Is Critical Role Scripted?

Поделиться
HTML-код
  • Опубликовано: 28 июн 2024
  • Is Critical Role scripted? How scripted should a D&D game be? Professor DM analyzes and shows how he prepares. Not to be missed! Ep. #385
    WANDERING TAVERN! www.kickstarter.com/projects/...
    DEATHBRINGER RPG Newsletter: deathbringerrpg.com
    DEATHBRINGER Quickstart Rules RPG www.drivethrurpg.com/product/...
    DUNGEONCRAFT PATREON! / dungeoncraftyoutube
    DEATHBRINGER TEE!! dungeoncraft.creator-spring.com
    DUNGEONCRAFT FACEBOOK: / 1620296361377654
    THEME MUSIC: "Fury of the Dragon's Breath" by Peter Crowley Bandcamp: petercrowley.bandcamp.com/
  • ИгрыИгры

Комментарии • 807

  • @ricebrown1
    @ricebrown1 2 месяца назад +179

    To quote a Disney employee when a child was asking if a baobab tree was real, the guide simply answered "It is really there."

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +20

      lol

    • @THELUBINTHEMORNING
      @THELUBINTHEMORNING Месяц назад +16

      This video asks the wrong question. There may be no scripted lines, but it's still an orchestrated performance, just like any other reality TV show. These kinds of performances give the contestants (or in this case the paid actors) expectations in advance with room to improv. Even if they weren't coordinating their efforts as a TV cast, any GM worth their salt knows to say things like "I'm loosing control of this game" to instill a sense of agency in the players, or in this case, the audience. Matt knows the camera is what counts, he's selling the idea that it's candid because he's a successful actor in his own right. Just as Saturday morning cartoons of the 90s were made to sell action figures, this show is made to sell Critical Role products.

    • @johnholttum7573
      @johnholttum7573 Месяц назад +3

      LMAO. I have a robot butterfly in a jar in my office. When my patients (kids) come in they always ask if it's real. And I always say "It's really there."

    • @haresay1568
      @haresay1568 Месяц назад +1

      I think it generally comes down to the WWE Vs Backyard wrestling experience. Matt knows how to arrange situations and GM to never have a moment where the campaign really grinds to a halt. The crew probably all talk and know what story beats their characters are going through and who wants to lean on what. My real point to say "It's probably fake and pre-planned." Is that they don't usually show their dice-rolls. In later campaigns they made their dice boxes smaller, easier to see into. But they also put a LOT of clutter between them and the camera in places that would seem slightly... odd to place things As well as the fact that it is nearly impossible to see what they rolled anyway with out god vision on giant TVs.. I'm not disputing that they are rolling the dice. But I wouldn't be surprised if the actors were told to Fudge numbers occasionally for certain pivotal scenes.

    • @zavant
      @zavant 18 дней назад +1

      I drove for Kilimanjaro Safaris on my Disney internship; I *loved* getting to be goofy like that.

  • @moes80
    @moes80 2 месяца назад +150

    I love how your "click bait" title actuality led to a dungeon crafting video rather than internet drama. Very sneaky sneaky of you!

    • @theGhoulman
      @theGhoulman 2 месяца назад +7

      Gotta game that algorithm. ;p

    • @AyarARJ
      @AyarARJ 2 месяца назад +4

      Depends on the algorithm.
      I watch about 20% of PDM vids I used to following the "I want to make a point...for 4 weeks" nonsense.
      I have better things to do than guessing whether the vid is about something of interest to me or not.

    • @chapman3713
      @chapman3713 Месяц назад

      He laid the trap and I blundered into it.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад +6

      Thank you. ;)

    • @darrylhodgson8764
      @darrylhodgson8764 Месяц назад +1

      @@DUNGEONCRAFT1 I believe that is called "good advertising"!?! Appreciate your work to make our games easy and fun.

  • @ItsDeffoScott
    @ItsDeffoScott 2 месяца назад +117

    I'm actually the show script writer, the season finale where an oiled up Danny DeVito bursts out of the table wielding a rubber sword and shield shouting, 'It's me! Hobo Swaggins!' is really going to round out the whole adventure and exceed audience expectations.

    • @ljmiller96
      @ljmiller96 2 месяца назад +2

      Are you talking about Harmon Quest?

    • @EpicEmpires-pb7zv
      @EpicEmpires-pb7zv Месяц назад +1

      @@RS3isRealscape What ItsDeffoChris didn't tell you is I was his coffee boy and I came up with the Danny Devito idea. He should be naked but he was too much of a wuss to write it in that way. He left out the nuclear explosion and the resulting zombie horde too. The Walking Fallout would have been a hit bigger than The Game Of Thrones.

    • @shawnallenlott
      @shawnallenlott Месяц назад +1

      ​@RS3isRealscape Oh gosh I really hope so 🥹🤞🏻

  • @kevinfelton689
    @kevinfelton689 2 месяца назад +43

    Holy crap! I think I'd rather have the professor's notebook than the module.

    • @kvici
      @kvici Месяц назад

      it needs to be crowdfunded and distributed to GMs for greater good.

    • @btshire
      @btshire Месяц назад

      Agreed!

    • @ronin7997
      @ronin7997 Месяц назад +2

      Professor's notes puts many published modules to shame. Very impressive!

  • @PatrickSamphire
    @PatrickSamphire 2 месяца назад +41

    Speaking as a professional writer, it would be a hundred times more difficult to script this convincingly than to let the players improvise to a situation. Scripting, learning, and performing four hours of content each week would be an absurd undertaking and it wouldn't come off like this.
    Yes, a lot of work has clearly been done on the characters and where their stories are likely to lead them, but that's an entirely different thing.

  • @yobgodababua1862
    @yobgodababua1862 Месяц назад +23

    Easy Sanity Check: Compare the crew when reading the sponsor crap, which IS scripted, to when they're playing.

