Planetary Automation is a quality of life feature that helps you manage large numbers of planets. What quality of life feature would you like to see next from the Stellaris Custodian Team?
Please give Terravores the option to consume the whole planet with one button click instead of having to keep coming back to it a couple of districts at a time. Obviously it could still take as long in total as it does now to eat the whole planet (and if you're feeling super cool, some sort of colossus-like animation to go with it).
Please give us a button to destroy all districts for when we're conquering planets and just eating/purging the pops. I usually end up manually destroying them all so they're not costing me upkeep.
Work out fleet manager so we can transfer and merge fleets easier. It's such a pain to get an advanced unit, but never able to put it into an existing fleet.
Wish it were possible to get planetary automation to copy a specific systems (say the capitol) development, building identical improvements when and where it can
@@j0nasbs I know it's not the most optimal way of doing things especially with planets but especially with habitats I tend to just use 2-3 templates and then just reproduce them empire wide. Automating that would save me in particular a lot of time :D
It would be ideal to have a way to personalize the queue of buildings when you play extremely wide and have 50 planets and want to build them with certain stuff. That will be the pinacle for me.
Yeah. Would be simple to just add a queue that could be triggered by you only. You add 10 buildings to the queue and "check" 3 to be built. The other 7 will be there waiting till you "check" them too.
The only timed building trigger that comes to my mind is pop growth. Could be relativ easily done. Shift-click the building, it goes to queue in a noticable color. When your queue unlocks building slots those become available for reservation. When it removes blockers, districts become available for reservation. When it calculates negative living space, it blocks everything that offers no housing. In order to support a proper foresight, estimated output is displayed, including happiness and stability, all based on currently active modifiers and those added by the queue. And finally, when only one job is available the next building in line starts. Resources are paid upfront. Good investment. In addition, if a building queue is completed, it prompts an invitation for inspection. It would be super nice of course, if we could put such messages on hold, so we can react to it after a battle or whatever else more important matter keeps us occupied in that few seconds the notification flood is passing by at the top of the screen... But the notification system in Stellaris and its absent usefullness is a another story^^
i waited for this for years now finally its here. something that should be there from the start. then in the beginning these options were shit to be bold. now they seem to work fine.
Speaking of automation, how about a button to save edict presets? The rare resource based combat efficiency edicts are way too strong to not utilize, but at the same time too expensive to leave running out of combat. It's a real pain to keep clicking them on and off when facing the enemy. Having a single button to toggle multiple edicts would be great. Or even better, automation when entering / exiting combat!
I only wish for military automation. I actually like/am competent with planets. I have a hard time making sure my fleets don't afk on a conquered system, return for repairs or my armies are not alone in the middle of enemy territory because i forgot an ongoing assault. Galactic Civilizations 3 has this and it's a boon. Build ships, make a fleet, and off you go to [engage enemies automatically] or [invade automatically] for armies.
You can try setting your assault armies ships to aggressive. They will follow fleets and start invasions on their own if they have a superior military power to the planet garrison
I am I odd for managing my 30 worlds, stations and ring worlds by hand? I have a personal system/routine for scanning through by pressing TAB and checking for the Jobs number when that hits 1 its time to build something we need or what the world specialised in, I have some policies aswell. I loop around again to check housing and amenities is in the green and nicely above. I don't mind doing this for 500 years. Yes there is war but the Pops can emigrate if its that busy in the conflict, I'll come check. Automation sounds good for managing the filthily populated xeno worlds I've conquered tho.
@3:33 Doesn't matter if I choose energy or minerals? They get converted to whatever the automated planet needs automatically? I can just pour energy in and the automation converts by itself or the other way around?
Anyone else having the issue of autoed planets deprioritizing hunter seeker drones? I have deviancy on all my sector worlds and had to reprioritize them, really annoying
How come when I take over an AI planet, their selected buildings are almost always a mess and the designation doesn't match districts and buildings? Also, when I have tried to use automated management, the building order isn't per my liking, and also, when a planet needs amenities it wont build a temple, but will build a halo theater. Granted, nothing can match or predict a human's preferences, but the automated didn't come close. This was within the past 14 days.
