For programming, I spent a lot of time on little projects, picking up skills as I went. Getting better at programming can be done in small ways: solving small problems that stretch your logical skills, and in big ways: intentionally creating a program that is larger than any you've ever made before, so that you can practice creating scalable software. For the math, I took as many math classes as I could while getting my degree. The biggest benefit of my math education was learning to think about math creatively. Most of the work in this project was just taking big concepts, like "how do I find the intersection of two meshes?", breaking it down into the smallest problems I can solve if I think about it, like "how do I find the intersection of two triangles?", then using the sum of the small solutions to figure out the big problem.
@TraceMyers26 THK you for the answer. I've seen your itw about kingmakers and your work seems so advanced like the pathfinding stuff. Digging all Unreal code and modifying it seems quite complicated but I guess your personal projects lead you to have a solid understanding about all of that ! Congrats for your great skills
Hey ! How did you learn all of that ? Is that good resources for such tech heavy stuffs ?
For programming, I spent a lot of time on little projects, picking up skills as I went. Getting better at programming can be done in small ways: solving small problems that stretch your logical skills, and in big ways: intentionally creating a program that is larger than any you've ever made before, so that you can practice creating scalable software. For the math, I took as many math classes as I could while getting my degree. The biggest benefit of my math education was learning to think about math creatively. Most of the work in this project was just taking big concepts, like "how do I find the intersection of two meshes?", breaking it down into the smallest problems I can solve if I think about it, like "how do I find the intersection of two triangles?", then using the sum of the small solutions to figure out the big problem.
@TraceMyers26 THK you for the answer. I've seen your itw about kingmakers and your work seems so advanced like the pathfinding stuff. Digging all Unreal code and modifying it seems quite complicated but I guess your personal projects lead you to have a solid understanding about all of that ! Congrats for your great skills
@ I'm flattered you looked me up. And yeah it's all about progressively getting better over time. I'm working on the game rn actually.
Hello Trace, have you planned to release in the unreal marketplace?
I paused development on it but I consider going back to it sometimes.
@@TraceMyers26 I send you a MP. Please let me know if you're free! I need to talk to you.
@@francisgagneart I don't think youtube has private messages anymore. you can email me at cautiontothebirds@gmail.com