    • @irontemplar6222
      @irontemplar6222 Месяц назад

      Im sorry but what mate? They intentionally play those bits up for laughs... how would that tell you anything?

    • @yobgodababua1862
      @yobgodababua1862 Месяц назад +4

      @@irontemplar6222 The point is that it's pretty obvious when they are being teleprompted. Pay attention to their eyes and speech patterns.

    • @irontemplar6222
      @irontemplar6222 Месяц назад

      @yobgodababua1862 ...except they wouldn't need a teleprompter for it to be scripted. Also you do realize that he has those lines memorized for the adds half the time. He even revealed on several occasions the papers he was reading from were blank!
      If you honestly think them reading an add is a reflection of their acting ability. I have some farmland in the Atlantic Ocean to sell you

  • @seangreen6456
    @seangreen6456 2 месяца назад +46

    You hit the nail on the head. They are professionals working together to make a show for an audience. As professionals they are aware of what will work for an audience and try to make choices that will entertain. Being skilled and playing with purpose are not the same as being fake.

    • @kevincostello4905
      @kevincostello4905 2 месяца назад +9

      Correct. It's far more scripted than any natural, organic, correctly-run OSR game. They are professional actors engaged in a money-making enterprise. Some few surprises? Sure. But as open as natural games? Nope. This is mostly planned. Smart people don't mess with their own income stream.
      That said, it's meant to SEEM organic and unpredictable.

    • @stevecarter8810
      @stevecarter8810 2 месяца назад +5

      Much less so than, e.g. dimension 20. I also think that a lot of it is just that as a group of actors in anime and video games, they have a common inform language when it comes to story beats, what is cool, and when to leave space for dramatic moments. Like Jax musicians can call the tune and the key and produce something original, the cr players are recognising the offered beats and working together to bring it about

    • @johnclikeman5041
      @johnclikeman5041 2 месяца назад

      @@kevincostello4905 But OSR isn't the "correct" way to play the game. It's a single style which some people like and some people don't. Critical Role never pretended that they were running an OSR game, and neither do most D&D players.
      Critical Role is absolutely more scripted than an OSR hexcrawl, but it's not more scripted than an average 5e group running an adventure from a module. They have a general idea of what overarching story they are getting into, (e.g. "dragons are attacking and we're going to fight them," or, "there's a huge conspiracy involving the moons and we're going to solve it,") and the players buy in to trying to tell the story together.
      That doesn't make the game "unnatural." It doesn't even make it dissimilar from many, many campaigns that happen in private. It just represents the choice to prioritize telling a story over preserving the absolute freedom of the players to do whatever they want at all times. Even if you believe Critical Role made this choice for cynical reasons, other groups do it with no ulterior motives (and if you can believe that groups that don't get paid actually find this more fun, then I'm not sure why it can't be true of Critical Role as well).

    • @scandalousdeity
      @scandalousdeity 2 месяца назад +1

      @@kevincostello4905 That was pretty much my thoughts on the subject.
      Speaking as someone who's fallen off the CR wagon years ago, do I think that CR is "scripted"? Yes, sort of. "Scripted", in the sense that CR has cultivated a particular audience. And they want to keep that audience. So they will create PCs, NPCs, and storylines/themes that will appeal to that audience. That wasn't necessarily the case with Vox Machina, because that was created/developed as their own home game well before it was ever a business for them. But everything since...yeah. I think it was developed with their audience in mind instead of purely player driven.
      Do they know everything Matt is going to do to them, so they have their reactions planned out? No, it's not that level of scripted. But I can certainly see them getting together during and prior to Session 0, going over their character with Matt (and possibly the rest of the gang), and discussing the character arc they want to go on. Moreso planned than just telling Matt "here's my character and backstory", and Matt coming up with something completely on his own for his own sadistic glee. ;-)

  • @connorlohse4097
    @connorlohse4097 2 месяца назад +99

    Don’t mind me I’m just tickling the algorithm

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +16

      Thanks for your support.

    • @connorlohse4097
      @connorlohse4097 2 месяца назад +15

      @@DUNGEONCRAFT1 you owe me, big time. I demand a .000000009 royalty on this video.

    • @Xplora213
      @Xplora213 Месяц назад

      @@connorlohse4097careful, he’ll send it to you less the obvious admin fee to process it and it will cost you money 😂

  • @DrFranklynAnderson
    @DrFranklynAnderson 2 месяца назад +11

    I’m reminded of Who’s Line is it Anyway. It’s near-impossible for us laypeople to imagine that stuff like the songs on random topics weren’t planned out ahead of time, but apparently they were.

  • @BegravelseinBrussels
    @BegravelseinBrussels 2 месяца назад +26

    At one point in campaign 2, he mentioned having several maps built for use depending on where the heroes encountered a particular fight. At another point, he called for a break while he went to build a battle map (I think the group decided to go T-Rex hunting?) neither of these things scream "scripted" in the sense that people who complain about critical role seem to think.
    However, I don't se nearly as many of them as youtubers youtubing about this topic seem to see. Maybe I don't spend enough time in the comment section...

    • @TroySpace
      @TroySpace Месяц назад +2

      Remember when the gang went to the dock to rescue some dude, then wound up stealing the ship. Matt basically went, "there goes all my planning for the next six or so weeks, that's fine..."
      Also there was the time Travis rebelled against his patron, crippling his character for a while and putting him and the party on an eldritch god's sh*t list.
      Also his fake accent was revealed but that was intentional (to the audience - not the other players). Travis can play a long game.

    • @Dragonmacher
      @Dragonmacher Месяц назад +1

      I think to many people on the internet immediatly jump onto the "scripted" wagon. So many people look at these shows in the worst possible light without any reason. Just because some shows have shown to be scripted in the end, doesn't mean every single show is fully scripted.