You can shift+reduce priority on clerk jobs to reduce their priority to the minimum no matter the amount of clerk jobs grow. Very helpful to just disable clerk jobs specifically.
I generally like Planetary Automation, but I've had to recolonize a planet a few times because the automation disabled jobs and all the pops migrated off world. Pretty annoying
Automated mode doesn’t care about crime and it waaay too obsessed with it building crystals on every world. It’s still nice but a pain to specialize planets. Rural worlds seem to work best
I do turn those advanced resources off, but when I’m starting to spam habitats, I don’t always have time to click each individual one before the dude start building lol I know it seems like I’m complaining a lot here but I’m grateful this game is still getting updated and keeps getting better
@@Tick421 You can turn off options empire wide. I generally keep Advanced Resources off globally and only turn them on manually for the worlds I want to allow.
Planetary Automation is a quality of life feature that helps you manage large numbers of planets. What quality of life feature would you like to see next from the Stellaris Custodian Team?
Please give Terravores the option to consume the whole planet with one button click instead of having to keep coming back to it a couple of districts at a time. Obviously it could still take as long in total as it does now to eat the whole planet (and if you're feeling super cool, some sort of colossus-like animation to go with it).
Please give us some sort of army manager or at least some way to re-inforce and army by clicking on it instead of a planet.
Please give us a button to destroy all districts for when we're conquering planets and just eating/purging the pops. I usually end up manually destroying them all so they're not costing me upkeep.
Please let us have more than one colossus.
Work out fleet manager so we can transfer and merge fleets easier.
It's such a pain to get an advanced unit, but never able to put it into an existing fleet.
Wish it were possible to get planetary automation to copy a specific systems (say the capitol) development, building identical improvements when and where it can
Like saving templates. Would be cool.
@@j0nasbs I know it's not the most optimal way of doing things especially with planets but especially with habitats I tend to just use 2-3 templates and then just reproduce them empire wide. Automating that would save me in particular a lot of time :D
It would be ideal to have a way to personalize the queue of buildings when you play extremely wide and have 50 planets and want to build them with certain stuff. That will be the pinacle for me.
Yeah. Would be simple to just add a queue that could be triggered by you only. You add 10 buildings to the queue and "check" 3 to be built. The other 7 will be there waiting till you "check" them too.
@@bravalloy Exactly, customized by you and then activate it in certain time
The only timed building trigger that comes to my mind is pop growth. Could be relativ easily done.
Shift-click the building, it goes to queue in a noticable color. When your queue unlocks building slots those become available for reservation. When it removes blockers, districts become available for reservation. When it calculates negative living space, it blocks everything that offers no housing.
In order to support a proper foresight, estimated output is displayed, including happiness and stability, all based on currently active modifiers and those added by the queue.
And finally, when only one job is available the next building in line starts.
Resources are paid upfront. Good investment.
In addition, if a building queue is completed, it prompts an invitation for inspection.
It would be super nice of course, if we could put such messages on hold, so we can react to it after a battle or whatever else more important matter keeps us occupied in that few seconds the notification flood is passing by at the top of the screen...
But the notification system in Stellaris and its absent usefullness is a another story^^
@@madrooky1398 wow! If I knew more than how to make a macro in excel I for sure would make the mod, but...
Noob tip: Also remember to assign a governor for each sector to get some extra bonuses.
Would've been a good idea to show a timelapse of the automatation.
When you record the video in high resolution like 1440p or 4K, it really shows the UI isn't scaled well.
i waited for this for years now finally its here. something that should be there from the start. then in the beginning these options were shit to be bold. now they seem to work fine.
it was but they took it out
Speaking of automation, how about a button to save edict presets?
The rare resource based combat efficiency edicts are way too strong to not utilize, but at the same time too expensive to leave running out of combat. It's a real pain to keep clicking them on and off when facing the enemy. Having a single button to toggle multiple edicts would be great. Or even better, automation when entering / exiting combat!
