[TAS] PAL Super Mario Bros. Any% in

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  • Опубликовано: 5 сен 2021
  • RTA Timing: 4:51.719
    TAS Timing: 4:55.159
    Author: electricpants
    Encoder: slither
    The goal of this TAS is to complete the PAL version of Super Mario Bros. as fast as possible. PAL is quite different to NTSC, as in the PAL version Mario moves faster, jumps higher, falls faster, and accelerates/decelerates much faster than in its NTSC counterpart. This makes things such as FFPG from pole inputs, a 132 xpos block clip in 4-2, the floor clip in 1-2, and the ceiling clip in 8-4 possible.
  • ВидеоклипыВидеоклипы

Комментарии • 105

  • @dacueba-games
    @dacueba-games 7 месяцев назад +42

    Your dedication to replying to absolute idiots in the comment section is amazing.

  • @SmileyMPV
    @SmileyMPV 6 месяцев назад +26

    As a casual observer of the smb speedrunning community I’m confused how I am only finding out about this TAS now. Why is this not considered THE smb TAS? For years everybody has been telling me 4:54 is the limit and even in TAS in the last 10 years only one frame has been saved, meanwhile nobody is willing to mention that the limit is multiple seconds lower on PAL. You deserve more recognition for this TAS!

    • @electricpants8196
      @electricpants8196  6 месяцев назад +13

      honestly the main reason is that people just don't really care about the pal version LOL even i'm guilty of that, i don't have an actual pb for the pal categories

    • @lu_501
      @lu_501 3 месяца назад +1

      prob because pal in some parts is terribly harder than nstc as i heard

    • @necrolord5799
      @necrolord5799 2 месяца назад +1

      @@lu_501yeah ffpg is nearly impossible

  • @Markeplier23
    @Markeplier23 6 месяцев назад +32

    Anyone here after the Kosmic video?

  • @BurgerFan27
    @BurgerFan27 10 месяцев назад +14

    0:58 wait wha-

  • @Zerbey
    @Zerbey 7 месяцев назад +10

    Fun watching what is theoretically possible if all limits are removed, of course a human player could never hit this time, but the top speedrunners are doing amazing things.

    • @electricpants8196
      @electricpants8196  7 месяцев назад +6

      great way of putting it, yeah! i think it's really fun seeing all the things tas can do in games, even if it isn't anything a human player will necessarily ever be able to do

    • @andrewburris4370
      @andrewburris4370 25 дней назад

      I wouldn't put it past them. I think that the double fast acceleration was thought to be a TAS only trick too, but look at where we are now. I have a feeling that we've still got some things in the game to discover and pull off, especially with what we've discovered about the PAL version in the fact that PAL might actually be faster with the tricks we discovered in that version. Who knows?, may e someday we'll get a sub 4:50. You never know.

  • @ilikecreeper331
    @ilikecreeper331 7 месяцев назад +17

    Your patience of replying to absolute idiots in the comment section still impresses me

  • @BetterCallBigShotAutos
    @BetterCallBigShotAutos 25 дней назад +2

    Bowser: "He'll never get me here!"
    Mario, reaching Bowser in less than 5 minutes:

  • @thraelyad6751
    @thraelyad6751 2 года назад +4

    wow cool 8-3 ffpg and wj

  • @ultra_exists
    @ultra_exists 2 года назад +4

    Nice tas

  • @TomasPlays
    @TomasPlays 24 дня назад +3

    Don't lie we know it's you playing cuz ur just that good

  • @rodrigoqteixeira
    @rodrigoqteixeira 2 месяца назад +2

    wait, how did him/her do those full flagpoles?? I today was doing some TAS tests and not getting any (maybe because Im horrible at the game and got 5h10 IN A TAS)

  • @Lukz99
    @Lukz99 7 месяцев назад +2

    in my nestopia, if i switch to PAL the framerate changes from 60 to 50. and the game, music is slower. how can i simulate this run?

    • @electricpants8196
      @electricpants8196  7 месяцев назад +7

      you need to get an actual european rom of the game.