    • @jayvir6
      @jayvir6 Месяц назад +2

      Matt got visibly flustered when their group sidestepped an entire ship combat encounter as well. Torn up the several sheets he made up for naval combat.

    • @TroySpace
      @TroySpace Месяц назад

      @@jayvir6 haha, yes I remember that! And the players looked like they were thinking, "oops, but ok whatever..."

    • @grondhero
      @grondhero 29 дней назад

      @@jayvir6 I remember that. Matt was using Critical Role to playtest ship combat and Sam essentially used a spell to sink the ship.

  • @davebenhart4611
    @davebenhart4611 2 месяца назад +41

    Planning is very different than scripting. CR isn't scripted, but there's definitely planning going on, not just from Matt but the players (sometimes) plan in between sessions about what they are hoping to do.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +1

      Thanks for sharing!

    • @pedro4205
      @pedro4205 2 месяца назад +6

      Unless they are master class actors, you can see the confusions and reactions. They have some ideas but the players aren't just acting on a script. But most of then are actors and can really convincing on their acting of the character, and i think that makes it feel more scripted.

    • @BainesMkII
      @BainesMkII 2 месяца назад +3

      "Scripting" becomes an issue if players are planning *with* Matt, beyond what you'd reasonably expect for a "real" game and what is necessary for show production. That kind of planning turns Critical Role into just another "reality TV" product, a deliberately engineered fiction trying to pass itself off as "real". Which wouldn't itself necessarily be bad, except for the "trying to pass itself off as" part.

    • @Mannahnin
      @Mannahnin Месяц назад +3

      And a certain degree of between- session planning is just what engaged players do. Obviously if you're trying to entertain an audience you have even more incentive to be engaged and to look for ways for your character to have a cool dramatic arc, but that's still something I see in regular home games.

    • @lawrencebarber8583
      @lawrencebarber8583 Месяц назад +7

      They plan the same way every dnd group does. There isn’t anything disingenuous going on here.

  • @APL314159265
    @APL314159265 2 месяца назад +22

    As a former streamer, I was both GM and player in several online games, the players will sometimes discuss a dramatic plan when they know of an upcoming event, "You do this and I will do that when this situation arises.". Players will also talk with the GM in advance to set up something they want to do. At most I would call it influenced improvisation. Players, myself included, will try to preplan certain remarks, quips, and actions that will develop their characters in the direction you wish. My streaming was with Mann Shorts (www.youtube.com/@MannShorts)

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +2

      Thanks for sharing!

    • @christianobrien2649
      @christianobrien2649 Месяц назад

      This has been my theory on how they operate as well. Players communicating with eachother and the DM between sessions about what they hope to get out of game play.

  • @BigFunger
    @BigFunger 2 месяца назад +37

    Excellent video! I love it when experienced dungeon masters pull back the curtain and show the actual tools that they use, warts and all. Those notebooks are a work of art.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +6

      Thank you kindly. You can check them out on Patreon.

  • @YoriTheHuman
    @YoriTheHuman 2 месяца назад +5

    Good GM tips and great video, Professor! I normally make my sessions with no prep and full improv, most of the narrative is sometimes generated by my random event tables. During the session, everything I dispose of is one to three key locations, clear objectives and a time limit. Also, I always keep in mind the "less exposition, more demolition" philosophy when constructing the scenes with my players.
    Also, the one and only Deathbringer should totally be part of the Bells Hells campaign series. Best character for me indeed.

  • @BobWorldBuilder
    @BobWorldBuilder 2 месяца назад +61

    Great video, Professor!

  • @NocturnalPeacock
    @NocturnalPeacock 2 месяца назад +31

    Brave of you to do the video without your vest of protection +1 !
    Just kidding, awesome video like always Professor!
    Also, really love how you prepare your adventures! That is also exactly how I made my one- to three page adventures

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +12

      It's at the cleaners!

    • @NocturnalPeacock
      @NocturnalPeacock 2 месяца назад +4

      @@DUNGEONCRAFT1 Famous last words , Professor, famous last words...

    • @theGhoulman
      @theGhoulman 2 месяца назад +2

      gotta say, I'm jealous of his notes for a dungeon too. Mine are... different? ;p

    • @dwainedwards615
      @dwainedwards615 2 месяца назад +1

      Man i need to get better at taking notes. Its one of the areas ive fallen behind as a gm

  • @Greatfang1319
    @Greatfang1319 2 месяца назад +17

    I write my adventures for my players like an old dnd module. I then update the notes as the players progress and include likely scenarios or choices that they might make. Then, on game night, I write down what I would like to see or get to and improve as necessary. So really the adventure is for me to script out, then descript for the players so it makes it more fun and loose. It takes stress off of me since I know beforehand how much we'll play that night, opens the sandbox up for the players since they won't be railroaded and it cuts down the notes I need to take with me since I'll have most of it memorized. Kinda like a debate team that comes in and doesn't look at any notes since their prepared and practiced that they don't need to check their notes

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +2

      Thanks for sharing!

    • @chadcox7233
      @chadcox7233 2 месяца назад +1

      Greatfang, that’s a good policy

  • @SpaghettiWst
    @SpaghettiWst 2 месяца назад +5

    When people say scripted, they don't mean GM planning.

    • @pacodance29
      @pacodance29 Месяц назад

      yeah, have a note written down is technically a scribed piece of work, but unless you read that note verbatim, it's not a script.

  • @tripfoward
    @tripfoward 2 месяца назад +5

    Great video. I particularly like how you segued the video into, essentially, a separate video on DM advice

  • @kalendraf
    @kalendraf 2 месяца назад +2

    Thanks for the video! It had some useful tips like only preparing what's necessary and staying one step ahead of the players. Also thanks for showing the kitchen drawer organizer for holding miniatures. That's an interesting idea, but the lack of a cover seems to make that a bit less ideal for transport. For organizing and transporting minis, I usually use flat plastic tackle boxes with moveable dividers such as the Plano Stowaway series, but there are other cheaper brands available too. When I used to use more metal miniatures, I also added felt or foam to the bottom and sides, but that doesn't seem to be as necessary for plastic figures.

