I mean, Deca already made a post on the website and the subreddit about who their partners were and there's already been a partner video about a bard showcase, but yeah good for him
So in trade of getting up close to your enemy, sacrificing the "ability" part of your ability, and/or sometimes a slight disadvantage in the mana or stats, it does INSANE DAMAGE/Debuffs, benefits or saves you whether you are above or below a majority of your health, and/or further RNG that can add to that insane attack. (and/or for all of these)
@@bobhisays it's about the atk buffs not the damage of the quiver itself. +15 atk and potentially +25 instead if RNG is in your favor. Plus the void quiver requires you being closer to enemies.
@@bobhisays also something to think about is the ease of access to the oryx ability. if the void quiver was less rare, or more accessible then maybe there would be an argument, but depending on what bow you are using, or how lucky you get the oryx ability may do more overall dps, and at a safer range.
@@jonathanbeers7098 probably from the enchanted keys theyre gonna release. theyre gonna drop in shards just like the oryx agent armors and weapons I believe
yeah dont worry guys this guy has engaged in corporate espionage to bring you this information. youtube commenters should always be trusted with this kind of factual info.
I got the spell by random chance and I recommend using it for rushing, the DEF buff is useful and will almost always happen and the spire will damage the enemies chasing you
I was really excited for the skull in particular after seeing the leak, but there's a glaring problem. The minions need to actually move towards enemies and attempt to sit on top of them, as opposed to following you around when you walk. As you show it here the skull will probably be next to useless because you wont actually be dealing any damage with the main effect.
i'd say they should run towards the cursor, that gives the player more choice as to where they attack and prevent the buffing of enemies you don't want to hit.
I agree. I mean, you literally become a melee if you choose this skull. I always wanted to be a summoner necro, and I thought I would be a summoner when I first picked necro. I also think that they should drain a small amount of life.
Yo these weapons are insane! Cant wait to try my hand at getting them eventually! I loved the conditional attack concept! Its breathes so much character and life into this game! It adds a really cool series of lore around the players and the world they play in! I loved that immersion soooo much!! I also liked the grittier themes, like the trap's ability of ensnaring prey like a real hunter, or the trickster's boosts towards an optimal playstyle. I think most people are worried about the level of power that's being given from these items to the players. These items and their concepts could lead to a world of characters so strong that nothing in the realm feels dangerous. Some fear company abuse of game mechanics towards a profit. I will admit these are definitely possible. But if deca persists in delivering higher-difficulty dungeons, some power should be conceded to let a larger margin of players be encouraged to experience the new challenge through their gameplay, whether given to them by time or money, things which a company like deca would value as interchangeble. Besides, wouldn't it make sense for deca to hear out the players who would want some more flair added to the game's sometimes monotonous slogs (Life maxing...?)? It's unfortunate that some suppose they would want to treat their fanbase maliciously like that, as mentioned previously. Even if that were true like with Kabam, I think there's still so much in this game to enjoy for free. So, yeah! I would love to go deeper into balance and ideas regarding the abilities with other people commenting. What do you guys think? I might check this comment again down the road. Perhaps Touhou started out easier and changed over time like realm?
Na its supposed to be short and high atk. Read the lore description, every thing is basically based on attack which is based on oryx and his fighting style.
The quiver feels like the best example of the RNG in these, you get the same effect, just more. Things like the spell giving armoured are inoffensive but because it is its own effect I think it's not quite as good. The balance could also be shifted onto the non-RNG elements, such as the quiver giving +10 and then a chance for a further +5.
Eh, I mean that's what I expected. Everything in the agents of oryx set I'd based around this. The weapons have super high dps potential, and the armors give damage boosts
@@kaimorgan6186 It makes sense from a "lore" perspective, doesn't it? Why would Oryx bother equipping his minions with debuffs when all he needs is for you to already be damaged so he has an easier time killing you, these were not made for the characters, but for the minions, we are just using them for ourselves, and guess what? They're kinda good.