    • @Lukz99
      @Lukz99 7 месяцев назад

      thanks!@@electricpants8196

  • @JustAPersonWhoComments
    @JustAPersonWhoComments Месяц назад +2

    1:06 bro jumped the entire level backwards lol

  • @vega7338
    @vega7338 Месяц назад +1

    The days where world 8 is not surrounded by lava.

  • @KingoftheKappas
    @KingoftheKappas 7 месяцев назад +2

    So which version has the theoretically fastest time? PAL or NTSC? Which one would be faster for the TAS? Which one would be faster for a human?

    • @electricpants8196
      @electricpants8196  7 месяцев назад +9

      pal is faster for both. the only reason it isn't used in rta is because the pole inputs required to get ffpg are insanely difficult to do even 1 time (you need to do l, r, l+a, r), and the only reason it isn't on tasvideos is because it's a different game version than the one in happylee's tas and so can't obsolete it, but there aren't enough obvious differences to warrant an entirely separate branch.

  • @swybdoo6170
    @swybdoo6170 21 день назад +22

    This is fake hes not eating pizza and drinking coke

  • @humaira_youtube
    @humaira_youtube 22 дня назад +1

    In 4.2 u went to tunnel and got 6 7 8 stage but we hav3 to climb on plant to get same . Hows ur worked

    • @electricpants8196
      @electricpants8196  22 дня назад

      bismuth made a great video which explains everything about that - ruclips.net/video/U7RzoIEoSMY/видео.htmlsi=cPABtUUonOtC6foW starting at 10:36
      the version he's talking about there is the ntsc version, whereas this is pal, but the concept is still the same for the 4-2 wrong warp

  • @BenZinnar
    @BenZinnar 8 месяцев назад +6

    Why was the music slightly faster but the SFX is slightly slower?

    • @xwddydfy_3
      @xwddydfy_3 8 месяцев назад +9

      well thats PAL for you

    • @thegamingchannel7110
      @thegamingchannel7110 8 месяцев назад

      @@xwddydfy_3 as a european,that is not how i know PAL
      THIS IS FROM A PAL USER

    • @electricpants8196
      @electricpants8196  8 месяцев назад +1

      @@thegamingchannel7110 ntsc consoles and copies of the game exist in europe at this point. this is just using the official pal version of super mario bros

    • @thegamingchannel7110
      @thegamingchannel7110 8 месяцев назад

      @@electricpants8196 ok

  • @anthonyb3175
    @anthonyb3175 7 месяцев назад +2

    What is the difference between PAL and NTSC that allows FPG to act more like BBG?

    • @electricpants8196
      @electricpants8196  7 месяцев назад +1

      if i can be so honest i really don't know the exact reason why it's possible LMAO it just. is for some reason

    • @nevergonnagiveyouup291
      @nevergonnagiveyouup291 5 месяцев назад +1

      ​@@electricpants8196 jump velocity (i think velocity?) Is higher so you go up higher and get higher fast, so when you do it because of the increased velocity your lower in the block and instead trigger an ffpg/full flagpole glitch

  • @metarunnermariokart
    @metarunnermariokart 28 дней назад +1

    what's the theoretical limit on PAL without FFPG? because if it's still faster than in NTSC without FFPG then it would be reasonable for people to switch to PAL

    • @electricpants8196
      @electricpants8196  27 дней назад

      i dont think its very well documented, but the current world record (5:04 iirc) is certainly very close. so the only way to be faster than ntsc is with ffpg

    • @electricpants8196
      @electricpants8196  27 дней назад

      and actually, even that world record does a form of ffpg in 1-1, so the limit might actually be *slower* than the current wr

  • @QF_Dan72
    @QF_Dan72 18 дней назад +1

    This will sound weird but, what's your favourite between PAL and NTSC version?

    • @electricpants8196
      @electricpants8196  18 дней назад

      mmmmm that's hard to say, but like. in terms of tasing they're both pretty much equal, but in terms of actually playing the game i like ntsc better, so overall ntsc is a bit better imo. pal is still cool though

  • @roygoodhand1301
    @roygoodhand1301 7 месяцев назад +7

    Question: Is 4:53 humanly possible on the PAL version?
    *gives Kosmic the middle finger*

    • @electricpants8196
      @electricpants8196  7 месяцев назад +5

      technically yes, the no l+r tas is a low 4:52 i believe. however as i've said before the pole inputs required for ffpg are really insane. it'd be like having to do a perfect first room in 8-4 5 times (once for every level with a flagpole)

  • @trentoninnewjersey
    @trentoninnewjersey 21 день назад +1

    I’m gonna be “one of the absolute idiots” but what’s the different between PAL and NTSC?