  • @jackmorrison5272
    @jackmorrison5272 2 месяца назад +3

    As always you give me stuff to think about. I have been gamemastering for 35 years but its great to have an experienced gm give you his viewpoint and sometimes challenge your ideas. I don't always reach the same conclusion as you, but my games have definitely improved because giving some thought to your ideas.

  • @28mmRPG
    @28mmRPG 2 месяца назад +5

    Session -1, the Brainstorm: Co-create a setting WITH your players to set up the "knowns" while you secretly figure out the "unknowns". The players then figure out what their characters are going to be. Set the tone with your players, we often ask ourselves what movie are we trying to get close to? Director style? We are not making a movie, but we are taking the tone of it.
    Then I prep out what my NPC's are doing, their plans, and how it will change the world if they succeed. Thats it. (NPC's include monsters and organizations). I have a few locations "realized" out, I usually don't have places to grind-out levels, as our players tend to prefer locations with a smaller handful of interesting rooms or sections. Of course our players are proactive, so they control their pace, but I (as GM) will insert the occasional "push" from organizations/NPC's that make sense (as a result of cause/effect) or makes the characters ask questions on the motives of these NPC's.
    The players drive their own story, and I run with what the players are doing.

  • @jakynth
    @jakynth 2 месяца назад +4

    Great video! Love all the content, Professor.

  • @Hjerrick
    @Hjerrick 2 месяца назад +1

    Fantastic video, I’m especially inspired by the style of your GM notes. You’ve made me very impatient to get back to DMing once my exams are over

  • @AdamK1095
    @AdamK1095 2 месяца назад +4

    I think the notes/index cards of plot points (be they story or dungeon) are really important when you are basically improving this game.

  • @rongriffis
    @rongriffis 2 месяца назад +2

    I love the way you organize and note your sessions. I am sadly not nearly so organized, but you are a great inspiration.

  • @johnnygreenface4195
    @johnnygreenface4195 2 месяца назад

    Excited for this video!

  • @artaweunderhill4480
    @artaweunderhill4480 Месяц назад +2

    You get a like and comment for mentioning Tanis half-elven from Dragons of Autum Twilight.
    One does still remember these stories with fondnesss.
    I do like your handwritten adventure notes.
    These do look to me more like a work of art, with all the details and time you put into.
    I am guilty of stopping your vid from time to time to just look at these beautiful pages you made.
    Thanks for shareing.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад +2

      Thanks for watching. It means a lot.

  • @samdoorley6101
    @samdoorley6101 2 месяца назад +1

    Great video as always PDM. That scenario notebook of yours looks awesome. Love the doodles.

  • @30SECONDSREMAINING
    @30SECONDSREMAINING Месяц назад +1

    Great Video! Do you have a video on how you do your dm Journals?

  • @mostlyghostey
    @mostlyghostey 2 месяца назад +5

    The amount of time Sam Reigle has personally taken the show of the rails should prove it’s not scripted.

    • @gustaafargoan
      @gustaafargoan Месяц назад +1

      Or, that it is scripted.

    • @matsinilsson9578
      @matsinilsson9578 День назад +1

      I feel Sam does like shenanigans but that certain decisions are actually scripted but played out to make it appear 'more real'. Like D&D ever can be real. Still kind of BS if you ask me. A little fake.

  • @seanferguson-th6ny
    @seanferguson-th6ny 2 месяца назад +3

    Love seeing the simple but "artisanal" scenario notebook! I agree that simpler is better and with a few random tables or scenarios built in as quick-draw options is a great way to keep the narrative going without having to pause too much or stop the session because you haven't prepared something.

  • @Aramyle-12
    @Aramyle-12 Месяц назад

    I’ve always loved your to the point session note taking. Question though, where do you keep notes on your game world? If someone asks what the town over the hill is called, where do you write that down for future reference?

  • @mesdecent8051
    @mesdecent8051 2 месяца назад

    Nice video.
    Very interesting and gave me thinks to thing about.
    It doesn't have a lot of relation with the title and thumbnail though... I could had perfectly missed it like I did with some of your other videos because I had though they were about something else.

  • @aWinrarIsU
    @aWinrarIsU Месяц назад +1

    What a great video! A little ways back I gave my group a one-off after wrapping up our last campaign and now it's just kept going, growing into a larger and larger story after several months. Because I never really had any plan for this I've also been staying only a session ahead of my players and it feels right to me, but I wasn't sure if I was too lazy with my writing to keep it that way. Also, that notebook is amazing. Cudos for taking the time to create that, I'm currently using legendKeeper for all my campaign notes, etc.

  • @rickhenderson631
    @rickhenderson631 Месяц назад

    Your notebook and prep are amazing! are you cutting and pasting in images among your drawings? I wish I were so neat in my organization. My own style of prep can be referred to as, "Controlled Chaos". :)

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад +1

      Sometimes yes. Sometimes it's hand-written.

  • @zombiesnivy
    @zombiesnivy Месяц назад

    Some great take aways for if i ever DM for my friends! Might have to binge your vids if i ever do 😅

  • @FamBoren
    @FamBoren 2 месяца назад

    Great video and great notes! I have a similar approach, but I like to have the monsters and NPCs on cards with an image on one side and stats on the other.

  • @freybugbee
    @freybugbee 2 месяца назад

    I would like to know more about your game preparation process. Do you go into more detail on your Patreon with more videos there? Great video!

  • @travisbaggett2813
    @travisbaggett2813 2 месяца назад +1

    I love all Dungeon Craft videos! Especially when they build up the community at large. And when they give great tips for when I finally run a homebrew game!