For the Orb of Conquest, I recommend using the T6 then if swap to the Conquest even if you miss the burst of you get that +10 att which is one a cool down but it’s good
Here are my opinions based on what you showed us. I'm not the ultimate authority on anything, but this is how I feel. Wizard: I'm in cloth. I have no interest in standing on enemies so this does 0 damage. If I wanted to not do damage and get defense, I'd want it consistently. Paladin: It's a solid selfish paladin item. Trade healing and Hp buff on all for buffs on self. It has a notable bonus of having the armored move with you unlike the marble seal. Rogue: Survivability is great, some of the best survivability is not getting hit and the other tools have better stealth uptime. Priest: The healing orb is cool and so is the damage orb but Id love to have the transition between them be based on missing health rather than current heath. If missing 200-300hp then heal orb. Warrior: 25% Chance to front-load your berserk damage at the cost of speedy. Sure, that seems good. A lot of the time the vulnerable phase is a fraction of a second anyhow. Knight: Without the survivability/team-buff tools like stun and armor break its just not worth using. Do you play knight to do damage? Assassin: Its a fast acting poison with delayed bonus aoe. Sure. It's definitely in line with the assassin tools AND I still don't want to play assassin because the ability to do more damage isn't very exciting. Necro: No. The pet is weak, inconsistent, low range, and comes at the cost of 25max hp and the ability to heal. I'd take a t6 every time. Huntress: Id take any of the status tools over the ability to do more damage. Slow, paralyze, healing and berserk are all more valuable to me than more damage. Mystic: A long duration curse tool that happens to do damage and doesn't stasis. Yeah that could be great when you don't want stasis, which is often. Trickster: Like the priest, this is cool but I'd like the defensive threshold to be based on missing hp. Additionally, invisibility is less useful if you also put out a "shoot me" decoy at the same time. A large portion of invisibility's power is that the shots stop. Many enemies shoot way more than just the thing they are targeting. Sorcerer: Daze nova good. I'd use that shit when damage isn't my primary concern, which is often. So what if it doesn't farm GL as good as t6? Like the fulmi, this is a worthwhile trade IMO. Ninja: Trade speedy for big damage and stat stacking when spammed? Yeah that has uses. Id probably still take the stars most of the time because of the range damage, bonus statuses, and buffs. Still, this stacks with mob buffs for pinata dps times. Samurai: No. It inflicts less exposed, for more mana, with no passive stat boosts. The mana costs isn't even lower averaged out. This is damage and some bad RNG with activation issues to boot. Bard: Yes. You get a warrior buff tower, a defensive tool, and the usual range at the cost of the "I'm not a robe char" def buff. You are already squishy, this item just leans in. Archer: Paralysis, daze, and slow are good. Archer doesn't really need more damage just more time on target to do damage with. Edit: The more I think about the mystic's orb the more I love it. Curse fore the team, you, and its own damage on top of a conditional and stat-balanced dps boost. So much yes.
@@HyeperionGaming Yeah, that's about 1.3s of necro staff dps assuming that you stay in range to let the ai do its work. Is that worth the inability to heal to you?
@@boom-jr8vi I feel like any boss that has a 6s vulnerability phase(to get in that damage) is not a dps concern and/or has so many projectiles that getting in ai range is a challenge in its own right. Can you think of a boss specifically where this would be your skull of choice?
Thaccus yes I think puppet master, shaitan, ice cave, crawling depths, maaaaybe wood lab, thessal, all weaker bosses (godland dungeons) and marble colossus seem like it’d be a good choice. All those bosses will automatically get close to you or have objects that will be close to you. Also the minions can shoot too I believe. But yea I think it’s more of a swap out. Personally it’d be nice if the heal wasn’t low or 70% chance too just like the minion but ah well. Me to gets shit on constantly for low dps so dps skulls are always welcome.lastly the momento mori is useless when a Pally is present, but this skull (granted hard to use) will help no matter what buffs are present.