    • @electricpants8196
      @electricpants8196  21 день назад +2

      dw that's totally fine! uhhh i explained somewhere else in the replies i think but tl;dr in nes times european games ran at 50 fps and north american/japanese games ran at 60 fps. so nintendo released a separate version of most nes games for europe so they played closer to how they did in north america/japan, which included smb1.
      in pal smb1 mario runs and falls faster, the framerule timer is slightly changed, etc etc so that the game doesn't feel really slow

    • @benwyatt7619
      @benwyatt7619 15 дней назад

      In the past, TVs and games consoles were very dependent on the electricity supply in the country they were played in.
      USA and Japan uses NTSC format, designed for 110V at 60Hz, and European and Australian games use PAL format, designed for 230V at 50Hz.
      PAL versions of games have a slower frame rate, and if games are poorly designed, will run worse on PAL (but not always).
      The different speed does allow for some special tricks in speed running.
      Apart from that, PAL releases will have more languages and other differences to NTSC, to cater for European markets.

  • @TallTapper
    @TallTapper 6 месяцев назад +7

    i like cars they're cute

  • @humaira_youtube
    @humaira_youtube 22 дня назад +1

    Where can i play

    • @electricpants8196
      @electricpants8196  22 дня назад

      get the nestopia emulator and an smb1 rom file. and then i think you can just drag the rom into the emulator window

  • @Lolhappy909
    @Lolhappy909 Месяц назад +2

    What’s makes the full flagpole glitches possible on PAL? What change in Mario’s physics between the two versions allows it to happen? I understand just a small change in jump height allows it to happen, and is that this?

    • @electricpants8196
      @electricpants8196  Месяц назад

      i would assume so? honestly i don't really know why it's possible on pal, all i know is that it is

    • @klebdotio3284
      @klebdotio3284 Месяц назад +2

      Due to the fact that PAL uses 50hz AC frequency, the game effectively runs as 5/6th speed. Therefore, so make the game not feel "slow" physics values must be changed in order to compensate for the slower speed. For some values, such as Mario's walking, they can be adjusted perfectly. However jumping physics are not exactly the same as on NTSC SMB1, therefore using a specific setup it is possible to grab the flag lower than is possible in NTSC, allowing for FFPG.

  • @BoinguMcGoingu
    @BoinguMcGoingu 25 дней назад +1

    What does “PAL” mean?

    • @electricpants8196
      @electricpants8196  25 дней назад

      technically pal stands for phase alternating line. but basically a lot of europe/asia/oceania has their electric grids running at 50 hz instead of 60 hz like north america/japan. which means games made in japan would run at 5/6 normal speed when played in those regions, so to "fix" that, a separate version of smb1 was made for those 50 hz regions that let it play rouuughly the same as the normal ntsc/60hz version

    • @BoinguMcGoingu
      @BoinguMcGoingu 25 дней назад

      @@electricpants8196 and I’m guessing the alternate smb timeline you just described is faster?

    • @electricpants8196
      @electricpants8196  24 дня назад

      @@BoinguMcGoingu yeah pal is a little bit faster. 4:51.719 vs the ntsc tas which is 4:54.032

  • @SnewkieMe
    @SnewkieMe 25 дней назад +1

    such a preppy tas

  • @toxdazcubing
    @toxdazcubing 8 месяцев назад +3

    wtf was going on in 1-2?

    • @electricpants8196
      @electricpants8196  8 месяцев назад

      to keep a really long explanation short, pal is much more lenient when it comes to being able to clip into the ground like that. it can be done in the ntsc version as well (check out happylee's channel for an example of that) but it is extremely precise

  • @herobrine0781
    @herobrine0781 8 месяцев назад +5

    Also if you look at the scene in world 8-1 at Time 245 on timer he goes through the top block phasing through a hitbox which shouldn't be possible for that pillar!