I only wish for military automation. I actually like/am competent with planets. I have a hard time making sure my fleets don't afk on a conquered system, return for repairs or my armies are not alone in the middle of enemy territory because i forgot an ongoing assault.
Galactic Civilizations 3 has this and it's a boon. Build ships, make a fleet, and off you go to [engage enemies automatically] or [invade automatically] for armies.
You can try setting your assault armies ships to aggressive. They will follow fleets and start invasions on their own if they have a superior military power to the planet garrison
Very helpful tips, will definitely give planetary automation a try in the next play-through. 😅
I just want a "Dismiss All" option on the hiring screen. I don't want to keep hiring and firing useless leaders just to get to the ideal ones.
I am I odd for managing my 30 worlds, stations and ring worlds by hand? I have a personal system/routine for scanning through by pressing TAB and checking for the Jobs number when that hits 1 its time to build something we need or what the world specialised in, I have some policies aswell. I loop around again to check housing and amenities is in the green and nicely above. I don't mind doing this for 500 years. Yes there is war but the Pops can emigrate if its that busy in the conflict, I'll come check.
Automation sounds good for managing the filthily populated xeno worlds I've conquered tho.
@3:33 Doesn't matter if I choose energy or minerals? They get converted to whatever the automated planet needs automatically? I can just pour energy in and the automation converts by itself or the other way around?
@@adrian82141 huh, interesting! Thanks
Something that doesn't work.
there saved you all 5 minutes of your life
Can you make an video on going wide playstyle I'm new
I'll add it to our list of video ideas, thank you!
Anyone else having the issue of autoed planets deprioritizing hunter seeker drones? I have deviancy on all my sector worlds and had to reprioritize them, really annoying
Yooo it's colonel damneders!!!
I think Sector resources have gone now. My UI is different from yours and I haven't a clue why my Planets are doing sod-all
Yes they changed it, all sectors just take from empires stockpile
THX
Planetary Automation to build fams and prisons?
What is planetary automation? Realy decent way to sabotage your own empire.
when will the overlord expansion come out for the PlayStation?
We're still on track for an early 2023 update to bring Overlord to console. As soon as we have more specific info, we'll share!
Do I need a DLC to do planetary automation?
when stellaris overlord comes to xbox i know it 2023
so when ??
"Early" 2023. Nothing more specific than that
How come when I take over an AI planet, their selected buildings are almost always a mess and the designation doesn't match districts and buildings? Also, when I have tried to use automated management, the building order isn't per my liking, and also, when a planet needs amenities it wont build a temple, but will build a halo theater. Granted, nothing can match or predict a human's preferences, but the automated didn't come close. This was within the past 14 days.
I wish planetary automation would stop deactivating holotheatre jobs and keeping useless clerks open.
You can shift+reduce priority on clerk jobs to reduce their priority to the minimum no matter the amount of clerk jobs grow. Very helpful to just disable clerk jobs specifically.
@@RoryJordaan but that's not automated hence the problem
I generally like Planetary Automation, but I've had to recolonize a planet a few times because the automation disabled jobs and all the pops migrated off world. Pretty annoying
Low stockpile Mr
Planetary automation is excellent for role-playing as a democracy, mostly because the AI is incompetent! 😆
AKA: How to trigger an OCD in one simple step.
Automated mode doesn’t care about crime and it waaay too obsessed with it building crystals on every world. It’s still nice but a pain to specialize planets. Rural worlds seem to work best
I do turn those advanced resources off, but when I’m starting to spam habitats, I don’t always have time to click each individual one before the dude start building lol
I know it seems like I’m complaining a lot here but I’m grateful this game is still getting updated and keeps getting better
@@Tick421 You can turn off options empire wide. I generally keep Advanced Resources off globally and only turn them on manually for the worlds I want to allow.
@@Cayotick oh really? where's the option for that?
@@fast-yi9js If you Shift click or Ctrl click the check box, can't remember which. Hovering over the box should display a tooltip.