A noble warrior, caught by a corrupt system. He wants what's best for the kingdom, but has been blinded to the atrocities they commit. Until now. He's been many things over the seasons. Warrior. Needlemouse. Hero. Blademaster. Friend. Murderer. King Slayer. Oathbreaker. He's lived long enough to see himself become the very thing he despises. And yet he still remembers his convictions. So, he strikes, no matter what the others think. They cannot match the weight in his blows, anyways. Now, he tests the mettle of another like himself. A vagabond who wields the weapon of a god, and the might of a titan. They fight with rage in their heart, but seemingly have no convictions. No reason to keep pushing. No weight to their blows. He tries to end this, just like he did last time. Only now, this vagabond won't cheat death again. ...! He... missed. As the warrior comes to swing, he raises his blade to parry. His needle shatters, and as he is ready for the killing blow to come... it doesn't. So he draws another needle. And another. And yet another. Until there are no more needles left to draw. He stares into the eyes of the vagabond as they exchange words, as he realized something was very different about him, at least, compared to when they last fought. Something about him had changed. Not just the scar where his shattered needle dug into his skull. Not just the new tail. His blows. And moreso, his words. They had something powerful behind them, something that he recognized. Something he thought this mouse lacked entirely. Weight. He sits upon the steps that lead to the throne, wondering why the vagabond chose mercy over vengeance. He hears footsteps approaching down the hall, and realizes that he must go. Slipping into a tunnel, and through the city that is in chaos, there was still something left for him here. One thing he couldn't abandon. That he wouldn't abandon. For now, his dearest daughter Virgo was the only thing left worth fighting for. His only reason to go on now. Murdia would have a new king by dawn, he figured, and a new sword protecting it. One that held more weight than his ever did. Maybe, just maybe... this was for the better. Only time will tell. One thing was certain. The kingdom didn't need him anymore. It had a new guardian. One that would even slay gods if it meant protecting their people.
I’ve seen so many who speak with the fluency and emotion that you demonstrate. They create beautiful and moving stories. It seems like such a divine art to me. If I can ask, how do so many like you write these tales, on a platform so overlooked, with such majesty?
@@marcusmuchugia2261 I can't speak for others, but I do it so I don't fall out of practice. I write for a few things, and just use opportunities like this so I can use my skill and hone it rather than lose it. All this is, is me retelling the same story the game does, just using a different medium. Can't speak for some of the literary masters I've seen in comment sections, though. It's a learned skill, by the way. I've noticed people think writing stories and such is a slog until they do it for fun, not because they have to. If you wanted to, I'm sure you could put out things far better than these couple paragraphs of text if you put your mind to it.
I have no idea what this game is, or why it was in my recommendations. But when literally every other channel on this platform is dropping spoilers in the thumbnails and titles on RELEASE DAY for every damn game ever for clickbait and views, I want to thank you for being cool, and not being a trash human. I hope your channel takes off, and every good thing you ever wish for comes true.
The game is called Small Saga that feels Morley inspired by the anime/manga of Beserk. It talks about war, past, fear, hatred (alot of it), politics, etc. I haven't played the game but looking at game plays it looks good.
Steve the mouse guard told Verm that Leo has daughter. I think she could be the girl mouse sitting alone in her house saying her coming home late. There are drawings on the wall and floor about needle mouse, and there’s a needle in the hay cart in front of her house. It’s my theory.
All of Leo attacks are French name,so i decided to translated it: Flèche fatale->Fatal Arrow Trompement->Deception Moulinet->Reel Riposte->Fight back I know i was already late ~ 4 months but hey,at least i tried
... I thought breaking his swords was the only way to beat him. 'Cause like, thematically speaking, its just smart. Break the tools of the oppressor, the policies of the institutional violence, not the person who'll just be replaced. Huh. Also this is notably a safer tactic than the one I used, which was "Blade Storm, Defend, Defend" until Leo beserks, then it becomes "Blade Storm, Defend" until the last sword, which has to be the original tactic. Which is also thematic, as it took Verm's careful planning and excellent swordplay to win rather than his typical beserker rage.