Some of those are pretty interesting, to say the least. I'll have to make sacrificial units to fight O3 since I haven't been playing much recently, and I missed out on going to testing to practice on it.
I have a question that hopefully someone can answer. Since downloading exalt it has become almost impossible to play the game (I play on steam). What I mean by this is that it makes my game lag a bunch and I keep getting disconnected half the time I'm in a dungeon (sometimes I don't even have to be in a dungeon to get disconnected). Is there any possible way to go back to the original version on steam?
Please just hear me out. I'm actually happy with the RNG items, mainly because this could make players branch out and try different sets while going through dungeons. I see where people could get upset but I think these new items will make the game more interesting
Assuming the shields radial shots do the same amount of dmg, that's an average of 8000 dmg if you hit all shots with no cooldown. Can't wait to try the EP knight.
Not sure. I don't think it does, since it's basically the same effect as a HP tinc/eff/Mistletoe, which only stacks with a pally buff if applied *first*. There's also some weird stuff with it fading together with the pally buff, so if you gain the seal HP+, then use the Cloak, it *might* run out before your invis, when it shouldn't...or, something like =w="
these are neat though it seems pets kinda break the balance of everything. i do wonder how pets can be fixed/nerfed without angering those who spent lots of money on them
Liam Selendy If the the invisibility don’t block the teleportation we can swap to a T0 and keep teleporting safely for 6 Sec! That would be VERY OP for rushing XD
@@ismaelsoto9507 It does, indeed, allow you to tp while invisible. I'm really glad I was able to make it worth using - tho I've got Deca to thank for changing the HP thresholds to 450 (they used to bee only 300!)
I'm perfectly fine with a bit of RNG in the game, It spices it up a bit. As long as its not going to be the norm with newer items I can't see why anyone would be unhappy!
It doesn't spice it up anymore than the items having 2nd effects once every X uses, and makes them either OP cause of not needing the proc or unreliable cause of needing them, making them badly balanced AF
Ok so you probably won’t care like I really enjoy your videos and stuff and your guides are great but I would really like to see you make a ppe because all this time I’ve never seen you make one
I understand it can be annoying when trying to see how much damage an ability does, but this is probably the best way to showcase it, by showing how useful it is when actually playing the game. Sure it might be nice to see it in a secluded environment, but you won't get to see it's true potential unless you actually use it in a plausible scenario.
kinda sad that the only one that actually has a chance to straight up debuff you is on assassin :/ plus the poison doesn't even seem that great in the first place
The necro skull looked completely useless, not only do you have to get close to enemies as a necro, you have no heal like you'd do with a regualr skull and as i've seen the demons do just about no damage.
This is going to sound funny but the game for some reason like everybody are having lag problems what's going on with deca I thought exalt wouldn't be laggy but its worse than Adobe lag
I love how they are taking the best things from hacked/cheat clients and adding them to the game. I mean, it trivializes the game and the difficulty almost completely disappears, but whatever.
@@HyeperionGaming And the full screen features, among a few other little tweaks. Honestly, how many people are going to choose to play small screen when they can have full screen? I'm not saying it's a bad thing exactly, it just makes the game easy mode, since the game was created to be played on a relatively small square of screen space with Abode Flash.
@@justintime2026 he just needs something interesting. Like what if when you hold down space your shots armor pierce? His ability is so lame, and not fun to use. I just don't see a person ever going "wait we don't have a samurai, we need a samurai." He seems to lack a defined purpose and isn't all that fun to play right now.
So trickster gets 1 thing that rogue had and trickster didn't. Rogue gets shitty healing and hp it really does not need. Huntress gets meh trap while archer gets pretty decent quiver. Necro gets nice skull, but due to how demons work it will not be easiest to use (but it can be fixed if they coded following differently). Pally and warr seems nice and like they will be pretty nice on void if you aren't doing full rotations. Ninja gets inferior kunai that is way easier to get. Assasin remains bad, sorc remains okay but not too good. Seems like necro is only class that they decided to fix, out of classes that are inferior/bad in comparisson to others. idk why they didn't try to make usable abilities that fix issues that classes like samurai, asssasin, sorc, rogue have. And just why warr and trickster got abilities that are just so useful, like goddamn it they were best at what they do already, whats the point of further buffing them.
