to produces rediculous pressure.
I wonder if it is posseble to expand the surface area of the pool, to make poluted oxygen in a rate that is later on condensed to normal oxygen.
Keep up the good work Brothgar! We like it
If you drop a (lets say 100g) layer clean water on it' you stop it and even being able to only pump the poluted water
why your mealwood auto-drop the meallice??? D:
Because ready to harvest plants drop their production after a few cycles if not harvested
I've spent about as much time on it as I have.
Yep...
THX
Brothgar! play Rimworld!!
I second this
But please stay with ONI for the most part ;;
I second that too!
Do More AdCap Please
Try to test other plants?
I’ve been wondering that for a while! Real plants essentially (in simplified terms) turn CO2 into O2. This game has all the other numbers of real physics and chemistry in it. Then why can’t your farm produce oxygen? This has been nagging me almost since the start. Do the plants directly give off oxygen? How many plants would it take to sustain one duplicant with normal farming?
Cause that would be simple and make sense. Did you forget how many step you have to go threw just to cool vents or water?
It would be so much beter if you had mores that made polluted oxygen then putts that turned that into slime and hatches that made cole 100% efficient source of cole power. Also you could put a cole generator above a bunch of silk sters and make oil !
Srsly, create a discord and share it.
Would be nice if dirt wasn’t rare
Before , mealwood didn't need dirt to grow
NAPHTHA!!!
Hey :3
140'st
FIRST COMMENT!!!!
Brothgar Well, at least I'm... 2ND?! And i love pizza! 😋🍕