I feel like this should have changed the ending. Like if you kill Leo, it shows that Verm is still heavily fueled by rage and would kill the Yellow God. But if you spared him, Verm would let the Yellow God go as well, showing that he doesnt just kill everything in a blind rage anymore
Like others expressed in other comments, I didn't even know there was a legitimate fight with him. The first time I got to him in the palace he one-shot me, which was my first ever game-over, then I came back knowing it wasn't scripted like the first encounter on the bridge and one-shot him with a Bladestorm. I feel like the game's difficulty (or the lack of it) was a missed opportunity at the best of times, and in this case actually robbed me of an amazing experience. Simply giving him enough HP to survive at least whatever first attack the player could lash out at him would fix this, or actually scripting the event so he just cannot die before doing his first attack, or anything! I was terrified when he simply killed me on his first turn, since I forgot about the tail dodge move (because I never needed it before), so I just tried Bladestorm as my second try and that did it. I wish he just went "That won't save you." and killed me again like the idiot I was. I wish I was forced to use the proper tool for this half-scripted moment. It would have been such a cool moment for me. The reason I even came to search for a video like this one was because of the conversation with Gwen afterwards, where she went "How's the tail?" and Verm replied "I couldn't have beaten Leo without it." That's where I finally understood that this was the intended solution, so I wanted to see what I missed. Now seeing that there was an entire, proper fight feels just really cheap that this was taken away from me. And why? Because I enjoyed the game so much up to that point that I was very thorough with doing all the quests and finding all the items and caring about how I build my characters? To the point where I do just a little bit too much damage to deserve a proper fight where Leo is more than one Bladestorm from dying on the spot? I love this game, but this one hurt.
This makes me feel a bit more lucky on my first run. The first Leo fight really stuck with me, and I found nimblefoot to not be useful most of the time. It was dodge 1 attack and stall the game state. So when I saw Leo break out Lion Stance again it sort of just clicked and I knew what to do. Unfortunately I killed the shit out of him after breaking the first sword. I didn't think it would kill him. A promptless branching path can be cool in concept, and in practice if you're lucky enough to get it on a first run, but I can sympathize with potential missed experiences.
I had the good fortune to accidentally create a second save slot right before the final climax, so when I beat the game the first time I killed Leo, but after I found out about this I went and loaded that save and spared him the second time.
Im so upset because i knew leo had a daughter (blonde mouse like leo that sat alone in a house that always said "daddy's working late again") and i felt so bad that i "had" to kill him and that the game didnt resolve anything with the daughter. i wonder how many alternate routes there are in the game.
i didnt even knew there was an actual fight with Leo. I throught both his fights were scripted since i atfirst did no damage at all and at the second fight i one hitted him. Im just glad that you actually can save Leo
i spared hit unknowingly (by having to guard between rage adn attacks to break his needels to let rage and food keep me alive) also the potions from the wizard lizard its one of 2 options
Ever since Undertale, seems like all indie RPGs have to have a way to let you spare the enemy. Just once I’d like to see the pacifist option end in disaster, for a bit of realism.
Oh wow I…. Thot that the fight was supposed to end in one strike?? 😆 I didn’t know there even was a fight, let alone a spare outcome. Also I like the effect of him pulling on the thread to get his ‘swords’ … hehehe cuz they’re a needle 😁
@@Sacchi_HikaruI somehow killed him without Bladestorm sofjdkdbdj. Edit 1: In the next playthrough, I’ll spare him since I view him as more of a tragic hero than a villain.
Damn this Guts vs Griffith fight is different from what I remember
A noble warrior, caught by a corrupt system. He wants what's best for the kingdom, but has been blinded to the atrocities they commit. Until now.
He's been many things over the seasons.
Warrior. Needlemouse. Hero. Blademaster. Friend.
Murderer. King Slayer. Oathbreaker.
He's lived long enough to see himself become the very thing he despises. And yet he still remembers his convictions. So, he strikes, no matter what the others think. They cannot match the weight in his blows, anyways.
Now, he tests the mettle of another like himself. A vagabond who wields the weapon of a god, and the might of a titan. They fight with rage in their heart, but seemingly have no convictions. No reason to keep pushing. No weight to their blows.
He tries to end this, just like he did last time. Only now, this vagabond won't cheat death again.