  • @katjordan3733
    @katjordan3733 2 месяца назад

    I always enjoy these 'how I prep' videos. I'm not as organized as yet, but I'm working toward having a streamlined system like yours. I've learned a lot from you, Professor. Gonna use a UDT for Wave Echo Cave this month. It will be the first time I break it out for an entire dungeon. Best wishes!

  • @DiveTrainerDan
    @DiveTrainerDan 2 месяца назад

    I subscribe to the professor DM thought these days. I plan the big event for the session and how they can get there all on facing pages and things go really smoothly.

  • @GIJoeFactotum
    @GIJoeFactotum Месяц назад

    Okay you’ve done some great videos in the past, but I think this is one of your best. I’d like to see more like this, maybe going into a little more detail of various things touched on.
    Here’s why this video was so good:
    Instead of talking about the need to do cool things when running a game, or talking about problems when running a game, you did something that I like to call taking off the top of my head so you can see inside. I was a middle school teacher for many years, and one of the things I would do after describing our class objective is that I would tell the students “now I’m going to take off the top of my head so you can see inside.” I would then show the students some of my thought process, or even various thought processes to reaching the objective, how I might organize my data table, what things I think are important to focus on, or even how to map out my plans or organize drawings.
    This is what you did that I thought was so beneficial. We saw exactly what tables you create, exactly how you organize possible events, and what information you think is important to focus on. You didn’t merely talk about it, you specifically showed us your real-world examples. This gives us much more information than just discussing it. We see it and can then make judgements on what we like, what we would add, or what we would do differently. The important thing is we had a tangible example to get us started in the process. For example of random charts I like the idea of using 2D6 charts so I have a nice bell curve of probability so I can have more common encounter and more rare encounters. It also allows me to list encounter as more dangerous (numbers like 2,3,&4), and more benign or possibly beneficial encounters (numbers like 10, 11, & 12).
    Thanks for the video it was very, VERY helpful. 👍👍

  • @jasongraham3873
    @jasongraham3873 2 месяца назад

    Always get the best advice and insight from The Professor!

  • @normative
    @normative 2 месяца назад +4

    Maybe this is just semantics, but I wouldn’t call most of the sort of preparation you’re talking about “scripting.” There’s a difference between a set designer and a playwright. I might have extensively prepared maps and locations and NPC profiles with notes on psychology and motivation, but no real idea how the story will play out past the initial quest assignment and some potential combat encounters, assuming the players don’t find a clever way to circumvent it.

  • @billthecanuck
    @billthecanuck Месяц назад +1

    @6:13 would love to see an entire book like this with various encounters / areas broken down in 1-2 pages with stuff scaling up to mid/high level.. great inspiration just from the couple pages you showed here...

  • @Ian_Butterworth
    @Ian_Butterworth 2 месяца назад

    I love all of the professor's Dungeon Craft videos. I hope we get to see a new campaign soon.

  • @NiagaraThistle
    @NiagaraThistle 2 месяца назад +12

    I love all videos by Dungeon Craft. Great vid as usual

  • @BlakesPipes
    @BlakesPipes 2 месяца назад +21

    I love Deathbringer , we should give him his own channel!

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад +15

      Shhh this will go right to his head!

    • @GregMcNeish
      @GregMcNeish 2 месяца назад +8

      Deathbringer doesn't need to be GIVEN a channel. If he decides he wants one, he'll TAKE it.

    • @BlakesPipes
      @BlakesPipes 2 месяца назад +1

      @@GregMcNeish I believe your right!

    • @Turtlpwr
      @Turtlpwr 2 месяца назад +1

      By the gods, yes

  • @Deliriumend
    @Deliriumend 2 месяца назад

    Your maps in your notebook are amazing. How long does it take you to get things setup in there?

  • @badgerburns521
    @badgerburns521 Месяц назад +2

    Hi Prof
    I was watching this vide and at around the 2 minute mark you mentioned access to your GM's notbook. I hightailed it over to patreon and couldn't find that detail.
    Now if you would please bear in mind that I am autistic and where there is a glut of info I often miss the details. Cant see the trees for the forest kind of thing.
    Which tier is it please or what phrase doe the patreon use that I should look for.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад

      All tiers. If you sign up for Discord, find Cal. He will help you. But you can also DM me. I always answer DMs on Saturdays. Thanks for your support.

  • @larrynorris9450
    @larrynorris9450 2 месяца назад +5

    I know i heard taliesan say that orion got the mirror idea from him. It was in a conversation that taliesan had with matt out of session and he had ultimately scrapped the idea. Orien was trying to implement the idea and they knew it but were trying to maintain kayfabe. Everyone was getting fed up with oriens attempts to manipulate the game and travis' frustration came out in that moment.

  • @mikegould6590
    @mikegould6590 Месяц назад +2

    How do I plan? I develop encounters, NPCs, perhaps new monsters or magic items, then improv from there.
    I might set up **some** encounters, but for the most part, I react to the players...who react to me.
    Maps are either pre made or improvised.
    The trick is to watch the players and know their intent. Once you figure out that, making things up on the fly is easy. It's a better balancing method than 5Es concept of CR, that's for sure.

  • @02JAN1970
    @02JAN1970 Месяц назад

    Great content Prof DM, thank you. I like this sort of stuff and hope you have more to share.

  • @Scott-sk1rb
    @Scott-sk1rb 2 месяца назад +1

    Pay attention to the man behind the curtain! Or in this case the awesomely made DM screen. I've taken to liking bullet points and keeping things brief and facing pages (stole that part from you) for games I am running, thanks for the advice!

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  2 месяца назад

      Thanks for your kind words. Glad I could help.

