What is Planetary Automation? | Stellaris

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  • Опубликовано: 29 ноя 2024

Комментарии • 63

  • @StellarisOfficial
    @StellarisOfficial  Год назад +49

    Planetary Automation is a quality of life feature that helps you manage large numbers of planets. What quality of life feature would you like to see next from the Stellaris Custodian Team?

    • @Goatboy451
      @Goatboy451 Год назад +4

      Please give Terravores the option to consume the whole planet with one button click instead of having to keep coming back to it a couple of districts at a time. Obviously it could still take as long in total as it does now to eat the whole planet (and if you're feeling super cool, some sort of colossus-like animation to go with it).

    • @Goatboy451
      @Goatboy451 Год назад +6

      Please give us some sort of army manager or at least some way to re-inforce and army by clicking on it instead of a planet.

    • @Goatboy451
      @Goatboy451 Год назад +1

      Please give us a button to destroy all districts for when we're conquering planets and just eating/purging the pops. I usually end up manually destroying them all so they're not costing me upkeep.

    • @Goatboy451
      @Goatboy451 Год назад

      Please let us have more than one colossus.

    • @fuzzygreentits
      @fuzzygreentits Год назад +5

      Work out fleet manager so we can transfer and merge fleets easier.
      It's such a pain to get an advanced unit, but never able to put it into an existing fleet.

  • @orinocointf2
    @orinocointf2 Год назад +60

    Wish it were possible to get planetary automation to copy a specific systems (say the capitol) development, building identical improvements when and where it can

    • @j0nasbs
      @j0nasbs Год назад +11

      Like saving templates. Would be cool.

    • @orinocointf2
      @orinocointf2 Год назад +8

      @@j0nasbs I know it's not the most optimal way of doing things especially with planets but especially with habitats I tend to just use 2-3 templates and then just reproduce them empire wide. Automating that would save me in particular a lot of time :D

  • @LucasRicardoBarbieri
    @LucasRicardoBarbieri Год назад +35

    It would be ideal to have a way to personalize the queue of buildings when you play extremely wide and have 50 planets and want to build them with certain stuff. That will be the pinacle for me.

    • @bravalloy
      @bravalloy Год назад +4

      Yeah. Would be simple to just add a queue that could be triggered by you only. You add 10 buildings to the queue and "check" 3 to be built. The other 7 will be there waiting till you "check" them too.

    • @LucasRicardoBarbieri
      @LucasRicardoBarbieri Год назад

      @@bravalloy Exactly, customized by you and then activate it in certain time

    • @madrooky1398
      @madrooky1398 Год назад +1

      The only timed building trigger that comes to my mind is pop growth. Could be relativ easily done.
      Shift-click the building, it goes to queue in a noticable color. When your queue unlocks building slots those become available for reservation. When it removes blockers, districts become available for reservation. When it calculates negative living space, it blocks everything that offers no housing.
      In order to support a proper foresight, estimated output is displayed, including happiness and stability, all based on currently active modifiers and those added by the queue.
      And finally, when only one job is available the next building in line starts.
      Resources are paid upfront. Good investment.
      In addition, if a building queue is completed, it prompts an invitation for inspection.
      It would be super nice of course, if we could put such messages on hold, so we can react to it after a battle or whatever else more important matter keeps us occupied in that few seconds the notification flood is passing by at the top of the screen...
      But the notification system in Stellaris and its absent usefullness is a another story^^

    • @LucasRicardoBarbieri
      @LucasRicardoBarbieri Год назад

      @@madrooky1398 wow! If I knew more than how to make a macro in excel I for sure would make the mod, but...

  • @Goatboy451
    @Goatboy451 Год назад +23

    Noob tip: Also remember to assign a governor for each sector to get some extra bonuses.

  • @thetimeee1312
    @thetimeee1312 Год назад +11

    Would've been a good idea to show a timelapse of the automatation.

  • @George_K.
    @George_K. Год назад +3

    When you record the video in high resolution like 1440p or 4K, it really shows the UI isn't scaled well.

  • @SupCom78
    @SupCom78 Год назад +6

    i waited for this for years now finally its here. something that should be there from the start. then in the beginning these options were shit to be bold. now they seem to work fine.

  • @matolies
    @matolies Год назад +3

    Speaking of automation, how about a button to save edict presets?
    The rare resource based combat efficiency edicts are way too strong to not utilize, but at the same time too expensive to leave running out of combat. It's a real pain to keep clicking them on and off when facing the enemy. Having a single button to toggle multiple edicts would be great. Or even better, automation when entering / exiting combat!

  • @AceDreamer
    @AceDreamer Год назад +1

    I only wish for military automation. I actually like/am competent with planets. I have a hard time making sure my fleets don't afk on a conquered system, return for repairs or my armies are not alone in the middle of enemy territory because i forgot an ongoing assault.
    Galactic Civilizations 3 has this and it's a boon. Build ships, make a fleet, and off you go to [engage enemies automatically] or [invade automatically] for armies.

    • @dirkaten8551
      @dirkaten8551 Год назад +1

      You can try setting your assault armies ships to aggressive. They will follow fleets and start invasions on their own if they have a superior military power to the planet garrison

  • @Casidian_
    @Casidian_ Год назад

    Very helpful tips, will definitely give planetary automation a try in the next play-through. 😅

  • @pauloa774
    @pauloa774 Год назад +2

    I just want a "Dismiss All" option on the hiring screen. I don't want to keep hiring and firing useless leaders just to get to the ideal ones.

