Good tips for sure. I was aware of most of them, but the animation shortcut with shift is a great help. That was definitely an annoying thing that I had just been living with. So, thank you for that. I have a lot of tips as well, but nothing I can really share in a text. Unreal is super complicated so of course it has many short cuts and hidden functionality. It is up to you to share them all. +1 sub and looking forward to more.
Hello - this is a custom water shader I have been working on for several months. It is not publicly available (yet) unfortunately as there are still some issues to resolve with it.
@@a.l.murkar6425 just so you know, i've been inspired and i made a similar looking shader my self, checkout my last upload, i tried to recreate the blend at the shoreline
Hi, 2 of those tricks were unknown to me. My 2 cents: Try make mesh collisions in modeling mode too, a lot better than classic way.
Some of these tips were very helpful! Thanks for the video ;)
I did personally need any of these tips BUT I loved the content, and how concise you were. Keep these up please!
That is great! Thank you and good luck with your game!
haha cheers!
Thank you for the tips ! little secrets like that are very cool to share !
Thank you
Good tips for sure. I was aware of most of them, but the animation shortcut with shift is a great help. That was definitely an annoying thing that I had just been living with. So, thank you for that. I have a lot of tips as well, but nothing I can really share in a text. Unreal is super complicated so of course it has many short cuts and hidden functionality. It is up to you to share them all. +1 sub and looking forward to more.
Thank you for the tips. Please set timestamps in your videos
what water shader are you using?
Hello - this is a custom water shader I have been working on for several months. It is not publicly available (yet) unfortunately as there are still some issues to resolve with it.
@@a.l.murkar6425 just so you know, i've been inspired and i made a similar looking shader my self, checkout my last upload, i tried to recreate the blend at the shoreline
What is the texture on the ground of this test level?
The water, or the ground? The ground is just the default world grid material.