Let’s goo, the content creators are actually getting acknowledged by deca. Good for you Haze and the other content creators
*cries in YinYarn*
I mean, Deca already made a post on the website and the subreddit about who their partners were and there's already been a partner video about a bard showcase, but yeah good for him
That orb lute and quiver look amazing!
those are going to be insane honestly
The Orb takes a slightly learning curve but it’s a good alternative to Conflict
Its a 25% chance that I like the new Oryx items
10% for me.
33% for me
100% chance that I like your comment tho
So in trade of getting up close to your enemy, sacrificing the "ability" part of your ability, and/or sometimes a slight disadvantage in the mana or stats, it does INSANE DAMAGE/Debuffs, benefits or saves you whether you are above or below a majority of your health, and/or further RNG that can add to that insane attack. (and/or for all of these)
damn that archer ability seems kinda crazy, with the archer already being in such a great spot
jacques I might argue that it doesn’t do enough damage, you could be better off using void quiver
@@bobhisays it's about the atk buffs not the damage of the quiver itself. +15 atk and potentially +25 instead if RNG is in your favor. Plus the void quiver requires you being closer to enemies.
@@bobhisays also something to think about is the ease of access to the oryx ability. if the void quiver was less rare, or more accessible then maybe there would be an argument, but depending on what bow you are using, or how lucky you get the oryx ability may do more overall dps, and at a safer range.
Justin Time isn’t it +5 and +15 if ur lucky?
@@bobhisays no the ability also gives +10 atk and -3 dex passively. The +5 atk and +15 if youre lucky is upon activation
Love listening to your videos. Like a podcast. Very calming
13:04 Ancient Demon Blade :v
Back when the Heroic Abyss went on testing, it was a drop you could get. I held onto it since I knew it wouldn't always be around.
or demon ass
@@bickuribox12 i had one too and accidentally died wit it lol
Yasss xd
These aren’t o3 uts. They’re part of the agents of oryx thing. I doubt shards will drop from o3
oh, thats dumb, I assumed they were dropping from him, where do they drop from?
@@jonathanbeers7098 probably from the enchanted keys theyre gonna release. theyre gonna drop in shards just like the oryx agent armors and weapons I believe
@@thojo4671 oh, ok that makes sense
yeah dont worry guys this guy has engaged in corporate espionage to bring you this information. youtube commenters should always be trusted with this kind of factual info.
Argh, I guess I'll change it until otherwise confirmed.
I got the spell by random chance and I recommend using it for rushing, the DEF buff is useful and will almost always happen and the spire will damage the enemies chasing you
I was really excited for the skull in particular after seeing the leak, but there's a glaring problem. The minions need to actually move towards enemies and attempt to sit on top of them, as opposed to following you around when you walk. As you show it here the skull will probably be next to useless because you wont actually be dealing any damage with the main effect.
i'd say they should run towards the cursor, that gives the player more choice as to where they attack and prevent the buffing of enemies you don't want to hit.
I agree. I mean, you literally become a melee if you choose this skull. I always wanted to be a summoner necro, and I thought I would be a summoner when I first picked necro. I also think that they should drain a small amount of life.
Yo these weapons are insane! Cant wait to try my hand at getting them eventually!
I loved the conditional attack concept! Its breathes so much character and life into this game! It adds a really cool series of lore around the players and the world they play in! I loved that immersion soooo much!! I also liked the grittier themes, like the trap's ability of ensnaring prey like a real hunter, or the trickster's boosts towards an optimal playstyle.
