a unified approach to grown structures
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- Опубликовано: 25 ноя 2014
- The video shows 15 different variations of one computational growth process. Based on this process we created a series of 3D printed wearables in cooperation with Prof. Neri Oxman from the MIT Media Lab. More about the project can be found on our Behance page: www.behance.net/gallery/21605...
The audiotrack "There's Probably No Time" from Chris Zabriskie, which is used in this video can be found on the freemusicarchive: freemusicarchive.org/music/Chr... Наука
I get the feeling of watching something profound when I see this. Really well presented!
Amazing and beautiful methodology to the simulations. Props to the creators.
Wow, for all of this. The music is superb. Thanks for sharing this great stuff.
That was beautiful moment that you created, sound and visuals.
This is so evocative, visceral, and definitely inspiring... Thank you!
Fantastic. Reminds me of the time lapses I used to watch as a kid.
This is my favourite video on RUclips.
Wow these are beautiful. Great job.
Gorgeous!
Nice, it's my first time to see such kind of strange and beautiful structure, thanks for sharing.
Wow, it looks so natural!
Beautiful!
these are beautiful to watch
wonderful piece of art
Wow, this is so awesome!!
it just look amazing ! Impressive work !
It's amazing how much these resemble so many different structures in nature, from bacteria colonies to the brain
Magnificent...Congrats...
really love this stuff
wonderful work!!
Damn, this is beautiful.
This is amazing.
Found two pieces today. Thanks.
Variant #11 reminds me of a video I saw on a channel called Physics for the Birds. The video is about Turing Cake, and other phenomena that generate that same sort of pattern. I would love to see the math behind it to see if it aligns with the math discussed in the Physics for the Birds video. Super interesting stuff!
It's been years since you made this, you got to make tutorials for this now.
some tutorials whould b apreciated.
Most of these were done using Houdini. Entagma has many great tutorials which should guide you. Look for Differential Growth and other growth algorithms.
WOW..... just only speechless, so beautiful :)
excellent, thanx 4 posting.
Beautiful and clever
i dont have words to explain how awesome is this technology .... :0
Che meraviglia!
WOW! I really like this. Now I following you. Keep going.
This is fantastic! By far and away one of the most impressive reaction-diffusion-based (mostly?) geometry synthesis examples I've ever seen! Quite astounding, such high resolution and 3D (looks-like-voxel-based in some of them) simulations and just so utterly gorgeous! Fantastic work! Would love to see more examples and learn more about how this was made!
no its a kind of differential grow algo
Is definetely not reaction-diffusion-based, and probably not voxel-based (at least most of the variants). But it is indeed an amazing technique - if you want to learn more, look into "Differential growth".
Beautiful
This is brilliant.
Great video!
beautiful!
Variants 10, 12, and 13 remind me of the textures you often see in Zdzisław Beksiński's work.
Dammit this is so beautiful !
simply astounding, so powerful - I saw morels, corals, fractals, I'm in love. I feel this is too amazing to give away, but gonna ask anyway. How?
Very organic, like watching coral or fungus growing.
Looks interesting!
Amazing!
In the early to mid 1990's, I dabbled a bit in utilizing evolutionary algorithms to create artificial life inspired visually aesthetic content, but there were others who were far more advanced in this arena, such as Karl Simms, and William Latham. Others, of course, have continued in similar veins (OK, bad pun, I'll admit), but these latest examples via Prof. Oxman are among the most interesting examples I've seen in current times.
+Charles Ostman Could you link me some articles/papers on the subject? I'm very interested in evlolutionary algorithms.
amazing!
Gorgeous - some growth processes look like coral, bacteria colonies or something like a bone being eroded from the inside (ostheoporisis (sp?))
Something like a screensaver using these algorithms would be great
What type of data structures do you use to represent the sculptures? Do you have a paper of the process or could you link some of the sources you used for inspiration? Thanks.
fantastic work, is there a paper associated with this???
