2:30 - Something you missed that's extremely important for not wiping is that you NEED to jump 7 meters away from boss or you will steal the mark (marker excluded of course, he can jump where ever he pleases), and your party won't get red buff. 4:10 - Good to plan, but in reality the only person who actually drives the boss is the marker. The marker get the red buff, which in turns allowes that character to push 10x harder than the rest of the party combined. If you don't get red buff (marker has to jump and cleanse the yellow debuff before he get's cc'd by boss) or if someone steals mark as I mentioned above, you will wipe as the boss will not move more than 1 meter.
there was an idiot(Roza Meltrozo) who mark and blame the entire party why the boss wasnt drive right. Probably look at this Video and thought he was right lawl
well I dont know, for some reason he still heals, maybe I should jump in the right moment or stay on certain distance? forgot to mention I am talking about the rating version
This is what I've been waiting for, thank you. I believe this is the first NA/EU guide for this dungeon (a guide and not just a text). Will you upload boss 1?
Thanks bro for the guide, by any chance can u do one for first boss, he seems the trickiest with the markers and the orb blockers for people. Thanks again man for what u do. PS nice guide on last boss
Hey Eckogen, thx for the guide! I have two question for you : 1) are you going to be posting a guide for b1? It seems more troubling than b2 to be honest and 2) I have seen people "stealing the bat mark" from the original marker on b2, how do they do that?
I have questions about the marking role (pusher to 6 o'clock) .. are they must be the highest geared character (highest DPS) OR everyone can do marking?? Because most people asked for highest DPS or highest range DPS to do the marking, this marking role requirement kinda biased. Second, what if we have 5 melees and 1 gunner in the group... and gunner only the person who knows how to do marking, but he/she got low DPS... is marking role still doable with the gunner??
you should mention that this is a cheese guide, the "proper" way of doing mechanics is pretty different and if you do this when cm comes out you'll probably get like 10k points
Already tried many times to block orb and nothing, I was been 1m from boss. Do I need to use parry? Or look on orb? Cause srsly I have 250 runs and still didnt block single orb xD
Hello, I have a couple of questions for Hard Mode: 1. I'm tanking and marking. Even tho I'm behind the egg, I keep dying sometimes and my party can't figure out why. We have tried going behind the eggs that get lit up and it usually works but it messes up our positions. 2. We can't seem to figure out how the special attack works. He would target the furthest person away and a couple of seconds later we would all get drunk and the aoe kills us. Any help?
1. Let a range handle marking, such as FM/Gunner. As for 2. target + everyone else needs to group up on the boss. That's how you dispel the special attack.
2:30 - Something you missed that's extremely important for not wiping is that you NEED to jump 7 meters away from boss or you will steal the mark (marker excluded of course, he can jump where ever he pleases), and your party won't get red buff.
4:10 - Good to plan, but in reality the only person who actually drives the boss is the marker. The marker get the red buff, which in turns allowes that character to push 10x harder than the rest of the party combined. If you don't get red buff (marker has to jump and cleanse the yellow debuff before he get's cc'd by boss) or if someone steals mark as I mentioned above, you will wipe as the boss will not move more than 1 meter.
there was an idiot(Roza Meltrozo) who mark and blame the entire party why the boss wasnt drive right. Probably look at this Video and thought he was right lawl
I like the volume of the video
I don't have much love for raids in blade and soul , but the dungeons are pretty fun.
"This is Eckogen"
-Eckogen
10/10
Ty for the guide
Thank you so much for doing these.
In order to block the green energy orb; the tank needs to have the boss face towards the orb. That's all you have to do.
faces with his face? or back?
@@kiemugen9830 The boss facing the orb with his front/face.
well I dont know, for some reason he still heals, maybe I should jump in the right moment or stay on certain distance?
forgot to mention I am talking about the rating version
Thanks, should help when we manage to kill the first boss
A guide will be coming out for first boss soon.
Simple and Understandable. Thank you!
This is what I've been waiting for, thank you.
I believe this is the first NA/EU guide for this dungeon (a guide and not just a text).
Will you upload boss 1?
Soon, trying to get a perfect run of it.
orb mech tl/dr: block orb >sword spawns and gives (de)buff > go to other persons sword to make it turn blue > boss damage
Thanks bro for the guide, by any chance can u do one for first boss, he seems the trickiest with the markers and the orb blockers for people. Thanks again man for what u do. PS nice guide on last boss
First boss will be soon.
Hey Eckogen, thx for the guide! I have two question for you : 1) are you going to be posting a guide for b1? It seems more troubling than b2 to be honest and 2) I have seen people "stealing the bat mark" from the original marker on b2, how do they do that?
I will be covering boss 1 soon. They steal the mark when they jump with the yellow shield and are in range of the marker.
I have questions about the marking role (pusher to 6 o'clock) .. are they must be the highest geared character (highest DPS) OR everyone can do marking??
Because most people asked for highest DPS or highest range DPS to do the marking, this marking role requirement kinda biased.
Second, what if we have 5 melees and 1 gunner in the group... and gunner only the person who knows how to do marking, but he/she got low DPS... is marking role still doable with the gunner??
Anyone can do Marking. Doesn't matter what their DPS is.
@@Eckogen Thank you very much, that is really clear answer.
I keep trying to click repair on Ur weapon it's bugging me so much lol
Thanks for the guide chief
Extra nice guide, clear and concise!
Btw is the tank the only person who can stop the green bubble from reaching the boss?
The boss needs to face the orb, so the tank moves it.
@@EckogenBut we can't block the orb, not by standing in the way, or we're doing something wrong.
@@gabrielamaya9086 The tank needs to make the boss face the orb.
you should mention that this is a cheese guide, the "proper" way of doing mechanics is pretty different and if you do this when cm comes out you'll probably get like 10k points
Yes, I'm aware of the 2 marking mechanic. That'll be a another video.
Already tried many times to block orb and nothing, I was been 1m from boss. Do I need to use parry? Or look on orb? Cause srsly I have 250 runs and still didnt block single orb xD
Hello, I have a couple of questions for Hard Mode:
1. I'm tanking and marking. Even tho I'm behind the egg, I keep dying sometimes and my party can't figure out why. We have tried going behind the eggs that get lit up and it usually works but it messes up our positions.
2. We can't seem to figure out how the special attack works. He would target the furthest person away and a couple of seconds later we would all get drunk and the aoe kills us.
Any help?
1. Let a range handle marking, such as FM/Gunner. As for 2. target + everyone else needs to group up on the boss. That's how you dispel the special attack.
@@Eckogen We will try that. Thank you for your fast reply ^^
so the entire mech is to jump to remove yellow shield making you immun to the insta death. rofl
what would be the minimum amount of dps required for this dungeon? (whole party)
100K DPS per person can clear the dungeon.
this seems to be the easiest mech since ages? I mean even DT or Xanos had harder mechs to do back then
We show off the 1 marker method which is easier.
Hi mom, i'm on Tv lolololol