  • @joserobertossa
    @joserobertossa Месяц назад

    🤩 I hope we can see more of your terrain in future videos 🤘🏾

  • @TheWoodlandFellowship
    @TheWoodlandFellowship 2 месяца назад +3

    I've watched Critical Role for years now. (And I've been a long-term fan of yours, too, Professor!) I think you nailed it on the head: planning is not the same as prescribing conclusions. It's painfully evident when CR are doing something scripted, such as ad reads or transitioning topics on 4-Sided Dive. The game is clearly not. Some elements, such as guest players, inherently require some amount of planning.
    I have noticed that a majority of those who think CR games are scripted are also those who detest heavy improvisation in RPGs. One does not cause the other, but I think there's at least a strong correlation. Truly, I don't think any less of anyone for how they want to play their games, but I think it really comes down to each viewer's/player's philosophy of RPG gaming as to whether they enjoy Critical Role.

  • @m_d1905
    @m_d1905 Месяц назад

    This is a great pulling back of the curtain. I have forgotten to plan a shopping session and has to pull things out of the hat so to speak. It was fun, but having the names of shops and their proprietors would have been nice. I have a list now from that session.

  • @jaybakata5566
    @jaybakata5566 2 месяца назад

    I love all Dungeon Craft videos!
    Your game master notebook is crazy awesome! I can guarantee you, no one has one like yours.
    Are you doing a video on how to make one?
    When is the 'ultimate game master notebook' (all rights reserved) coming?
    I mean, it would go perfect with your ultimate dungeon terrain & ultimate dungeon master screen.

  • @BolofromAvlis
    @BolofromAvlis 2 месяца назад +1

    great video as always. I never miss one of your vids, Professor!

  • @chaosmeisters6781
    @chaosmeisters6781 2 месяца назад

    I am in awe of your notes, So much detail on these pages without waste. I could never muster the drive and energy to be this prepped. It is amazing.

  • @DominicBlais
    @DominicBlais 2 месяца назад

    Awesome video! I’m a DM of 20x years and find these advises really helpfull… Keeps em coming!

  • @robertbengel2689
    @robertbengel2689 2 месяца назад +1

    Honestly one of my favorite episodes, thanks again Professor DM!
    I prep for a game by having all the potential scenes laid out. If the PCs could get to X, I wanna make sure I have the monster stats or the clues to meet them there.

  • @TvorCrl
    @TvorCrl Месяц назад +1

    Love seeing your notes. Very well organized and clean.

  • @JeddHampton
    @JeddHampton 2 месяца назад +1

    This is fantastic content like all of Dungeoncraft's work.

  • @MrRex977
    @MrRex977 2 месяца назад

    I really enjoy this video and my favorite part is when U show your notebook. :) Looks simple, but detailed & usable in the same time, I simply love that! It was very cool to hear the "work smarter, not harder" and the "don't plan too far" advices too. Keep up the good work and HAVE FUN, my good sir! Greetings from Hungary :)

  • @LB_adventurer
    @LB_adventurer 2 месяца назад +2

    The cast are professional improv artists and experienced actors. So they are naturally good at playing off of one another due to all their years of experience. Not to mention that like any tight knit friend group they know each other's predictable patterns and so it makes it easier for them like any "old friend group." That is it, that's the secret to everything that "feels" like it was planned. Friends just know each other and this group of professionals are good at their jobs so they can make the most of that.

  • @Dhyfis
    @Dhyfis 2 месяца назад

    I prepare about one session ahead. I find some monsters that I want to use. I create some npcs that I want to use (some details, one or two personality traits) and use that to make a scenario and I make some battle maps. I then assign monsters to these battlemaps. As for urgency, as you wait people are being slain works as does if you wait too long someone else will get it themselves (particularly a rival group, usually have one of these designed to mirror some of the pc traits and values). It helps that my players are always on the same page of wanting to get things one. As for hiding plans from the DM, that just baffles me. If you want to make something work and tell me what the goal is, I can help and make sure that I don't accidentally undermine it just because I don't know what you were going for.

  • @crazyscotsman9327
    @crazyscotsman9327 2 месяца назад

    Great video, as always you have a lot of great insight!

  • @andrewtomlinson5237
    @andrewtomlinson5237 2 месяца назад +29

    The issue over whether CR is "scripted" isn't whether there is a module/GM notes.
    It's about how much of those notes is known by the players in advance of going on air.
    The players are obviously aware of the need to share the spotlight, and keep things on track.
    That's NOT a bad thing. My players are old enough to udnerstand how to share and understand that if they roll with the adventure I have planned, they'll probably get more from it than if they decide to go off book. And there are plenty of times that I let them loose with no specific quest, and they have time to kill.
    I imagine that the situation that occured the other week was less from Matt and more from the player. I've had players come to me and say, "I don;t want to play this character any more... I'm really just not into them any more and really want to play an XYZ instead, do you fancy killing them off?" At which I always say "Are you sure? No are you absolutely SURE??" and if they say "Yes, then I'll give tehm the same sort of opportunity that the player in CR got"
    It's never been "Scripted" but certain players having more information tha n others about what might happen is a GOOD thing... If... IF!!!! you have good players.

    • @elbruces
      @elbruces 2 месяца назад +4

      The thing is, Sam did exactly that - negotiate with the DM that he couldn't see playing his character - in campaign 1 when Scanlan left the party and Taryon Darrington showed up in his place. There are less extreme ways to handle that than to kill them.
      On the other hand, Bertrand Bell being assassinated at the start of C3 was clearly a pre-established agreement between Travis and Matt, so they've done that too.
      But in neither case were they concerned with "tricking" the audience somehow.

    • @andrewtomlinson5237
      @andrewtomlinson5237 Месяц назад

      @@elbruces "Tricking" implies malicious deceit. "Surprising" is a better word. It's no different to a scripted TV drama where people get invested in a character and that character is killed off. People feel like its a personal attack rather than an artistic decision by the people making the show.