...! He... missed. As the warrior comes to swing, he raises his blade to parry.
His needle shatters, and as he is ready for the killing blow to come... it doesn't.
So he draws another needle.
And another.
And yet another.
Until there are no more needles left to draw.
He stares into the eyes of the vagabond as they exchange words, as he realized something was very different about him, at least, compared to when they last fought. Something about him had changed. Not just the scar where his shattered needle dug into his skull. Not just the new tail.
His blows. And moreso, his words. They had something powerful behind them, something that he recognized. Something he thought this mouse lacked entirely.
Weight.
He sits upon the steps that lead to the throne, wondering why the vagabond chose mercy over vengeance. He hears footsteps approaching down the hall, and realizes that he must go.
Slipping into a tunnel, and through the city that is in chaos, there was still something left for him here. One thing he couldn't abandon. That he wouldn't abandon. For now, his dearest daughter Virgo was the only thing left worth fighting for. His only reason to go on now. Murdia would have a new king by dawn, he figured, and a new sword protecting it. One that held more weight than his ever did.
Maybe, just maybe... this was for the better. Only time will tell.
One thing was certain. The kingdom didn't need him anymore.
It had a new guardian. One that would even slay gods if it meant protecting their people.
I’ve seen so many who speak with the fluency and emotion that you demonstrate. They create beautiful and moving stories. It seems like such a divine art to me. If I can ask, how do so many like you write these tales, on a platform so overlooked, with such majesty?
@@marcusmuchugia2261 I can't speak for others, but I do it so I don't fall out of practice. I write for a few things, and just use opportunities like this so I can use my skill and hone it rather than lose it. All this is, is me retelling the same story the game does, just using a different medium. Can't speak for some of the literary masters I've seen in comment sections, though.
It's a learned skill, by the way. I've noticed people think writing stories and such is a slog until they do it for fun, not because they have to. If you wanted to, I'm sure you could put out things far better than these couple paragraphs of text if you put your mind to it.
I have no idea what this game is, or why it was in my recommendations. But when literally every other channel on this platform is dropping spoilers in the thumbnails and titles on RELEASE DAY for every damn game ever for clickbait and views, I want to thank you for being cool, and not being a trash human. I hope your channel takes off, and every good thing you ever wish for comes true.
The game is called Small Saga that feels Morley inspired by the anime/manga of Beserk. It talks about war, past, fear, hatred (alot of it), politics, etc. I haven't played the game but looking at game plays it looks good.
I don't know if you have alredy, but if you can, play it, is an absolute masterpiece of a game
Steve the mouse guard told Verm that Leo has daughter. I think she could be the girl mouse sitting alone in her house saying her coming home late. There are drawings on the wall and floor about needle mouse, and there’s a needle in the hay cart in front of her house. It’s my theory.
It's her. Her name forms a pattern with Leo's- It's Virgo, the zodiac sign after Leo.
All of Leo attacks are French name,so i decided to translated it:
Flèche fatale->Fatal Arrow
Trompement->Deception
Moulinet->Reel
Riposte->Fight back
I know i was already late ~ 4 months but hey,at least i tried
... I thought breaking his swords was the only way to beat him. 'Cause like, thematically speaking, its just smart. Break the tools of the oppressor, the policies of the institutional violence, not the person who'll just be replaced. Huh.
Also this is notably a safer tactic than the one I used, which was "Blade Storm, Defend, Defend" until Leo beserks, then it becomes "Blade Storm, Defend" until the last sword, which has to be the original tactic. Which is also thematic, as it took Verm's careful planning and excellent swordplay to win rather than his typical beserker rage.
I had a feeling this was possible because of the epilogue. Thank you for making a video of it to confirm!
I feel like this should have changed the ending.
Like if you kill Leo, it shows that Verm is still heavily fueled by rage and would kill the Yellow God. But if you spared him, Verm would let the Yellow God go as well, showing that he doesnt just kill everything in a blind rage anymore
Like others expressed in other comments, I didn't even know there was a legitimate fight with him. The first time I got to him in the palace he one-shot me, which was my first ever game-over, then I came back knowing it wasn't scripted like the first encounter on the bridge and one-shot him with a Bladestorm.