I think most people are worried about the level of power that's being given from these items to the players. These items and their concepts could lead to a world of characters so strong that nothing in the realm feels dangerous. Some fear company abuse of game mechanics towards a profit. I will admit these are definitely possible. But if deca persists in delivering higher-difficulty dungeons, some power should be conceded to let a larger margin of players be encouraged to experience the new challenge through their gameplay, whether given to them by time or money, things which a company like deca would value as interchangeble. Besides, wouldn't it make sense for deca to hear out the players who would want some more flair added to the game's sometimes monotonous slogs (Life maxing...?)? It's unfortunate that some suppose they would want to treat their fanbase maliciously like that, as mentioned previously. Even if that were true like with Kabam, I think there's still so much in this game to enjoy for free.
So, yeah! I would love to go deeper into balance and ideas regarding the abilities with other people commenting. What do you guys think? I might check this comment again down the road. Perhaps Touhou started out easier and changed over time like realm?
I really enjoy the higher skill ceiling created by the prism here
Seal should be at least a second or reduce the amount of atk and increase the time
Pixie sword
nah it's cooler the way it is cause you have to time it. Plus it makes ancient stone sword super busted.
Na its supposed to be short and high atk. Read the lore description, every thing is basically based on attack which is based on oryx and his fighting style.
Could be good with indomtable
can you not shoot when you're testing the item
and just like tha, the great bickuribox dissapeared from realm forever, just like the other rotmg youtubers
1:30 did i forgot to turn my hacks off xd
It’s not a hack. It’s a new feature
That lute is insanely fucking good
The quiver feels like the best example of the RNG in these, you get the same effect, just more. Things like the spell giving armoured are inoffensive but because it is its own effect I think it's not quite as good. The balance could also be shifted onto the non-RNG elements, such as the quiver giving +10 and then a chance for a further +5.
Thank you
You really sound upset by all of these are all damage boosting items man
Eh, I mean that's what I expected. Everything in the agents of oryx set I'd based around this. The weapons have super high dps potential, and the armors give damage boosts
@@kaimorgan6186 It makes sense from a "lore" perspective, doesn't it? Why would Oryx bother equipping his minions with debuffs when all he needs is for you to already be damaged so he has an easier time killing you, these were not made for the characters, but for the minions, we are just using them for ourselves, and guess what? They're kinda good.
Apollo
comma spam- please stop. use a dash.
For the Orb of Conquest, I recommend using the T6 then if swap to the Conquest even if you miss the burst of you get that +10 att which is one a cool down but it’s good
I really like the skull idea
Here are my opinions based on what you showed us. I'm not the ultimate authority on anything, but this is how I feel.
Wizard: I'm in cloth. I have no interest in standing on enemies so this does 0 damage. If I wanted to not do damage and get defense, I'd want it consistently.
Paladin: It's a solid selfish paladin item. Trade healing and Hp buff on all for buffs on self. It has a notable bonus of having the armored move with you unlike the marble seal.
Rogue: Survivability is great, some of the best survivability is not getting hit and the other tools have better stealth uptime.
Priest: The healing orb is cool and so is the damage orb but Id love to have the transition between them be based on missing health rather than current heath. If missing 200-300hp then heal orb.
Warrior: 25% Chance to front-load your berserk damage at the cost of speedy. Sure, that seems good. A lot of the time the vulnerable phase is a fraction of a second anyhow.
Knight: Without the survivability/team-buff tools like stun and armor break its just not worth using. Do you play knight to do damage?
Assassin: Its a fast acting poison with delayed bonus aoe. Sure. It's definitely in line with the assassin tools AND I still don't want to play assassin because the ability to do more damage isn't very exciting.
Necro: No. The pet is weak, inconsistent, low range, and comes at the cost of 25max hp and the ability to heal. I'd take a t6 every time.
Huntress: Id take any of the status tools over the ability to do more damage. Slow, paralyze, healing and berserk are all more valuable to me than more damage.
Mystic: A long duration curse tool that happens to do damage and doesn't stasis. Yeah that could be great when you don't want stasis, which is often.
