Oh yeah, I had to give each their own purpose and I feel like the flexibility of cVc was a great avenue to express that. Sadly, many of the other mods have assets that were just too "clean" to feel right in this build but it was well worth it anyhow. I recommend trying it yourself!
1:08 - *not looking at the screen* Yo, why's snail racist against the Italians? *rewinds to watch* Oh, no, legit. Haha, this was a fun challenge tho. The solar panels came in clutch for the build. I like the clutter, btw. Very realistic. Feels lived in. cVc sounds like a good mod. Thanks for the link.
No worries! I'm happy you enjoyed the video! This was fun to make and the first time in a while that i've enjoyed making a video. Needless to say the next few are gonna be just as fun and I'm looking forward to showing those off very soon. cVc is an awesome workshop objects mod; I ended up almost exclusively using cVc assets because it just fit so seamlessly into the build. I highly recommend this mod if all you want is one all-in-one, vanilla-plus settlement object expansion mod. The best part is that it isn't just an unlocking of objects from the basegame or DLCs, they're custom made assets and help you build something really unique and cool. The solar panels were awesome and really just the visual icing on the cake; there is another way to power the settlement, since there's a fusebox to the bottom right on the retaining wall, but I felt that was too simple As always thank you for watching, Wulf!
This is actually some of my laziest editing, I used to put far more effort into editing but it largely goes unnoticed. Some of my earlier "essay" style content is probably my highest effort, and then my Mod Review series comes in second. Here's the "Essay" I'm most proud of, editing wise ruclips.net/video/wAKDHJNptds/видео.html
I really appreciate that each floor has its own theme/purpose and is decorated accordingly! My immersion thanks you!
Oh yeah, I had to give each their own purpose and I feel like the flexibility of cVc was a great avenue to express that. Sadly, many of the other mods have assets that were just too "clean" to feel right in this build but it was well worth it anyhow. I recommend trying it yourself!
@@SnailOXD I thoroughly enjoy building in fallout 4! I’ll definitely have to try this challenge, and check the mods you used.
1:08 - *not looking at the screen* Yo, why's snail racist against the Italians? *rewinds to watch* Oh, no, legit.
Haha, this was a fun challenge tho. The solar panels came in clutch for the build.
I like the clutter, btw. Very realistic. Feels lived in. cVc sounds like a good mod.
Thanks for the link.
No worries! I'm happy you enjoyed the video! This was fun to make and the first time in a while that i've enjoyed making a video. Needless to say the next few are gonna be just as fun and I'm looking forward to showing those off very soon.
cVc is an awesome workshop objects mod; I ended up almost exclusively using cVc assets because it just fit so seamlessly into the build. I highly recommend this mod if all you want is one all-in-one, vanilla-plus settlement object expansion mod. The best part is that it isn't just an unlocking of objects from the basegame or DLCs, they're custom made assets and help you build something really unique and cool.
The solar panels were awesome and really just the visual icing on the cake; there is another way to power the settlement, since there's a fusebox to the bottom right on the retaining wall, but I felt that was too simple
As always thank you for watching, Wulf!
for a small video such as this its pretty well edited
This is actually some of my laziest editing, I used to put far more effort into editing but it largely goes unnoticed. Some of my earlier "essay" style content is probably my highest effort, and then my Mod Review series comes in second.
Here's the "Essay" I'm most proud of, editing wise ruclips.net/video/wAKDHJNptds/видео.html
This was fun to watch, great video
Thank you for watching!
You cant place outside the settlement with placeanywhere. But you can move settlement objects outside the settlement boundary
Yep, exactly how I achieved the final build, I explain near the end but I could have probably included some footage of that happening
banger after banger
bang bang, and then another bang in a week or two. Thanks for watching!