I feel like the game's difficulty (or the lack of it) was a missed opportunity at the best of times, and in this case actually robbed me of an amazing experience. Simply giving him enough HP to survive at least whatever first attack the player could lash out at him would fix this, or actually scripting the event so he just cannot die before doing his first attack, or anything! I was terrified when he simply killed me on his first turn, since I forgot about the tail dodge move (because I never needed it before), so I just tried Bladestorm as my second try and that did it. I wish he just went "That won't save you." and killed me again like the idiot I was. I wish I was forced to use the proper tool for this half-scripted moment. It would have been such a cool moment for me.
The reason I even came to search for a video like this one was because of the conversation with Gwen afterwards, where she went "How's the tail?" and Verm replied "I couldn't have beaten Leo without it." That's where I finally understood that this was the intended solution, so I wanted to see what I missed. Now seeing that there was an entire, proper fight feels just really cheap that this was taken away from me. And why? Because I enjoyed the game so much up to that point that I was very thorough with doing all the quests and finding all the items and caring about how I build my characters? To the point where I do just a little bit too much damage to deserve a proper fight where Leo is more than one Bladestorm from dying on the spot?
I love this game, but this one hurt.
This makes me feel a bit more lucky on my first run. The first Leo fight really stuck with me, and I found nimblefoot to not be useful most of the time. It was dodge 1 attack and stall the game state. So when I saw Leo break out Lion Stance again it sort of just clicked and I knew what to do. Unfortunately I killed the shit out of him after breaking the first sword. I didn't think it would kill him.
A promptless branching path can be cool in concept, and in practice if you're lucky enough to get it on a first run, but I can sympathize with potential missed experiences.
I had the good fortune to accidentally create a second save slot right before the final climax, so when I beat the game the first time I killed Leo, but after I found out about this I went and loaded that save and spared him the second time.
Im so upset because i knew leo had a daughter (blonde mouse like leo that sat alone in a house that always said "daddy's working late again") and i felt so bad that i "had" to kill him and that the game didnt resolve anything with the daughter. i wonder how many alternate routes there are in the game.
i didnt even knew there was an actual fight with Leo. I throught both his fights were scripted since i atfirst did no damage at all and at the second fight i one hitted him. Im just glad that you actually can save Leo
I never knew you could beat Leo this way. That's pretty awesome, and Steve makes for good sequel bait at the end
"I won't die, even if you kill me!"
Ky Kiske flees to Cuba after getting defeated by Guts Berserk while his friends stop project Ozymandias, a battle that hurt the British most.
I… I didn’t know you could possibly spare Leo. Although I’m curious, where did you find that Berserk Potion?
i spared hit unknowingly (by having to guard between rage adn attacks to break his needels to let rage and food keep me alive) also the potions from the wizard lizard its one of 2 options
@@leafpelt15 Ah, then I gotten the other potion. One that grants an extra turn.
Yeah, the Berserk Potion is from the Wizard Snake, I told it that the kraken speaks in verse and it gave me the potion in return.
I didn't get that item from the snake wizard... But I got an odd mushroom from a bat in Murida, it also gives you berzerk.
Ever since Undertale, seems like all indie RPGs have to have a way to let you spare the enemy. Just once I’d like to see the pacifist option end in disaster, for a bit of realism.
I like that there's another way to end this battle.
Oh wow I…. Thot that the fight was supposed to end in one strike?? 😆
I didn’t know there even was a fight, let alone a spare outcome.
Also I like the effect of him pulling on the thread to get his ‘swords’ … hehehe cuz they’re a needle 😁
Wait, breaking all his swords *isn't* what you're supposed to do?
You *can* just kill him. Hit him after breaking one of his swords and he dies like a chump, especially if you have Bladestorm.
@@Sacchi_HikaruI somehow killed him without Bladestorm sofjdkdbdj.
Edit 1: In the next playthrough, I’ll spare him since I view him as more of a tragic hero than a villain.
@@Sacchi_Hikaru That's what I did. Bladestorm bladestorm bladestorm. Was a little long but easy enough.
I don't remember this chapter of Berserk.
I regret killing him now