Trickster: Like the priest, this is cool but I'd like the defensive threshold to be based on missing hp. Additionally, invisibility is less useful if you also put out a "shoot me" decoy at the same time. A large portion of invisibility's power is that the shots stop. Many enemies shoot way more than just the thing they are targeting.
Sorcerer: Daze nova good. I'd use that shit when damage isn't my primary concern, which is often. So what if it doesn't farm GL as good as t6? Like the fulmi, this is a worthwhile trade IMO.
Ninja: Trade speedy for big damage and stat stacking when spammed? Yeah that has uses. Id probably still take the stars most of the time because of the range damage, bonus statuses, and buffs. Still, this stacks with mob buffs for pinata dps times.
Samurai: No. It inflicts less exposed, for more mana, with no passive stat boosts. The mana costs isn't even lower averaged out. This is damage and some bad RNG with activation issues to boot.
Bard: Yes. You get a warrior buff tower, a defensive tool, and the usual range at the cost of the "I'm not a robe char" def buff. You are already squishy, this item just leans in.
Archer: Paralysis, daze, and slow are good. Archer doesn't really need more damage just more time on target to do damage with.
Edit: The more I think about the mystic's orb the more I love it. Curse fore the team, you, and its own damage on top of a conditional and stat-balanced dps boost. So much yes.
necro pet does 3k+ dmg which is strong btw
@@HyeperionGaming Yeah, that's about 1.3s of necro staff dps assuming that you stay in range to let the ai do its work. Is that worth the inability to heal to you?
@@Thaccus Depending on the boss, i would say yes.
Also you could stack the minions, then switch over to something else for healing.
@@boom-jr8vi I feel like any boss that has a 6s vulnerability phase(to get in that damage) is not a dps concern and/or has so many projectiles that getting in ai range is a challenge in its own right. Can you think of a boss specifically where this would be your skull of choice?
Thaccus yes I think puppet master, shaitan, ice cave, crawling depths, maaaaybe wood lab, thessal, all weaker bosses (godland dungeons) and marble colossus seem like it’d be a good choice.
All those bosses will automatically get close to you or have objects that will be close to you. Also the minions can shoot too I believe. But yea I think it’s more of a swap out. Personally it’d be nice if the heal wasn’t low or 70% chance too just like the minion but ah well. Me to gets shit on constantly for low dps so dps skulls are always welcome.lastly the momento mori is useless when a Pally is present, but this skull (granted hard to use) will help no matter what buffs are present.
It was nice getting 2 uploads in a week :) Cya bois
The cloak could make rushing abyss' even easier it seems assuming it procs off lava aswell
With the trickster prism you might want to try switching to a different prism once you turn invisible.
Ngl these abilities do be looking fresh doe
Some of those are pretty interesting, to say the least. I'll have to make sacrificial units to fight O3 since I haven't been playing much recently, and I missed out on going to testing to practice on it.
0:42 is that a Naruto reference?
Wow, I’ve never been this early to a video before, so I guess I’ll take this opportunity to ask, how you doing? You holding up well?
I was just watching his older videos. His voice changed so much!
I have a question that hopefully someone can answer. Since downloading exalt it has become almost impossible to play the game (I play on steam). What I mean by this is that it makes my game lag a bunch and I keep getting disconnected half the time I'm in a dungeon (sometimes I don't even have to be in a dungeon to get disconnected). Is there any possible way to go back to the original version on steam?
when are these abilities coming out and what shards will we need to collect
and where do we get the shards
might help if you don't shoot while testing damage next time... was very difficult to see how good they were
so are these technically T7 abilities?
Please just hear me out. I'm actually happy with the RNG items, mainly because this could make players branch out and try different sets while going through dungeons. I see where people could get upset but I think these new items will make the game more interesting
scepter does dazze????
neat
ayy
New Ent Sitting when?
