How to use 3D in AR using Adobe Aero

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  • Опубликовано: 25 ноя 2024

Комментарии • 30

  • @stephann8452
    @stephann8452 Год назад +2

    Great tutorial and tips, thanks so much! First time I've ever tryed out importing objects to Aero and it worked straight away!

  • @blackretrex
    @blackretrex Год назад +1

    You dont know how much im looking for this tutorial.

  • @dmgreenw
    @dmgreenw Год назад +2

    Thank you, thank you, thank you! Great insights as usual. Keep up the great work!

  • @simpsonelli
    @simpsonelli Год назад

    Love this! Great info and well presented. Sweet channel too I just subscribed😎

  • @AnthonyTori
    @AnthonyTori 10 месяцев назад +1

    Do you know of a way to see Aero experiences on VR headsets?

    • @Dunaway_Smith
      @Dunaway_Smith  10 месяцев назад +1

      No, not at this time. Perhaps, in the future they will port it to VR or there will be an standardized XR file type that can be viewed on headsets universally.

  • @hatuey6326
    @hatuey6326 Год назад +2

    thanks but few questions : can i print a qr code that i will put in any location and when somebody scan the qr code the animation begin ?

    • @blackretrex
      @blackretrex Год назад +1

      I have the same question 🥲💓

    • @Dunaway_Smith
      @Dunaway_Smith  Год назад +4

      Yes (with a caveat.) Aero makes QR codes and a URL when you share. For iOS, Adobe Aero uses app clips, which allows users to view the AR without downloading a new application. They are working on android support atm.

    • @hatuey6326
      @hatuey6326 Год назад

      @@Dunaway_Smith thanks but what is a caveat plz ?

    • @blackretrex
      @blackretrex Год назад

      Thank you @@Dunaway_Smith

    • @Dunaway_Smith
      @Dunaway_Smith  Год назад +1

      @@hatuey6326 a caveat is just a note. Basically, I was saying it works without a new app download for iOS but Android users will still need to download the Aero app on their phone to view the AR. Hope that helps!

  • @vaal230395
    @vaal230395 5 месяцев назад

    Hey Im having trouble with reflective materials, I'm not sure what to do but for now it looks quite opaque, also I'm not sure if I can import lights to aero or something like that, in general all my artwork is based on metallic, shiney, translucent materials so I'm having quite a struggle here!

    • @Dunaway_Smith
      @Dunaway_Smith  5 месяцев назад

      Unfortunately, you cannot import lights. Aero (at this point) only has one overhead light, so all reflective materials will only respond to that one light source. Make sure you are using a PBR will low roughness and high metallic qualities. You might try using Adobe Dimension or the Substance suite for the materials. I've noticed that the Adobe software seems to communicate consistently between their apps.

  • @BengtsonMelissa
    @BengtsonMelissa 9 месяцев назад

    Hi! I was wondering what software you use to create the 3D model to be imported into Adobe Aero.

    • @Dunaway_Smith
      @Dunaway_Smith  9 месяцев назад

      I use Blender, typically. But, I recently start exploring Spline and Nomad Sculpt. Both are very cool and a bit easier to learn than Blender.

  • @AishaSelime
    @AishaSelime 5 месяцев назад

    Hi, ı cant export to glb with any material with ı get from an assets library , ı just see a solid color objects in aero

    • @Dunaway_Smith
      @Dunaway_Smith  4 месяца назад

      It sounds like it's a complex material, like it's coordinate mapped or procedurally created in the 3d software you are using. I'd recommend using textures. It's the most straightforward of materials, so there is little room for misinterpretation. Hope that helps.

    • @AishaSelime
      @AishaSelime 4 месяца назад

      @@Dunaway_Smith Thank you very much, baking textures are worked.

  • @suzavos
    @suzavos 7 месяцев назад

    Hey, when I import my GLB the animation doesn't seem to be there. I bake the animation, and gave a trigger + action. Can you help me?

    • @Dunaway_Smith
      @Dunaway_Smith  7 месяцев назад

      Hmm, it could be a lot of things. I would try exporting as an FBX first. If that doesn't work, it could have something do with armatures, scaling, etc. Try exporting without the animation (uncheck in blender export options) and see if it appears. If you have an armature, I'd try unparenting the armature, deleting vertex groups, then parenting it again (with auto weight.)

    • @suzavos
      @suzavos 7 месяцев назад

      @@Dunaway_Smith I found the issue.. I have a point cache animation. What I understand is that physic based animations don't work. I tried to translate them to keyframes and MDD, but it doesnt show in Aero. It does shows in a GLTF viewer.... so I think I have to work around it. But thank you for thinking along!

  • @TracyMallett-ej2kj
    @TracyMallett-ej2kj Месяц назад

    Hello 👋

  • @RickyYe-e6w
    @RickyYe-e6w 9 месяцев назад

    But I found my glb couldn't be imported by AE since it's over 100mb

    • @Dunaway_Smith
      @Dunaway_Smith  9 месяцев назад +1

      All AR needs to be as optimized as possible. In Aero, I don't make pieces that are larger than 50mb total. helpx.adobe.com/aero/using/optimize-assets-for-ar.html