    • @electricpants8196
      @electricpants8196  8 месяцев назад +2

      it is perfectly possible for every block in the game, i'm sure you could find plenty of other examples of that exact thing happening throughout the rest of this tas, not to mention any other tases.

    • @herobrine0781
      @herobrine0781 8 месяцев назад +1

      @@electricpants8196 you have made a very good defence but if you look at the footage it is strange to look at

    • @electricpants8196
      @electricpants8196  8 месяцев назад +5

      @@herobrine0781 i mean i guess? it just takes advantage of how the game handles block collision. in the game if you're in the upper few pixels of a block while moving upwards (upper 6 pixels for pal, 5 for ntsc) the game doesn't stop mario's movement, which was designed to make corners more lenient

    • @herobrine0781
      @herobrine0781 8 месяцев назад

      @@electricpants8196 yes but it looks like you fased through the first diagonal half of the block.

    • @tulip1634
      @tulip1634 6 месяцев назад

      It was the NES, it's normal for that console.@@herobrine0781

  • @HydroxTheCat
    @HydroxTheCat 24 дня назад +1

    can someone explain how pal can beat the game 4 seconds faster than normal

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe 3 месяца назад +3

    4:35 1frame of lr right there

    • @electricpants8196
      @electricpants8196  3 месяца назад

      there's quite a few other times i press l+r as well in this tas

  • @herobrine0781
    @herobrine0781 8 месяцев назад +2

    The time is goin too fast

    • @electricpants8196
      @electricpants8196  8 месяцев назад +1

      have you. never seen footage of super mario bros before? the timer goes that fast.

    • @herobrine0781
      @herobrine0781 8 месяцев назад +1

      @@electricpants8196 I have I do speedruns but why is the music slightly faster?

    • @electricpants8196
      @electricpants8196  8 месяцев назад +3

      @@herobrine0781 basically because pal runs at 50 fps, game physics had to be altered to roughly match those seen in the ntsc version. the music was sped up slightly too much, while the sound effects weren't sped up enough, which is why the music sounds higher pitched and is faster, while the sound effects are lower pitched and more drawn out

    • @herobrine0781
      @herobrine0781 8 месяцев назад +1

      @@electricpants8196 ok

    • @herobrine0781
      @herobrine0781 8 месяцев назад +1

      @@electricpants8196 I also managed to beat your time for the first level

  • @lucassezeequiel
    @lucassezeequiel 27 дней назад +2

    あなたは誰ですか?偽者

    • @electricpants8196
      @electricpants8196  27 дней назад +1

      i'm not sure what you mean? this isn't like a reupload or anything

    • @lucassezeequiel
      @lucassezeequiel 27 дней назад

      @@electricpants8196 申し訳ありませんが、ソニック アドベンチャー 2 への言及は理解できると思いました。素晴らしいビデオ

    • @electricpants8196
      @electricpants8196  27 дней назад

      @@lucassezeequiel oh i see, sorry for the misunderstanding! thank you 😁

  • @oubic
    @oubic Месяц назад +2

    Хорошо проходить спидраны на взломанных играх😂

    • @electricpants8196
      @electricpants8196  Месяц назад +3

      the game is unmodified, it's just the pal version. on top of that this isn't a speedrun in the first place, it's a tool assisted speedrun. i'm not claiming it should go on any official leaderboard

  •  9 месяцев назад +4

    "4:54 is the perfect speedrun" -Bismuth. That didn't age well...

    • @DJIncendration
      @DJIncendration 8 месяцев назад +11

      He was referring to the NTSC version.

    • @ilikecreeper331
      @ilikecreeper331 8 месяцев назад

      before anyone comments this is not a r/whoosh!!!
      @@DJIncendration

    • @DJIncendration
      @DJIncendration 8 месяцев назад +1

      @@ilikecreeper331 Why are you saying that?

    • @ilikecreeper331
      @ilikecreeper331 7 месяцев назад

      @@DJIncendration just in case a whoosh guy cones

    • @DJIncendration
      @DJIncendration 7 месяцев назад

      @@ilikecreeper331 What do you mean by a whoosh guy?