Assuming the shields radial shots do the same amount of dmg, that's an average of 8000 dmg if you hit all shots with no cooldown. Can't wait to try the EP knight.
i like this series, but i really wish they implement new mechanics for ability usage in the future, specifically ones that raise the skill cieling
UT Tome is something like Moira from Overwatch xD
Hey, that's...surprisingly accurate. I didn't even design it that way - I just based it on Leucoryx' orbs >u
Hey do you know if they will add a way to get the oryx weapons
Patch notes.
Question, does the cloak hp stack with pally hp buff?
Not sure. I don't think it does, since it's basically the same effect as a HP tinc/eff/Mistletoe, which only stacks with a pally buff if applied *first*.
There's also some weird stuff with it fading together with the pally buff, so if you gain the seal HP+, then use the Cloak, it *might* run out before your invis, when it shouldn't...or, something like =w="
How are you getting into the testing server it's not working for me
It's for Partner only for now...
@@Waterwolf221 what does that mean
@@JPVycePlayzGamez it means that if you're not a DECA partner (as a content creator (youtube, twitch, etc) ) you don't have access
@@Waterwolf221 thx for this
imagine lava walking with the cloak
the amount of times you misunderstood what the ability does while using them are amazing lmao
Great. Ty for the update talwar!!! Alright.... see ya 😅 Also gz on the new divine pet?!?!?! 👍
wizard or arch? just gonna ask here.
Can you make more videos with YinYarn? Not on realm but any other game. I miss the commentary so much.
these are neat though it seems pets kinda break the balance of everything. i do wonder how pets can be fixed/nerfed without angering those who spent lots of money on them
Nerf ehm bit by bit and have more dungeons that disable pets.
@@pabloramos1022 dungeons that disable pets is the way not nerfing them; or prob making more mobs with pet stasiss
You should do a Bat Cave guide next
Is test servers up or no?
Why's his pet shooting?
Poison's pretty cool
should've made it so that the ninja ability was also the samurai ability, would be cool
Imagine an army of 20 necrosis with that skull
A magnificent sight indeed.
Lute looks like a pserver item from proj b rise (st crest but oryx themed)
The waki wasn't blocked by the walls, it has a limited range
I want the prism so goddamn bad
Liam Selendy If the the invisibility don’t block the teleportation we can swap to a T0 and keep teleporting safely for 6 Sec! That would be VERY OP for rushing XD
@@ismaelsoto9507 It does, indeed, allow you to tp while invisible. I'm really glad I was able to make it worth using - tho I've got Deca to thank for changing the HP thresholds to 450 (they used to bee only 300!)
Ismael Soto ikr. Imagine this paired with crystalised mist.
@@liam7968 That would be VERY GOOD, sadly the Crystalized Mist is a White Bag of The Crystal Entity :/
@@somegalnamedseelpit3713 Thank God! If the threshold was 300 it would be very risky to use, no one would like to nearly die to use the ability XD
This gsme gets better every month
That tome is giving me overwatch vibes
Jason about which part? Relating to a hero or just the look?
@@advurealmer5268 moira
Jampson Camargo ahhh the Blackwatch skin on that special event like a year or two back
Yep lol
Moira skin when
I'm perfectly fine with a bit of RNG in the game, It spices it up a bit. As long as its not going to be the norm with newer items I can't see why anyone would be unhappy!
It doesn't spice it up anymore than the items having 2nd effects once every X uses, and makes them either OP cause of not needing the proc or unreliable cause of needing them, making them badly balanced AF
Demon lord's skull in abyss of demons
Ok so you probably won’t care like I really enjoy your videos and stuff and your guides are great but I would really like to see you make a ppe because all this time I’ve never seen you make one
Yay
tal its my birthday today it would be huge if you could say hi to me I've been watching for around 4 years :D
Happy birthday!
@@bickuribox12 thank you so much :DDD
Good vid
Assassin ability was literally raze grenade from Val
why not 20 def instead of healing @cloak
Because that would just make it like a knockoff Mad God Cloak.