  • @davidguest2388
    @davidguest2388 2 месяца назад

    I always enjoy seeing a sneak peek at your fab DM notebook in your videos Professor 🤩

  • @user-nw8ti5hc9u
    @user-nw8ti5hc9u 2 месяца назад

    Awesome insights, I love all Dungeon Craft videos, especially the ones that improve my DM skills.

  • @TimeKitt
    @TimeKitt 2 месяца назад

    I often ask my players to prepare a 5 minute monologue from their character each session. It's very nice to have something to call on while I stall for time, and I tie part of their per session exp to it (half stays in the normal methods per game, half is various aspects of participation common to all games I run). Plus I write myself some box text, even pre-record if I know I'll need full concentration for setup.
    But I also individually ask my players if there is scenes they want, and try to plan on hitting certain plot points even if there's no solid plan for how to get there. This lets them have those crucial character arc events a little more firmly.
    At the end of a session I have my players tell me what they want to do for next session, lock in hex map travel, location they want to go, person they want to interrogate, or mission in general.
    I also spend a decent amount of time begging my players to tell me the point of their teetering tower of rulings and mousetraps before it reaches an hour in just to be vetoed.

  • @AmazingAaxor
    @AmazingAaxor 2 месяца назад

    Fantastic video, as always, brother!

  • @combatsurvivalofalabama1835
    @combatsurvivalofalabama1835 2 месяца назад

    I sure would like more detailed series of videos like A through Z on how you prep and I need it as a new Dungeonmaster and probably need the most simple version possible. Lol.

  • @scott4092
    @scott4092 Месяц назад

    Good question at the end, what and how do we prepare? Myself I tend to just work on what captures my fancy at the time. My players are based in the City of Greyhawk, but one day I decided to detail a nearby dairy farm because the players expressed interest in investigating it. (Long story heh.) So I created the family and the hired hands and even the animals in case the players can speak with animals. Every cow has a name! It was fun. And of course I literally script certain things that are bound to come up, NPC responses to certain questions, etc.

  • @thatblastedsamophlange
    @thatblastedsamophlange 2 месяца назад +5

    Most of Critical Role are theatre kids too, and as I can attest to, they can be a bit.. dramatic in all things. Sure, they are playing it up a bit, but there's enough talking over one another, and sheer.. ludicrous ideas that makes it to me, feel unscripted.
    Now, I certainly feel that many of the scenarios Matt writes have a more televised flair, but no more so than a few GM's I've known that have enough time and money to make some ridiculous encounters (and I'm talking both miniature and the actual adventure equally).
    The way you have it laid out, with the barest bone : Get that from there, before this is a quite good script - everything else can really be improv.

    • @pedro4205
      @pedro4205 2 месяца назад +1

      They are payed players and DM, and have all the time to dedicate to it and the monetary motivation to do the best. But it doesn't mean it is scripted. Just that they can do it in a level that it is very hard to achieve by other means

    • @vincejester7558
      @vincejester7558 2 месяца назад

      @@pedro4205
      It feels fake. it feels like product. It's not the game the way any body in the real world plays it. Its more lke the 1990s D&D cartoon than anything I've ever played.

    • @sarahcb3142
      @sarahcb3142 Месяц назад +1

      ​@@vincejester7558 It is a product but it isn't fake. I agree as I don't like how less like traditional D&D CR has become to the point I've actually stopped watching the show, but it doesn't mean it's "fake." It certainly is more DM has decided the dramatic scenes ahead of time and players have also set up ideas for their characters sort of feel but they're still reacting in the moment and improvising lines.

    • @vincejester7558
      @vincejester7558 Месяц назад

      @@sarahcb3142
      It FEELS fake.
      it FEELS like theater kids putting on a "show".
      it FEELS like the drama is more important than the game.

    • @sarahcb3142
      @sarahcb3142 Месяц назад

      @@vincejester7558 I agree with you on that last part especially. It's definitely become a performance over actual game play. Which I guess is fine to some as I do like drama in my game but if it's the only focus then it can get overproduced.

  • @MrCSeiberlin
    @MrCSeiberlin Месяц назад +1

    Your notebook is insane;-) Wish I had the time and patience to do something like that. Considering that each page is basically maybe an hours of entertainment that only lives in memory of it's participants afterwards I can imagine these being passed down like family heirlooms as one of 'grandpa's crazy hobbies';-)

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад +1

      My English teacher's notebook looks the same. One day, in common planning, one of my colleagues took it and flipped through the pages. Then she looked up and calmly said, "You're quite mad you know."

  • @jonhunt1419
    @jonhunt1419 2 месяца назад

    They have production meetings outlining in general what's going to be covered to keep the game moving on schedule (x amount of episodes per season, etc). They also bring up ideas to each other to remain entertaining to an audience.

  • @jamesrizza2640
    @jamesrizza2640 2 месяца назад

    I like your idea on using kitchen organizers to organize your rooms in a dungeon for terrain. If I ever go back to a real tabletop instead of VTT, I will definitely use this idea. I use sewing box organizer's for my mini's. I think you should do a video on how to organize things in your campaign. I do well for myself but I think others would definitely benefit with your organizational skills. Just a thought. Great video as always. Keep up the good work.

  • @peterholliday1545
    @peterholliday1545 Месяц назад

    Great advice. I love how you layout your notes! 🧐

  • @animatorFan74
    @animatorFan74 Месяц назад

    Awesome episode..... Great advice and love the practical examples.... Good stuff 😊

  • @PanicSatanic
    @PanicSatanic 2 месяца назад

    Woop! I'm excited every time I seea new PDM video in my list!