  • @AllTheUsernamesRUsed
    @AllTheUsernamesRUsed Год назад

    I am I odd for managing my 30 worlds, stations and ring worlds by hand? I have a personal system/routine for scanning through by pressing TAB and checking for the Jobs number when that hits 1 its time to build something we need or what the world specialised in, I have some policies aswell. I loop around again to check housing and amenities is in the green and nicely above. I don't mind doing this for 500 years. Yes there is war but the Pops can emigrate if its that busy in the conflict, I'll come check.
    Automation sounds good for managing the filthily populated xeno worlds I've conquered tho.

  • @matolies
    @matolies Год назад

    @3:33 Doesn't matter if I choose energy or minerals? They get converted to whatever the automated planet needs automatically? I can just pour energy in and the automation converts by itself or the other way around?

    • @matolies
      @matolies Год назад

      @@adrian82141 huh, interesting! Thanks

  • @Wesb1118
    @Wesb1118 Год назад +4

    Something that doesn't work.
    there saved you all 5 minutes of your life

  • @hackeemsoogrim
    @hackeemsoogrim Год назад

    Can you make an video on going wide playstyle I'm new

  • @pcgamersrule9829
    @pcgamersrule9829 Год назад

    Anyone else having the issue of autoed planets deprioritizing hunter seeker drones? I have deviancy on all my sector worlds and had to reprioritize them, really annoying

  • @Bamboozled_Once_More
    @Bamboozled_Once_More Год назад

    Yooo it's colonel damneders!!!

  • @GizmoDuck_1860
    @GizmoDuck_1860 11 месяцев назад

    I think Sector resources have gone now. My UI is different from yours and I haven't a clue why my Planets are doing sod-all

    • @CyanTeamProductions
      @CyanTeamProductions 10 месяцев назад

      Yes they changed it, all sectors just take from empires stockpile

  • @monio612
    @monio612 Год назад

    THX

  • @waltage
    @waltage Год назад

    Planetary Automation to build fams and prisons?

  • @sobranius
    @sobranius Год назад +1

    What is planetary automation? Realy decent way to sabotage your own empire.

  • @odyssey4394
    @odyssey4394 Год назад

    when will the overlord expansion come out for the PlayStation?

    • @StellarisOfficial
      @StellarisOfficial  Год назад +1

      We're still on track for an early 2023 update to bring Overlord to console. As soon as we have more specific info, we'll share!

    • @sageex3931
      @sageex3931 Год назад

      Do I need a DLC to do planetary automation?

  • @jaquaveuskennedy499
    @jaquaveuskennedy499 Год назад +1

    when stellaris overlord comes to xbox i know it 2023

  • @snackymcgoo1539
    @snackymcgoo1539 Год назад

    How come when I take over an AI planet, their selected buildings are almost always a mess and the designation doesn't match districts and buildings? Also, when I have tried to use automated management, the building order isn't per my liking, and also, when a planet needs amenities it wont build a temple, but will build a halo theater. Granted, nothing can match or predict a human's preferences, but the automated didn't come close. This was within the past 14 days.

  • @AzureRath97
    @AzureRath97 Год назад +2

    I wish planetary automation would stop deactivating holotheatre jobs and keeping useless clerks open.

    • @RoryJordaan
      @RoryJordaan Год назад +1

      You can shift+reduce priority on clerk jobs to reduce their priority to the minimum no matter the amount of clerk jobs grow. Very helpful to just disable clerk jobs specifically.

    • @AzureRath97
      @AzureRath97 Год назад +2

      @@RoryJordaan but that's not automated hence the problem

  • @Cayotick
    @Cayotick Год назад

    I generally like Planetary Automation, but I've had to recolonize a planet a few times because the automation disabled jobs and all the pops migrated off world. Pretty annoying

  • @FurkanYalandan-ye2qo
    @FurkanYalandan-ye2qo 10 месяцев назад

    Low stockpile Mr

  • @StarboyXL9
    @StarboyXL9 Год назад +1

    Planetary automation is excellent for role-playing as a democracy, mostly because the AI is incompetent! 😆

  • @xzardas541
    @xzardas541 Год назад

    AKA: How to trigger an OCD in one simple step.

  • @Tick421
    @Tick421 Год назад +1

    Automated mode doesn’t care about crime and it waaay too obsessed with it building crystals on every world. It’s still nice but a pain to specialize planets. Rural worlds seem to work best

    • @Tick421
      @Tick421 Год назад +2

      I do turn those advanced resources off, but when I’m starting to spam habitats, I don’t always have time to click each individual one before the dude start building lol
      I know it seems like I’m complaining a lot here but I’m grateful this game is still getting updated and keeps getting better

    • @Cayotick
      @Cayotick Год назад +1

      @@Tick421 You can turn off options empire wide. I generally keep Advanced Resources off globally and only turn them on manually for the worlds I want to allow.

    • @fast-yi9js
      @fast-yi9js Год назад

      @@Cayotick oh really? where's the option for that?

    • @Cayotick
      @Cayotick Год назад +1

      @@fast-yi9js If you Shift click or Ctrl click the check box, can't remember which. Hovering over the box should display a tooltip.