Also, it actually used to give 15 def on hit while invis, but that just kinda sucked.
it was triggering me that you were using your weapon when i was trying to see the abilities damag only lol
I understand it can be annoying when trying to see how much damage an ability does, but this is probably the best way to showcase it, by showing how useful it is when actually playing the game. Sure it might be nice to see it in a secluded environment, but you won't get to see it's true potential unless you actually use it in a plausible scenario.
Just got my first ever white bag watching this video it was a crystal sword
So im new to RotMG and im asking myself ... how does he scroll this far away from the character? 😅
Btw great Videos and greetings from Germany lol
Exalt allows you to zoom in/out pretty far/close
@@bbittercoffee thx mate ^^
kinda sad that the only one that actually has a chance to straight up debuff you is on assassin :/ plus the poison doesn't even seem that great in the first place
You sound so unexcited making this
think the necrk kne is the worst tho, they needa rework that
POGG
better than sebchoof
Hype
super cool! you sound so tired tho...
DECA better remove RNG based ability shit
The necro skull looked completely useless, not only do you have to get close to enemies as a necro, you have no heal like you'd do with a regualr skull and as i've seen the demons do just about no damage.
It's actually called amaterasu boys
That's a lot of damage
HIII
big fan watched you for 5 years and can you help me?
OH MY GOD THEY MADE THE WAKI A NARUTO REFERENCE
So the tome is just Moira's Biotic Orb from Overwatch.
13:04 Nice job talwar showing us a sword we are not meant to see. Member ship removed
Nah every game needs leaks to make people look forward to something
Talwar = dumb
it's literally from like a year ago when heroic udl came out on testing lol, i got one too
This is going to sound funny but the game for some reason like everybody are having lag problems what's going on with deca I thought exalt wouldn't be laggy but its worse than Adobe lag
Maybe next time if you're testing out damage, don't shoot your ability. Bit confusing how good something is.
0 dislikes the way it should be
I cri talwar forgot about my favorite class
I love how they are taking the best things from hacked/cheat clients and adding them to the game.
I mean, it trivializes the game and the difficulty almost completely disappears, but whatever.
What the bag checker?
@@HyeperionGaming
And the full screen features, among a few other little tweaks. Honestly, how many people are going to choose to play small screen when they can have full screen? I'm not saying it's a bad thing exactly, it just makes the game easy mode, since the game was created to be played on a relatively small square of screen space with Abode Flash.
Seems like a bunch of unreliable abilities that aren’t strictly outclassed, but still pretty much outclassed anyways for the most part
Crap I meant first but I love your videos
Why is there always a girl running after you? I think she's crazy about you...
The cloak is broken as fuckkkkkk
This has nothing to do with the video but... Toast
They need to rework samurai. He's so underwhelming I can't think of one reason to play him over ninja
Better team player and he's tankier, thats about it. He's kind of like a hybrid between an ogmur knight and a ninja
@@justintime2026 he just needs something interesting. Like what if when you hold down space your shots armor pierce? His ability is so lame, and not fun to use. I just don't see a person ever going "wait we don't have a samurai, we need a samurai." He seems to lack a defined purpose and isn't all that fun to play right now.
shot pass through
So trickster gets 1 thing that rogue had and trickster didn't. Rogue gets shitty healing and hp it really does not need.
Huntress gets meh trap while archer gets pretty decent quiver.
Necro gets nice skull, but due to how demons work it will not be easiest to use (but it can be fixed if they coded following differently).
Pally and warr seems nice and like they will be pretty nice on void if you aren't doing full rotations.
Ninja gets inferior kunai that is way easier to get.
Assasin remains bad, sorc remains okay but not too good.
Seems like necro is only class that they decided to fix, out of classes that are inferior/bad in comparisson to others.
idk why they didn't try to make usable abilities that fix issues that classes like samurai, asssasin, sorc, rogue have. And just why warr and trickster got abilities that are just so useful, like goddamn it they were best at what they do already, whats the point of further buffing them.