  • @isaacb4229
    @isaacb4229 2 месяца назад +1

    Great video! I like the subtle nose tweak of anyone complaining about click bait videos and not enough dungeon craft. That was both subtle and hilarious. I really like what you have to say here, and I will try to take something away from it. I tend to fall into the "DM who over-prepares" trap, but try to remain open to my group of chaos gremlins doing something unexpected.
    What I try to do in preparing (to varying degrees of success) is something I picked from another internet-famous dungeon master, and friend of Critical Role, Mark "Sherlock" Hulmes of "High Rollers." He talks about the "iceberg approach." Basically, what the players can see of the objectives, the story, even the setting, is the top of the iceberg, and *that* part needs to be very well defined. There might well be a lot more to it, but until it's time for them to interact with it, that material can remain fairly rough and nebulous. This way I can be very specific about what's happening in the next session, but also be filling in bits and pieces of where things are going, or what's happening with NPCs, or new setting details (homebrew world), either as part of my narrative or in response to something my players have done, without being worried about it being very detailed right then and there. Again, to varying degrees of success.
    Last thing - you've talked about Critical Role a couple of times here. It might be interesting to get your take on High Rollers (who fairly recently kicked off their second campaign), Dimension 20, or any of the other actual plays in the six-degrees-of-Matt-Mercer cosmology.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад

      I have been a fan of Mulligan And Emily since College Humor. I think he is FANTASTIC and I try to emulate his energy. Which requires Red Bull before the game session.

  • @TheGreatDudist
    @TheGreatDudist Месяц назад +1

    GREAT video, Professor. This actually excites me for you, because whether you intended to or not, I think you've figured out how to tick the algorithm while ALSO making the videos that you want to. I'd recommend continuing to do videos like this until you've massively grown your viewership. As in: "Clickbaiting" the TRENDING buzz-topics (Hasbro, WoTC, Critical Role, etc.), ESPECIALLY Critical Role. And then use it as a segway into a DUNGEON CRAFT video. As you did here, take what Matt Mercer does and segway into what YOU like to do concerning topics: Terrain, exposition, world-building, etc.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад

      Lol. It's not easy. The next thumbnail was creates with Baron DeRopp of Dungeon Masterpiece. I have to call in ringers to figure out my thumbnails!

  • @BarringtonDrive
    @BarringtonDrive 2 месяца назад

    I am so in awe of this prepbook.
    I started doing the same since I saw it in February... its awesome! Thanks!

  • @wadekothmann431
    @wadekothmann431 2 месяца назад

    Professor DM brings another good one… take heed, naysayers! Loved the time pressure pointers, I struggle with this but the way you laid it out shows that simple can still be very effective.

  • @SuperHellfist
    @SuperHellfist 2 месяца назад

    As a DM i have an outline, which is much like what he does, I also have random charts and fallbacks in case they go somewhere I had not predicted. I do use a flow chart and find that it works very well to help keep track of where they are and where they may go. I like sandbox setups and present things and let the players wander around and find and discover things and choose to do this or that. Also, I do not scale for level on any adventures so it is up to the players to decide that maybe not going after the dragon at level 1 and possibly going to the goblin bandet caves first.

  • @AvenueStudios
    @AvenueStudios Месяц назад

    Prof your GM notebook is a gorgeous thing to behold haha!
    I've run and played in many live stream and podcast games and you definitely approach it in a very different way than a home game. I love doing it but it is not exactly the same as you know youre doing it for the audience more than yourself!

  • @theredbeardbard
    @theredbeardbard 2 месяца назад

    Flow charts are my go-to for pre-session planning. Then, updating what actually happened and adjusting from there is my post-session activity. I like to keep a board of my overarching plot and any subplots that come up... I find the Agile project management methodology really shines when running a D&D campaign.

  • @larenfarmer
    @larenfarmer 2 месяца назад

    Always enjoy Dungeoncraft videos.

  • @kotor610
    @kotor610 Месяц назад +1

    That fill in the blank section is really helpful, helps distill down objectives.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  Месяц назад

      Thank you. That will be in Deathbringer TTRPG.

  • @phantomx2003
    @phantomx2003 Месяц назад

    I love your notebook. The mix of text with the layout of your adventure is so appealing to look at. Lol. I don't even play D&D but somehow landed watching critical role and now this. Great vid!

  • @donkeyfly43
    @donkeyfly43 2 месяца назад

    I love your book, but how much time does it take to create a page?

  • @JoelFeila
    @JoelFeila 2 месяца назад

    Flow charts. I make flow charts of the highest level campaign. Then I make focus in on season 1. The flow chart will have possible encounters, towns, npc. This gives me a nice list of what I need. I also make sure to have a branch on the flow chart for each encouter if the player win or loose. I do like to run encounters that are more then just fights to the death.
    Next I just make a simple spread sheet for each encounter. Maps, encounters, and npcs are then all saved in a files for each seasons. Yes this means some files are duplicated. Since I run games via discord I need everything on my pc and flipping pages, or tabs it just as fast.

  • @dennismoon6693
    @dennismoon6693 2 месяца назад

    I can believe that the one-shots, especially the live shows, have at least a broad-brushstroke outline - they have to plan on filling out how long they want the show to last, and still not run over. But for the main campaign, sure, Matt has to plan a bit and try to anticipate what curveballs the rest of the group will throw him. I imagine some of the rest of the cast has some sense of where they want to go, at least in terms of their characters' backstories. But I doubt that there's any major level of coordination.

  • @gcvrsa
    @gcvrsa Месяц назад +2

    People who have never been involved in Drama really don't have the perspective to understand how improvisation theatre really works. The second I saw the poll, I knew where this was going, and I agree.

  • @NicRuff-zm2xs
    @NicRuff-zm2xs 2 месяца назад

    I just want to throw this out there, Professor DM, your doodles of art in your notebook are really good! That tower is extremely well done.. impressive.

  • @Turtlpwr
    @Turtlpwr 2 месяца назад

    8:47 I created a custom gpt for my campaign and copied chapter text into it to give me summaries to fast track planning and omg does it help

  • @KarlJSmith
    @KarlJSmith Месяц назад +1

    What brand of notebook is that, and how do you attach things to pages?