Houdini is the best 3D software. It has such a high skill ceiling. If it can even be said to have one.
Beautiful. Do you have a paper / blog post somewhere that goes into detail about the growth process and it's variants?
Just watching this is mesmorizing :)
amazing
Dream team!
Genius.
WOW
Much algorithm.
One thing these objects need to truly seem organic is simulating directional forces that affect a colonial or otherwise amorphic organism: gravity, pressure, or pursuit of food/sunlight.
RUclips algo summoning us after 6 years.
jujj, nagyon jó !
amazing! which software has been used?
God some of these look truly horrifying. Absolutely amazing work!
delicious!!!!!!
#experimental #abstract #art
these all look like coral
Really cool but kind of terrifying too. :S
Please, tutorial!!!! Thanks!
I have see a video with a multiple of addon blender for doing some shapes and meshs, but i don't remember the name of the addon that can make this shapes can you say the name of this addon or this application please ? (I really want to make some similar sh1pe for organic render)
i need to 3d print these and put them in my living room
Looks like they are using Gods coral maker algorithm on this one!
God??!!
@@theshuman100 It's a joke referring to how they "stole the secret from god" to making biological looking structures.
Who wrote the music for this video and what is the music called.
I like to imagine this is a museum of alien... “plants?” maybe?
9 years ago damn!
Did You Use Houdini? Looks Nice!
真棒👍,用什么软件做的呢?Houdini?
1 - Is this algorithm open source?
2 - Which program was used to render and run the algorithm? Blender?
look up differential growth
I would guess they used Houdini as that is normally the tool of choice for procedural stuff. Entagma(on vimeo) is a great channel for tutorials in a similiar style (differential growth for example).
www.entagma.com/differential-line-growth/
@@StillnessMoving I was looking for this, thanks!
@ You're welcome!
I would put this on a screensaver
How can you make something similar to 3:35?
Any tips to do that on C4d ? :)
wow
Very few of these don't horrify me.
How does it work? Is it polygonal mesh like in previous projects? How close to realtime is it?
it's not working with polygon but fractal ! it's hard to explain because i'm french but search about the work of loren carpenter (i know he is from pixar bur he really change the informatique about 3D representation )
ln Lgr this is particol motion, and yes they use a mesh.
I so love this... if only there was a script for blender or similar mac friendly app! :)
you could take my money that is left!
Learn Houdini.
Hi ! did you use Vex ?
Variant #10 would make great cheese themed jewelry.
That's so beautiful, but at the same time my trypophobia went mad
I never get tryphobia. Maybe try thinking of another material instead of what ever your semiconscious is trying to think of?
How does one go about creating objects like this?
can you show me how to learn this
is there a paper that explains the different variants?
lush!
Всем привет от Вороного!
I wonder what applications could this have
What are the differential equations used for this ?
Check this out --
this is so cool, is there a way to replicate or get a similar result inside blender, via an addon or a custom scirpt ??
ive seen the diferential growth addon but I think its limited in terms of the results one can get, is there a way to create different types of growth patterns
Fantastic! I sent you an email!
This would be an amazing tool to use in games
When art meets science...
卧槽!!好漂亮啊!!
so beautiful!
why the melodramatic piano though? :)
Please , Could we have the algorithm that lead to every emergence ? even just basically revealing the principles
Thank you for the video
See dam-prod2.media.mit.edu/x/files/assets/pdf/Grown_Printed_Bio-augmented.pdf
where can i find the algorithm for this??
В какой программе это сделано?
Wondering, did someone already tried this in Blender? There is an addon! github.com/hsab/GrowthNodes
More images - www.behance.net/gallery/21605971/Neri-Oxman-Wanderers
Does this mean we can make Wraithbone now?
My Good Self Well, sea shell (nacre) with mitochondria is pretty close. I know there's a way to program for more sophisticated shapes, will figure it out someday.